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Difference between revisions of "Guides/Vineyards and Wine Guide"

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by Pascalito and Ariella
 
by Pascalito and Ariella
  
=== Vineyard Spacing ==
+
== Winebooks and Where to Get Them ==
  
Plant blocks of vineyards 20x20 coords apart. From experience this coord rule of thumb catches most flavors. Flavor areas can overlap each other so that one vineyard may express up to 5 different flavors over time or none at all.
+
Pick up your Winebooks at School of Body. YOU GET A PERMANENT PERCEPTION POINT FOR EACH WINEBOOK FINISHED!
 +
* Beginner
 +
** A Sampling of 28 Wines
 +
** 12%+ Alcohol (14)
 +
** High Quality Wines (14)
 +
** 3+ Vintage Wines (7)
 +
* Enthusiast
 +
** A Sampling of 49 Wines
 +
** Sweet Wines(14) which are below 10% sugar when bottled. Thin wines and 0% alchohol wines count.
 +
** 13% Alcohol Wines (14)
 +
** Very Good Quality Wines (21)
 +
** Fourteen Old Wines (5+ vintages)
 +
* Oenophile
 +
** A Sampling of 70 Wines
 +
** Explorations of Berries (21)
 +
** Explorations of Spice (14)
 +
** Explorations of Dried Fruit (7)
 +
** Sweet Flavors of Caramel (7)
 +
** Confluence of Coffee and Mint (7)
 +
** Confluence of Walnut and Tobacco (1)
 +
** Seven Very Old Wines (9+ vintages)
 +
* Sommelier
 +
** A Sampling of 107 Wines
 +
** Desert Explorations of Flowers (21)
 +
** Desert Explorations of Nuts (21)
 +
** Selections from Pharaoh's Cellar (21)
 +
** Explorations of Vegetables (21)
 +
** Extremely Old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines (3)
 +
** Confluence of Cherry, Tea and Caramel (7)
 +
** Ancient Wines (21 of 35+ vintages)
  
=== Supplies to have in quantity ===
+
To view your Winebooks and your points click yourself -> Special -> Wine Notebooks... -> Open Notebook... (why two levels here who knows) -> the one you want to view
 +
 
 +
== Vineyard Spacing and How Many Vineyards at One Spot ==
 +
 
 +
* Note: So you do not kick yourself later for missing a vintage.  Make a point now of checking to be ready to bottle before end of month/season so you have some bottles for each vintage.
 +
 
 +
Plant blocks of vineyards 20x20 coords apart.  To build a vineyard, just click Projects->Vineyards (make sure you have the Viticulture tech from a UWorship). From experience this coord rule of thumb catches most flavors.  Flavor areas can overlap each other so that one vineyard may express up to 5 different flavors over time or none at all.
 +
 
 +
How many vineyards at one spot?  Two is good to start with and see which flavor/s are there. Keep in mind you will want extra bottles to drink later as vintages change because new flavors are expressed in BOTTLED wine (not barreled wine) over time.  So drinking from a vineyard's batch of bottled wine one vintage will show certain flavor/s but drinking from the same batch of a particular vineyard's bottling can possibly show other flavors later.
 +
 
 +
== Supplies to have in quantity ==
  
 
You might want a warehouse exclusively for Wine Supplies.
 
You might want a warehouse exclusively for Wine Supplies.
  
* Boards, Nails and Rope to build vineyards.  40 Boards, 25 Nails and 12 Rope each vineyard.
+
* [[Boards]], [[Nails]] and [[Rope]] to build [[vineyard]]s.  40 [[Boards]], 25 [[Nails]] and 12 [[Rope]] each [[vineyard]].
* Wine bottles.  Can produse batches of 12 in glaziers bench. 21 grapes per bottle.
+
* [[Empty Wine Bottles]] produced from [[Glass Products|Normal glass]].  Can produce batches of 12 in [[Glazier's Bench]]. 21 [[grapes]] per bottle.
* Barrel taps.  Made with Iron Knife and Carving 3.
+
* [[Barrel Tap]]s.  Made with [[Iron Knife]] and [[Carving]] 3.
* Label papers from pappy paper and ink?.  Or be smart and give it a good name from the start so you don't have to relabel.   
+
* Label papers made from 1 [[Papyrus Paper]] (made on a [[Paper Press]]) and 1 [[Ink]] (made in a [[Chemistry Laboratory]]) and 1 [[Quill]] (made from an [[Ibis feather]]).  Or be smart and give it a good name from the start so you don't have to relabel.
 +
* Barrels. Buy [[Cooperage]] skill at SBody (need level 5 and Advanced Metallurgy Tech) for 2 [[Brass Plate]]s, 50 [[Copper Strap]]s and 100 [[boards]].  Build a [[Barrel Vise]] with 2 [[Brass Plate]]s and 6 [[Copper Sheeting]].  You will need 100 [[boards]], 2 [[Copper Strap]]s and 150 [[wood]](approximately to be safe) to make each barrelBarrel making is easy as long as you do not fall asleep.
 +
* [[Wine Barrel]]s. 6 [[Boards]] + 50 [[Nails]] + 1 [[Small Barrel]]
 +
* [[Ceremonial Tasting Table]] needs 6 [[Oyster Shell Marble]] and 20 [[boards]].
 +
 
 +
== Goals and Knowing Which Vine Type to Plant ==
  
=== Goals and Knowing Which Vine Type to Plant ===
+
Pick up vines from a University of Worship that has had Viticulture donations finished.  It will cost at least one tilapia meat but be warned that your tilapia meat will be taken from you after you request a vine...whether or not those stingy scientists have one to had out or not.  Good to have more than one tilapia meat because of this.
  
