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Difference between revisions of "Monument of art and music"

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A guildhall for the Monument of Art and Music project has been built at Seven Lakes by the cs 1407 -1144. Applicants are automatically accepted. <br>
 
A guildhall for the Monument of Art and Music project has been built at Seven Lakes by the cs 1407 -1144. Applicants are automatically accepted. <br>
 
<br>
 
<br>
<b>Note:</b> The Discipline of Art and Music is suffering from a low number of disciples, and that number is currently less than the total required to build the Monument of Art and Music. I intend to proceed with the gathering of mats and the recruitment of monument builders in hopes that this situation will, one way or another, be remedied. --Murtha
 
  
<b>Due to lack of interest from Teppy in reducing the number of disciples needed, I have torn down the site and rebuilt it to give us more time. PLease go repledge your support.</b>
+
as of 8/18/15<br>
 +
Art and Music unconfirmed supporters : '''Avanya ReddRuby sake Jazkar MarkAnthony McArine Rigo atomadam2 AlaricRa OneBanana ANA Ariella Lizzi ellorin Pascalito Qwu'''
 +
 
 +
Current Support needed: 14 Prentice 49 students
 +
 
  
  
 
== Monument Location ==
 
== Monument Location ==
 +
-2657, -6357 Memphis
  
 +
==Test Ideas==
 +
Test of Sculptors
  
 +
 +
by Josephsky [Art and Music]
  
==Test Idea==
+
Demonstrate the magnificence of your artistry, both in a team and in individual works.
  * Note
+
 
    Any suggestions or new test ideas please let us know
+
 
 +
1) This test should show up in the calendar weekly. There needs to be at least 8 or 16 (devs can better pick the number?) participants.
 +
 
 +
2) At the specified time, players should gather at the designated UArt to sign up for the test.
 +
 
 +
3) Once the test begins, the group is randomly divided into two teams (Sun/Sand) - with each team getting their own communication tab.
 +
 
 +
4) Each team then has ONE hour to construct a joint sculpture/artwork. Once time is up, the artwork is "locked" from any more editing and open for judging.
 +
 
 +
5) The public has 24 hours to vote on which one they like better. No scale in the vote, just "I like this best!" (like a Hegemon vote). Test participants cannot vote on either.
 +
 
 +
6) The losing artwork is set ablaze and destroyed - all members of that team eliminated.
 +
 
 +
In the case of a tie, both artworks are destroyed, and both teams fail to gain any points.
 +
 
 +
7) The team that passes all gain one point, then is divided into two teams again and this time have 24 hours to build an artwork, followed by 24 hours of public voting again like the above.
 +
 
 +
Only this time, its the two new artworks and the one "old" winning one. Only the winning piece is not destroyed.
 +
 
 +
In the case of a tie, all artworks are destroyed. If the "old" artwork wins then the two new pieces are destroyed and the test ends.
 +
 
 +
8) Step seven repeats until the winning team is composed of 1 person, or all teams were eliminated due to a tie or an "old" piece winning.
 +
 
 +
9) At the end of the week, whoever holds the most points passes.
 +
 
 +
In case of a tie, passes are held for next week. Points are retained.
 +
 
 +
 
 +
Possible Principles:
 +
Sign up for the test at a university.
 +
Score three points
 +
 
 +
 
 +
Sculpture Cleanup:
 +
 
 +
While I tried to best design it to minimize clutter I can foresee that slowly the sculptures will start overcrowding the place.
 +
 
 +
To this end I suggest that Sages and Oracles of Art and Music have the ability to tear down or move any of the above artw
 +
 
