The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Cabbage"
Line 20: | Line 20: | ||
11 @ 1624, 3501 across the lake from RP UArt - Noctilucent | 11 @ 1624, 3501 across the lake from RP UArt - Noctilucent | ||
− | + | 13 @ DoS CS - Minerva | |
==Seed Production== | ==Seed Production== | ||
Revision as of 04:55, 21 January 2012
Cabbage is one of the five basic vegetable types. Cabbages are grown on grassy terrain from Cabbage Seeds. They are used in cooking, can be crushed in a Kitchen to make cabbage juice, and are the sole diet of beetles in captivity.
To grow cabbage, plant a cabbage seed in a grassy area. Water the plant immediately, and water it again each time it changes size. Harvest once the option appears.
After manually growing 2500 cabbage, you will gain the option to accumulate it automatically as an offline chore.
Research and Tuition
- 100 needed to learn Cooking
- 4000 needed to research Entomology
- 500 needed to research Hive Optimization
Uses
Consuming grilled cabbage provides +2 to speed.
Food for beetles in a beetle terrarium.
Yield
11 @ 1624, 3501 across the lake from RP UArt - Noctilucent 13 @ DoS CS - Minerva
Seed Production
There have been no reports that cabbage seeds can be produced yet in T6
See also
The general vegetable page, as well as Leeks, Carrots, Cucumbers, Eggplant, Garlic, Onions, Peppers.
Required By
Cabbage Juice, Cooking, Ecology, Epreuve des Festivals, Essential Extract, Grilled Food, Test of Festivals, Test of Towers