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Difference between revisions of "Jay's Chemlab"
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+ | ===Chemlab notes=== | ||
+ | |||
For the calibration 3: all glassware (beaker, florence flask, thistle tube, test tube, distillation coil) have to be between 40.000 and 40.004 or 45.000 abd 45.004 | For the calibration 3: all glassware (beaker, florence flask, thistle tube, test tube, distillation coil) have to be between 40.000 and 40.004 or 45.000 abd 45.004 | ||
For calibration 2: at least all glassware above 7 quality and divisible by 100? | For calibration 2: at least all glassware above 7 quality and divisible by 100? | ||
− | {| border="8" style="background-color:# | + | {| border="8" style="background-color:#FF8C00" |
− | ||<B> | + | ||<B>Product</B> |
− | | | + | ||<B>QTY made</B> |
− | ||<B> | + | ||<B>Recipe</B> |
− | | | + | ||<B>Ugrades req</B> |
− | | | + | ||<B>Timer</B> |
+ | |||
+ | ||<B>Easy</B> | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[produces::Powdered gems]] || || various gems || [[Wooden Pestle]] || Yes, Focus || YES | | [[produces::Powdered gems]] || || various gems || [[Wooden Pestle]] || Yes, Focus || YES | ||
Line 48: | Line 48: | ||
|- | |- | ||
| [[produces::Litmus Test]] || 22 drops || Powdered Gems and other stuff, see [[Litmus Test]] || Level 2 || Complicated || | | [[produces::Litmus Test]] || 22 drops || Powdered Gems and other stuff, see [[Litmus Test]] || Level 2 || Complicated || | ||
+ | |- | ||
+ | |||
|} | |} | ||
+ | |||
+ | |||
+ | |||
+ | '''!!!YOU WILL NEED LOTS OF HERBS, RESINS, METALSALTS, POWDERED GEMS, WINES, BEERS, CAMELPHEROMONES!!!''' | ||
+ | |||
+ | |||
+ | |||
+ | ===<font size="5">[[Jay's Spirits]]</font>=== | ||
+ | |||
+ | http://www.atitd.org/wiki/tale3/Guides/Distillation & | ||
+ | http://www.atitd.org/wiki/tale2/Guides/Distillation | ||
+ | |||
+ | Good guides if you want to do them by hand. | ||
+ | |||
+ | Needed most are the fire spirit's, the others can be used for festival. | ||
+ | |||
+ | Spirits are distilled alcohol, produced in an Alembic from wine or beer. There are several different varieties of spirits, as well as different purity levels. | ||
+ | There are at least 8 possible "Types" of spirits: Rock, Wood, Worm, Grain, Grass, Vegetable, Mineral, Fish, and Grey Spirits (from low to high) | ||
+ | 6 possible purity levels: Earth, Water, Fire, Air, Life and Ra (from low to high) | ||
+ | |||
+ | Note: Use large amounts of beer/wine at a time | ||
+ | |||
+ | Not all distillable materials contain all spirit types. Beer, for example contains Wood, Worm, Grain, and Grass spirits. Beers with the 'Dry' flavor also contain small amounts of Fruit and Vegetable Spirits. Potent beers contain 25% more spirits total than normal beers. Very Potent Beers contain 50% more | ||
+ | |||
+ | high residual sugar is best for Vegetable, Mineral, and Fish spirits | ||
+ | Tannin or beer for low-temp spirits | ||
+ | |||
+ | 1st photo is from an earlier tale | ||
+ | [IMG]http://i44.tinypic.com/sm5ac6.jpg[/IMG] [IMG]http://i39.tinypic.com/2hd7ejq.png[/IMG] | ||
+ | |||
+ | VT macro can be used | ||
+ | |||
+ | Watch the brownish circle, the darker it is the closer it is to a lower quality, this means that Ra is very light (looks like the color before you start) and Grey is very dark brown on the alembic, on the right) | ||
+ | |||
+ | If done by hand, carefull: not too many temp. differences!! | ||
+ | |||
+ | Click +button until desired spirit, then add beers or wine, and try to keep same temperature. | ||
+ | Watch your brown circle on the right, turn lighter or darker - the longer you can keep temp ok, the more dbn spirits you can have. | ||
+ | |||
+ | ===<font size="5">[[Jay's Essences]]</font>=== | ||
+ | |||
+ | Now you have your Spirits and a list of five required Essences. Hopefully you've gathered 20-40 of each of the raw materials whose Essences you'll be needing. Essences are pretty easy to make. | ||
+ | 1. On your Chemistry Laboratory, click Manufacture->Essential Distillation->Place Essential Material Into the Macerator. Select your material, and 10db of it will be loaded into the Lab. | ||
