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Difference between revisions of "Monument of art and music"
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A guildhall for the Monument of Art and Music project has been built at Seven Lakes by the cs 1407 -1144. Applicants are automatically accepted. <br> | A guildhall for the Monument of Art and Music project has been built at Seven Lakes by the cs 1407 -1144. Applicants are automatically accepted. <br> | ||
<br> | <br> | ||
− | |||
− | < | + | as of 8/18/15<br> |
+ | Art and Music unconfirmed supporters : '''Avanya ReddRuby sake Jazkar MarkAnthony McArine Rigo atomadam2 AlaricRa OneBanana ANA Ariella Lizzi ellorin Pascalito Qwu''' | ||
+ | |||
+ | Current Support needed: 14 Prentice 49 students | ||
+ | |||
== Monument Location == | == Monument Location == | ||
+ | -2657, -6357 Memphis | ||
+ | |||
+ | ==Test Ideas== | ||
+ | Test of Sculptors | ||
+ | |||
+ | |||
+ | by Josephsky [Art and Music] | ||
+ | |||
+ | Demonstrate the magnificence of your artistry, both in a team and in individual works. | ||
+ | |||
+ | |||
+ | 1) This test should show up in the calendar weekly. There needs to be at least 8 or 16 (devs can better pick the number?) participants. | ||
+ | |||
+ | 2) At the specified time, players should gather at the designated UArt to sign up for the test. | ||
+ | |||
+ | 3) Once the test begins, the group is randomly divided into two teams (Sun/Sand) - with each team getting their own communication tab. | ||
+ | |||
+ | 4) Each team then has ONE hour to construct a joint sculpture/artwork. Once time is up, the artwork is "locked" from any more editing and open for judging. | ||
+ | |||
+ | 5) The public has 24 hours to vote on which one they like better. No scale in the vote, just "I like this best!" (like a Hegemon vote). Test participants cannot vote on either. | ||
+ | |||
+ | 6) The losing artwork is set ablaze and destroyed - all members of that team eliminated. | ||
+ | |||
+ | In the case of a tie, both artworks are destroyed, and both teams fail to gain any points. | ||
+ | |||
+ | 7) The team that passes all gain one point, then is divided into two teams again and this time have 24 hours to build an artwork, followed by 24 hours of public voting again like the above. | ||
+ | |||
+ | Only this time, its the two new artworks and the one "old" winning one. Only the winning piece is not destroyed. | ||
+ | |||
+ | In the case of a tie, all artworks are destroyed. If the "old" artwork wins then the two new pieces are destroyed and the test ends. | ||
+ | |||
+ | 8) Step seven repeats until the winning team is composed of 1 person, or all teams were eliminated due to a tie or an "old" piece winning. | ||
+ | |||
+ | 9) At the end of the week, whoever holds the most points passes. | ||
+ | |||
+ | In case of a tie, passes are held for next week. Points are retained. | ||
+ | |||
+ | |||
+ | Possible Principles: | ||
+ | Sign up for the test at a university. | ||
+ | Score three points | ||
+ | |||
+ | |||
+ | Sculpture Cleanup: | ||
+ | While I tried to best design it to minimize clutter I can foresee that slowly the sculptures will start overcrowding the place. | ||
+ | To this end I suggest that Sages and Oracles of Art and Music have the ability to tear down or move any of the above artw | ||
− | == | + | = Art Guild Chat with Pluribus = |
− | + | Pluribus: [57m] Ok, so time to nitpick Art/Music...... | |
− | + | Pluribus: [56m] Music Conservatory... (1) No way to stop music playing after a certain distance... | |
+ | Once it starts there is no stopping it except a screen resize or scroll lock :-) | ||