 +
= Art Guild Chat with Pluribus =
 +
Pluribus: [57m] Ok, so time to nitpick Art/Music......
 +
Pluribus: [56m] Music Conservatory...  (1) No way to stop music playing after a certain distance...
 +
    Once it starts there is no stopping it except a screen resize or scroll lock :-)
 +
Pluribus: [56m] I suspect it will have the same oddities reported with Orchestra...
 +
    since it is basicly an Orchestra with a fixed location
 +
Kalmkitty: [55m] agreed
 +
Balthazarr: [55m] Well, Bellah is nicer than I am :-)
 +
Kalmkitty: [55m] thats true :D
 +
Pluribus: [54m] She is (and after 23 years puts up with a lot)
 +
Balthazarr: [53m] Well I do nag you at 2 AM to go home to your wife, you might not appreciated it but I am sure she does :-)
 +
Pluribus: [53m] Sculptors....  Not bad... 
 +
Pluribus: [52m] Needs a little little bit of flesh out of details but I can see it working
 +
Balthazarr: [50m] I think it would need a near the CS scupture garden in the hopes of getting voters
 +
Pluribus: [50m] I do worry about getting suffient non rigged votes
 +
Kalmkitty: [49m] in all art tests that is rather hard to control
 +
Kalmkitty: [48m] when entire guilds vote their guildmates
 +
Kalmkitty: [41m] ok next test?
 +
Pluribus: [40m] Bonasi: Ok idea. The shaping part may be very difficult to get working properly in the engine. 
 +
Kalmkitty: [38m] i like that one..
 +
Kalmkitty: [37m] but i can see waht you mean
 +
Kalmkitty: [37m] what*  
 +
Pluribus: [36m] Potter.  Also going to be painful, but more likely to be doable. 
 +
    (I would probably try and leverage the same graphic system as the anvil... I can see it being a real lag pig though
 +
    with the rotation and the nerbs calulations....  The removing it and taking all the vertext data may not be possible.
 +
Pluribus: [36m] (That is why you cant put a blade BACK on to anvil)
 +
Pluribus: [35m] the glazes and all could be fun though
 +
Kalmkitty: [35m] yep : )
 +
Pluribus: [34m] The issue is that basicly, you are asking me to write a 3d modeling and texturing package in a game engine.
 +
Pluribus: [33m] (usually it is  the other way around :-) )
 +
Kalmkitty: [33m] :)
 +
Pluribus: [27m] I still think that of the 4, propsals listed, Sculptors is likely the closest to implementable in the current engine
 +
Kalmkitty: [26m] ill chat the writer of the test and see what he can do to beef it up?
 +
Kalmkitty: [25m] or can i post it as is?
 +
Pluribus: [20m] One sec....
 +
Balthazarr: [15m] Possible suggestions or improvements for the sculpture test. I think that
 +
    the test will need to have a centralized sculpture gardens near CSs, asking people to go
 +
    out to various Universities of Art to vote is really going to be a stretch considering
 +
    how hard it is to get people to get out to vote at beetle gardens that are sitting right at the CS is already.
 +
Pluribus: [10m] KalmKitty: The test as is CLOSE to ideal... 
 +
    Minor tweaks to signup and clutter control, overall this is actually the best of the ones that Josephsky has proposed....
 +
Kalmkitty: [09m] ok im going to to use it for the challlenge
 +
Pluribus: [09m] Just make sure Josheph knows that I dont usually implement exactly as written... :-)  but I do want to
 +
    maintain the flavor of the test.
 +
Kalmkitty: [08m] :)
 +
Pluribus: [08m] (Take a look at Throne :-P 
 +
Kalmkitty: [08m] yep :)
 +
Pluribus: [08m] for an example of not done exactly as written..... At least I dont gut tests like Teppy did with true leadership
 +
Pluribus: [07m] unless I physically cant do it
 +
Kalmkitty: [07m] you work plenty hard without adding to that too much :)
 +
Pluribus: [06m] Ok, I need to head back to 7 to finish billing...  I am getting close and want it done, so I can sleep
 +
    for 2 days straight
 +
Kalmkitty: [06m] this tale has gone on so long we are al ljust ready to get er done!
 +
Kalmkitty: [06m] ok!
 +
Kalmkitty: [06m] and then the newsletter?
 +
Pluribus: [05m] Amen to that...
 +
Pluribus: [05m] The newsletter is ready to go, I just wont send it out until billing is working since it announce the pre-orders
 +
Kalmkitty: [05m] ok :)
 +
Pluribus: [05m] I even have a french translation
 +
Kalmkitty: [05m] ok slacker get back to work!
 +
Kalmkitty: [05m] thanks for the input :)
  
 
= Monument Construction Site Requirements =
 
= Monument Construction Site Requirements =
Line 49: Line 156:
 
|Rope||30  ||30  || Obol || Stashed
 
|Rope||30  ||30  || Obol || Stashed
 
|-
 
|-
|Slate||50  ||50  || Obol || Stashed
+
|Small Stone Blocks||50  ||50  || KK || Stashed
 
|}
 
|}
 
  
 
