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Difference between revisions of "User:Cegaiel"

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==TaleScripts==
+
==Macros==
  
<b>Currently only Veggie Tales 1.5.9 and its default files are online. Stay tuned for 3rd party updates to be reviewed and uploaded...</b>
 
  
There will be a repository setup for Veggie Tales so that all the many variations of the scripts for it, can be access in one central location.  AHK support will be added later.
+
{| border="0" cellpadding="20" cellspacing="0"
 +
|-
 +
|[[User:Cegaiel/Macros | View My Macros]]
 +
|[[Image:computer.gif]]
 +
|}
  
Instead of viewing the many wiki authors' pages for updates, you can just right click your Talescripts folder and synch. Any new updates will be automatically downloaded.
 
  
Piecing together your macro suite from various sources and keeping up with updates can be difficult. They can all be synched from one source instead.
 
  
A good example of this, is my below onions and flax updates.  My onion update was actually an update to KasumiGhia's onion update.  Then she made another update/improvement, but still included my updates. So maybe you have downloaded the onion update below. But if  you didn't revisit KasumiGhia's page, you would not know there is actually another improved version. By using a central repository, you can always be sure you have the latest version of the lua, images files, etc.
+
==TaleScripts (Community supported Veggie Tales Updates)==
 +
Keep your [[Jimbly's Macros | VeggieTales]] macro program up to date, through a community supported repository, called [[TaleScripts]]. Veggie Tales now has Talescripts integrated and updated via the update button on Veggie Tales! I am a member of the Talescripts Team and can assist with adding new macros or updating existing ones in Veggie Tales. If you have something to contribute, let me know!
  
  
But there are many 3rd party updates as well as new macros that have been released since Veggie Tales 1.5.9. These will also be included.
+
<b>Tip: <u>Windows Vista/Win 7 Users</u>:</b> You MIGHT need to start Veggie Tales as Administrator to work correctly (ie program not clicking things).
  
 +
To do this, Right click the Veggie Tales icon, use the "Run as Admin..." option.
  
Synching can be done with two different programs, GIT or SVN. You do NOT need to install both of these programs. I recommend using SVN, it is a small download and integrates with Windows Explorer. However if you are participating with the updates, etc, then you probably would want Git installed, too. More info on below link:
+
To permenantly change this, Right click the Veggie Tales icon, Choose Properties. Click "Compatibility" tab. Check the "Run Program as Administrator box. Click OK. Now it will always start in Administrator mode :)
  
  
[[TaleScripts]]
 
  
 +
== Cegaiel's ATITD Tools ==
  
 +
Visit [http://atitd.sharpnetwork.net http://atitd.sharpnetwork.net] - Features included on the site:
  
==T6 Veggie Tale Updates==
 
Updates for Tale 6 means these were released in Tale 6. Not that something special has changed that required a change for this tale.
 
  
  
 +
{| border="1" cellpadding="4" cellspacing="0"
 +
|-
 +
|<b>Brick calculator</b>
 +
|Enter how many bricks you need, or how many straw you have and it will tell you what you need.
 +
|-
 +
|<b>Egypt Map</b>
 +
|Google like map (Openlayers.org)
 +
|-
 +
|<b>Leaves/Thistle Voids Calendar</b>
 +
|Shows week number and days when new leaves/voids will occur.  Also shows what time day time thistles will occur (Your Local Time).
 +
|-
 +
|<b>Convert Egypt to Local Time</b>
 +
|Enter a future Egypt Time and it will display what time that will occur (Your Local Time)
 +
|-
 +
|<b>Teppy Timer</b>
 +
|Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).
 +
|-
 +
| <B>Veggie Tales Thistle Utilities</b>
 +
|Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert chest/warehouse contents (clipboard) into  config_thistles.txt format.
 +
|-
 +
| <b>Mushroom DB</b>
 +
|Database of Mushrooms displayed on a Google like Map. All coordinates imported from Shroomdar.
 +
|}
  
<b>Onions Update:</b> (this is an update to my favorite 3rd party 'modified' version of onions macro. 
 
