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Difference between revisions of "Herbal Exploration"
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I've started a systematic testing of Egypt, but keeping track of the results on wiki is not as easy as on my spreadsheet. Herb growing areas are 256*256 coords, which mean there are 2048 of those in Egypt. Testing requires 1 seed of each foraging method per square. I'll put all successfully tested areas here, and you can contact me in game if you want to coordinate the search. ''-TheMazeEcho'' | I've started a systematic testing of Egypt, but keeping track of the results on wiki is not as easy as on my spreadsheet. Herb growing areas are 256*256 coords, which mean there are 2048 of those in Egypt. Testing requires 1 seed of each foraging method per square. I'll put all successfully tested areas here, and you can contact me in game if you want to coordinate the search. ''-TheMazeEcho'' | ||
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+ | * Crush the stems: from 1536, 2304 to 1791, 2559. There is already an aqueduct line there, with 13 possible towers for growing. | ||
{{ResearchedBy}} | {{ResearchedBy}} | ||
[[Category: Technologies]] | [[Category: Technologies]] |
Revision as of 10:01, 17 August 2012
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Use
Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a Herbing Pot.
Herb growing areas
I've started a systematic testing of Egypt, but keeping track of the results on wiki is not as easy as on my spreadsheet. Herb growing areas are 256*256 coords, which mean there are 2048 of those in Egypt. Testing requires 1 seed of each foraging method per square. I'll put all successfully tested areas here, and you can contact me in game if you want to coordinate the search. -TheMazeEcho
- Crush the stems: from 1536, 2304 to 1791, 2559. There is already an aqueduct line there, with 13 possible towers for growing.