= Monument Requirements =
 
= Monument Requirements =
Line 80: Line 186:
 
| Dark Orange Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
| Dark Orange Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
|-       
 
|-       
| Dark Orchid Raeli Tiles || 127  || || ||
+
| Dark Orchid Raeli Tiles || 127  ||127 ||kuupid ||Stashed
 
|-       
 
|-       
 
| Dark Violet Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
| Dark Violet Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
|-       
 
|-       
| Deep Pink Raeli Tiles || 127  || 50 || Aubery  ||
+
| Deep Pink Raeli Tiles || 127  || 127 || Aubery/kuupid ||Stashed
 
|-       
 
|-       
 
| Deep Sky Blue Raeli Tiles || 127  || 127 || Aubery  || Stashed
 
| Deep Sky Blue Raeli Tiles || 127  || 127 || Aubery  || Stashed
Line 90: Line 196:
 
| Dodger Blue Raeli Tiles || 127  || 127 ||  Nissim || Stashed
 
| Dodger Blue Raeli Tiles || 127  || 127 ||  Nissim || Stashed
 
|-       
 
|-       
| Fire Brick Raeli Tiles || 127  || 126 || dedenav  ||
+
| Fire Brick Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
|-       
 
|-       
 
| Fuchsia Raeli Tiles || 127  ||127 ||  Nissim || Stashed
 
| Fuchsia Raeli Tiles || 127  ||127 ||  Nissim || Stashed
Line 110: Line 216:
 
| Lime Raeli Tiles || 127  || 127  || Aubery  || Stashed
 
| Lime Raeli Tiles || 127  || 127  || Aubery  || Stashed
 
|-       
 
|-       
| Lime Green Raeli Tiles || 127  || 91 || dedenav  ||
+
| Lime Green Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
|-       
 
|-       
 
| Medium Blue Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
| Medium Blue Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
|-       
 
|-       
| Medium Orchid Raeli Tiles || 127  || 66 || dedenav  ||
+
| Medium Orchid Raeli Tiles || 127  || 127 || dedenav/kuuid ||stashed
 
|-       
 
|-       
 
| Medium Sea Green Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
| Medium Sea Green Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
|-       
 
|-       
| Medium Spring Green Raeli Tiles || 127  || || ||
+
| Medium Spring Green Raeli Tiles || 127  ||127 ||kuupid ||Stashed
 
|-       
 
|-       
 
| Medium Turquoise Raeli Tiles || 127  || 127  || Aubery  || Stashed
 
| Medium Turquoise Raeli Tiles || 127  || 127  || Aubery  || Stashed
Line 124: Line 230:
 
| Medium Violet Red Raeli Tiles || 127  || 127  || Aubery  || Stashed
 
| Medium Violet Red Raeli Tiles || 127  || 127  || Aubery  || Stashed
 
|-       
 
|-       
| Olive Drab Raeli Tiles || 127  || || ||
+
| Olive Drab Raeli Tiles || 127  ||127 ||kuupid ||Stashed
 
|-       
 
|-       
 
| Orange Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
| Orange Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
|-       
 
|-       
| Orange Red Raeli Tiles || 127  || 50 || Aubery  ||
+
| Orange Red Raeli Tiles || 127  || 127 || Aubery  || Stashed
 
|-       
 
|-       
| Peru Raeli Tiles || 127  || || ||
+
| Peru Raeli Tiles || 127  ||127 ||kuupid ||Stashed
 
|-       
 
|-       
 
| Red Raeli Tiles || 127  || 127 || dedenav  || Stashed
 
| Red Raeli Tiles || 127  || 127 || dedenav  || Stashed
Line 136: Line 242:
 
| Royal Blue Raeli Tiles || 127  || 127 || Aubery  || Stashed
 
| Royal Blue Raeli Tiles || 127  || 127 || Aubery  || Stashed
 
|-       
 
|-       
| Sienna Raeli Tiles || 127  || || ||
+
| Sienna Raeli Tiles || 127  ||127 ||kuupid ||Stashed
 
|-       
 
|-       
| Slate Blue Raeli Tiles || 127  || || ||
+
| Slate Blue Raeli Tiles || 127  ||127 ||kuupid ||stashed
 
|-       
 
|-       
| Spring Green Raeli Tiles || 127  || || ||
+
| Spring Green Raeli Tiles || 127  ||127 ||kuupid ||Stashed
 