  
  
Here is the original listing and link as it appears on the T5 Macros page:
+
== Voids Testing Recipe for Veggie Tales==
  
* [http://www.atitd.org/wiki/tale5/User:KasumiGhia/lua Edited macros] for VeggieTales by [[User:KasumiGhia|KasumiGhia]] (This is the onions macro that was tweaked/updated).
+
I use Veggie Tales to run my void tests. I do 3 different tests each week.
* I <b>highly</b> recommend this 'modified Onion script' by KasumiGhia. It fixes alot of the minor variables that can break the script and adds some conveniences.
+
*Full Day (8:20AM - 3:50PM egypt time) with canopy OPEN
 +
*Full Day with canopy CLOSED
 +
*Night Time
  
  
 +
<B>Note:</b> For daytime to work, the Sun needs to be => 19 (canopy closed) and => 80 (canopy open). Numbers outside this range is night.
  
  
<font color=blue><b>Updates to KasumiGhia's Onions Macro:</b></font>
 
  
 +
As the recipe runs, I take screenshots (Alt+C) every 10 ticks and then figure out the voids based on the screenshots.
 +
I take a screenshot at tick 9, 19, 29, 39 (maybe 40 if possible). The reason I do this odd number instead of 10, 20, 30, 40 is because that is when VT will start clicking on buttons.  Taking a screenshot causes the screen to freeze for a moment, which could affect buttons clicking correctly. By doing this 1 tick earlier, will prevent that possibility the buttons not getting clicked correctly.
  
<b>Updates/Tweaks by [[User:Cegaiel | Cegaiel]]:</b>
 
*Will now refresh the plant window, after harvesting.
 
**This is in case you used all your seeds during planting which makes the plant window to be blank (as there are no more seeds in inventory after you planted your last seed).
 
**By refreshing the plant window after harvesting, it will not cause an error (Plant window not found) on 2nd and subsequent passes.
 
*screen_refresh_time changed from 100 to 300, to help prevent pin up problems on slower computers. This doesn't need to be so fast as the game doesn't really keep up anyways on 4x4 or small grids.
 
*Added instructions in the script that 'Right click Pins/Unpins a Menu' must be ON and 'Right click opens a Menu as pinned' must be OFF.
 
  
 +
The below recipes will be able to test every possible void with the least amount of materials
  
<b>Updates/Tweaks by [[User:Taral | Taral]]:</b>
 
*Found/corrected minor bug where the 'fill jugs' routine was off by 1.
 
**If you claim to have enough jugs it is not suppose to ask to refill jugs, at beginning. However this was off by one (ie if you said you have 60 jugs AND if your grid required 60 jugs, you would be required to enter 61 jugs to not force you to refill jugs at beginning).
 
*Also condensed my 3 lines of updated code, into 1 line of code (refresh plant window routine).
 
  
 +
Each run uses the following
  
 +
15 Dung (Nit), 15 Saltpeter (Pot), 13 water (in jugs), 13 oxy (free)
  
Download <font color=green><B>onions_veggietales.zip</b></font> (includes onions.lua):
 
*Last Update: <B>Dec 17, 2011</b>
 
  
 +
Nit, Pot, H20, Oxy
  
<font color=red><B>Note: The below onion updates are now included in [[User:KasumiGhia/lua | Kasumi's latest version]].
+
Tick 0:  3,3,3,3<BR>
 +
Tick 10: 4,4,0,5<BR>
 +
Tick 20: 4,4,5,0<BR>
 +
Tick 30: 4,4,5,5
  
You may want to view her page first, before grabbing the below file. It will include my updates, as well as some new things she has added!</b></font>
 
  
[http://www.atitd.org/wiki/tale6/images/5/5e/Onions_veggietales.zip Download from Wiki] - This is on the wiki and might show the zip file as corrupted, if downloaded Internet Explorer (known issue with wiki)!
+
So at tick 0, it immediately clicks the Nit button 3 times (Dung), the Pot button 3 times (Saltpeter), H20 3 times and Oxygen 3 times
  
[http://sharpnetwork.net/atitd/macros/onions_veggietales.zip Download from Mirror Site] - Alternative site that will not give a corrupt zip file if downloaded with Internet Explorer.
+
Tick 10 is 4 Nit, 4 Pot, 0 H20, 5 Oxygen<BR>
 +
Tick 20 is 4 Nit, 4 Pot, 5 H20, 0 Oxygen<BR>
 +
Tick 30 is 4 Nit, 4 Pot, 5 H20, 5 Oxygen
  
  
 +
These recipes would be inserted into the thistle_new.lua or thistle_custom.lua file. Then take screen shot at tick 9, 19, 29, 39, 40. Compare results with [[Thistles | ThistleSim]] or [http://www.atitd.org/wiki/tale4/User:Talos Talos T4 Thistle Garden Simulator]. Talos' program is written in Python and requires the installation of a few programs, such as Python for Windows, etc. Worth the extra work as I find it much easier to use than Thistlesim. Thistlesim is an Excel spreadsheet, fyi.
  
