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Difference between revisions of "Test of the Pathmaker"

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{{T4}}
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{{Sidebar Test
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    |prefix = Test of the
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    |name = Pathmaker
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    |discipline = Thought
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    |level = 6
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}}
  
 
== Overview ==
 
== Overview ==
''Design a miniature system of aqueduct towers, and challenge other to connect them in a loop. Living mossy towers (green) require the pipe to pass straight through, but turn adjacent. Dead (black) towers require the pipe to turn in place, but extend straight.''
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''Design a miniature system of aqueduct towers, and challenge other to connect them in a loop. Living mossy towers (green) require the pipe to pass straight through, but turn adjacent. Dead (black) towers require the pipe to turn in place, but extend straight.'' {{6ok}}
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== Principles ==
 
== Principles ==
  
 
The Test and Principles can be started from a University of Thought at level 6.
 
The Test and Principles can be started from a University of Thought at level 6.
  
''Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. Of course, you may trade for the materials, bypassing all of those steps.''
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''Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. Of course, you may trade for the materials, bypassing all of those steps.'' {{6ok}} {{Template:BuildingInfo|image=Pathmaker 1.png|where=[[where::outside]]|description=Pathmaker}}
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* Dig a [[Cuttable Stone]] at a Hole
 
* Dig a [[Cuttable Stone]] at a Hole
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* 100 [[Silver Wire]]
 
* 100 [[Silver Wire]]
  
''Demonstrated by [[User:Numaris|Numaris]] in [[Alcyone]] on 10-10-04.''
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''Demonstrated by Saledo in 7 Lakes on 02/9/2012''
  
 
== Designing a Puzzle ==
 
== Designing a Puzzle ==
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Built in a [[Small Construction Site]] Under Test Menu
 
Built in a [[Small Construction Site]] Under Test Menu
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 +
===[[How to design the Pathmaker]]===
  
 
== Solving a Puzzle ==
 
== Solving a Puzzle ==
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The test description isn't very clear about the rules. Here's some clarification.
 
The test description isn't very clear about the rules. Here's some clarification.
  
A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, yellow tower, or is empty.
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A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, blue tower, or is empty.
  
 
You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:
 
You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:
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* All pipes must connect up correctly to adjacent squares
 
* All pipes must connect up correctly to adjacent squares
 
* You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
 
* You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
* Pipes on a square with a yellow tower must be straight.
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* Pipes on a square with a blue tower must be straight.
 
* Pipes on a square with a red tower must be a 90 degree bend.
 
* Pipes on a square with a red tower must be a 90 degree bend.
* One of the pipes connected ''immediately adjacent'' to a yellow tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
+
* One of the pipes connected ''immediately adjacent'' to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
 
* The two pipes connected ''immediately adjacent'' to a red tower must be straight.
 
* The two pipes connected ''immediately adjacent'' to a red tower must be straight.
  
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* Green for recognized (passed) puzzles (use "Gr" prefix on pin)
 
* Green for recognized (passed) puzzles (use "Gr" prefix on pin)
 
* Red for unrecognized (unpassed) puzzles (use "Rd" prefix on pin)<br><br>
 
* Red for unrecognized (unpassed) puzzles (use "Rd" prefix on pin)<br><br>
<googlemap lat=1010 lon=0 zoom=1 width=512 height=512
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<googlemap lat=1010 lon=0 zoom=1 width=512 height=512>
icon="http://www.divineu.com/markers/marker.png" icons="http://www.divineu.com/markers/marker{label}.png" iconsize="32x32" iconanchor'"9x32" iconlabels="A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z,0,1,2,3,4,5,6,7,8,9">
 
 
 
(RdE) 2012,-2014, Sterope built by Udjai 2012, -2014
 
(Rd4) 1601,2284, Alcyone built by Kastou 1601, 2284
 
(GrB) 1599,2285, Alcyone built by Asnath 1599, 2285
 
(RdE) 1995,-2025, Sterope built by Qwu 1995, -2025
 
(RdE) 1995,-2023, Sterope built by Lizzi 1995, -2023
 
(RdE) 1980,-2000, Sterope built by Oni 1980, -2000
 
  
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(Gr)1610, 2890, 1610, 2890 River Plains
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(Gr)1598, 2823, 1598, 2823 Sabuli
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(Gr)922, 4894, 922, 4894 Groseth
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(Gr)1025, 6902, 1025, 6902 kastou
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(Gr)1385, -1134, 1385, -1134 Saledo
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(Gr)1380, -1137, 1380, -1137 Catote
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(Gr)1405, -1151, 1405, -1151 JaylenaeYbarre
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(Gr)1053, -5548, 1053, -5548 Branco (SE CS)
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(Gr)1410, -1152, 1410, -1152 Thunderstorm
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(Gr)1381, -1139, 1381, -1139 Nissim 
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(Gr)777,  4773, 777,  4773 Ay
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(Gr)1570, 3185, 1570, 3185 Aveege
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(Rd)1512, 2824, 1512, 2824, Jazzie
 
