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Difference between revisions of "Carrots"

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{{Template:ItemInfo|weight=1|bulk=1|image=Carrots.png|description=Orange and tasty.}}  
 
{{Template:ItemInfo|weight=1|bulk=1|image=Carrots.png|description=Orange and tasty.}}  
{{T4}}
 
  
Grown on grass from [[requires::Carrot Seeds]].
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'''Carrots''' are one of the five basic [[vegetables|vegetable]] types.  They are grown on grassy terrain from [[requires::Carrot Seeds]].  They are used in [[cooking]], can be grated in a [[Kitchen]] to make [[Carrot_Juice|carrot juice]], and are the sole diet of [[rabbits]] in captivity.
  
How to obtain:
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To grow carrots, plant a [[Carrot Seeds|carrot seed]] in a grassy area.  Water the plant immediately, and water it again each time it changes size.  Harvest once the option appears.
* Plant [[Carrot Seeds]] in a grassy area.  Water it immediately, and water it again each time it changes size.  Harvest once the option appears.
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After manually growing 1000 carrots, you will gain the option to accumulate them automatically as an [[Offline Chores|offline chore]].
  
  
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==Uses==
 
==Uses==
 
* [[Cooking]]
 
* [[Cooking]]
* Consuming grilled carrots provides +2 to perception
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* Consuming [[Grilled Food|grilled carrots]] provides +2 to perception
  
 
==Yield==
 
==Yield==
* seems to be growing in carrot wave again, was getting yield of 12 carrots around 4:50 PM just south of the UBody in Stillwater, slowly dropping. At 1AM it was rising with 18 carrots around 1.30, dropped back to 4 at 2PM - Confirmed that Carrots do not repeat growth waves every Egyptian day.
 
* "Pumping growth" (i.e. watering until big, letting shrink back down, and watering back to big before harvesting) seems to have a negative effect. Next to river in ShabAb I'm getting 7 carrots per watering if I go straight through until harvest. Letting it shrink 1 size, then watering until harvest still yields 7. Letting shrink twice then watering until harvest only yields 2 instead of 7. Shrinking 3 or 4 times then pumping only yields 1 carrot. Haven't tried multiple shrink/pump cycles on the same plant.
 
* it is possible to get a normal carrot growth animation but harvest zero carrots - its some part of the carrot cycle.  Moving to another location did not change the zero harvest. --[[User:Shuofthefieryheat|shuofthefieryheat]] 22:08, 16 January 2009 (EST)
 
* I've gotten a report of a 17 carrot yield between 12:00 and 12:40 Egypt Time
 
* At the same location (FB4905, -1905)__[12:10-12:40] gradual increase from 9 to 12/seed. Peaks at 12/seed. [12:40-12:50] 11/seed. [12:50-1:10p] gradual decrease from 11 to 8/seed. However, I have also gotten 16/seed by FB CS.
 
*On Peret III - 8 at 9:58 pm Egypt time, at my Compound (739, -7915 lower QR) I started planting and got a return of 3 carrots.  I kept planting hoping the wave was heading my way.  The wave peaked at 14 carrots at 10:35 then began to drop off again.  It dropped to 8, then began to increase.  At 12:31 AM, for 15 Egypt minutes it peaked at 16 carrots.  It dropped back down to 5 as the wave moved on, then began to increase again!  When I had to abandon my planting, it had got back up to 11.  --[[User:Juspar|Juspar]] 19 Feb 2009
 
  
==Tower bonuses==
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Carrot yields vary.  The base harvest is '''1 carrot per seed''', but there are periodic windows of opportunity during which yield gradually increases to a maximum of 20 or more, then falls back to 1.  These high-growth periods are sometimes called "carrot waves" because of the way they appear to move across Egypt.  It's best to do intensive growing while a carrot wave is passing through your area.
  
[[Test_of_Life/towers|Here]] is a map of towers where carrots (and other vegetables) grow in numbers of ~60.
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==Seed Production==
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See [[Vegetable Seeds]]
  
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==See also==
  
==Seed Production==
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The general [[vegetables]] page, as well as [[Cabbage]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Onions]], [[Peppers]].
 
 
No method confirmed for Tale 4.  See [[Carrot seed]].
 
  
==See also==
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[[Aetherfang's Carrot Research]]
The general [[Vegetables|vegetables]] page, as well as [[Cabbage]], [[Cucumbers]], [[Eggplant]], [[Garlic]], [[Leeks]], [[Onions]], [[Peppers]].
 
  
 
{{RequiredBy}}
 
{{RequiredBy}}

Latest revision as of 16:13, 2 February 2014

Carrots.png
Bulk 1
Weight 1

Carrots are one of the five basic vegetable types. They are grown on grassy terrain from Carrot Seeds. They are used in cooking, can be grated in a Kitchen to make carrot juice, and are the sole diet of rabbits in captivity.

To grow carrots, plant a carrot seed in a grassy area. Water the plant immediately, and water it again each time it changes size. Harvest once the option appears.

After manually growing 1000 carrots, you will gain the option to accumulate them automatically as an offline chore.


Research and Tuition

Uses

Yield

Carrot yields vary. The base harvest is 1 carrot per seed, but there are periodic windows of opportunity during which yield gradually increases to a maximum of 20 or more, then falls back to 1. These high-growth periods are sometimes called "carrot waves" because of the way they appear to move across Egypt. It's best to do intensive growing while a carrot wave is passing through your area.

Seed Production

See Vegetable Seeds

See also

The general vegetables page, as well as Cabbage, Cucumbers, Eggplant, Garlic, Leeks, Onions, Peppers.

Aetherfang's Carrot Research

Required By

Cooking, Epreuve des Festivals, Essential Extract, Grilled Food, Test of Festivals, Test of Towers

Produced By