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Difference between revisions of "User talk:Porthos/ArchitectureTestRebirth"

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A few questions:  
 
A few questions:  
 
*Do the ghost obelisks appear at every monument, 3 times per month, or is only one monument chosen at a time? If it is only one monument, it would be very difficult to find the ghost obelisks since there are many many monuments and in very distant locations. If they appear at every monument 3 times per month, I would do a quick calculation to see what % of RL time the obelisks are present (it seems like 72 rl hours per in-game month) so you can predict the chance of you finding a ghost obelisk if you head out to a monument. The chance needs to be high enough that players don't get frustrated and give up, but not so high that you would find one every time.
 
*Do the ghost obelisks appear at every monument, 3 times per month, or is only one monument chosen at a time? If it is only one monument, it would be very difficult to find the ghost obelisks since there are many many monuments and in very distant locations. If they appear at every monument 3 times per month, I would do a quick calculation to see what % of RL time the obelisks are present (it seems like 72 rl hours per in-game month) so you can predict the chance of you finding a ghost obelisk if you head out to a monument. The chance needs to be high enough that players don't get frustrated and give up, but not so high that you would find one every time.
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For every discipline, 3 times per month would appear.  This would not scale by the number of Tales run, so one game month it may appear close to the T1 Arch monument, the next game month by the T3 Arch monument etc.''
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''Originally intended for every monument of every discipline ever built for 3 times a game month for it to appear in the areaSo for example if there were a total of 4 arch monuments built over the tales, then total 12 arch appearances in the game for that game month (3 times each near each past arch monument site).   ''
  
  
 
*Perhaps there should be some incentive to work in groups of 3 instead of alone (as would be the spirit of Architecture). For example, if you are building all 3 sites, perhaps each site would get more difficult to build unless the site was constructed by a different person. This way, you could still do it alone but it would be hard: you would be better off getting two others to help you.
 
*Perhaps there should be some incentive to work in groups of 3 instead of alone (as would be the spirit of Architecture). For example, if you are building all 3 sites, perhaps each site would get more difficult to build unless the site was constructed by a different person. This way, you could still do it alone but it would be hard: you would be better off getting two others to help you.
''
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Yes, to multiply costs if done by 1 person instead of groups is super, absolutely.
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''Yes, to multiply costs if done by 1 person instead of groups is super, absolutely.''
''
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*To minimize new artwork, the pylons of Rebirth could simply be 'miniaturized' versions of the actual monuments (like, 1/20 of the size or something) The ghost obelisks would probably have to be new artwork, or could be modified obelisks that already exist ingame.
 
*To minimize new artwork, the pylons of Rebirth could simply be 'miniaturized' versions of the actual monuments (like, 1/20 of the size or something) The ghost obelisks would probably have to be new artwork, or could be modified obelisks that already exist ingame.
  
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That is excellent to have the pylon be a mini-model of the artwork. Also envisioning the 'ghost obelisks' as semi-transparent ghost white type desert obelisks.
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''That is excellent to have the pylon be a mini-model of the artwork. Also envisioning the 'ghost obelisks' as semi-transparent ghost white type desert obelisks.
]]
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''

Latest revision as of 12:31, 12 August 2015

A few questions:

  • Do the ghost obelisks appear at every monument, 3 times per month, or is only one monument chosen at a time? If it is only one monument, it would be very difficult to find the ghost obelisks since there are many many monuments and in very distant locations. If they appear at every monument 3 times per month, I would do a quick calculation to see what % of RL time the obelisks are present (it seems like 72 rl hours per in-game month) so you can predict the chance of you finding a ghost obelisk if you head out to a monument. The chance needs to be high enough that players don't get frustrated and give up, but not so high that you would find one every time.


Originally intended for every monument of every discipline ever built for 3 times a game month for it to appear in the area. So for example if there were a total of 4 arch monuments built over the tales, then total 12 arch appearances in the game for that game month (3 times each near each past arch monument site).


  • Perhaps there should be some incentive to work in groups of 3 instead of alone (as would be the spirit of Architecture). For example, if you are building all 3 sites, perhaps each site would get more difficult to build unless the site was constructed by a different person. This way, you could still do it alone but it would be hard: you would be better off getting two others to help you.

Yes, to multiply costs if done by 1 person instead of groups is super, absolutely.

  • To minimize new artwork, the pylons of Rebirth could simply be 'miniaturized' versions of the actual monuments (like, 1/20 of the size or something) The ghost obelisks would probably have to be new artwork, or could be modified obelisks that already exist ingame.


That is excellent to have the pylon be a mini-model of the artwork. Also envisioning the 'ghost obelisks' as semi-transparent ghost white type desert obelisks.