 
{|{table} border=10 cellpadding="1" cellspacing="3" style="background-color:#EE82EE"
 
{|{table} border=10 cellpadding="1" cellspacing="3" style="background-color:#EE82EE"
 
|'''Vine Name'''
 
|'''Vine Name'''
 +
|'''Tending Table Link'''
 
|'''Genome'''
 
|'''Genome'''
 
|'''Used For'''
 
|'''Used For'''
 
|'''Gene Sets'''
 
|'''Gene Sets'''
 
|'''Negatives'''
 
|'''Negatives'''
 +
|-
 +
 +
| Balance
 +
| [[Balance | Balance Tending Table]]
 +
| KYYYGGGRYYROGGGRROOYYGGGOOORK
 +
| Most flexible vine for use in anything. Good crossbreeding vine because of the long genome length and all the genome set types possible. Good for expressing flavors but Contemplation is better since that vine has 2 quality gene sets.
 +
| Has 1 genome group of each attribute: Acid-OYYG, Color-RROOYY, Grapes-OOOR, Quality-RYYR, Skin-YRO, Sugar-YYY, Vigor-GGGRO
 +
| Not super in any one attribute.
 
|-
 
|-
  
 
| Contemplation
 
| Contemplation
 +
| [[Wine/Contemplation | Contemplation Tending Table]]
 
| KRYYRGYROGGGGGRYYROK
 
| KRYYRGYROGGGGGRYYROK
 
| Quality - Expressing flavors over time.  Winebook 1 needs higher quality vines.
 
| Quality - Expressing flavors over time.  Winebook 1 needs higher quality vines.
Line 32: Line 86:
  
 
| Frivolity
 
| Frivolity
| KRROOYYGGGGGYYYGGGYYYRROOYYGGGGGGYRK - will be corrected
+
| [[Wine/Frivolity | Frivolity Tending Table]]
| Higher Tannin from color for chemists to make higher volume and types of spirits. Higher Sugar for higher alcohol for winebooks (fall over from being drunk) and chemists for spirits. Spirits are needed for Test of Festivals.  Higher Acid expresses flavors better and maybe faster development of alcohol.
+
| KRROOYYGGGGGYYYGGGYYYRROOYYGGGGGGYRK
 +
| Higher Tannin from color for chemists to make higher volume and types of spirits. Higher Sugar for higher alcohol for winebooks (fall over from being drunk) and chemists for spirits and for sweeter wines. Spirits are needed for Test of Festivals.  Higher Acid expresses flavors better and maybe faster development of alcohol.
 
| 1 Acid OYYG 2 Color RROOYY 2 Sugar YYY
 
| 1 Acid OYYG 2 Color RROOYY 2 Sugar YYY
 
| Low grape count due to no Grape gene sets (makes less bottles of wine)
 
| Low grape count due to no Grape gene sets (makes less bottles of wine)
 
|}
 
|}
  
From the table above you can decide which vines to plant that will suit your goals and needs.  Plant extra vineyards together if you want more bottles of wine from vines.  Consider that Test of Festivals asks for certain vintages of wine, Body Monuments ask for wines of certain flavors, certain winebooks ask for flavors, amount of alcohol, Test of Vigil asks for certain wines, chemists need high sugar and tannin wines so having more bottles can help others too.  
+
From the table above you can decide which vines to plant that will suit your goals and needs.  Plant extra vineyards together if you want more bottles of wine from vines.  Consider that Test of Festivals asks for certain vintages of wine, Body Monuments ask for wines of certain flavors, certain winebooks ask for flavors and certain amounts of alcohol, Test of Vigil asks for certain wines, chemists need high sugar and tannin wines so having more bottles can help others too.
 +
 
 +
You can immediately Tend after planting but cannot Take a Cutting after planting your vine.
 +
 
 +
== Vine Statistics and Controlling Gene Sets Chart ==
 +
 
 +
A planted vine will show:
 +
 
 +
{| border="1" cellpadding="5"
 +
|-
 +
! Attribute !! Notes !! Gene Set
 +
|-
 +
| '''Acid''' || Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age.  The exact formula for determining how long wine will last is unknown. || OYYG
 +
|-
 +
| '''Color''' || Is involved in the production of Tannin in the barrel.  The exact role in determination of hue is not clear. Color value may determine the hue of wine.  || RROOYY
 +
|-
 +
| '''Grapes''' || Each cutting type will have a set number of starting grapes, each time it is planted. If the grape count ever reaches 0, the vine will die. || OOOR
 +
|-
 +
| '''Quality''' || Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer.  || RYYR
 +
|-
 +
| '''Skin''' || Is involved in the production of Tannin in the barrel (see below).  || YRO
 +
|-
 +
| '''Sugar''' || Sugar is converted to alcohol in the barrel. Chemists use to make spirits. || YYY
 +
|-
 +
| '''Vigor''' || How much "life" is left in the vine. If Vigor ever reaches 0, the vine will die. || GGGRO
 +
|}
 +
 
 +
== Planting ==
 +
 
 +
Starting values for all stats for a vine when first planted are 0 except for Grapes and Vigor.  Grapes starting value is between 8 and 12 (inclusive and regardless of how many Grapes gene sets a vine genome has) and is 'assigned' randomly for a unique vine genome.  You might also think of it as each type of vine is 'assigned' an amount of starting Grapes and every cutting from that vine will ALWAYS have that amount of starting Grapes. Vigor begins with 100 health and will always decrease with each tend.
 +
[[Image:Default_Vine_Stats.jpg | 500 px | Starting Vine Stats of Zero]]
 +
 
 +
== Tending ==
 +
 
 +
=== Building your personal Tend Table - Example is high Quality on Contemplation vine ===
 +
 
 +
Refer to the tending table links in the above chart and print them out.  Use Printable Version under Toolbox on the left side bar.  You may have to do Print Preview to have All Pages print out.  Also printout [[Wine/Abbreviations | Abbreviation Key to Tend Tables]].
 +
 
 +
WARNING: DO NOT LET VIGOR GO TO ZERO OR A NEGATIVE VALUE or your vine will die.
 +
 
 +
Possible Vineyard States:
 +
* SA - The vines are SAGGING a Bit.
 +
* W - Leaves are WILTING.
 +
* M - A MUSTY smell can be detected.
 +
* F - Stems look especially FAT.
 +
* R - Leaves RUSTLE in the breeze.
 +
* SV - The grapes are starting to ShriVel.
 +
* SM - Leaves ShiMmer with moisture.
 +
 
 +
Tending Methods:
 +
* AS - AERATE the SOIL.
 +
* MG - MIST the GRAPES.
 +
* PO - PINCH OFF the weakest stems.
 +
* SL - SHADE the LEAVES.
 +
* SV - SPREAD out the VINES.
 +
* TV - TIE the VINES to the trellis.
 +
* TL - TRIM the lower LEAVES.
 +
 