</googlemap>
 
</googlemap>
<br>
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  Only Pathmakers that have actually passed the test can count as "recent winning Pathmakers".
{| border="1" cellpadding="5" cellspacing="1" class="wikitable sortable"
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  See the Passed column above or the [[Test Pass History#Test of the Pathmaker|Test Pass History]]. --[[User:Numaris|Numaris]]
|-
 
! Region !! Coordinates !! Designer !! Passed !! Remarks !! RL Date Opened
 
|-
 
! Alcyone!! 1599, 2285!! Asnath!! Yes !!  || Oct 5 ,2010
 
|-
 
! Taygete !! 880, 6100 !! Krae !! No !! Not Easy || Oct 5 ,2010
 
|-
 
! Sinai!! 2720, 5010 !! Solmyr!! No !! || Oct 9 ,2010
 
|-
 
! Sinai!! 2728, 5003 !! Asheara!! No !!  || Oct 12 ,2010
 
|-
 
! Alcyone!! 1601, 2284 !! Kastou!! No !!  || Oct 12 ,2010
 
|-
 
! Sterope!! 2012, -2014 !! Udjai!! No !! Did not count as a recent winning pathmaker! || Oct 13 ,2010
 
|-
 
! Sterope!! 1995, -2025 !! Qwu!! No !! Did not count as a recent winning pathmaker! || Oct 13 ,2010
 
|-
 
! Sterope!! 1995, -2023 !! Lizzi!! No !! || Oct 13 ,2010
 
|-
 
! Sterope!! 1980, -2000 !! Oni !! No !! || Oct 14, 2010
 
|-
 
|}
 
  
 
== Passes (including "recently passed" puzzles) ==
 
== Passes (including "recently passed" puzzles) ==

Latest revision as of 13:27, 20 February 2015

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  Test of the  
Pathmaker
Discipline
Requirements
  • Level 6
Principles
  • Unknown
Demonstration
  • Demonstrated by ?? in ?? on ??.


Overview

Design a miniature system of aqueduct towers, and challenge other to connect them in a loop. Living mossy towers (green) require the pipe to pass straight through, but turn adjacent. Dead (black) towers require the pipe to turn in place, but extend straight. T6ok small.gif

Principles

The Test and Principles can be started from a University of Thought at level 6.

Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. Of course, you may trade for the materials, bypassing all of those steps. T6ok small.gif

Pathmaker 1.png
Size N/A
Where outside




  • Dig a Cuttable Stone at a Hole
  • Cut a Stone on a Rock Saw
  • Cut a Hexas Plate Amethyst
  • Cut a Looking Glass Jade
  • Cut a Symmetry Turquoise
  • Cut a Dragyn's Eye Citrine
  • Mine a Huge Diamond
  • Mine a Medium Topaz
  • Mine Silver
  • Build a Pathmaker
  • Open your design for Judging
  • Tear down your Pathmaker, OR do the following:
    • Have 7 Judges solve and rate your Pathmaker
    • Design rated Good by most judges
  • All of the above, OR solve three recent winning Pathmakers

Don't Panic!

All steps regarding cutting a gem and mining gems do not need to be resolved. Once a Pathmaker has been built and Opened for judging, all Construction related steps are automatically completed if not already!


Demonstrate the Principle

Demonstrated by Saledo in 7 Lakes on 02/9/2012

Designing a Puzzle

Cost to build

Built in a Small Construction Site Under Test Menu

How to design the Pathmaker

Solving a Puzzle

The test description isn't very clear about the rules. Here's some clarification.

A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, blue tower, or is empty.

You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:

  • Straight pipe, top-to-bottom.
  • Straight pipe, left-to-right.
  • Pipe with a 90 degree bend (4 possible orientations).

The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:

  • All pipes must connect up correctly to adjacent squares
  • You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
  • Pipes on a square with a blue tower must be straight.
  • Pipes on a square with a red tower must be a 90 degree bend.
  • One of the pipes connected immediately adjacent to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
  • The two pipes connected immediately adjacent to a red tower must be straight.

The Pathmaker will not let you place pipes that violate these rules.

Pathmaker Locations

  • Green for recognized (passed) puzzles (use "Gr" prefix on pin)
  • Red for unrecognized (unpassed) puzzles (use "Rd" prefix on pin)

Only Pathmakers that have actually passed the test can count as "recent winning Pathmakers".
See the Passed column above or the Test Pass History. --Numaris

Passes (including "recently passed" puzzles)

See Test Pass History.