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Difference between revisions of "Events/Pharaoh's Garden Game Event 1"

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For our opening event there were be two sets of games open to all players in Egypt: Airship Games and Runners Games.
 
For our opening event there were be two sets of games open to all players in Egypt: Airship Games and Runners Games.
 
  
 
== Registration ==
 
== Registration ==

Revision as of 19:08, 12 November 2012

Pharaoh's Garden Game Event 1

Welcome to the opening of Pharaoh's Garden Airship and Game field.

Pharaoh's Garden is a gift from Pharaoh to the players of Tale 6. The Garden is designed to be a venue for airship games, foot races and other player run events. The Garden is intended to be a permanent feature for future tales.

For our opening event there were be two sets of games open to all players in Egypt: Airship Games and Runners Games.

Registration

There are 4 Registration Warehouses located in Pharaoh's Garden; 3 are near the banners and 1 near Pharaoh's Barge on the pier.

To register, players will drop a personal chit in the appropriate warehouses. All flyers must put a chit in the Flyers Registration Warehouse and Runners in only ONE of the warehouses near the banners: Blue, White or Purple.

Runners are restricted to one group only, as each group will be eligible for prizes.

Registration Warehouses will be locked prior to the start of the event and opened for registration for a limited time.

Airship Game: Flyers Touch and Go Game 3 Attempts

The center of the airship field has a large lake with islands. Each island has a different shape and height. There is a landing zone area on each island. The height of the island indicates the difficulty of the landing. Islands that have heights closest to the lake level are easier to land on; islands that are taller are harder to land on. The Touch and Go Games consists of flying to an island, landing there successfully and returning to the starting area.

Important Note: Touch and Go Games require that the pilot return to the starting platform after landing on an island.

Game Details

Flyers queue up in the starting area. A Flyer is considered to be “On Course” until successful or they have used up their number of tries, then next Flyer may start. Flyers get 3 attempts to land on an island. When they land they will place a chit in the container and return to the starting area. Flyers that successfully land in the challenge zone are marked “completed”. Flyers that do not land within the alloted number of tries are marked “not completed”.

Round 1
Flyers will attempt landing on Green Island. They will each have 3 attempts to land on the island. Flyers who are successful will move on to Round 2.

If no Flyers are successful in Round 1 then Round 2 will be a repeat of Round 1. If no Flyers are successful on this repeat round then the game will end.

Round 2 Flyers will attempt landing on Red Island. They will each have 3 attempts to land on the island. Flyers who are successful will move on to Round 3.

If no Flyers are successful in Round 2 then the game will end.

Round 3 Flyers will attempt landing on Yellow Island. They will each have 3 attempts to land on the island. Flyers who are successful will move on to Round 4.

If no Flyers are successful in Round 3 then the game will end.

Round 4 Final Round Flyers will attempt landing on Black Island. They will each have 3 attempts to land on the island. Flyers who are successful will be declared winners.

If no Flyers are successful in Round 4 then the game will end.

Runners Game: Marked Course Game Known Route

The lake area is surrounded by high ridges. Most ridges have one way up or down. There is a grass marked path along the ridge tops. There are stopping points along the ridge lines where chits must be dropped off. Paths are further defined by red plants lining the pathway and various statues indicating the next direction. The statue's arms will indicate whether the runner needs to turn or continue straight.

The drop off points and the statues may have messages on them to help direct runners. Runners must check each message carefully for additional instructions.

Runners must follow the designated path to each drop off point where they will place a personal chit in the container. Once they have placed a chit in the container they will proceed to the next location. After visiting all the designated locations they will return to the starting area.

The coordinates for the drop off points will be announced at game time.

Game Details

Runners will be grouped into teams: Blue, White, Purple. There will be separate heats for each team. Players may only be in one team for the event.

Only one team will be on course at a time. Once everyone from a team has completed the course and dropped their chit in the finish box, the heat will end.

There will be a break while the course is reset. After the reset, the next team will queue up for their run. After all groups have run the course the game will end.

Prizes

Prizes will be awarded. Prizes are subject to availability and may be altered or limited in quantity. All prizes will be awarded if possible.

Note: This is a player run event and while all attempts at “fairness” will be standard operating procedure, the final determination of what is or is not fair, winners and other miscellaneous legal issues rests with the GM or Event Organizers

These are the categories for prizes. The prize list will be announced at game time.

Flyers Game:

  • All Flyers will get a participation prize.
  • Winners of the final round will be entered into a lottery for a special prize.

Runners Game:

  • All Runners will get a participation prize
  • Each group will be entered into their own lottery for a special prize.
    • There will be a lottery for the Blue Team.
    • There will be a lottery for the White Team.
    • There will be a lottery for the Purple Team.

Time Table and Schedule

Estimated Time

The estimated time to complete all events is between 1.5 hours and 3 hours. Please plan accordingly.

The exactly timing of each event will be determined on game day. It should be anticipated that changes and alterations in any of the events may happen. Should the Event Organizers determine there are insufficient participants, then the games may be altered or canceled.

The Order of Events

  1. Runners Heat 1
  2. Flyers Round 1
  3. Runners Heat 2
  4. Flyers Round 2
  5. Runners Heat 3
  6. Flyers Round 3
  7. Flyers Round 4
  8. Award Ceremony at the Flight Deck. Celebrations to follow.

Additional Rules

Basic Rule 1: Flyers MUST FLY to all locations

All airship pilots MUST FLY to all locations. The only time a pilot is allowed to be on the ground is to pick up or drop off items, build or perform any other action as defined by the game. As soon as the action is completed the pilot must return to their ship and fly to the next point. There can be no running, way pointing, spouse warping, wings of Horus or other travel time options used to get from one spot to another.

Any pilot discovered violating the MUST FLY rule will be disqualified.

Basic Rule 2: Runners MUST RUN to all locations

All runners MUST RUN to all locations. There can be no way pointing, spouse warping, wings of Horus or other travel time options used to get from one spot to another.

Any runner discovered violating the MUST RUN rule will be disqualified.

Pharaoh's Garden is a NO BUILD AREA.

No player built items are allowed within the confines of the garden. The only construction allowed within the garden's boundaries are those supporting events and those belonging to the garden's wardens. All other buildings, mines or constructs will be removed by the garden's protectors.

Protests, Complaints or Concerns

The final determination of what is or is not fair, winners and other miscellaneous legal issues rests with the GM or Event Organizers.

Please read the Airship Field Game Manual for additional details about the games. Airship Field Game Manual