|-       
 
|-       
 
| Steel Blue Raeli Tiles || 127  || 127  || Aubery  || Stashed
 
| Steel Blue Raeli Tiles || 127  || 127  || Aubery  || Stashed
 
|-       
 
|-       
| Turquoise Raeli Tiles || 127  || 90 || Aubery  ||
+
| Turquoise Raeli Tiles || 127  || 127 || Aubery  || Stashed
 
|-       
 
|-       
| Violet Red Raeli Tiles || 127  || || ||
+
| Violet Red Raeli Tiles || 127  ||127 ||kuupid ||Stashed
 
|-       
 
|-       
 
| Yellow Raeli Tiles || 127  || 127  || Aubery  || Stashed
 
| Yellow Raeli Tiles || 127  || 127  || Aubery  || Stashed
Line 254: Line 360:
 
| Boards || 11700  ||11700 ||Obol ||Stashed
 
| Boards || 11700  ||11700 ||Obol ||Stashed
 
|-       
 
|-       
| Island Blue Marble (Plinth Base) || 300  || || ||
+
| NO MORE Island Blue Marble NEED it is Jade (Plinth Base) || 300  || 300  || Morendo ||Stashed
 +
|-     
 +
|NO MORE White Travertine NEED it is cherry travertine(Plinth Base) || 300  ||300 ||hd-kk, Morendo, Renard  || Stashed
 
|-       
 
|-       
| White Travertine (Plinth Base) || 300 ||20 || ||
+
| Small stone block ||4500 ||4500|| HD&KK (3500)||Stashed
 
|-       
 
|-       
 
| Cut Stone || 4500  || 4500|| Shemei ||Stashed
 
| Cut Stone || 4500  || 4500|| Shemei ||Stashed
 
|-       
 
|-       
| Concrete (Pipe Outer Coverings) || 12000  || 1000 || ||
+
| Concrete (Pipe Outer Coverings) || 12000  || 12000 ||Nissim<br>Obol ||Stashed
 
|-       
 
|-       
 
| Fine Glass Pipe (For the Chimes) || 3500  || 3500 || dedenav || Stashed
 
| Fine Glass Pipe (For the Chimes) || 3500  || 3500 || dedenav || Stashed
Line 270: Line 378:
  
 
== Oracles ==
 
== Oracles ==
 +
Kalmkitty (Leader)<br>
 +
Nissim <br>
 +
Obol <br>
 +
Rey
 +
 +
cate
  
 
== Sages  ==
 
== Sages  ==
 
+
Renard<br>
 +
Hounddog<br>
 +
nikara
  
 
== Masters  ==
 
== Masters  ==
 
+
Darkfyre
  
 
== Scribes  ==
 
== Scribes  ==
 
+
McArine <br>
 
+
Honasha <br>
 +
Jazkar <br>
  
 
== Journeymen  ==
 
== Journeymen  ==
 
+
Bessodia <br>
 +
toothless <br>
 +
Porthos <br>
 +
Heterika
  
 
== Prentices  ==
 
== Prentices  ==
 +
blueshift <br>
 +
Mariamom <br>
 +
PetrusIV <br>
 +
OneBanana
  
 +
== Students  ==
 +
Ariella <br>
 +
arnica
  
== Students  ==
+
Karush

Latest revision as of 23:45, 18 August 2015

Monuments
The Monument Guide

NOTE:

If it turns out that there is more than one Art and Music monument, please create it as a subpage of this page; i.e. create a page Monuments/ArtMusic/OracleName where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help.


Monument of Art & Music

A guildhall for the Monument of Art and Music project has been built at Seven Lakes by the cs 1407 -1144. Applicants are automatically accepted.

as of 8/18/15
Art and Music unconfirmed supporters : Avanya ReddRuby sake Jazkar MarkAnthony McArine Rigo atomadam2 AlaricRa OneBanana ANA Ariella Lizzi ellorin Pascalito Qwu

Current Support needed: 14 Prentice 49 students


Monument Location

-2657, -6357 Memphis

Test Ideas

Test of Sculptors


by Josephsky [Art and Music]

Demonstrate the magnificence of your artistry, both in a team and in individual works.


1) This test should show up in the calendar weekly. There needs to be at least 8 or 16 (devs can better pick the number?) participants.

2) At the specified time, players should gather at the designated UArt to sign up for the test.

3) Once the test begins, the group is randomly divided into two teams (Sun/Sand) - with each team getting their own communication tab.

4) Each team then has ONE hour to construct a joint sculpture/artwork. Once time is up, the artwork is "locked" from any more editing and open for judging.