+ | 2. Consult the Essence Table to find out what combination of Spirits you need for this particular Essence. | ||
+ | 3. Click Manufacture->Alcohol Lamp->Fill Alcohol Lamp with Spirits and load each Spirits in the proper quantity. | ||
+ | 4. Click Manufacture->Essential Distillation->Start Essential Distillation. | ||
+ | 5. Wait two minutes. When you get a success message in Main, you can grab the Essence from the Lab's Take menu. | ||
+ | |||
+ | Once you've got all the necessary Essences, you can make the [[Essential Compound]] | ||
+ | |||
+ | Macro VT can be used | ||
+ | |||
+ | ===<font size="5">[[Jay's Essential Compound]]</font>=== | ||
+ | |||
+ | If you have multiple Chemistry Labs, this step should be performed on the one with the '''highest Calibration Level'''. | ||
+ | |||
+ | You'll get a message that you will need [[Litmus test]] in your inventory - but ignore that :) | ||
+ | |||
+ | 1. On the Lab, click Manufacture->Essential Mixture->Add Essence to Compound. Click each of your five Essences in turn. | ||
+ | 2. After you've loaded all five, click Manufacture->Essential Mixture->Mix Compound. | ||
+ | |||
+ | You'll be notified that you have successfully created the Compound and are given the opportunity to name it. This is up to you... as long as everything went right, the name isn't going to matter 30 seconds from now. After entering a name, you can grab the Compound from the Lab's Take menu. | ||
+ | |||
+ | Macro VT can be used | ||
+ | |||
+ | ===<font size="5">[[Jay's Compound Extract]]</font>=== | ||
+ | |||
+ | Making any Compound Extract resets the requirements for all of them on that Lab. So if the one you need you can't make, make another compound extract and all will be reset. | ||
+ | |||
+ | Now we're at the finish line. Take your new Essential Compound over to the Lab whose requirements you used, click Manufacture->Extracts, and select the appropriate Extract type. Choose the Essential Compound you just made, and voila! You are now the proud owner of 3db of Compound Extract. Congrats! | ||
+ | |||
+ | http://www.atitd.org/wiki/tale6/Compound_Extract | ||
+ | |||
+ | Macro VT can be used | ||
+ | |||
+ | <font size="5">[[Example Maat compound Extract]]</font> |
Latest revision as of 12:16, 17 August 2013
Chemlab notes
For the calibration 3: all glassware (beaker, florence flask, thistle tube, test tube, distillation coil) have to be between 40.000 and 40.004 or 45.000 abd 45.004
For calibration 2: at least all glassware above 7 quality and divisible by 100?
Product | QTY made
|
Recipe | Ugrades req | Timer | Easy |
Powdered gems | various gems | Wooden Pestle | Yes, Focus | YES | |
Arsenic | 1 | 1 Set's Compound Extract, 100 Lead Ore, 1 Acid | None | None | |
Gunpowder | 10 | 1 Charcoal, 1 Sulfur, 10 Saltpeter | None | Constitution: 12 sec | YES |
Ink | 20 | 5 Salts of Iron, 5 Charcoal, 20 Oil | None | Constitution: 7 sec | YES |
Papyrus Strip | 8 | 1 Papyrus Paper | Level 1 | None | YES |
Gear Oil | 6 | 100 Oil, 50 Petroleum, 5 Compound Extract (Maat, Set, or Osiris) | Level 1 + Glassware | None | |
Potash Ointment | 6 | 50 Water in Jugs, 25 Acid, 5 Compound Extract (Geb, Maat, or Set) | Level 1 + Glassware | None | |
Lime Emulsion | 6 | 50 Water in Jugs, 10 Bauxite, 5 Compound Extract (Maat, Set, or Osiris)) | Level 1 + Glassware | None | |
Gem Glue | 1 | 10 Water in Jugs, 25 Gypsum, 10 Mandibular Glue 5 Compound Extract (Set, Osiris or Thoth)) | Level 1 + Glassware | None | |
Explosives | 50 Gunpowder, 10 Aluminum Powder, 2 Compound Extract (Set, Osiris, or Thoth) | Level 1 + Glassware | Constitution | ||
Essences | varies | Varies | Level 2 + Alcohol Lamp | 2 teppyminutes | |
Essential Compound | 1 | 5 unique Essences | Level 2 | None | |
Compound Extract | 3 | 1 Essential Compound with specific properties | Level 2 | None | |
Litmus Test | 22 drops | Powdered Gems and other stuff, see Litmus Test | Level 2 | Complicated |
!!!YOU WILL NEED LOTS OF HERBS, RESINS, METALSALTS, POWDERED GEMS, WINES, BEERS, CAMELPHEROMONES!!!
