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Difference between revisions of "Onions"

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I also received 2 seeds, 0 yield on my first planting.  I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield.  All waterings were punctual.  I had not yet taught any skills this tale.  All guild members were in another region; I saw no one else nearby.  Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. Time was 12:10AM --Axhakumu
 
I also received 2 seeds, 0 yield on my first planting.  I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield.  All waterings were punctual.  I had not yet taught any skills this tale.  All guild members were in another region; I saw no one else nearby.  Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. Time was 12:10AM --Axhakumu
::I have produced my second onion seed.  Each night (after midnight) for several nights (4), I planted several onions.  The first planted seed of the night has so far always given a smaller yield than any neighbouring or subsequent seeds planted in that spot-- in my case, 3 vs. 5 yield.  When the seed was produced, the yield was 0, the yield of the next planted seed was 3, and all other seeds planted at that time gave 5 yield. I was not doing anything else at the time (earlier, I gathered slate and dirt), and was relatively far from buildings and other people.  Time at seed production was ~4:20am.  --Axhakumu<br>
+
::I have produced my second onion seed.  Each night (after midnight) for several nights (4), I planted several onions.  The first planted seed of the night has so far always given a smaller yield than any neighbouring or subsequent seeds planted in that spot-- in my case, 3 vs. 5 yield.  When the seed was produced, the yield was 0, the yield of the next planted seed was 3, and all other seeds planted at that time gave 5 yield. I was not doing anything else at the time (earlier, I gathered slate and dirt), and was relatively far from buildings and other people.  Time at seed production was ~4:20am.  --Axhakumu
 +
:::My hypothesis is that the first planted seed each day (probably each Egyptian day, but unsure) has a (maybe random?) chance to earn a new seed.  Each "win" in this lottery decreases the yield by some amount as well as increases the chance of a new seed by some amount which is <100%.  One "win" might increase the seed production to, e.g., 1.5, but we would not receive a "half seed" so we get only the one we planted.  Multiple "wins" may decrease the yield beyond a threshold (0?), and then the chance for seeding may increase until it is >=100% (thus +1 seed), and we get a new seed.  --Axhakumu<br>
  
 
I also had 2 seeds, 0 onions on first planting - one seed only planted, about 5:15 am Egypt time. All subsequent plantings yielded 4 onions and 1 seed. Watering patterns (double watering each time for one planting, letting it die back and then watering again for another) didn't affect the yield either way on subsequent plantings. I was the only one in the area and hadn't done anything unusual since logging in though I did have two beetles (picked up >24 hours ago) in inventory as well as some dried flax. No other avatars were visible and I hadn't left the campsite or spoken in Main since logging in (though I had chatted in guild and private chats). I had built buildings (flax hammock, brick racks and flax comb), gathered things (wood, mud, sand, thorns, slate, water), made boards, stone blades and bricks, made canvas, rope and twine, restrung the loom and repaired the plane, and grown, rotted and dried flax. Most of that seems too common to be the only trigger for seeds. I don't yet know Arthropodology so it can't have been insect related and I have never fished or dowsed. Possibly a time of day or once per real life/Teppy day thing, or a waveform like carrots from tale 5? --Ahnati<br>
 
I also had 2 seeds, 0 onions on first planting - one seed only planted, about 5:15 am Egypt time. All subsequent plantings yielded 4 onions and 1 seed. Watering patterns (double watering each time for one planting, letting it die back and then watering again for another) didn't affect the yield either way on subsequent plantings. I was the only one in the area and hadn't done anything unusual since logging in though I did have two beetles (picked up >24 hours ago) in inventory as well as some dried flax. No other avatars were visible and I hadn't left the campsite or spoken in Main since logging in (though I had chatted in guild and private chats). I had built buildings (flax hammock, brick racks and flax comb), gathered things (wood, mud, sand, thorns, slate, water), made boards, stone blades and bricks, made canvas, rope and twine, restrung the loom and repaired the plane, and grown, rotted and dried flax. Most of that seems too common to be the only trigger for seeds. I don't yet know Arthropodology so it can't have been insect related and I have never fished or dowsed. Possibly a time of day or once per real life/Teppy day thing, or a waveform like carrots from tale 5? --Ahnati<br>

Revision as of 02:04, 8 December 2011

Onions.png
Bulk 1
Weight 1

Grown on sand from Onion Seeds.