------
 
  
 +
<b>Tip:</b> An easier way to do this would be to run both Day Time on two different gardens at same time. Pin the windows side by side at top and take your screenshots of both windows. Saves time intstead of running to day tests, on one garden, back to back.
  
 +
You could techinically just use the Night Recipe for day testing too. Note the last number in Night is not 33 or 99? 33 means to close the canopy and 99 means to open it.  But the night ends with a zero. That means dont ever adust the canopy (Sun button).
  
<B>Flax Updates:</b>
+
Just manually set one garden with canopy open and another canopy closed. By using the Night recipe, it will not attempt to adjust the canopy.
  
 +
If you need to set/change one of your canopies quickly, just Plant a Crop, click Sun button, then Abort.
  
*Flax.lua Update - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
 
**Last Update: <b>Dec 17, 2011</b>
 
  
 +
I set <b>local expected_gardens = 2;</b> (in thistle_custom.lua - pin both windows side by side (just don't overlap them)). for testing both possible day voids. They will run without ever adjusting the canopy and use its current position.
  
*FlaxSeeds.lua Update - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
+
Then when its time to test night voids, simply change <b>local expected_gardens = 1;</b>. It doesn't matter what position the canopy is in at night, because there is no sun anyways.
**Last Update: <b>Dec 17, 2011</b>
 
  
  
*Flaxcommon.inc Update - 100% original lua file, except that it now correctly calculates the seeds required for FlaxSeeds.lua file. Previously, the seed amounts were not displayed correctly with multiple passes. (ie 1 or 2 pass of a 5x5 grid would show 25 seeds, instead of 25 or 50). Default refocus and screen refresh rates adjusted to more balanced/efficient to both slower and fast/lagfree computers.
 
**Last Update: <b>Jan 20, 2011</b>
 
  
 +
<table border=1 cellspacing=0 cellpadding=3 bordercolor=#404040>
 +
<TR bgcolor=#eaeaea>
 +
<TD align=center><B>Full Day - Canopy Open</b></td>
 +
<TD align=center><B>Full Day - Canopy Closed</b></td>
 +
<TD align=center><B>Night</b></td>
 +
</tr>
 +
<TR>
 +
<TD>
 +
<pre>
 +
3,3,3,3,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
4,4,0,5,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
4,4,5,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
4,4,5,5,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
0,0,0,0,99,
 +
</pre>
 +
</td>
  
<b>Note:</b> I use safe/slower delays in the macros to help people with slower or laggy computers.
+
<TD>
 
+
<pre>
If you have a descent system and lag free, you can speed up the macro, which can help achieve larger (4x4 on onions, and larger than 5x5 on flax).
+
3,3,3,3,33,
The flax_common.inc file is also read by the onions macro. So adjust these values will affect both the flax and onions script
+
0,0,0,0,33,
 
+
0,0,0,0,33,
 
+
0,0,0,0,33,
 
+
0,0,0,0,33,
<b>These are the values, in flax_common.inc, for pin up actions.
+
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
4,4,0,5,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
4,4,5,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
4,4,5,5,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
0,0,0,0,33,
 +
</pre>
 +
</td>
  
 +
<TD>
 
<pre>
 
<pre>
refocus_time = 150
+
3,3,3,3,0,
refocus_click_time = 150
+
0,0,0,0,0,
screen_refresh_time = 300
+
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
4,4,0,5,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
4,4,5,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
4,4,5,5,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 +
0,0,0,0,0,
 
</pre>
 
</pre>
 
+
</td>
If you have a fast/lag free computer you might try changing screen_refresh_time to 150 or even 100. But if you start noticing it freezing while pinning or while ripping the plants up. Then increase the value again.</b>
+
</tr>
 
+
</table>
I personally use 150, 150, 150, on a ddr2 machine with 4Gb memory, Geforce 8400GS, Sata 3.0 system. No problems.
 