Jay's Spirits
http://www.atitd.org/wiki/tale3/Guides/Distillation & http://www.atitd.org/wiki/tale2/Guides/Distillation
Good guides if you want to do them by hand.
Needed most are the fire spirit's, the others can be used for festival.
Spirits are distilled alcohol, produced in an Alembic from wine or beer. There are several different varieties of spirits, as well as different purity levels. There are at least 8 possible "Types" of spirits: Rock, Wood, Worm, Grain, Grass, Vegetable, Mineral, Fish, and Grey Spirits (from low to high) 6 possible purity levels: Earth, Water, Fire, Air, Life and Ra (from low to high)
Note: Use large amounts of beer/wine at a time
Not all distillable materials contain all spirit types. Beer, for example contains Wood, Worm, Grain, and Grass spirits. Beers with the 'Dry' flavor also contain small amounts of Fruit and Vegetable Spirits. Potent beers contain 25% more spirits total than normal beers. Very Potent Beers contain 50% more
high residual sugar is best for Vegetable, Mineral, and Fish spirits Tannin or beer for low-temp spirits
1st photo is from an earlier tale [IMG][/IMG] [IMG][/IMG]
VT macro can be used
Watch the brownish circle, the darker it is the closer it is to a lower quality, this means that Ra is very light (looks like the color before you start) and Grey is very dark brown on the alembic, on the right)
If done by hand, carefull: not too many temp. differences!!
Click +button until desired spirit, then add beers or wine, and try to keep same temperature. Watch your brown circle on the right, turn lighter or darker - the longer you can keep temp ok, the more dbn spirits you can have.
Jay's Essences
Now you have your Spirits and a list of five required Essences. Hopefully you've gathered 20-40 of each of the raw materials whose Essences you'll be needing. Essences are pretty easy to make.
1. On your Chemistry Laboratory, click Manufacture->Essential Distillation->Place Essential Material Into the Macerator. Select your material, and 10db of it will be loaded into the Lab. 2. Consult the Essence Table to find out what combination of Spirits you need for this particular Essence. 3. Click Manufacture->Alcohol Lamp->Fill Alcohol Lamp with Spirits and load each Spirits in the proper quantity. 4. Click Manufacture->Essential Distillation->Start Essential Distillation. 5. Wait two minutes. When you get a success message in Main, you can grab the Essence from the Lab's Take menu.
Once you've got all the necessary Essences, you can make the Essential Compound
Macro VT can be used
Jay's Essential Compound
If you have multiple Chemistry Labs, this step should be performed on the one with the highest Calibration Level.
You'll get a message that you will need Litmus test in your inventory - but ignore that :)
1. On the Lab, click Manufacture->Essential Mixture->Add Essence to Compound. Click each of your five Essences in turn. 2. After you've loaded all five, click Manufacture->Essential Mixture->Mix Compound.
You'll be notified that you have successfully created the Compound and are given the opportunity to name it. This is up to you... as long as everything went right, the name isn't going to matter 30 seconds from now. After entering a name, you can grab the Compound from the Lab's Take menu.
Macro VT can be used
Jay's Compound Extract
Making any Compound Extract resets the requirements for all of them on that Lab. So if the one you need you can't make, make another compound extract and all will be reset.
Now we're at the finish line. Take your new Essential Compound over to the Lab whose requirements you used, click Manufacture->Extracts, and select the appropriate Extract type. Choose the Essential Compound you just made, and voila! You are now the proud owner of 3db of Compound Extract. Congrats!
http://www.atitd.org/wiki/tale6/Compound_Extract
Macro VT can be used