+ | Pluribus: [56m] I suspect it will have the same oddities reported with Orchestra... | ||
+ | since it is basicly an Orchestra with a fixed location | ||
+ | Kalmkitty: [55m] agreed | ||
+ | Balthazarr: [55m] Well, Bellah is nicer than I am :-) | ||
+ | Kalmkitty: [55m] thats true :D | ||
+ | Pluribus: [54m] She is (and after 23 years puts up with a lot) | ||
+ | Balthazarr: [53m] Well I do nag you at 2 AM to go home to your wife, you might not appreciated it but I am sure she does :-) | ||
+ | Pluribus: [53m] Sculptors.... Not bad... | ||
+ | Pluribus: [52m] Needs a little little bit of flesh out of details but I can see it working | ||
+ | Balthazarr: [50m] I think it would need a near the CS scupture garden in the hopes of getting voters | ||
+ | Pluribus: [50m] I do worry about getting suffient non rigged votes | ||
+ | Kalmkitty: [49m] in all art tests that is rather hard to control | ||
+ | Kalmkitty: [48m] when entire guilds vote their guildmates | ||
+ | Kalmkitty: [41m] ok next test? | ||
+ | Pluribus: [40m] Bonasi: Ok idea. The shaping part may be very difficult to get working properly in the engine. | ||
+ | Kalmkitty: [38m] i like that one.. | ||
+ | Kalmkitty: [37m] but i can see waht you mean | ||
+ | Kalmkitty: [37m] what* | ||
+ | Pluribus: [36m] Potter. Also going to be painful, but more likely to be doable. | ||
+ | (I would probably try and leverage the same graphic system as the anvil... I can see it being a real lag pig though | ||
+ | with the rotation and the nerbs calulations.... The removing it and taking all the vertext data may not be possible. | ||
+ | Pluribus: [36m] (That is why you cant put a blade BACK on to anvil) | ||
+ | Pluribus: [35m] the glazes and all could be fun though | ||
+ | Kalmkitty: [35m] yep : ) | ||
+ | Pluribus: [34m] The issue is that basicly, you are asking me to write a 3d modeling and texturing package in a game engine. | ||
+ | Pluribus: [33m] (usually it is the other way around :-) ) | ||
+ | Kalmkitty: [33m] :) | ||
+ | Pluribus: [27m] I still think that of the 4, propsals listed, Sculptors is likely the closest to implementable in the current engine | ||
+ | Kalmkitty: [26m] ill chat the writer of the test and see what he can do to beef it up? | ||
+ | Kalmkitty: [25m] or can i post it as is? | ||
+ | Pluribus: [20m] One sec.... | ||
+ | Balthazarr: [15m] Possible suggestions or improvements for the sculpture test. I think that | ||
+ | the test will need to have a centralized sculpture gardens near CSs, asking people to go | ||
+ | out to various Universities of Art to vote is really going to be a stretch considering | ||
+ | how hard it is to get people to get out to vote at beetle gardens that are sitting right at the CS is already. | ||
+ | Pluribus: [10m] KalmKitty: The test as is CLOSE to ideal... | ||
+ | Minor tweaks to signup and clutter control, overall this is actually the best of the ones that Josephsky has proposed.... | ||
+ | Kalmkitty: [09m] ok im going to to use it for the challlenge | ||
+ | Pluribus: [09m] Just make sure Josheph knows that I dont usually implement exactly as written... :-) but I do want to | ||
+ | maintain the flavor of the test. | ||
+ | Kalmkitty: [08m] :) | ||
+ | Pluribus: [08m] (Take a look at Throne :-P | ||
+ | Kalmkitty: [08m] yep :) | ||
+ | Pluribus: [08m] for an example of not done exactly as written..... At least I dont gut tests like Teppy did with true leadership | ||
+ | Pluribus: [07m] unless I physically cant do it | ||
+ | Kalmkitty: [07m] you work plenty hard without adding to that too much :) | ||
+ | Pluribus: [06m] Ok, I need to head back to 7 to finish billing... I am getting close and want it done, so I can sleep | ||
