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Difference between revisions of "User:Selune"

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Selune's updated VT Macros. If you know how to upload changes to TaleScripts, PLEASE contact me! Thanks!
+
Selune's Macros have been updated to the TaleScripts repository. Please leave any ideas for improvements or new macros here.
  
 
{{Collapse top|title=Paint Reaction Template}}
 
{{Collapse top|title=Paint Reaction Template}}
Line 22: Line 22:
 
Copper | Sulfur | W | -25 | -12
 
Copper | Sulfur | W | -25 | -12
 
Copper | Saltpeter | B | 42 | 4
 
Copper | Saltpeter | B | 42 | 4
</pre>
 
{{Collapse bottom}}
 
 
{{Collapse top|title=VT Paint Watch with Reset}}
 
<pre>
 
--
 
--
 
--
 
 
--Cabbage | 129, 63, 145  | 8      | Y | bulk    | 10
 
--Carrot | 225, 113, 33  | 10    | Y | bulk    | 10
 
--Clay | 128, 96, 32    | 4      | Y | bulk    | 20
 
--DeadTongue | 112, 64, 64    | 500    | N | normal  | 4
 
--ToadSkin | 48, 96, 48    | 500    | N | normal  | 4
 
--EarthLight | 128, 240, 224  | 10000  | N | normal  | 4
 
--RedSand | 144, 16, 24    | 10    | Y | bulk    | 20
 
--Lead | 80, 80, 96    | 50    | Y | normal  | 6
 
--Silver | 16, 16, 32    | 50    | N | normal  | 6
 
--Iron | 96, 48, 32    | 30    | Y | normal  | 8
 
--Copper | 64, 192, 192  | 30    | Y | normal  | 8
 
 
--Sulfur      | catalyst      | 10    | Y | normal  | 1
 
--Potash      | catalyst      | 50    | Y | normal  | 1
 
--Lime        | catalyst      | 20    | Y | normal  | 1
 
--Saltpeter  | catalyst      | 10    | Y | normal  | 1
 
 
-- 317, 55, 71
 
--                cj  ca  cl  dt  ts  el  rs  le  si  ir  co  su  po li sp
 
paint_colourR = { 129, 225, 129, 112, 48,  128, 145, 81,  16,  97,  64  };
 
paint_colourG = { 64,  113, 97,  64,  96,  240, 16,  81,  16,  48, 194  };
 
paint_colourB = { 145, 33,  33,  64,  48,  224, 24,  97,  32,  33, 194  };
 
catalyst1 = 12;
 
 
loadfile("luaScripts/screen_reader_common.inc")();
 
loadfile("luaScripts/ui_utils.inc")();
 
loadfile("luascripts/common.inc")();
 
 
button_names = {
 
"CabbageJ","Carrot","Clay","DeadTongue","ToadSkin","EarthLight","RedSand",
 
"Lead","SilverP","Iron","Copper","C:Sulfur","C:potash","C:Lime","C:Saltpeter"};
 
 
per_paint_delay_time = 1000;
 
per_read_delay_time = 600;
 
per_click_delay = 10;
 
 
 
function doit()
 
 
local paint_sum = {0,0,0};
 
local paint_count = 0;
 
local bar_colour = {0,0,0};
 
local expected_colour = {0,0,0};
 
local diff_colour = {0,0,0};
 
local new_px = 0xffffffFF;
 
local px_R = nil;
 
local px_G = nil;
 
local px_B = nil;
 
local px_A = nil;
 
local m_x = 0;
 
local m_y = 0;
 
local update_now = 1;
 
local y=0;
 
local button_push = 0;
 
 
lsSetCaptureWindow();
 
 
askForWindow("Open the paint window. Take any paint away so to start with 'Black'.");
 