 
 
 
 
 
 
Download <font color=green><b>flax_veggietales.zip</b></font> (includes flax.lua, flax_seeds.lua flaxcommon.inc):
 
 
 
 
 
[http://www.atitd.org/wiki/tale6/images/f/fe/Flax_veggietales.zip Download from Wiki] - This is on the wiki and might show the zip file as corrupted, if downloaded Internet Explorer (known issue with wiki)!
 
 
 
[http://sharpnetwork.net/atitd/macros/flax_veggietales.zip Download from Mirror Site] - Alternative site that will not give a corrupt zip file if downloaded with Internet Explorer.
 
 
 
 
 
 
 
 
 
==My Macros==
 
 
 
This tale, I will actually try to move my macros over to this T6 page. All of my Tale 5 macros were being updated and still hosted on the Tale 4 wiki.
 
 
 
I haven't come across any macros that do not work yet. So in the meantime, continue viewing my macros on the below link, until I get a chance to create a new Macros section on this page.
 
 
 
 
 
{| border="0" cellpadding="20" cellspacing="0"
 
|-
 
|[http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros My T4/T5/T6 macro page]<BR><BR>These all still work, but I will update any I find that needs it.
 
|[[Image:computer.gif]]
 
|}
 
 
 
 
 
 
 
 
 
== Cegaiel's ATITD Tools ==
 
 
 
<BR><BR>
 
Visit [http://sharpnetwork.net/atitd http://sharpnetwork.net/atitd] - Features included on the site:
 
 
 
 
 
 
 
{| border="1" cellpadding="4" cellspacing="0"
 
|-
 
|<b>Brick calculator</b>
 
|Enter how many bricks you need, or how many straw you have and it will tell you what you need.
 
|-
 
|<b>Big Map of Egypt</b>
 
|(Same map as on [http://rogarian.atitd.org/shroomdar2/ Shroomdar], but stripped of all the markers)
 
|-
 
|<B>Small Map of Egypt</b>
 
|(512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map). You can also send someone a link that will display one coordinate, upon them visiting the link.
 
|-
 
|<b>Acro Particpants</b>
 
|Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also.
 
|-
 
|<b>Leaves/Thistle Voids Calendar</b>
 
|Shows week number and days when new leaves/voids will occur.  Also shows what time day time thistles will occur (Your Local Time).
 
|-
 
|<b>Convert Egypt to Local Time</b>
 
|Enter a future Egypt Time and it will display what time that will occur (Your Local Time)
 
|-
 
|<b>Teppy Timer</b>
 
|Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).
 
|-
 
|<B>Veggie Tales Thistle Utilities</b>
 
|Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert chest/warehouse contents (clipboard) into  config_thistles.txt format.
 
|-
 
|<B>Silver Mining Tutorial</b>
 
|Shows how to mine silver EASILY, especially when used in conjuction with Docsaintly's Stone Crusher web based application.
 
 
 
|}
 
 
 
  
 
==Misc==
 
==Misc==
Line 179: Line 262:
 
No use to you, just keeping track of misc stuff...
 
No use to you, just keeping track of misc stuff...
  
 +
* [http://www.atitd.org/wiki/tale5/Logs How to Access Logs in Text]. Example showing [http://services.atitd.org/log.php?channel=L2PBS&day_value=2&type=text Last 2 Days in Text format].
 
*[[User:Cegaiel/Skills | Skills]]
 
*[[User:Cegaiel/Skills | Skills]]
 
*[[User:Cegaiel/Map | Map]]
 
*[[User:Cegaiel/Map | Map]]

Latest revision as of 02:05, 9 May 2015

Macros

View My Macros Computer.gif


TaleScripts (Community supported Veggie Tales Updates)

Keep your VeggieTales macro program up to date, through a community supported repository, called TaleScripts. Veggie Tales now has Talescripts integrated and updated via the update button on Veggie Tales! I am a member of the Talescripts Team and can assist with adding new macros or updating existing ones in Veggie Tales. If you have something to contribute, let me know!


Tip: Windows Vista/Win 7 Users: You MIGHT need to start Veggie Tales as Administrator to work correctly (ie program not clicking things).

To do this, Right click the Veggie Tales icon, use the "Run as Admin..." option.