+ | for 2 days straight | ||
+ | Kalmkitty: [06m] this tale has gone on so long we are al ljust ready to get er done! | ||
+ | Kalmkitty: [06m] ok! | ||
+ | Kalmkitty: [06m] and then the newsletter? | ||
+ | Pluribus: [05m] Amen to that... | ||
+ | Pluribus: [05m] The newsletter is ready to go, I just wont send it out until billing is working since it announce the pre-orders | ||
+ | Kalmkitty: [05m] ok :) | ||
+ | Pluribus: [05m] I even have a french translation | ||
+ | Kalmkitty: [05m] ok slacker get back to work! | ||
+ | Kalmkitty: [05m] thanks for the input :) | ||
= Monument Construction Site Requirements = | = Monument Construction Site Requirements = | ||
Line 49: | Line 156: | ||
|Rope||30 ||30 || Obol || Stashed | |Rope||30 ||30 || Obol || Stashed | ||
|- | |- | ||
− | | | + | |Small Stone Blocks||50 ||50 || KK || Stashed |
|} | |} | ||
− | |||
= Monument Requirements = | = Monument Requirements = | ||
Line 128: | Line 234: | ||
| Orange Raeli Tiles || 127 || 127 || dedenav || Stashed | | Orange Raeli Tiles || 127 || 127 || dedenav || Stashed | ||
|- | |- | ||
− | | Orange Red Raeli Tiles || 127 || | + | | Orange Red Raeli Tiles || 127 || 127 || Aubery || Stashed |
|- | |- | ||
| Peru Raeli Tiles || 127 ||127 ||kuupid ||Stashed | | Peru Raeli Tiles || 127 ||127 ||kuupid ||Stashed | ||
Line 144: | Line 250: | ||
| Steel Blue Raeli Tiles || 127 || 127 || Aubery || Stashed | | Steel Blue Raeli Tiles || 127 || 127 || Aubery || Stashed | ||
|- | |- | ||
− | | Turquoise Raeli Tiles || 127 || | + | | Turquoise Raeli Tiles || 127 || 127 || Aubery || Stashed |
|- | |- | ||
| Violet Red Raeli Tiles || 127 ||127 ||kuupid ||Stashed | | Violet Red Raeli Tiles || 127 ||127 ||kuupid ||Stashed | ||
Line 254: | Line 360: | ||
| Boards || 11700 ||11700 ||Obol ||Stashed | | Boards || 11700 ||11700 ||Obol ||Stashed | ||
|- | |- | ||
− | | Island Blue Marble (Plinth Base) || 300 || 300 || | + | | NO MORE Island Blue Marble NEED it is Jade (Plinth Base) || 300 || 300 || Morendo ||Stashed |
|- | |- | ||
− | | White Travertine (Plinth Base) || 300 ||300 || | + | |NO MORE White Travertine NEED it is cherry travertine(Plinth Base) || 300 ||300 ||hd-kk, Morendo, Renard || Stashed |
+ | |- | ||
+ | | Small stone block ||4500 ||4500|| HD&KK (3500)||Stashed | ||
|- | |- | ||
| Cut Stone || 4500 || 4500|| Shemei ||Stashed | | Cut Stone || 4500 || 4500|| Shemei ||Stashed | ||
Line 270: | Line 378: | ||
== Oracles == | == Oracles == | ||
− | Kalmkitty | + | Kalmkitty (Leader)<br> |
+ | Nissim <br> | ||
+ | Obol <br> | ||
+ | Rey | ||
+ | |||
+ | cate | ||
== Sages == | == Sages == | ||
− | Renard | + | Renard<br> |
+ | Hounddog<br> | ||
+ | nikara | ||
== Masters == | == Masters == | ||
− | + | Darkfyre | |
== Scribes == | == Scribes == | ||
− | McArine | + | McArine <br> |
+ | Honasha <br> | ||
+ | Jazkar <br> | ||
== Journeymen == | == Journeymen == | ||
− | Bessodia | + | Bessodia <br> |
− | toothless | + | toothless <br> |
+ | Porthos <br> | ||
+ | Heterika | ||
== Prentices == | == Prentices == | ||
− | blueshift | + | blueshift <br> |
+ | Mariamom <br> | ||
+ | PetrusIV <br> | ||
+ | OneBanana | ||
== Students == | == Students == | ||
− | Ariella | + | Ariella <br> |
+ | arnica | ||
+ | |||
+ | Karush |
Latest revision as of 23:45, 18 August 2015
NOTE:
If it turns out that there is more than one Art and Music monument, please create it as a subpage of this page; i.e. create a page Monuments/ArtMusic/OracleName where OracleName is the name of the person leading that monument. If you need help creating a new page, please ask a wikiadmin for help.
