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Difference between revisions of "User:Pheros/paint script"
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[[File:Takepaint.png]] | [[File:Takepaint.png]] | ||
− | and this script for veggietales | + | |
+ | |||
+ | and [[http://www.atitd.org/wiki/tale5/File:Veggie_paint_watch.zip this script for veggietales]] | ||
+ | |||
+ | then copy the following in white box to a text file and save as .lua file in your lua-scripts folder | ||
<pre> | <pre> |
Latest revision as of 19:53, 30 March 2012
You will need the following picture file:
and [this script for veggietales]
then copy the following in white box to a text file and save as .lua file in your lua-scripts folder
--for mass paint making... paint_colourR = { 129, 225, 129, 112, 48, 128, 145, 81, 16, 97, 64 }; paint_colourG = { 64, 113, 97, 64, 96, 240, 16, 81, 16, 48, 194 }; paint_colourB = { 145, 33, 33, 64, 48, 224, 24, 97, 32, 33, 194 }; catalyst1 = 12; loadfile("luaScripts/screen_reader_common.inc")(); loadfile("luaScripts/ui_utils.inc")(); clickpos = "Takepaint.png"; count = 0; button_names = { "CabbageJ","Carrot","Clay","DeadTongue","ToadSkin","EarthLight","RedSand", "Lead","SilverP","Iron","Copper","C:Sulfur","C:potash","C:Lime","C:Saltpeter"}; per_paint_delay_time = 1000; per_read_delay_time = 600; per_click_delay = 10; --function doit() local paint_sum = {0,0,0}; local paint_count = 0; local bar_colour = {0,0,0}; local expected_colour = {0,0,0}; local diff_colour = {0,0,0}; local new_px = 0xffffffFF; local px_R = nil; local px_G = nil; local px_B = nil; local px_A = nil; local m_x = 0; local m_y = 0; local update_now = 1; local y=0; local button_push = 0; lsSetCaptureWindow(); askForWindow("Set your batch size (if avaiable) to your needings. "); srReadScreen(); xyWindowSize = srGetWindowSize(); local colour_panel = findAllImages("paint-black.png"); if (#colour_panel == 0) then m_x, m_y = srMousePos(); else m_x = colour_panel[1][0]; m_y = colour_panel[1][1]; end local paint_buttons = findAllImages("paint-button.png"); if (#paint_buttons == 0) then error "No buttons found"; end -- Number of runs: count numcount = promptNumber("How many passes ?", 1); askForWindow ("Incredients go in order from top to bottom as followed:; 0 to cancel , 1 Cabbage , 2 Carrot , 3 Clay , 4 DeadTongue , 5 ToadSkin , 6 EarthLight , 7 RedSand , 8 Lead, 9 Silverpowder , 10 Iron , 11 Copper , 12 Sulfur , 13 Potash . 14 Lime , 15 Saltpeter "); -- incredient number 1: button1 = promptNumber("Which 1st incredient? ", 0); -- incredient number 2: button2 = promptNumber("Which 2nd incredient?", 0); -- incredient number 3: button3 = promptNumber("Which 3rd incredient?", 0); -- incredient number 4: button4 = promptNumber("Which 4th incredient?", 0); -- incredient number 5: button5 = promptNumber("Which 5th incredient?", 0); -- incredient number 6: button6 = promptNumber("Which 6th incredient?", 0); -- incredient number 7: button7 = promptNumber("Which 7th incredient?", 0); -- incredient number 8: button8 = promptNumber("Which 8th incredient?", 0); -- incredient number 9: button9 = promptNumber("Which 9th incredient?", 0); -- incredient number 10: button10 = promptNumber("Which 10th incredient?", 0); -- incredient number 11: button11 = promptNumber("Which 11th incredient?", 0); -- incredient number 12: button12 = promptNumber("Which 12th incredient?", 0); while count<numcount do -- Where to start putting buttons/text on the screen. y=0; -- Create each button and set the button push. for i=1, #button_names do if lsButtonText(10, y, 0, 250, 0xFFFFFFff, button_names[i]) then image_name = button_names[i]; update_now = 1; button_push = i; end y = y + 26; end srReadScreen(); if not(update_now==0) then --{ -- click the appropriate button to add paint. 1 button_push = button1; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- click the appropriate button to add paint. 2 button_push = button2; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- click the appropriate button to add paint. 3 button_push = button3; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- click the appropriate button to add paint. 4 button_push = button4; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- click the appropriate button to add paint. 5 button_push = button5; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- click the appropriate button to add paint. 6 button_push = button6; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- click the appropriate button to add paint. 7 button_push = button7; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- click the appropriate button to add paint. 8 button_push = button8; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- click the appropriate button to add paint. 9 button_push = button9; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- click the appropriate button to add paint. 10 button_push = button10; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- click the appropriate button to add paint. 11 button_push = button11; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- click the appropriate button to add paint. 12 button_push = button12; if not (button_push==0) then --{ srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); --} end -- count up all the pixels. lsSleep(per_paint_delay_time); srReadScreen(); clickpos= srFindImage("Takepaint.png"); srClickMouseNoMove(clickpos[0]+5, clickpos[1]+1, 0 ); count=count+1; if (lsShiftHeld() and lsControlHeld()) then error 'broke out of loop from Shift+Ctrl'; end --} end end --end