 
 
srReadScreen();
 
xyWindowSize = srGetWindowSize();
 
local colour_panel = findAllImages("paint-black.png");
 
if (#colour_panel == 0) then
 
m_x, m_y = srMousePos();
 
else
 
m_x = colour_panel[1][0];
 
m_y = colour_panel[1][1];
 
end
 
 
local paint_buttons = findAllImages("paint-button.png");
 
if (#paint_buttons == 0) then
 
error "No buttons found";
 
end
 
 
 
while 1 do
 
lsSetCamera(0,0,lsScreenX*1.5,lsScreenY*1.5);
 
-- Where to start putting buttons/text on the screen.
 
y=0;
 
 
if lsButtonText(lsScreenX - 30, lsScreenY - 80, 0, 100, 0xFFFFFFff, "Reset") then
 
for i= 1, 10 do
 
srClickMouseNoMove(paint_buttons[7][0]+2,paint_buttons[7][1]+2, right_click);
 
lsSleep(per_click_delay);
 
end
 
srReadScreen();
 
lsSleep(100);
 
clickAllText("Take the Paint");
 
lsSleep(100);
 
paint_sum = {0,0,0};
 
paint_count = 0;
 
bar_colour = {0,0,0};
 
expected_colour = {0,0,0};
 
diff_colour = {0,0,0};
 
new_px = 0xffffffFF;
 
px_R = nil;
 
px_G = nil;
 
px_B = nil;
 
px_A = nil;
 
m_x = 0;
 
m_y = 0;
 
update_now = 1;
 
end
 
 
-- Create each button and set the button push.
 
for i=1, #button_names do
 
if lsButtonText(10, y, 0, 250, 0xFFFFFFff, button_names[i]) then
 
image_name = button_names[i];
 
update_now = 1;
 
button_push = i;
 
end
 
y = y + 26;
 
end
 
srReadScreen();
 
 
 
-- read the bar pixels
 
new_px = srReadPixel(m_x, m_y);
 
px_R = (math.floor(new_px/256/256/256) % 256);
 
px_G = (math.floor(new_px/256/256) % 256);
 
px_B = (math.floor(new_px/256) % 256);
 
px_A = (new_px % 256);
 
 
if not(update_now==0) then
 
--{
 
if not (button_push==0) then
 
--{
 
-- click the appropriate button to add paint.
 
srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click);
 
lsSleep(per_click_delay);
 
 
if(button_push < catalyst1) then
 
-- add the paint estimate
 
paint_sum[1] = paint_sum[1] + paint_colourR[button_push];
 
paint_sum[2] = paint_sum[2] + paint_colourG[button_push];
 
paint_sum[3] = paint_sum[3] + paint_colourB[button_push];
 
paint_count = paint_count + 1.0;
 
end
 
--}
 
end
 
 
-- count up all the pixels.
 
lsSleep(per_paint_delay_time);
 
srReadScreen();
 
 
bar_colour[1] = #findAllImages("paint-redbarC.png");
 
lsSleep(per_read_delay_time/3);
 
bar_colour[2] = #findAllImages("paint-greenbarC.png");
 
lsSleep(per_read_delay_time/3);
 
bar_colour[3] = #findAllImages("paint-bluebarC.png");
 
lsSleep(per_read_delay_time/3);
 
update_now = 0;
 
 
-- tweak/hack because we miss the first pixel
 
for i=1, 3 do
 
if(bar_colour[i]>0)then
 
bar_colour[i]=bar_colour[i]+1;
 
bar_colour[i]=bar_colour[i]*256.0/259;
 
end
 
end
 
 
 
 
-- New colour has been added, mix in the pot, and see if there's a difference from the expected value.
 
if not (button_push==0) then
 
--{
 
for i=1, 3 do
 
expected_colour[i] = paint_sum[i] / paint_count;
 
diff_colour[i] = math.floor(0.5+bar_colour[i]) - math.floor(0.5+expected_colour[i]);
 
end
 
 
button_push = 0;
 
--}
 
end
 
--}
 
end
 
 
-- Display all the goodies
 
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
 
" Pixel  RGBA: " .. px_R .. "," .. px_G .. "," .. px_B .. "," .. px_A);
 
y = y + 26;
 