Monument of Art & Music
A guildhall for the Monument of Art and Music project has been built at Seven Lakes by the cs 1407 -1144. Applicants are automatically accepted.
as of 8/18/15
Art and Music unconfirmed supporters : Avanya ReddRuby sake Jazkar MarkAnthony McArine Rigo atomadam2 AlaricRa OneBanana ANA Ariella Lizzi ellorin Pascalito Qwu
Current Support needed: 14 Prentice 49 students
Monument Location
-2657, -6357 Memphis
Test Ideas
Test of Sculptors
by Josephsky [Art and Music]
Demonstrate the magnificence of your artistry, both in a team and in individual works.
1) This test should show up in the calendar weekly. There needs to be at least 8 or 16 (devs can better pick the number?) participants.
2) At the specified time, players should gather at the designated UArt to sign up for the test.
3) Once the test begins, the group is randomly divided into two teams (Sun/Sand) - with each team getting their own communication tab.
4) Each team then has ONE hour to construct a joint sculpture/artwork. Once time is up, the artwork is "locked" from any more editing and open for judging.
5) The public has 24 hours to vote on which one they like better. No scale in the vote, just "I like this best!" (like a Hegemon vote). Test participants cannot vote on either.
6) The losing artwork is set ablaze and destroyed - all members of that team eliminated.
In the case of a tie, both artworks are destroyed, and both teams fail to gain any points.
7) The team that passes all gain one point, then is divided into two teams again and this time have 24 hours to build an artwork, followed by 24 hours of public voting again like the above.
Only this time, its the two new artworks and the one "old" winning one. Only the winning piece is not destroyed.
In the case of a tie, all artworks are destroyed. If the "old" artwork wins then the two new pieces are destroyed and the test ends.
8) Step seven repeats until the winning team is composed of 1 person, or all teams were eliminated due to a tie or an "old" piece winning.
9) At the end of the week, whoever holds the most points passes.
In case of a tie, passes are held for next week. Points are retained.
Possible Principles:
Sign up for the test at a university.
Score three points
Sculpture Cleanup:
While I tried to best design it to minimize clutter I can foresee that slowly the sculptures will start overcrowding the place.
To this end I suggest that Sages and Oracles of Art and Music have the ability to tear down or move any of the above artw
Art Guild Chat with Pluribus
Pluribus: [57m] Ok, so time to nitpick Art/Music...... Pluribus: [56m] Music Conservatory... (1) No way to stop music playing after a certain distance... Once it starts there is no stopping it except a screen resize or scroll lock :-) Pluribus: [56m] I suspect it will have the same oddities reported with Orchestra... since it is basicly an Orchestra with a fixed location Kalmkitty: [55m] agreed Balthazarr: [55m] Well, Bellah is nicer than I am :-) Kalmkitty: [55m] thats true :D Pluribus: [54m] She is (and after 23 years puts up with a lot) Balthazarr: [53m] Well I do nag you at 2 AM to go home to your wife, you might not appreciated it but I am sure she does :-) Pluribus: [53m] Sculptors.... Not bad... Pluribus: [52m] Needs a little little bit of flesh out of details but I can see it working Balthazarr: [50m] I think it would need a near the CS scupture garden in the hopes of getting voters Pluribus: [50m] I do worry