The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "User:Dreasimy/Ewe Hints"

From ATITD6
Jump to navigationJump to search
Line 1: Line 1:
 
If I notice people getting stuck on certain parts of my venery I will put extra clues here:
 
If I notice people getting stuck on certain parts of my venery I will put extra clues here:
  
=General Venery Hints=
+
=General Venery Solving Hints=
  
 
==If a guild name is involved in a Venery hint, you can often just type /info [Insert Guildname Here] to find the location of their guildhall. Buildings they own are likely right nearby! Guilds listed in my venery, Ewe-niversity, include:==
 
==If a guild name is involved in a Venery hint, you can often just type /info [Insert Guildname Here] to find the location of their guildhall. Buildings they own are likely right nearby! Guilds listed in my venery, Ewe-niversity, include:==

Revision as of 21:42, 25 May 2012

If I notice people getting stuck on certain parts of my venery I will put extra clues here:

General Venery Solving Hints

If a guild name is involved in a Venery hint, you can often just type /info [Insert Guildname Here] to find the location of their guildhall. Buildings they own are likely right nearby! Guilds listed in my venery, Ewe-niversity, include:

  • Hinterlands Sheep Cartel
  • Ajarie Iogn

If a special building is involved in a Venery hint, you might be able to simply look up that building on the Wiki to find a map of where in Egypt you can find them. Examples of special buildings used in some Veneries in Midland Valley might be:

  • Conflict Shrines
  • Scarab Gardens
  • Phoenix Statues