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
 
" Bar read RGB: " .. math.floor(bar_colour[1]+0.5) .. "," .. math.floor(bar_colour[2]+0.5) .. "," .. math.floor(bar_colour[3]+0.5));
 
y = y + 26;
 
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
 
" Expected RGB: " .. math.floor(expected_colour[1]+0.5) .. "," .. math.floor(expected_colour[2]+0.5) .. "," .. math.floor(expected_colour[3]+0.5) );
 
y = y + 26;
 
lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff,
 
" Reactions RGB: " .. math.floor(diff_colour[1]+0.5) .. "," .. math.floor(diff_colour[2]+0.5) .. "," .. math.floor(diff_colour[3]+0.5) );
 
 
 
if lsButtonText(lsScreenX - 30, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then
 
error "Canceled";
 
end
 
 
lsDoFrame();
 
lsSleep(per_read_delay_time);
 
end
 
end
 
</pre>
 
{{Collapse bottom}}
 
 
{{Collapse top|title=Fixed VT Crematory macro}}
 
<pre>
 
-- crematory.lua v1.2 by Tallow
 
--
 
-- Runs one or more crematories. Automatically discovers button
 
-- configuration on its own and loads/unloads materials.
 
--
 
 
assert(loadfile("luaScripts/common.inc"))();
 
 
askText = singleLine([[
 
  Crematory v1.2 (by Tallow) --
 
  Automatically runs one or more crematories.
 
]]);
 
 
wmText = "Tap control on Crematories to open and pin.";
 
 
OPP = 0;
 
SAME_UP = 1;
 
SAME_DOWN = 2;
 
 
tolerance = 6500;
 
tickTime = 1000;
 
maxWait = 1000;
 
longWait = 500;
 
shortWait = 30;
 
 
colOffsets = {
 
  {35-40-3, 204-182},
 
  {71-40-3, 204-182},
 
  {107-40-3, 204-182},
 
  {143-40-3, 204-182},
 
  {179-40-3, 204-182},
 
  {215-40-3, 204-182},
 
  {251-40-3, 204-182}
 
};
 
 
colWidth = 36-35+6;
 
colHeight = 323-204;
 
colMiddle = 57;
 
 
buttonOffsets = {
 
  {49-40, 333-182},
 
  {89-40, 333-182},
 
  {129-40, 333-182},
 
  {169-40, 333-182},
 
  {209-40, 333-182}
 
};
 
 
buttonWidth = 78-49;
 
buttonHeight = 354-333;
 
buttonClick = 10;
 
 
limestoneOffset = 0;
 
leeksOffset = 16;
 
flaxOffset = 32;
 
papyrusOffset = 48;
 
woodOffset = 64;
 
 
load_flax = true;
 
load_papyrus = true;
 
load_leeks = true;
 
load_limestone = true;
 
 
currentPass = 1;
 
passCount = 5;
 
 
windows = nil;
 
 
-------------------------------------------------------------------------------
 
-- doit
 
-------------------------------------------------------------------------------
 
 
function doit()
 
  askForWindow(askText);
 
  windowManager("Crematory Setup", wmText);
 
  unpinOnExit(runCrematories);
 
end
 
 
-------------------------------------------------------------------------------
 
-------------------------------------------------------------------------------
 
 
function runCrematories()
 
  promptLoad();
 
  askForFocus();
 
  for i=1,passCount do
 
    currentPass = i;
 
    takeAll();
 
    loadAll();
 
    start();
 
    local is_done = false;
 
    while not is_done do
 
      tick();
 
      is_done = checkDone();
 
    end
 
    sleepWithStatus(longWait*5, updateMessage("Waiting to take"));
 
  end
 
  takeAll();
 
  lsPlaySound("Complete.wav");
 
end
 
 
-------------------------------------------------------------------------------
 
-- addWindow
 
-------------------------------------------------------------------------------
 
 
function addWindow(vPos)
 