about getting suffient non rigged votes Kalmkitty: [49m] in all art tests that is rather hard to control Kalmkitty: [48m] when entire guilds vote their guildmates Kalmkitty: [41m] ok next test? Pluribus: [40m] Bonasi: Ok idea. The shaping part may be very difficult to get working properly in the engine. Kalmkitty: [38m] i like that one.. Kalmkitty: [37m] but i can see waht you mean Kalmkitty: [37m] what* Pluribus: [36m] Potter. Also going to be painful, but more likely to be doable. (I would probably try and leverage the same graphic system as the anvil... I can see it being a real lag pig though with the rotation and the nerbs calulations.... The removing it and taking all the vertext data may not be possible. Pluribus: [36m] (That is why you cant put a blade BACK on to anvil) Pluribus: [35m] the glazes and all could be fun though Kalmkitty: [35m] yep : ) Pluribus: [34m] The issue is that basicly, you are asking me to write a 3d modeling and texturing package in a game engine. Pluribus: [33m] (usually it is the other way around :-) ) Kalmkitty: [33m] :) Pluribus: [27m] I still think that of the 4, propsals listed, Sculptors is likely the closest to implementable in the current engine Kalmkitty: [26m] ill chat the writer of the test and see what he can do to beef it up? Kalmkitty: [25m] or can i post it as is? Pluribus: [20m] One sec.... Balthazarr: [15m] Possible suggestions or improvements for the sculpture test. I think that the test will need to have a centralized sculpture gardens near CSs, asking people to go out to various Universities of Art to vote is really going to be a stretch considering how hard it is to get people to get out to vote at beetle gardens that are sitting right at the CS is already. Pluribus: [10m] KalmKitty: The test as is CLOSE to ideal... Minor tweaks to signup and clutter control, overall this is actually the best of the ones that Josephsky has proposed.... Kalmkitty: [09m] ok im going to to use it for the challlenge Pluribus: [09m] Just make sure Josheph knows that I dont usually implement exactly as written... :-) but I do want to maintain the flavor of the test. Kalmkitty: [08m] :) Pluribus: [08m] (Take a look at Throne :-P Kalmkitty: [08m] yep :) Pluribus: [08m] for an example of not done exactly as written..... At least I dont gut tests like Teppy did with true leadership Pluribus: [07m] unless I physically cant do it Kalmkitty: [07m] you work plenty hard without adding to that too much :) Pluribus: [06m] Ok, I need to head back to 7 to finish billing... I am getting close and want it done, so I can sleep for 2 days straight Kalmkitty: [06m] this tale has gone on so long we are al ljust ready to get er done! Kalmkitty: [06m] ok! Kalmkitty: [06m] and then the newsletter? Pluribus: [05m] Amen to that... Pluribus: [05m] The newsletter is ready to go, I just wont send it out until billing is working since it announce the pre-orders Kalmkitty: [05m] ok :) Pluribus: [05m] I even have a french translation Kalmkitty: [05m] ok slacker get back to work! Kalmkitty: [05m] thanks for the input :)
Monument Construction Site Requirements
Material | Need | Have | Pledged | Notes |
Boards | 80 | 80 | Obol | Stashed |
Ink | 50 | 50 | Obol | Stashed |
Linen | 100 | 100 | Obol | Stashed |
Papyrus Paper | 200 | 200 | Obol | Stashed |
Rope | 30 | 30 | Obol | Stashed |
Small Stone Blocks | 50 | 50 | KK | Stashed |
Monument Requirements
Material requirements to build the Monument of Art and Music.
