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Difference between revisions of "Herbal Exploration"

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Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a [[Herbing_Pot|Herbing Pot]].
 
Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a [[Herbing_Pot|Herbing Pot]].
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=== Herb growing areas ===
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I've started a systematic testing of Egypt, but keeping track of the results on wiki is not as easy as on my spreadsheet. Herb growing areas are 256*256 coords, which mean there are 2048 of those in Egypt. Testing requires 1 seed of each foraging method per square. I'll put all successfully tested areas here, and you can contact me in game if you want to coordinate the search. ''-TheMazeEcho''
  
 
{{ResearchedBy}}
 
{{ResearchedBy}}
 
[[Category: Technologies]]
 
[[Category: Technologies]]

Revision as of 11:46, 13 August 2012

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Herbal Exploration
University of Worship
Learning
Level Required 14
Lessons Required ?
Opened In
         
 
     
 
 
   
Outdated? Force an update.
Research Costs
Clay 5000
Dirt 5000
Iron Pot 500
Water in Jugs 10000
Geb's Bounty Fertilizer 50
Herb Seeds, of any sort 1000
Technology Research

Research Required to List:

Research Needed for Materials:

None

Research Possible After Opening:

  • None
Total # of Req. Techs ?
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Use

Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a Herbing Pot.

Herb growing areas

I've started a systematic testing of Egypt, but keeping track of the results on wiki is not as easy as on my spreadsheet. Herb growing areas are 256*256 coords, which mean there are 2048 of those in Egypt. Testing requires 1 seed of each foraging method per square. I'll put all successfully tested areas here, and you can contact me in game if you want to coordinate the search. -TheMazeEcho