How to obtain:

  • Plant Onion Seeds in a sandy area. Water it immediately, and water it again each time it changes size. Harvest once the option appears.

Unlike the other vegetables, if you over water onions they do not die. It appears that watering onions resets their growth timer, making it take longer for the onion to reach the next stage of growth. (see discussion for details)

Uses

Yield

7 around -500, -500ish west of S Harmony in Seven Lakes (Raw Data: MrStoned)
12 @1113,275 and 13@0,0 (Raw Data: Stoneyard)

Seed Production

Seed reproduction method is unknown.

I received 0 yield and 2 seeds on my first growth. I got 2 yield and 1 seed on my 2nd growth. Then yield went to 5 with 1 seed after that. senario: Guildmate was working flax, had a 100+ bundle in the water near where I was growing. I recently built a building (brick racks, small distaff, chest). Have not been able to duplicate again. -- Shiranai

Guildie got 0 yield and 2 seeds on first growth. I had been teaching him a skill, there was rotting flax nearby, he was picking slate up at the time and had recently picked grass. He has been unable to repeat it. I got 0 yield and 2 seeds on the first growth. I had been teaching, rotting flax nearby, and making bricks. We both had perfect waterings. Happened again to another guildie. He was not being taught a skill. Maybe its having another avatar nearby, or opposite sex avatar or having a guildie nearby. I was 10-12 coordinates away. But this was not repeatable. Once a day kind of thing? This all happened around 11:30a.m. game time --Amora

I also received 2 seeds, 0 yield on my first planting. I planted two seeds; the second harvested produced 1 seed, 2 yield and all subsequent plantings produced 1 seed, 4 yield. All waterings were punctual. I had not yet taught any skills this tale. All guild members were in another region; I saw no one else nearby. Both just before and during the growing period, I gathered thorns, slate, and water, and caught three species of insect. Time was 12:10AM --Axhakumu

I have produced my second onion seed. Each night (after midnight) for several nights (4), I planted several onions. The first planted seed of the night has so far always given a smaller yield than any neighbouring or subsequent seeds planted in that spot-- in my case, 3 vs. 5 yield. When the seed was produced, the yield was 0, the yield of the next planted seed was 3, and all other seeds planted at that time gave 5 yield. I was not doing anything else at the time (earlier, I gathered slate and dirt), and was relatively far from buildings and other people. Time at seed production was ~4:20am. --Axhakumu
My hypothesis is that the first planted seed each day (probably each Egyptian day, but unsure) has a (maybe random?) chance to earn a new seed. Each "win" in this lottery decreases the yield by some amount as well as increases the chance of a new seed by some amount which is <100%. One "win" might increase the seed production to, e.g., 1.5, but we would not receive a "half seed" so we get only the one we planted. Multiple "wins" may decrease the yield beyond a threshold (0?), and then the chance for seeding may increase until it is >=100% (thus +1 seed), and we get a new seed. --Axhakumu

I also had 2 seeds, 0 onions on first planting - one seed only planted, about 5:15 am Egypt time. All subsequent plantings yielded 4 onions and 1 seed. Watering patterns (double watering each time for one planting, letting it die back and then watering again for another) didn't affect the yield either way on subsequent plantings. I was the only one in the area and hadn't done anything unusual since logging in though I did have two beetles (picked up >24 hours ago) in inventory as well as some dried flax. No other avatars were visible and I hadn't left the campsite or spoken in Main since logging in (though I had chatted in guild and private chats). I had built buildings (flax hammock, brick racks and flax comb), gathered things (wood, mud, sand, thorns, slate, water), made boards, stone blades and bricks, made canvas, rope and twine, restrung the loom and repaired the plane, and grown, rotted and dried flax. Most of that seems too common to be the only trigger for seeds. I don't yet know Arthropodology so it can't have been insect related and I have never fished or dowsed. Possibly a time of day or once per real life/Teppy day thing, or a waveform like carrots from tale 5? --Ahnati

See also

The general vegetables page, as well as Cabbage, Carrots, Cucumbers, Eggplant, Garlic, Leeks, Peppers.

Required By

Cooking, Epreuve des Festivals, Grilled Food, Sheep, Test of Festivals, Test of Towers