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Difference between revisions of "Good Grub Pub/LetsTalkTheory"
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'''Ruby:''' ok, ty :)<br> | '''Ruby:''' ok, ty :)<br> | ||
'''oDiS:''' subtract 14x2 for the two days' natural spike, and we have 112 from the events. 112/522 = roughly +.214 potency swing per serving PROPERLY eaten. which based on 14 points up per day would equal roughly 65 sinker servigns eaten PROPERLY every day in people's camps. Which seems reasonable due to the FACT that not everyone does it. Do note that none fo these numebrs take into account people negatively effecting potencies on the common items. This only takes into account the rarer, untouched items. | '''oDiS:''' subtract 14x2 for the two days' natural spike, and we have 112 from the events. 112/522 = roughly +.214 potency swing per serving PROPERLY eaten. which based on 14 points up per day would equal roughly 65 sinker servigns eaten PROPERLY every day in people's camps. Which seems reasonable due to the FACT that not everyone does it. Do note that none fo these numebrs take into account people negatively effecting potencies on the common items. This only takes into account the rarer, untouched items. | ||
+ | ===Pairing Theory=== | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Pairing ratio's | ||
+ | at diffrent ratios the stats change. | ||
+ | Theory. | ||
+ | Every ingredient has a hidden static value for each stat and it would look something like -2 +3 0 +4 -5 0 0 0 | ||
+ | when the stats are = to an arbitrary number, like 7 for example, that would be the perfect pairing of 2 or more items. | ||
+ | and formula to identify a perfect pair would be (x*b)+(y*a)=z where x and y would equal stat rating, a = additive quantity b= base quantity z= total and if total is divisible by 7 then its at its correct ratio | ||
+ | ==='''Testing out the theory'''=== | ||
+ | to test out this theory pick out a point on the map where you can get decent pairings. | ||
+ | then test each pair at a 6;5 6;4 6;3 6;2 and 6;1 ratio's. document and move on | ||
+ | the first runs will just be blind trial and error but soon we should notice which ratios work better with what. and from that if we can set even just 1 ingredient then we could map the entire map from that. | ||
+ | Documenting your results would just simply be by the stats - duration is not required - |
Latest revision as of 21:40, 21 March 2012
oDiS: fyi: It looks as if potency is currently going up on the RARE herbs by roughyl 14 per day. At this rate it will take 58 days to break 5k potency
Lazybum: that means we need to eat more camel meat
Ruby: are we sure the camel meat works?
oDiS: one second
oDiS: Between rabble's friday dig (~122 servings ate) and my camel sink smokeout (~400 servings ate) the potency spiked by about 140 over these two days. So camel sink does work. It just goes up roughly 14 points per day from everyone who does it at home. The events do cause spikes though.
Ruby: ok, ty :)
oDiS: subtract 14x2 for the two days' natural spike, and we have 112 from the events. 112/522 = roughly +.214 potency swing per serving PROPERLY eaten. which based on 14 points up per day would equal roughly 65 sinker servigns eaten PROPERLY every day in people's camps. Which seems reasonable due to the FACT that not everyone does it. Do note that none fo these numebrs take into account people negatively effecting potencies on the common items. This only takes into account the rarer, untouched items.
Pairing Theory
Pairing ratio's at diffrent ratios the stats change. Theory. Every ingredient has a hidden static value for each stat and it would look something like -2 +3 0 +4 -5 0 0 0 when the stats are = to an arbitrary number, like 7 for example, that would be the perfect pairing of 2 or more items. and formula to identify a perfect pair would be (x*b)+(y*a)=z where x and y would equal stat rating, a = additive quantity b= base quantity z= total and if total is divisible by 7 then its at its correct ratio
Testing out the theory
to test out this theory pick out a point on the map where you can get decent pairings. then test each pair at a 6;5 6;4 6;3 6;2 and 6;1 ratio's. document and move on the first runs will just be blind trial and error but soon we should notice which ratios work better with what. and from that if we can set even just 1 ingredient then we could map the entire map from that. Documenting your results would just simply be by the stats - duration is not required -