 +
First, take out the tending table for the vine you are working with.  Let's say you decide on Contemplation to have higher quality for seeing flavors.  You will now make your personal tend table for Contemplation for this specific goal. 
 +
 
 +
The Tending Tables list tables for each of the States you will see when you go to the vineyard and click on it.  The next decision is which tend to choose to end up maximizing your goal. We always want to look at the Grapes column and maximize grape count in tandem with your other goals.  We always want to look at the Vigor column and minimize the decreasing.  Vigor always decreases from 100 down to zero or close to it and is the main determiner of when to harvest.  Otherwise the vine would die because Vigor goes negative.  In this example Quality is also a goal so we will be looking at the Grapes, Quality and Vigor columns to build our personal tend table.
 +
 
 +
The first State we look at is SAGGING.  We will list tends for the Sagging state that have positive values in both Grapes and Quality columns: <br>
 +
 
 +
{|{table} border=10 cellpadding="1" cellspacing="3" style="background-color:#EE82EE"
 +
|'''Tend Type'''
 +
|'''(G)rapes'''
 +
|'''(Q)uality'''
 +
|'''(Vigor)'''
 +
|-
 +
 
 +
| AS
 +
| +3
 +
| 0
 +
| -12
 +
|-
 +
| MG
 +
| +2
 +
| +2
 +
| -11
 +
|-
 +
| SV
 +
| +3
 +
| -7
 +
| -7
 +
|-
 +
| TL
 +
| 0
 +
| -1
 +
| -3
 +
|-
 +
|}
 +
 
 +
Notice that TL is also included because Sagging happens to be a sucky tend.  TL will probably get chosen because Vigor value loss is minimized and Grape loss is zero while Quality has a minimum loss of -1.  Or you might decide to use SV to get more grapes and take a middle of the road Vigor loss while thinking that you are maximizing Quality in the other tends enough to take a -7 Quality loss on this one tend.  In the end, TL is chosen to minimize all decreases.
 +
 
 +
Next we will look at the other States and decide which Tend would be  the best for each State we might currently find on our vineyards.
 +
 
 +
WILTING
 +
 
 +
{|{table} border=10 cellpadding="1" cellspacing="3" style="background-color:#EE82EE"
 +
|'''Tend Type'''
 +
|'''(G)rapes'''
 +
|'''(Q)uality'''
 +
|'''(Vigor)'''
 +
|-
 +
| MG
 +
| +4
 +
| -3
 +
| -2
 +
|-
 +
| SL
 +
| +1
 +
| -6
 +
| -1
 +
|-
 +
| SV
 +
| -1
 +
| +1
 +
| -14
 +
|-
 +
| TV
 +
| +2
 +
| -4
 +
| -9
 +
|-
 +
| TL
 +
| -3
 +
| +2
 +
| -2
 +
|-
 +
|}
 +
 
 +
SV and TV have too high a decrease in Vigor.  SL has too high a decrease in Quality.  So the choice will be between MG if you want to go for more grapes or TL if you want to lose some grapes but gain a little in Quality and neither takes much loss in Vigor.  We will try TL to bump the Quality up.
 +
 
 +
MUSTY
 +
 
 +
{|{table} border=10 cellpadding="1" cellspacing="3" style="background-color:#EE82EE"
 +
|'''Tend Type'''
 +
|'''(G)rapes'''
 +
|'''(Q)uality'''
 +
|'''(Vigor)'''
 +
|-
 +
| MG
 +
| +3
 +
| +10
 +
| -13
 +
|-
 +
| SV
 +
| -3
 +
| +2
 +
| -13
 +
|-
 +
| TV
 +
| -1
 +
| +9
 +
| -13
 +
|-
 +
|}
 +
 
 +
All three of the above take a serious decrease to Vigor of -13 so choose the best one for both Grapes and Quality to make it worth it which is MG.
 +
 
 +
FAT
 +
 
 +
{|{table} border=10 cellpadding="1" cellspacing="3" style="background-color:#EE82EE"
 +
|'''Tend Type'''
 +
|'''(G)rapes'''
 +
|'''(Q)uality'''
 +
|'''(Vigor)'''
 +
|-
 +
| MG
 +
| +1
 +
| +11
 +
| -1
 +
|-
 +
| SL
 +
| +2
 +
| +12
 +
| -4
 +
|-
 +
|}
 +
 
 +
MG gives the better ratio of gain per Vigor decrease.
 +
 
 +
RUSTLE
 +
 
 +
AS and SV are the clear winners.  Both have exactly the same stats per tend of our column categories.
 +
 
 +
SHRIVEL
 +
 
 +
{|{table} border=10 cellpadding="1" cellspacing="3" style="background-color:#EE82EE"
 +
|'''Tend Type'''
 +
|'''(G)rapes'''
 +
|'''(Q)uality'''
 +
|'''(Vigor)'''
 +
|-
 +
| SV
 +
| -2
 +
| +12
 +
| -4
 +
|-
 +
| TV
 +
| +4
 +
| +9
 +
| -14
 +
|-
 +
|}
 +
 
 +
It's tempting to use the TV tend because both have high positives, but the very high decrease in Vigor makes the ratio not worth it.  Remember it's easier to plant more vineyards to get more grapes than it is to raise Quality.  So we will choose the SV tend if the State is Shrivel.
 +
 
 +
SHIMMER
 +
 
 +
{|{table} border=10 cellpadding="1" cellspacing="3" style="background-color:#EE82EE"
 +
|'''Tend Type'''
 +
|'''(G)rapes'''
 +
|'''(Q)uality'''
 +
|'''(Vigor)'''
 +
|-
 +
| AS
 +
| +1
 +
| +10
 +
| -4
 +
|-
 +
| TV
 +
| +2
 +
| +9
 +
| -7
 +
|-
 +
|}
 +
 
 +
The ratio for Quality vs Vigor is higher with AS.
 +
 
 +
So there we have a personal choice set of tends to maximize grapes on the low grape vine Contemplation while raising Quality as much as possible and getting the most tends possible before Vigor gets to its minimum and we must Harvest.
 +
 
