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Difference between revisions of "User:Cegaiel"

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==T6 Veggie Tale Updates==
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Updates for Tale 6 means these were released in Tale 6. Not that something special has changed that required a change for this tale.
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<b>Onions Update:</b> (this is an update to my favorite 3rd party 'modified' version of onions macro. 
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* [http://www.atitd.org/wiki/tale5/User:KasumiGhia/lua Edited macros] for VeggieTales by [[User:KasumiGhia|KasumiGhia]] (This is the onions macro that was tweaked/updated).
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* I <b>highly</b> recommend this 'modified Onion script' by KasumiGhia. It fixes alot of the minor variables that can break the script and adds some conveniences.
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<b>Updates to KasumiGhia's Onions Macro:</b>
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<b>Updates/Tweaks by [[User:Cegaiel | Cegaiel]]:</b>
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*Will now refresh the plant window, after harvesting.
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**This is in case you used all your seeds during planting which makes the plant window to be blank (as there are no more seeds in inventory after you planted your last seed).
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**By refreshing the plant window after harvesting, it will not cause an error (Plant window not found) on 2nd and subsequent passes.
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*screen_refresh_time changed from 100 to 300, to help prevent pin up problems on slower computers. This doesn't need to be so fast as the game doesn't really keep up anyways on 5x5 or small grids.
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*Added instructions in the script that 'Right click Pins/Unpins a Menu' must be ON and 'Right click opens a Menu as pinned' must be OFF.
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<b>Updates/Tweaks by [[User:Taral | Taral]]:</b>
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*Found/corrected minor bug where the 'fill jugs' routine was off by 1.
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**If you claim to have enough jugs it is not suppose to ask to refill jugs, at beginning. However this was off by one (ie if you said you have 60 jugs AND if your grid required 60 jugs, you would be required to enter 61 jugs to not force you to refill jugs at beginning).
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*Also condensed my 3 lines of updated code, into 1 line of code (refresh plant window routine).
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*<font color=green>View T6 [[User:Cegaiel/VeggieTales/Onion | Onions.lua]] update here</font> !
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*Last Update: <B>Dec 17, 2011</b>
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<B>Flax Updates:</b>
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*[http://www.atitd.org/wiki/tale6/User:Cegaiel/VeggieTales/Flax Flax.lua Update] - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
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**Last Update: <b>Dec 17, 2011</b>
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*[http://www.atitd.org/wiki/tale6/User:Cegaiel/VeggieTales/FlaxSeeds FlaxSeeds.lua Update] - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
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**Last Update: <b>Dec 17, 2011</b>
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*[http://www.atitd.org/wiki/tale6/User:Cegaiel/VeggieTales/FlaxCommon Flaxcommon.inc Update] - 100% original lua file, except that it now correctly calculates the seeds required for FlaxSeeds.lua file. Previously, the seed amounts were not displayed correctly with multiple passes. (ie 1 or 2 pass of a 5x5 grid would show 25 seeds, instead of 25 or 50).
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**Last Update: <b>Dec 14, 2011</b>
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==Macros==
 
==Macros==
  

Revision as of 05:55, 17 December 2011

T6 Veggie Tale Updates

Updates for Tale 6 means these were released in Tale 6. Not that something special has changed that required a change for this tale.


Onions Update: (this is an update to my favorite 3rd party 'modified' version of onions macro.


  • Edited macros for VeggieTales by KasumiGhia (This is the onions macro that was tweaked/updated).
  • I highly recommend this 'modified Onion script' by KasumiGhia. It fixes alot of the minor variables that can break the script and adds some conveniences.



Updates to KasumiGhia's Onions Macro:


Updates/Tweaks by Cegaiel:

  • Will now refresh the plant window, after harvesting.
    • This is in case you used all your seeds during planting which makes the plant window to be blank (as there are no more seeds in inventory after you planted your last seed).
    • By refreshing the plant window after harvesting, it will not cause an error (Plant window not found) on 2nd and subsequent passes.
  • screen_refresh_time changed from 100 to 300, to help prevent pin up problems on slower computers. This doesn't need to be so fast as the game doesn't really keep up anyways on 5x5 or small grids.
  • Added instructions in the script that 'Right click Pins/Unpins a Menu' must be ON and 'Right click opens a Menu as pinned' must be OFF.


Updates/Tweaks by Taral:

  • Found/corrected minor bug where the 'fill jugs' routine was off by 1.
    • If you claim to have enough jugs it is not suppose to ask to refill jugs, at beginning. However this was off by one (ie if you said you have 60 jugs AND if your grid required 60 jugs, you would be required to enter 61 jugs to not force you to refill jugs at beginning).
  • Also condensed my 3 lines of updated code, into 1 line of code (refresh plant window routine).


  • View T6 Onions.lua update here !
  • Last Update: Dec 17, 2011


Flax Updates:


  • Flax.lua Update - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
    • Last Update: Dec 17, 2011


  • FlaxSeeds.lua Update - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
    • Last Update: Dec 17, 2011


  • Flaxcommon.inc Update - 100% original lua file, except that it now correctly calculates the seeds required for FlaxSeeds.lua file. Previously, the seed amounts were not displayed correctly with multiple passes. (ie 1 or 2 pass of a 5x5 grid would show 25 seeds, instead of 25 or 50).
    • Last Update: Dec 14, 2011




Macros

This tale, I will actually try to move my macros over to this T6 page. All of my Tale 5 macros were being updated and still hosted on the Tale 4 wiki.

I haven't come across any macros that do not work yet. So in the meantime, continue viewing my macros on the below link, until I get a chance to create a new Macros section on this page.


My T4/T5/T6 macro page

These all still work, but I will update any I find that needs it.
Computer.gif



Cegaiel's ATITD Tools



Visit http://sharpnetwork.net/atitd - Features included on the site:


Brick calculator Enter how many bricks you need, or how many straw you have and it will tell you what you need.
Oyster Bed Pearl Solver TheMazeEcho's, but with my modifications - No need to click Edit at beginning, different images.
Big Map of Egypt (Same map as on Shroomdar, but stripped of all the markers)
Small Map of Egypt (512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map). You can also send someone a link that will display one coordinate, upon them visiting the link.
Acro Particpants Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also.
Leaves/Thistle Voids Calendar Shows week number and days when new leaves/voids will occur. Also shows what time day time thistles will occur (Your Local Time).
Convert Egypt to Local Time Enter a future Egypt Time and it will display what time that will occur (Your Local Time)
Teppy Timer Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done).
Veggie Tales Thistle Utilities Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert chest/warehouse contents (clipboard) into config_thistles.txt format.
Silver Mining Tutorial Shows how to mine silver EASILY, especially when used in conjuction with Docsaintly's Stone Crusher web based application.


Misc

No use to you, just keeping track of misc stuff...