Material | Need | Have | Pledged | Notes |
Aqua Raeli Tiles | 127 | 127 | Nissim | Stashed |
Blue Raeli Tiles | 127 | 127 | Aubery | Stashed |
Blue Violet Raeli Tiles | 127 | 127 | Aubery | Stashed |
Carrot Raeli Tiles | 127 | 127 | Aubery | Stashed |
Chartreuse Raeli Tiles | 127 | 127 | Aubery | Stashed |
Chocolate Raeli Tiles | 127 | 127 | dedenav | Stashed |
Crimson Raeli Tiles | 127 | 127 | Aubery | Stashed |
Dark Orange Raeli Tiles | 127 | 127 | dedenav | Stashed |
Dark Orchid Raeli Tiles | 127 | 127 | kuupid | Stashed |
Dark Violet Raeli Tiles | 127 | 127 | dedenav | Stashed |
Deep Pink Raeli Tiles | 127 | 127 | Aubery/kuupid | Stashed |
Deep Sky Blue Raeli Tiles | 127 | 127 | Aubery | Stashed |
Dodger Blue Raeli Tiles | 127 | 127 | Nissim | Stashed |
Fire Brick Raeli Tiles | 127 | 127 | dedenav | Stashed |
Fuchsia Raeli Tiles | 127 | 127 | Nissim | Stashed |
Gold Raeli Tiles | 127 | 127 | Nissim | Stashed |
Golden Rod Raeli Tiles | 127 | 127 | Obol | Stashed |
Gray Raeli Tiles | 127 | 127 | Nissim | Stashed |
Green Yellow Raeli Tiles | 127 | 127 | Aubery | Stashed |
Indian Red Raeli Tiles | 127 | 127 | Aubery | Stashed |
Lawn Green Raeli Tiles | 127 | 127 | Aubery | Stashed |
Light Sea Green Raeli Tiles | 127 | 127 | Aubery | Stashed |
Lime Raeli Tiles | 127 | 127 | Aubery | Stashed |
Lime Green Raeli Tiles | 127 | 127 | dedenav | Stashed |
Medium Blue Raeli Tiles | 127 | 127 | dedenav | Stashed |
Medium Orchid Raeli Tiles | 127 | 127 | dedenav/kuuid | stashed |
Medium Sea Green Raeli Tiles | 127 | 127 | dedenav | Stashed |
Medium Spring Green Raeli Tiles | 127 | 127 | kuupid | Stashed |
Medium Turquoise Raeli Tiles | 127 | 127 | Aubery | Stashed |
Medium Violet Red Raeli Tiles | 127 | 127 | Aubery | Stashed |
Olive Drab Raeli Tiles | 127 | 127 | kuupid | Stashed |
Orange Raeli Tiles | 127 | 127 | dedenav | Stashed |
Orange Red Raeli Tiles | 127 | 127 | Aubery | Stashed |
Peru Raeli Tiles | 127 | 127 | kuupid | Stashed |
Red Raeli Tiles | 127 | 127 | dedenav | Stashed |
Royal Blue Raeli Tiles | 127 | 127 | Aubery | Stashed |
Sienna Raeli Tiles | 127 | 127 | kuupid | Stashed |
Slate Blue Raeli Tiles | 127 | 127 | kuupid | stashed |
Spring Green Raeli Tiles | 127 | 127 | kuupid | Stashed |
Steel Blue Raeli Tiles | 127 | 127 | Aubery | Stashed |
Turquoise Raeli Tiles | 127 | 127 | Aubery | Stashed |
Violet Red Raeli Tiles | 127 | 127 | kuupid | Stashed |
Yellow Raeli Tiles | 127 | 127 | Aubery | Stashed |
Yellow Green Raeli Tiles | 127 | 127 | Nissim | Stashed |
Gliding Raven Chime | 7 | 7 | Nissim | Stashed |
Hovering Finch Chime | 7 | 7 | Nissim | Stashed |
Hovering Osprey Chime | 7 | 7 | Nissim | Stashed |
Diving Hummingbird Chime | 7 | 7 | Nissim | Stashed |
Floating Lark Chime | 7 | 7 | Nissim | Stashed |
Diving Owl Chime | 7 | 7 | Nissim | Stashed |
Gliding Hawk Chime | 7 | 7 | Nissim | Stashed |
Soaring Warbler Chime | 7 | 7 | Nissim | Stashed |
Soaring Hawk Chime | 7 | 7 | Nissim | Stashed |