 +
=== Example of a Personal Tend Table for Contemplation Vine to Maximize Quality and Grapes ===
 +
 
 +
{|{table} border=10 cellpadding="1" cellspacing="3" style="background-color:#EE82EE"
 +
|'''State'''
 +
|'''Preferred Tend Type'''
 +
|'''(G)rapes'''
 +
|'''(Q)uality'''
 +
|'''(V)igor'''
 +
|-
 +
| Sagging
 +
| TL
 +
| 0
 +
| -1
 +
| -3
 +
|-
 +
| Wilting
 +
| TL
 +
| -3
 +
| +2
 +
| -2
 +
|-
 +
| Musty
 +
| MG
 +
| +3
 +
| +10
 +
| -13
 +
|-
 +
| Fat
 +
| MG
 +
| +1
 +
| +11
 +
| -1
 +
|-
 +
| Rustle
 +
| AS
 +
| +4
 +
| +7
 +
| -4
 +
|-
 +
| Shrivel
 +
| SV
 +
| -2
 +
| +12
 +
| -4
 +
|-
 +
| Shimmer
 +
| AS
 +
| +1
 +
| +10
 +
| -4
 +
|-
 +
 
 +
|}
 +
 
 +
=== The Actual Tending ===
 +
 
 +
You can click on your vineyard and choose a TEND selection ONCE AN HOUR and TAKE A CUTTING ONCE EVERY 2 HOURS.
 +
 
 +
Step 1) Click the vineyard and Take a Cutting for future use if you want.
 +
 
 +
Step 2) CHECK VIGOR to make sure the tend you choose WILL NOT go to zero or negative or the vine will die!
 +
 
 +
Step 3) Look at the State it is in at the top of the window under This is a Vineyard, Growing WhateverVine.
 +
 
 +
Step 4) Look at your personal tend table and find the current State on the window, RECHECK THIS CURRENT VINE'S VIGOR against the Vigor loss of the tend for the State you see, and choose the tend from your table. 
 +
 
 +
See below if the Vigor for your current vine is at it's lowest point without going to zero or negative.
 +
 
 +
== Harvesting Your Grapes ==
 +
 
 +
Two reasons to harvest.
 +
* When Vigor is at it's lowest point without going to zero or below.
 +
* The end of the vintage.
 +
 
 +
It is a good idea if you have more than one vineyard at a spot to wait and harvest all the grapes at the same coords at the same time so you can barrel all of them together. Otherwise you end up using more wine barrels and having more left over grapes.
 +
 
 +
IMPORTANT STEP: Get your notebook or your wiki page and catalogue the coords of your vines. 
 +
 
 +
Harvesting
 +
* Click the vineyard and choose Harvest the Grapes. 
 +
* Look in your Items.  Those harvested grapes will be labeled Avatar#nnn. 
 +
* Write that down beside the vine coords.  Or use a chat and catalogue the grape # and vine coords temporarily until you put them in the barrel and label the wine.
 +
 
 +
== Barreling the Grapes ==
 +
 
 +
Points to remember.
 +
* Each bottle uses 21 grapes.
 +
* Keep same flavor grapes together in one barrel.
 +
* You might think about planting more vineyards at a favored flavor spot to have more bottles for that vintage.
 +
* You can mix leftover grapes (the remainders from multiples of 21) in one barrel to have a variety of flavors in one bottle.  The mystery wines!
 +
 
 +
WARNING: GRAPES CAN GO BAD after 24 egypt hours in your Items or storage or an open barrel.
 +
WARNING: HAVE THE BARREL TAPS IN ITEMS or you will not be able to Crush the grapes.
 +
 
 +
Barreling.
 +
* Put multiples of 21 of the same area of flavor coords (if wanted) or a mix of particular flavor areas. For example if a  winebook calls for Tobacco and Walnut you can specifically mix grapes from those flavor areas.  You can get more winebook points for Samplings, amounts of Alcohol, Sweet wines, etc if the bottle has different flavors you have not tasted before.
 +
* Mix up the leftovers into the other barrels however you would like.
 +
* Crush the Grapes.
 +
* A popup asks for the name.  Things to put in the name.
 +
** Your signature name.  We use Pascarella, a combo of Pascalito and Ariella.  Sometimes we use Garden of Eden. 
 +
** Type names like Tutti Fruiti can be whimsical names perhaps in other languages too or maybe something to match the color of the wine or dryness once you know.
 +
** Reason for wine which might be Flavor Test, Sugar, Alcohol Target (you don't know the alcohol content until after Siphoning), Flavor (that you know after you've tested), etc
 +
 
 +
You may later relabel your wine, but a cost of Label papers made from 1 Papyrus Paper (made on a Paper Press) and 1 Ink (made in a Chemistry Lab) and 1 Quill (made from an Ibis feather).
 +
 
 +
== Siphoning ==
 +
 
 +
You probably want to Siphon right away to see the beginning stats.
 +
 
 +
You can see:
 +
*Alcohol
 +
*Residual Sugar
 +
*Tannin
 +
*Acid
 +
 
 +
Alcohol - If your target is a 12% wine LET IT GO TO 12.1% because we do not know if the number is rounded or truncated and you could end up with as low as 11.95% instead of 12%.
 +
 
 +
== Bottling Your Prized Wines ==
 +
 
 +
*Note: Bottle before end of month/season to have bottles of wine for each vintage.
 +
 
 +
When you bottle the wine from a barrel you must bottle all of them, not just one or a few.
 +
 
 +
WARNING: Siphon just before you bottle to get the ending stats!  Record those beside the vineyard coords you have recorded.  You will want to know what alcohol level a certain wine has for winebook requirements, Test of Festival requirements and using for spirits later as an example.
 +
 
 +
When wanting to know the flavor of a new vineyard you might want to barrel a few grapes (multiples of 21) and then immediately bottle to taste.  This is called 'insta-bottling'.
 +
 
 +
Choose "Open the Barrel and Bottle the Wine".  It will tell you if your Items does not contain enough Empty Wine Bottles.
 +
 