To permenantly change this, Right click the Veggie Tales icon, Choose Properties. Click "Compatibility" tab. Check the "Run Program as Administrator box. Click OK. Now it will always start in Administrator mode :)


Cegaiel's ATITD Tools

Visit http://atitd.sharpnetwork.net - Features included on the site:


Brick calculator Enter how many bricks you need, or how many straw you have and it will tell you what you need.
Egypt Map Google like map (Openlayers.org)
Leaves/Thistle Voids Calendar Shows week number and days when new leaves/voids will occur. Also shows what time day time thistles will occur (Your Local Time).
Convert Egypt to Local Time Enter a future Egypt Time and it will display what time that will occur (Your Local Time)
Teppy Timer Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).
Veggie Tales Thistle Utilities Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert chest/warehouse contents (clipboard) into config_thistles.txt format.
Mushroom DB Database of Mushrooms displayed on a Google like Map. All coordinates imported from Shroomdar.


Voids Testing Recipe for Veggie Tales

I use Veggie Tales to run my void tests. I do 3 different tests each week.

  • Full Day (8:20AM - 3:50PM egypt time) with canopy OPEN
  • Full Day with canopy CLOSED
  • Night Time


Note: For daytime to work, the Sun needs to be => 19 (canopy closed) and => 80 (canopy open). Numbers outside this range is night.


As the recipe runs, I take screenshots (Alt+C) every 10 ticks and then figure out the voids based on the screenshots. I take a screenshot at tick 9, 19, 29, 39 (maybe 40 if possible). The reason I do this odd number instead of 10, 20, 30, 40 is because that is when VT will start clicking on buttons. Taking a screenshot causes the screen to freeze for a moment, which could affect buttons clicking correctly. By doing this 1 tick earlier, will prevent that possibility the buttons not getting clicked correctly.


The below recipes will be able to test every possible void with the least amount of materials


Each run uses the following

15 Dung (Nit), 15 Saltpeter (Pot), 13 water (in jugs), 13 oxy (free)


Nit, Pot, H20, Oxy

Tick 0: 3,3,3,3
Tick 10: 4,4,0,5
Tick 20: 4,4,5,0
Tick 30: 4,4,5,5


So at tick 0, it immediately clicks the Nit button 3 times (Dung), the Pot button 3 times (Saltpeter), H20 3 times and Oxygen 3 times

Tick 10 is 4 Nit, 4 Pot, 0 H20, 5 Oxygen
Tick 20 is 4 Nit, 4 Pot, 5 H20, 0 Oxygen
Tick 30 is 4 Nit, 4 Pot, 5 H20, 5 Oxygen


These recipes would be inserted into the thistle_new.lua or thistle_custom.lua file. Then take screen shot at tick 9, 19, 29, 39, 40. Compare results with ThistleSim or Talos T4 Thistle Garden Simulator. Talos' program is written in Python and requires the installation of a few programs, such as Python for Windows, etc. Worth the extra work as I find it much easier to use than Thistlesim. Thistlesim is an Excel spreadsheet, fyi.


Tip: An easier way to do this would be to run both Day Time on two different gardens at same time. Pin the windows side by side at top and take your screenshots of both windows. Saves time intstead of running to day tests, on one garden, back to back.

You could techinically just use the Night Recipe for day testing too. Note the last number in Night is not 33 or 99? 33 means to close the canopy and 99 means to open it. But the night ends with a zero. That means dont ever adust the canopy (Sun button).

Just manually set one garden with canopy open and another canopy closed. By using the Night recipe, it will not attempt to adjust the canopy.

If you need to set/change one of your canopies quickly, just Plant a Crop, click Sun button, then Abort.


I set local expected_gardens = 2; (in thistle_custom.lua - pin both windows side by side (just don't overlap them)). for testing both possible day voids. They will run without ever adjusting the canopy and use its current position.

Then when its time to test night voids, simply change local expected_gardens = 1;. It doesn't matter what position the canopy is in at night, because there is no sun anyways.


Full Day - Canopy Open Full Day - Canopy Closed Night
3,3,3,3,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
4,4,0,5,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
4,4,5,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
4,4,5,5,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
0,0,0,0,99,
3,3,3,3,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
4,4,0,5,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
4,4,5,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
4,4,5,5,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
0,0,0,0,33,
3,3,3,3,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
4,4,0,5,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
4,4,5,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
4,4,5,5,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,
0,0,0,0,0,

Misc

No use to you, just keeping track of misc stuff...