Soaring Owl Chime | 7 | 7 | Nissim | Stashed |
Diving Raven Chime | 7 | 7 | Nissim | Stashed |
Hovering Eagle Chime | 7 | 7 | Nissim | Stashed |
Soaring Crane Chime | 7 | 7 | Nissim | Stashed |
Floating Gull Chime | 7 | 7 | Nissim | Stashed |
Soaring Osprey Chime | 7 | 7 | Nissim | Stashed |
Soaring Finch Chime | 7 | 7 | Nissim | Stashed |
Hovering Pheasant Chime | 7 | 7 | Nissim | Stashed |
Floating Raven Chime | 7 | 7 | Nissim | Stashed |
Soaring Gull Chime | 7 | 7 | Nissim | Stashed |
Diving Lark Chime | 7 | 7 | Nissim | Stashed |
Diving Crane Chime | 7 | 7 | Nissim | Stashed |
Diving Finch Chime | 7 | 7 | Nissim | Stashed |
Floating Pheasant Chime | 7 | 7 | Nissim | Stashed |
Diving Gull Chime | 7 | 7 | Nissim | Stashed |
Soaring Puffin Chime | 7 | 7 | Nissim | Stashed |
Floating Albatross Chime | 7 | 7 | Nissim | Stashed |
Gliding Albatross Chime | 7 | 7 | Nissim | Stashed |
Soaring Pheasant Chime | 7 | 7 | Nissim | Stashed |
Hovering Condor Chime | 7 | 7 | Nissim | Stashed |
Hovering Crane Chime | 7 | 7 | Nissim | Stashed |
Diving Eagle Chime | 7 | 7 | Nissim | Stashed |
Hovering Buzzard Chime | 7 | 7 | Nissim | Stashed |
Floating Condor Chime | 7 | 7 | Nissim | Stashed |
Diving Buzzard Chime | 7 | 7 | Nissim | Stashed |
Diving Nightingale Chime | 7 | 7 | Nissim | Stashed |
Floating Puffin Chime | 7 | 7 | Nissim | Stashed |
Floating Finch Chime | 7 | 7 | Nissim | Stashed |
Hovering Waxwing Chime | 7 | 7 | Nissim | Stashed |
Hovering Parrot Chime | 7 | 7 | Nissim | Stashed |
Gliding Condor Chime | 7 | 7 | Nissim | Stashed |
Diving Warbler Chime | 7 | 7 | Nissim | Stashed |
Hovering Hawk Chime | 7 | 7 | Nissim | Stashed |
Diving Pheasant Chime | 7 | 7 | Nissim | Stashed |
Diving Condor Chime | 7 | 7 | Nissim | Stashed |
Floating Hawk Chime | 7 | 7 | Nissim | Stashed |
Soaring Parrot Chime | 7 | 7 | Nissim | Stashed |
Floating Sparrow Chime | 7 | 7 | Nissim | Stashed |
Hovering Hummingbird Chime | 7 | 7 | Nissim | Stashed |
Soaring Albatross Chime | 7 | 7 | Nissim | Stashed |
Gold Sheeting (Gilding) | 2000 | 2000 | Obol | Stashed |
Boards | 11700 | 11700 | Obol | Stashed |
NO MORE Island Blue Marble NEED it is Jade (Plinth Base) | 300 | 300 | Morendo | Stashed |
NO MORE White Travertine NEED it is cherry travertine(Plinth Base) | 300 | 300 | hd-kk, Morendo, Renard | Stashed |
Small stone block | 4500 | 4500 | HD&KK (3500) | Stashed |
Cut Stone | 4500 | 4500 | Shemei | Stashed |
Concrete (Pipe Outer Coverings) | 12000 | 12000 | Nissim Obol |
Stashed |
Fine Glass Pipe (For the Chimes) | 3500 | 3500 | dedenav | Stashed |
Octec's Alloy Cable - To suspend the chimes | 300 | 300 | Nissim | Stashed |
Monument Personnel
Oracles
Kalmkitty (Leader)
Nissim
Obol
Rey
cate
Sages
Renard
Hounddog
nikara
Masters
Darkfyre
Scribes
McArine
Honasha
Jazkar
Journeymen
Bessodia
toothless
Porthos
Heterika
Prentices
blueshift
Mariamom
PetrusIV
OneBanana
Students
Ariella
arnica
Karush