 +
== Knowing Flavors ==
 +
 
 +
Particular flavors are needed in the Winebooks and for Test of Festivals. 
 +
 
 +
The quickest way to know the young flavors of a vineyard spot is to plant the vine, do one tend for maximum grapes(two vines next to each other is good for this purpose so that you have 21 grapes to make one bottle of wine) , harvest, put multiples of 21 grapes in the wine barrel (labeling as: Flavor Test <coords of vineyard/s>) and instantly bottle (commonly called instabottling).  Serve at the Tasting Table.
 +
 
 +
With a little more patience, keep tending to maximize grapes until just before the change of vintage which is just before the next Egyptian month.  KEEP IN MIND YOU MUST BOTTLE BEFORE THE CHANGE OF VINTAGE/EGYPTIAN MONTH, NOT JUST HARVEST OR PUT IN BARREL ONLY. This way you have more bottles for future tests.  Since more flavors develop with later vintages (each vintage has a 'potential' of adding zero or more flavor/s), serving a bottle right after the vintage/Egyptian month you bottled in will reveal the flavors of two vintages.
 +
 
 +
After that, open a bottle each vintage or two to see if any new flavors have appeared. 
 +
 
 +
Remember that flavors will be more specific when tasted 1) by someone with a higher palate and 2) out of a higher quality glass. For instance, a flavor could show up simply as 'woodiness' out of a lower quality glass, but may read as 'Oak' or 'Cedar' out of a higher quality glass.
 +
 
 +
With the above in mind, you can see that having multiple vineyards at each potential flavor spot is advantageous to be able to have plenty of bottles to test.  But this 'juice' bottling technique produces bottles of wine that go bad quicker than better quality wine.  'Going bad' means getting nasty flavors such as 'Mousey Smells', 'Hydrogen Sulfide', 'Horsey Smells', etc. Some flavors take many vintages to appear. 
 +
 
 +
The theory is that when such messages as 'Overwhelming' are shown at the taste testing that certain flavors that are appearing may have 'overwhelmed' or hidden some other flavors.
 +
 
 +
To make bottled wine that will last the length of the tale, leave the juice in the barrels to develop higher alcohol and have good quality grapes.  Quality can be heightened in two ways...by tending to maximize the Quality stat and by having vines with 1 or more Quality gene sets.
 +
 
 +
== Placing the Glassware ==
 +
 
 +
When you click on the Ceremonial Tasting Table:
 +
* Glassware
 +
* Open a Bottle of Wine
 +
* Take
 +
 
 +
[[Image:WineGlasses.jpg | 600px | Wine Glass Arrangement]]
 +
 
 +
The center glass should be your highest quality, ultimately a 9k+ wine glass.  A common arrangement is to have a decrease in glass quality from center, Glass 1, to Glass 4 on one end and then from Glass 7 continue the decrease in quality out to the end glass or Glass 5.  You might want to keep Glass 5 as a Table Glass (the glass that appeared on the table) which is Quality 0, of course.  An example of glass quality arrangement might be Glass 1 9k+, Glass 2 8k, Glass 3 6.5k, Glass 4 5k, Glass 5 Table Glass or Quality 0, Glass 6 2.4k, Glass 7 4.1k.  But how you place them is up to you. REMEMBER THIS WHEN YOU DRINK AT SOMEONE ELSE'S TABLE.  We will explain in How to Drink for Maximum Points.
 +
 
 +
=== How to Drink for Maximum Points ===
 +
 
 +
* Note: Record the flavors next to your vineyard coords and ending siphon stats!
 +
 
 +
If the wine is thin, then drink only from one glass.  You will see no flavors, but if it is a high alcohol wine you can get a point for that or perhaps a Sampling point. 
 +
 
 +
Glasses show flavor tiers.  The highest quality glass, usually a 9k+ or 8k+ quality will show the most detailed of the three flavor tiers.  The lowest quality will show the least detailed or most general of the three flavor tiers.  The middle quality glasses will show the middle tier.  You can gain different points from glasses that show the different flavor tiers. If you have more than one flavor, those flavors can 'show' in different levels of tiers within the same glass depending on the glass quality.  An example is below of possible 'showings'.
 +
 
 +
One flavor in its three tiers:
 +
* Lemon - Highest tier or most detailed
 +
* Citrus Notes - Middle tier
 +
* Fruit - Lowest tier or most general
 +
 
 +
Another flavor in its three tiers:
 +
* Menthol - Highest tier or most detailed
 +
* Coolness - Middle tier
 +
* Pungency - Lowest tier or most general
 +
 
 +
Let's say you have a wine that has both flavors. The following could 'show' in different qualities of wine glasses.  This is only an example.
 +
* 9k+ glass - Lemon and Menthol
 +
* 8k glass - Lemon and Coolness
 +
* 7k glass - Citrus Notes and Coolness
 +
* 5k glass - Citrus Notes and Pungency
 +
* Table Glass, Quality 0 - Fruit and Pungency
  
=== Tending ===
+
You could gain a point from each flavor combination of tiers for each of the different winebook categories such as Samplings, 12%+ alchohol, Sweetness, Vintage, etc. In other words, from the flavor combos above, it is possible to gain 5 different points for Samplings, 5 different points for 12%+ alcohol, and so on.  So LOOK AT THE GLASS QUALITIES of a table you are not familiar with to gain the maximum points and don't just guzzle away!

Latest revision as of 12:51, 19 January 2013

by Pascalito and Ariella

Winebooks and Where to Get Them

Pick up your Winebooks at School of Body. YOU GET A PERMANENT PERCEPTION POINT FOR EACH WINEBOOK FINISHED!