5) The public has 24 hours to vote on which one they like better. No scale in the vote, just "I like this best!" (like a Hegemon vote). Test participants cannot vote on either.

6) The losing artwork is set ablaze and destroyed - all members of that team eliminated.

In the case of a tie, both artworks are destroyed, and both teams fail to gain any points.

7) The team that passes all gain one point, then is divided into two teams again and this time have 24 hours to build an artwork, followed by 24 hours of public voting again like the above.

Only this time, its the two new artworks and the one "old" winning one. Only the winning piece is not destroyed.

In the case of a tie, all artworks are destroyed. If the "old" artwork wins then the two new pieces are destroyed and the test ends.

8) Step seven repeats until the winning team is composed of 1 person, or all teams were eliminated due to a tie or an "old" piece winning.

9) At the end of the week, whoever holds the most points passes.

In case of a tie, passes are held for next week. Points are retained.


Possible Principles: Sign up for the test at a university. Score three points


Sculpture Cleanup:

While I tried to best design it to minimize clutter I can foresee that slowly the sculptures will start overcrowding the place.

To this end I suggest that Sages and Oracles of Art and Music have the ability to tear down or move any of the above artw

Art Guild Chat with Pluribus

Pluribus: [57m] Ok, so time to nitpick Art/Music......
Pluribus: [56m] Music Conservatory...  (1) No way to stop music playing after a certain distance... 
    Once it starts there is no stopping it except a screen resize or scroll lock :-)
Pluribus: [56m] I suspect it will have the same oddities reported with Orchestra... 
    since it is basicly an Orchestra with a fixed location
Kalmkitty: [55m] agreed
Balthazarr: [55m] Well, Bellah is nicer than I am :-)
Kalmkitty: [55m] thats true :D 
Pluribus: [54m] She is (and after 23 years puts up with a lot)
Balthazarr: [53m] Well I do nag you at 2 AM to go home to your wife, you might not appreciated it but I am sure she does :-)
Pluribus: [53m] Sculptors....  Not bad...  
Pluribus: [52m] Needs a little little bit of flesh out of details but I can see it working
Balthazarr: [50m] I think it would need a near the CS scupture garden in the hopes of getting voters
Pluribus: [50m] I do worry about getting suffient non rigged votes
Kalmkitty: [49m] in all art tests that is rather hard to control 
Kalmkitty: [48m] when entire guilds vote their guildmates
Kalmkitty: [41m] ok next test? 
Pluribus: [40m] Bonasi: Ok idea. The shaping part may be very difficult to get working properly in the engine.  
Kalmkitty: [38m] i like that one..
Kalmkitty: [37m] but i can see waht you mean
Kalmkitty: [37m] what* 
Pluribus: [36m] Potter.  Also going to be painful, but more likely to be doable.  
    (I would probably try and leverage the same graphic system as the anvil... I can see it being a real lag pig though 
    with the rotation and the nerbs calulations....  The removing it and taking all the vertext data may not be possible.
Pluribus: [36m] (That is why you cant put a blade BACK on to anvil)
Pluribus: [35m] the glazes and all could be fun though
Kalmkitty: [35m] yep : )
Pluribus: [34m] The issue is that basicly, you are asking me to write a 3d modeling and texturing package in a game engine.
Pluribus: [33m] (usually it is  the other way around :-) )
Kalmkitty: [33m] :) 
Pluribus: [27m] I still think that of the 4, propsals listed, Sculptors is likely the closest to implementable in the current engine
Kalmkitty: [26m] ill chat the writer of the test and see what he can do to beef it up? 
Kalmkitty: [25m] or can i post it as is? 
Pluribus: [20m] One sec....
Balthazarr: [15m] Possible suggestions or improvements for the sculpture test. I think that 
    the test will need to have a centralized sculpture gardens near CSs, asking people to go 
    out to various Universities of Art to vote is really going to be a stretch considering 
    how hard it is to get people to get out to vote at beetle gardens that are sitting right at the CS is already. 
Pluribus: [10m] KalmKitty: The test as is CLOSE to ideal...   
    Minor tweaks to signup and clutter control, overall this is actually the best of the ones that Josephsky has proposed....
Kalmkitty: [09m] ok im going to to use it for the challlenge
Pluribus: [09m] Just make sure Josheph knows that I dont usually implement exactly as written... :-)  but I do want to 
    maintain the flavor of the test.
Kalmkitty: [08m] :) 
Pluribus: [08m] (Take a look at Throne :-P  
Kalmkitty: [08m] yep :) 
Pluribus: [08m] for an example of not done exactly as written..... At least I dont gut tests like Teppy did with true leadership
Pluribus: [07m] unless I physically cant do it
Kalmkitty: [07m] you work plenty hard without adding to that too much :) 
Pluribus: [06m] Ok, I need to head back to 7 to finish billing...  I am getting close and want it done, so I can sleep 
    for 2 days straight
Kalmkitty: [06m] this tale has gone on so long we are al ljust ready to get er done! 
Kalmkitty: [06m] ok! 
Kalmkitty: [06m] and then the newsletter? 
Pluribus: [05m] Amen to that... 
Pluribus: [05m] The newsletter is ready to go, I just wont send it out until billing is working since it announce the pre-orders
Kalmkitty: [05m] ok :) 
Pluribus: [05m] I even have a french translation
Kalmkitty: [05m] ok slacker get back to work! 
Kalmkitty: [05m] thanks for the input :)