  • Beginner
    • A Sampling of 28 Wines
    • 12%+ Alcohol (14)
    • High Quality Wines (14)
    • 3+ Vintage Wines (7)
  • Enthusiast
    • A Sampling of 49 Wines
    • Sweet Wines(14) which are below 10% sugar when bottled. Thin wines and 0% alchohol wines count.
    • 13% Alcohol Wines (14)
    • Very Good Quality Wines (21)
    • Fourteen Old Wines (5+ vintages)
  • Oenophile
    • A Sampling of 70 Wines
    • Explorations of Berries (21)
    • Explorations of Spice (14)
    • Explorations of Dried Fruit (7)
    • Sweet Flavors of Caramel (7)
    • Confluence of Coffee and Mint (7)
    • Confluence of Walnut and Tobacco (1)
    • Seven Very Old Wines (9+ vintages)
  • Sommelier
    • A Sampling of 107 Wines
    • Desert Explorations of Flowers (21)
    • Desert Explorations of Nuts (21)
    • Selections from Pharaoh's Cellar (21)
    • Explorations of Vegetables (21)
    • Extremely Old (21+ vintages), Highly Alcoholic (14%+), Caramel Wines (3)
    • Confluence of Cherry, Tea and Caramel (7)
    • Ancient Wines (21 of 35+ vintages)

To view your Winebooks and your points click yourself -> Special -> Wine Notebooks... -> Open Notebook... (why two levels here who knows) -> the one you want to view

Vineyard Spacing and How Many Vineyards at One Spot

  • Note: So you do not kick yourself later for missing a vintage. Make a point now of checking to be ready to bottle before end of month/season so you have some bottles for each vintage.

Plant blocks of vineyards 20x20 coords apart. To build a vineyard, just click Projects->Vineyards (make sure you have the Viticulture tech from a UWorship). From experience this coord rule of thumb catches most flavors. Flavor areas can overlap each other so that one vineyard may express up to 5 different flavors over time or none at all.

How many vineyards at one spot? Two is good to start with and see which flavor/s are there. Keep in mind you will want extra bottles to drink later as vintages change because new flavors are expressed in BOTTLED wine (not barreled wine) over time. So drinking from a vineyard's batch of bottled wine one vintage will show certain flavor/s but drinking from the same batch of a particular vineyard's bottling can possibly show other flavors later.

Supplies to have in quantity

You might want a warehouse exclusively for Wine Supplies.

Goals and Knowing Which Vine Type to Plant

Pick up vines from a University of Worship that has had Viticulture donations finished. It will cost at least one tilapia meat but be warned that your tilapia meat will be taken from you after you request a vine...whether or not those stingy scientists have one to had out or not. Good to have more than one tilapia meat because of this.

Vine Name Tending Table Link Genome Used For Gene Sets Negatives
Balance Balance Tending Table KYYYGGGRYYROGGGRROOYYGGGOOORK Most flexible vine for use in anything. Good crossbreeding vine because of the long genome length and all the genome set types possible. Good for expressing flavors but Contemplation is better since that vine has 2 quality gene sets. Has 1 genome group of each attribute: Acid-OYYG, Color-RROOYY, Grapes-OOOR, Quality-RYYR, Skin-YRO, Sugar-YYY, Vigor-GGGRO Not super in any one attribute.
Contemplation Contemplation Tending Table KRYYRGYROGGGGGRYYROK Quality - Expressing flavors over time. Winebook 1 needs higher quality vines. 2 Quality gene sets of RYYR Low grape count due to no Grape gene sets (makes less bottles of wine)
Frivolity Frivolity Tending Table KRROOYYGGGGGYYYGGGYYYRROOYYGGGGGGYRK Higher Tannin from color for chemists to make higher volume and types of spirits. Higher Sugar for higher alcohol for winebooks (fall over from being drunk) and chemists for spirits and for sweeter wines. Spirits are needed for Test of Festivals. Higher Acid expresses flavors better and maybe faster development of alcohol. 1 Acid OYYG 2 Color RROOYY 2 Sugar YYY Low grape count due to no Grape gene sets (makes less bottles of wine)

From the table above you can decide which vines to plant that will suit your goals and needs. Plant extra vineyards together if you want more bottles of wine from vines. Consider that Test of Festivals asks for certain vintages of wine, Body Monuments ask for wines of certain flavors, certain winebooks ask for flavors and certain amounts of alcohol, Test of Vigil asks for certain wines, chemists need high sugar and tannin wines so having more bottles can help others too.

You can immediately Tend after planting but cannot Take a Cutting after planting your vine.

Vine Statistics and Controlling Gene Sets Chart

A planted vine will show:

Attribute Notes Gene Set
Acid Determines how long flavours remain while bottled. Lower acid wines lose their flavour the more they age. The exact formula for determining how long wine will last is unknown. OYYG
Color Is involved in the production of Tannin in the barrel. The exact role in determination of hue is not clear. Color value may determine the hue of wine. RROOYY
Grapes Each cutting type will have a set number of starting grapes, each time it is planted. If the grape count ever reaches 0, the vine will die. OOOR
Quality Determines the potential quality of wines made from these grapes. Higher quality wines will reveal more flavors and retain these flavors longer. RYYR
Skin Is involved in the production of Tannin in the barrel (see below). YRO
Sugar Sugar is converted to alcohol in the barrel. Chemists use to make spirits. YYY
Vigor How much "life" is left in the vine. If Vigor ever reaches 0, the vine will die. GGGRO

Planting

Starting values for all stats for a vine when first planted are 0 except for Grapes and Vigor. Grapes starting value is between 8 and 12 (inclusive and regardless of how many Grapes gene sets a vine genome has) and is 'assigned' randomly for a unique vine genome. You might also think of it as each type of vine is 'assigned' an amount of starting Grapes and every cutting from that vine will ALWAYS have that amount of starting Grapes. Vigor begins with 100 health and will always decrease with each tend. Starting Vine Stats of Zero

Tending

Building your personal Tend Table - Example is high Quality on Contemplation vine

Refer to the tending table links in the above chart and print them out. Use Printable Version under Toolbox on the left side bar. You may have to do Print Preview to have All Pages print out. Also printout Abbreviation Key to Tend Tables.

WARNING: DO NOT LET VIGOR GO TO ZERO OR A NEGATIVE VALUE or your vine will die.

Possible Vineyard States:

  • SA - The vines are SAGGING a Bit.
  • W - Leaves are WILTING.
  • M - A MUSTY smell can be detected.
  • F - Stems look especially FAT.
  • R - Leaves RUSTLE in the breeze.
  • SV - The grapes are starting to ShriVel.
  • SM - Leaves ShiMmer with moisture.

Tending Methods:

  • AS - AERATE the SOIL.
  • MG - MIST the GRAPES.
  • PO - PINCH OFF the weakest stems.
  • SL - SHADE the LEAVES.
  • SV - SPREAD out the VINES.
  • TV - TIE the VINES to the trellis.
  • TL - TRIM the lower LEAVES.

First, take out the tending table for the vine you are working with. Let's say you decide on Contemplation to have higher quality for seeing flavors. You will now make your personal tend table for Contemplation for this specific goal.

The Tending Tables list tables for each of the States you will see when you go to the vineyard and click on it. The next decision is which tend to choose to end up maximizing your goal. We always want to look at the Grapes column and maximize grape count in tandem with your other goals. We always want to look at the Vigor column and minimize the decreasing. Vigor always decreases from 100 down to zero or close to it and is the main determiner of when to harvest. Otherwise the vine would die because Vigor goes negative. In this example Quality is also a goal so we will be looking at the Grapes, Quality and Vigor columns to build our personal tend table.

The first State we look at is SAGGING. We will list tends for the Sagging state that have positive values in both Grapes and Quality columns:

Tend Type (G)rapes (Q)uality (Vigor)
AS +3 0 -12
MG +2 +2 -11
SV +3 -7 -7
TL 0 -1 -3

Notice that TL is also included because Sagging happens to be a sucky tend. TL will probably get chosen because Vigor value loss is minimized and Grape loss is zero while Quality has a minimum loss of -1. Or you might decide to use SV to get more grapes and take a middle of the road Vigor loss while thinking that you are maximizing Quality in the other tends enough to take a -7 Quality loss on this one tend. In the end, TL is chosen to minimize all decreases.

Next we will look at the other States and decide which Tend would be the best for each State we might currently find on our vineyards.

WILTING

Tend Type (G)rapes (Q)uality (Vigor)
MG +4 -3 -2
SL +1 -6 -1
SV -1 +1 -14
TV +2 -4 -9
TL -3 +2 -2

SV and TV have too high a decrease in Vigor. SL has too high a decrease in Quality. So the choice will be between MG if you want to go for more grapes or TL if you want to lose some grapes but gain a little in Quality and neither takes much loss in Vigor. We will try TL to bump the Quality up.

MUSTY

Tend Type (G)rapes (Q)uality (Vigor)
MG +3 +10 -13
SV -3 +2 -13
TV -1 +9 -13

All three of the above take a serious decrease to Vigor of -13 so choose the best one for both Grapes and Quality to make it worth it which is MG.

FAT

Tend Type (G)rapes (Q)uality (Vigor)
MG +1 +11 -1
SL +2 +12 -4

MG gives the better ratio of gain per Vigor decrease.

RUSTLE

AS and SV are the clear winners. Both have exactly the same stats per tend of our column categories.

SHRIVEL

Tend Type (G)rapes (Q)uality (Vigor)
SV -2 +12 -4
TV +4 +9 -14

It's tempting to use the TV tend because both have high positives, but the very high decrease in Vigor makes the ratio not worth it. Remember it's easier to plant more vineyards to get more grapes than it is to raise Quality. So we will choose the SV tend if the State is Shrivel.

SHIMMER

Tend Type (G)rapes (Q)uality (Vigor)
AS +1 +10 -4
TV +2 +9 -7

The ratio for Quality vs Vigor is higher with AS.

So there we have a personal choice set of tends to maximize grapes on the low grape vine Contemplation while raising Quality as much as possible and getting the most tends possible before Vigor gets to its minimum and we must Harvest.

Example of a Personal Tend Table for Contemplation Vine to Maximize Quality and Grapes

State Preferred Tend Type (G)rapes (Q)uality (V)igor
Sagging TL 0 -1 -3
Wilting TL -3 +2 -2
Musty MG +3 +10 -13
Fat MG +1 +11 -1
Rustle AS +4 +7 -4
Shrivel SV -2 +12 -4
Shimmer AS +1 +10 -4

The Actual Tending

You can click on your vineyard and choose a TEND selection ONCE AN HOUR and TAKE A CUTTING ONCE EVERY 2 HOURS.

Step 1) Click the vineyard and Take a Cutting for future use if you want.

Step 2) CHECK VIGOR to make sure the tend you choose WILL NOT go to zero or negative or the vine will die!

Step 3) Look at the State it is in at the top of the window under This is a Vineyard, Growing WhateverVine.

Step 4) Look at your personal tend table and find the current State on the window, RECHECK THIS CURRENT VINE'S VIGOR against the Vigor loss of the tend for the State you see, and choose the tend from your table.

See below if the Vigor for your current vine is at it's lowest point without going to zero or negative.

Harvesting Your Grapes

Two reasons to harvest.

  • When Vigor is at it's lowest point without going to zero or below.
  • The end of the vintage.

It is a good idea if you have more than one vineyard at a spot to wait and harvest all the grapes at the same coords at the same time so you can barrel all of them together. Otherwise you end up using more wine barrels and having more left over grapes.

IMPORTANT STEP: Get your notebook or your wiki page and catalogue the coords of your vines.

Harvesting

  • Click the vineyard and choose Harvest the Grapes.
  • Look in your Items. Those harvested grapes will be labeled Avatar#nnn.
  • Write that down beside the vine coords. Or use a chat and catalogue the grape # and vine coords temporarily until you put them in the barrel and label the wine.

Barreling the Grapes

Points to remember.

  • Each bottle uses 21 grapes.
  • Keep same flavor grapes together in one barrel.
  • You might think about planting more vineyards at a favored flavor spot to have more bottles for that vintage.
  • You can mix leftover grapes (the remainders from multiples of 21) in one barrel to have a variety of flavors in one bottle. The mystery wines!

WARNING: GRAPES CAN GO BAD after 24 egypt hours in your Items or storage or an open barrel. WARNING: HAVE THE BARREL TAPS IN ITEMS or you will not be able to Crush the grapes.

Barreling.

  • Put multiples of 21 of the same area of flavor coords (if wanted) or a mix of particular flavor areas. For example if a winebook calls for Tobacco and Walnut you can specifically mix grapes from those flavor areas. You can get more winebook points for Samplings, amounts of Alcohol, Sweet wines, etc if the bottle has different flavors you have not tasted before.
  • Mix up the leftovers into the other barrels however you would like.
  • Crush the Grapes.
  • A popup asks for the name. Things to put in the name.
    • Your signature name. We use Pascarella, a combo of Pascalito and Ariella. Sometimes we use Garden of Eden.
    • Type names like Tutti Fruiti can be whimsical names perhaps in other languages too or maybe something to match the color of the wine or dryness once you know.
    • Reason for wine which might be Flavor Test, Sugar, Alcohol Target (you don't know the alcohol content until after Siphoning), Flavor (that you know after you've tested), etc

You may later relabel your wine, but a cost of Label papers made from 1 Papyrus Paper (made on a Paper Press) and 1 Ink (made in a Chemistry Lab) and 1 Quill (made from an Ibis feather).