Monument Construction Site Requirements

Material Need Have Pledged Notes
Boards 80 80 Obol Stashed
Ink 50 50 Obol Stashed
Linen 100 100 Obol Stashed
Papyrus Paper 200 200 Obol Stashed
Rope 30 30 Obol Stashed
Small Stone Blocks 50 50 KK Stashed

Monument Requirements

Material requirements to build the Monument of Art and Music.

Material Need Have Pledged Notes
Aqua Raeli Tiles 127 127 Nissim Stashed
Blue Raeli Tiles 127 127 Aubery Stashed
Blue Violet Raeli Tiles 127 127 Aubery Stashed
Carrot Raeli Tiles 127 127 Aubery Stashed
Chartreuse Raeli Tiles 127 127 Aubery Stashed
Chocolate Raeli Tiles 127 127 dedenav Stashed
Crimson Raeli Tiles 127 127 Aubery Stashed
Dark Orange Raeli Tiles 127 127 dedenav Stashed
Dark Orchid Raeli Tiles 127 127 kuupid Stashed
Dark Violet Raeli Tiles 127 127 dedenav Stashed
Deep Pink Raeli Tiles 127 127 Aubery/kuupid Stashed
Deep Sky Blue Raeli Tiles 127 127 Aubery Stashed
Dodger Blue Raeli Tiles 127 127 Nissim Stashed
Fire Brick Raeli Tiles 127 127 dedenav Stashed
Fuchsia Raeli Tiles 127 127 Nissim Stashed
Gold Raeli Tiles 127 127 Nissim Stashed
Golden Rod Raeli Tiles 127 127 Obol Stashed
Gray Raeli Tiles 127 127 Nissim Stashed
Green Yellow Raeli Tiles 127 127 Aubery Stashed
Indian Red Raeli Tiles 127 127 Aubery Stashed
Lawn Green Raeli Tiles 127 127 Aubery Stashed
Light Sea Green Raeli Tiles 127 127 Aubery Stashed
Lime Raeli Tiles 127 127 Aubery Stashed
Lime Green Raeli Tiles 127 127 dedenav Stashed
Medium Blue Raeli Tiles 127 127 dedenav Stashed
Medium Orchid Raeli Tiles 127 127 dedenav/kuuid stashed
Medium Sea Green Raeli Tiles 127 127 dedenav Stashed
Medium Spring Green Raeli Tiles 127 127 kuupid Stashed
Medium Turquoise Raeli Tiles 127 127 Aubery Stashed
Medium Violet Red Raeli Tiles 127 127 Aubery Stashed
Olive Drab Raeli Tiles 127 127 kuupid Stashed
Orange Raeli Tiles 127 127 dedenav Stashed
Orange Red Raeli Tiles 127 127 Aubery Stashed
Peru Raeli Tiles 127 127 kuupid Stashed
Red Raeli Tiles 127 127 dedenav Stashed
Royal Blue Raeli Tiles 127 127 Aubery Stashed
Sienna Raeli Tiles 127 127 kuupid Stashed
Slate Blue Raeli Tiles 127 127 kuupid stashed
Spring Green Raeli Tiles 127 127 kuupid Stashed
Steel Blue Raeli Tiles 127 127 Aubery Stashed
Turquoise Raeli Tiles 127 127 Aubery Stashed
Violet Red Raeli Tiles 127 127 kuupid Stashed
Yellow Raeli Tiles 127 127 Aubery Stashed
Yellow Green Raeli Tiles 127 127 Nissim Stashed
Gliding Raven Chime 7 7 Nissim Stashed
Hovering Finch Chime 7 7 Nissim Stashed
Hovering Osprey Chime 7 7 Nissim Stashed
Diving Hummingbird Chime 7 7 Nissim Stashed
Floating Lark Chime 7 7 Nissim Stashed