Siphoning

You probably want to Siphon right away to see the beginning stats.

You can see:

  • Alcohol
  • Residual Sugar
  • Tannin
  • Acid

Alcohol - If your target is a 12% wine LET IT GO TO 12.1% because we do not know if the number is rounded or truncated and you could end up with as low as 11.95% instead of 12%.

Bottling Your Prized Wines

  • Note: Bottle before end of month/season to have bottles of wine for each vintage.

When you bottle the wine from a barrel you must bottle all of them, not just one or a few.

WARNING: Siphon just before you bottle to get the ending stats! Record those beside the vineyard coords you have recorded. You will want to know what alcohol level a certain wine has for winebook requirements, Test of Festival requirements and using for spirits later as an example.

When wanting to know the flavor of a new vineyard you might want to barrel a few grapes (multiples of 21) and then immediately bottle to taste. This is called 'insta-bottling'.

Choose "Open the Barrel and Bottle the Wine". It will tell you if your Items does not contain enough Empty Wine Bottles.

Knowing Flavors

Particular flavors are needed in the Winebooks and for Test of Festivals.

The quickest way to know the young flavors of a vineyard spot is to plant the vine, do one tend for maximum grapes(two vines next to each other is good for this purpose so that you have 21 grapes to make one bottle of wine) , harvest, put multiples of 21 grapes in the wine barrel (labeling as: Flavor Test <coords of vineyard/s>) and instantly bottle (commonly called instabottling). Serve at the Tasting Table.

With a little more patience, keep tending to maximize grapes until just before the change of vintage which is just before the next Egyptian month. KEEP IN MIND YOU MUST BOTTLE BEFORE THE CHANGE OF VINTAGE/EGYPTIAN MONTH, NOT JUST HARVEST OR PUT IN BARREL ONLY. This way you have more bottles for future tests. Since more flavors develop with later vintages (each vintage has a 'potential' of adding zero or more flavor/s), serving a bottle right after the vintage/Egyptian month you bottled in will reveal the flavors of two vintages.

After that, open a bottle each vintage or two to see if any new flavors have appeared.

Remember that flavors will be more specific when tasted 1) by someone with a higher palate and 2) out of a higher quality glass. For instance, a flavor could show up simply as 'woodiness' out of a lower quality glass, but may read as 'Oak' or 'Cedar' out of a higher quality glass.

With the above in mind, you can see that having multiple vineyards at each potential flavor spot is advantageous to be able to have plenty of bottles to test. But this 'juice' bottling technique produces bottles of wine that go bad quicker than better quality wine. 'Going bad' means getting nasty flavors such as 'Mousey Smells', 'Hydrogen Sulfide', 'Horsey Smells', etc. Some flavors take many vintages to appear.

The theory is that when such messages as 'Overwhelming' are shown at the taste testing that certain flavors that are appearing may have 'overwhelmed' or hidden some other flavors.

To make bottled wine that will last the length of the tale, leave the juice in the barrels to develop higher alcohol and have good quality grapes. Quality can be heightened in two ways...by tending to maximize the Quality stat and by having vines with 1 or more Quality gene sets.

Placing the Glassware

When you click on the Ceremonial Tasting Table:

  • Glassware
  • Open a Bottle of Wine
  • Take

Wine Glass Arrangement

The center glass should be your highest quality, ultimately a 9k+ wine glass. A common arrangement is to have a decrease in glass quality from center, Glass 1, to Glass 4 on one end and then from Glass 7 continue the decrease in quality out to the end glass or Glass 5. You might want to keep Glass 5 as a Table Glass (the glass that appeared on the table) which is Quality 0, of course. An example of glass quality arrangement might be Glass 1 9k+, Glass 2 8k, Glass 3 6.5k, Glass 4 5k, Glass 5 Table Glass or Quality 0, Glass 6 2.4k, Glass 7 4.1k. But how you place them is up to you. REMEMBER THIS WHEN YOU DRINK AT SOMEONE ELSE'S TABLE. We will explain in How to Drink for Maximum Points.

How to Drink for Maximum Points

  • Note: Record the flavors next to your vineyard coords and ending siphon stats!

If the wine is thin, then drink only from one glass. You will see no flavors, but if it is a high alcohol wine you can get a point for that or perhaps a Sampling point.

Glasses show flavor tiers. The highest quality glass, usually a 9k+ or 8k+ quality will show the most detailed of the three flavor tiers. The lowest quality will show the least detailed or most general of the three flavor tiers. The middle quality glasses will show the middle tier. You can gain different points from glasses that show the different flavor tiers. If you have more than one flavor, those flavors can 'show' in different levels of tiers within the same glass depending on the glass quality. An example is below of possible 'showings'.

One flavor in its three tiers:

  • Lemon - Highest tier or most detailed
  • Citrus Notes - Middle tier
  • Fruit - Lowest tier or most general

Another flavor in its three tiers:

  • Menthol - Highest tier or most detailed
  • Coolness - Middle tier
  • Pungency - Lowest tier or most general

Let's say you have a wine that has both flavors. The following could 'show' in different qualities of wine glasses. This is only an example.

  • 9k+ glass - Lemon and Menthol
  • 8k glass - Lemon and Coolness
  • 7k glass - Citrus Notes and Coolness
  • 5k glass - Citrus Notes and Pungency
  • Table Glass, Quality 0 - Fruit and Pungency

You could gain a point from each flavor combination of tiers for each of the different winebook categories such as Samplings, 12%+ alchohol, Sweetness, Vintage, etc. In other words, from the flavor combos above, it is possible to gain 5 different points for Samplings, 5 different points for 12%+ alcohol, and so on. So LOOK AT THE GLASS QUALITIES of a table you are not familiar with to gain the maximum points and don't just guzzle away!