Diving Owl Chime 7 7 Nissim Stashed
Gliding Hawk Chime 7 7 Nissim Stashed
Soaring Warbler Chime 7 7 Nissim Stashed
Soaring Hawk Chime 7 7 Nissim Stashed
Soaring Owl Chime 7 7 Nissim Stashed
Diving Raven Chime 7 7 Nissim Stashed
Hovering Eagle Chime 7 7 Nissim Stashed
Soaring Crane Chime 7 7 Nissim Stashed
Floating Gull Chime 7 7 Nissim Stashed
Soaring Osprey Chime 7 7 Nissim Stashed
Soaring Finch Chime 7 7 Nissim Stashed
Hovering Pheasant Chime 7 7 Nissim Stashed
Floating Raven Chime 7 7 Nissim Stashed
Soaring Gull Chime 7 7 Nissim Stashed
Diving Lark Chime 7 7 Nissim Stashed
Diving Crane Chime 7 7 Nissim Stashed
Diving Finch Chime 7 7 Nissim Stashed
Floating Pheasant Chime 7 7 Nissim Stashed
Diving Gull Chime 7 7 Nissim Stashed
Soaring Puffin Chime 7 7 Nissim Stashed
Floating Albatross Chime 7 7 Nissim Stashed
Gliding Albatross Chime 7 7 Nissim Stashed
Soaring Pheasant Chime 7 7 Nissim Stashed
Hovering Condor Chime 7 7 Nissim Stashed
Hovering Crane Chime 7 7 Nissim Stashed
Diving Eagle Chime 7 7 Nissim Stashed
Hovering Buzzard Chime 7 7 Nissim Stashed
Floating Condor Chime 7 7 Nissim Stashed
Diving Buzzard Chime 7 7 Nissim Stashed
Diving Nightingale Chime 7 7 Nissim Stashed
Floating Puffin Chime 7 7 Nissim Stashed
Floating Finch Chime 7 7 Nissim Stashed
Hovering Waxwing Chime 7 7 Nissim Stashed
Hovering Parrot Chime 7 7 Nissim Stashed
Gliding Condor Chime 7 7 Nissim Stashed
Diving Warbler Chime 7 7 Nissim Stashed
Hovering Hawk Chime 7 7 Nissim Stashed
Diving Pheasant Chime 7 7 Nissim Stashed
Diving Condor Chime 7 7 Nissim Stashed
Floating Hawk Chime 7 7 Nissim Stashed
Soaring Parrot Chime 7 7 Nissim Stashed
Floating Sparrow Chime 7 7 Nissim Stashed
Hovering Hummingbird Chime 7 7 Nissim Stashed
Soaring Albatross Chime 7 7 Nissim Stashed
Gold Sheeting (Gilding) 2000 2000 Obol Stashed
Boards 11700 11700 Obol Stashed
NO MORE Island Blue Marble NEED it is Jade (Plinth Base) 300 300 Morendo Stashed
NO MORE White Travertine NEED it is cherry travertine(Plinth Base) 300 300 hd-kk, Morendo, Renard Stashed
Small stone block 4500 4500 HD&KK (3500) Stashed
Cut Stone 4500 4500 Shemei Stashed
Concrete (Pipe Outer Coverings) 12000 12000 Nissim
Obol
Stashed
Fine Glass Pipe (For the Chimes) 3500 3500 dedenav Stashed
Octec's Alloy Cable - To suspend the chimes 300 300 Nissim Stashed

Monument Personnel

Oracles

Kalmkitty (Leader)
Nissim
Obol
Rey

cate

Sages

Renard
Hounddog
nikara

Masters

Darkfyre

Scribes

McArine
Honasha
Jazkar

Journeymen

Bessodia
toothless
Porthos
Heterika

Prentices

blueshift
Mariamom
PetrusIV
OneBanana

Students

Ariella
arnica

Karush