  local newWindow = {
 
    origin = {vPos[0], vPos[1]},
 
    ups = {nil, nil, nil, nil, nil},
 
    downs = {nil, nil, nil, nil, nil},
 
    dirs = {OPP, OPP, OPP, OPP, OPP},
 
    double = {false, false, false, false, false, false, false},
 
    probe = 0,
 
    lastPos = nil;
 
    lastDiff = nil;
 
    buttonState = {true, true, true, true, true},
 
    sameCount = 0,
 
    done = false
 
  };
 
  local vFire = srFindImageInRange("crem-fire.png", newWindow.origin[1] - 31,
 
                                  newWindow.origin[2] - 175, 238, 175,
 
                                  tolerance);
 
  if vFire then
 
    newWindow.fire = {vFire[0], vFire[1]};
 
  else
 
    error "No fire button. Do you have Advanced Chemistry?"
 
  end
 
  windows[#windows + 1] = newWindow;
 
end
 
 
-------------------------------------------------------------------------------
 
-- resetWindow
 
-------------------------------------------------------------------------------
 
 
function resetWindow(current)
 
  local vLime = srFindImageInRange("crem-lime.png", current.origin[1] - 20,
 
                                  current.origin[2] - 20, 100, 100,
 
  tolerance);
 
  if (not vLime) then
 
    error "Could not find origin again.";
 
  end
 
  if ((vLime[0] ~= current.origin[1]) or
 
      (vLime[1] ~= current.origin[2])) then
 
    error("Window moved from (" .. current.origin[1] .. ", " ..
 
      current.origin[2] .. ") to (" .. vLime[0] .. ", " .. vLime[1] .. ")");
 
  end
 
  local vFire = srFindImageInRange("crem-fire.png", current.origin[1] - 31,
 
                                  current.origin[2] - 175, 238, 175,
 
                                  tolerance);
 
  if vFire then
 
    current.fire = {vFire[0], vFire[1]};
 
  end
 
  if current.probe < 6 then
 
    current.probe = 0;
 
    current.ups = {nil, nil, nil, nil, nil};
 
    current.downs = {nil, nil, nil, nil, nil};
 
    current.dirs = {OPP, OPP, OPP, OPP, OPP};
 
    current.double = {false, false, false, false, false, false, false};
 
  end
 
  current.lastPos = nil;
 
  current.lastDiff = nil;
 
  current.buttonState = {true, true, true, true, true};
 
  current.sameCount = 0;
 
  current.done = false;
 
end
 
 
-------------------------------------------------------------------------------
 
-- start
 
-------------------------------------------------------------------------------
 
 
function start()
 
  sleepWithStatus(longWait, updateMessage("Waiting to begin"));
 
  srReadScreen();
 
  if windows then
 
    for i=1,#windows do
 
      resetWindow(windows[i]);
 
    end
 
  else
 
    windows = {};
 
    local posList = findAllImages("crem-lime.png");
 
    if #posList == 0 then
 
      error "No crematories found";
 
    end
 
    for i=1,#posList do
 
      addWindow(posList[i]);
 
    end
 
  end
 
  for i=1,#windows do
 
    if windows[i].fire then
 
      safeClick(windows[i].fire[1] + 5, windows[i].fire[2] + 5);
 
      lsSleep(shortWait);
 
    end
 
  end
 
  sleepWithStatus(longWait, updateMessage("Finding my Chi"));
 
  srReadScreen();
 
  for i=1,#windows do
 
    windows[i].lastPos = findPoints(windows[i]);
 
    if not windows[i].lastPos then
 
      windows[i].done = true;
 
    end
 
  end
 
end
 
 
-------------------------------------------------------------------------------
 
-- tick
 
-------------------------------------------------------------------------------
 
 
function tick()
 
  sleepWithStatus(tickTime, updateMessage("Tending Crematory"));
 
  srReadScreen();
 
  for i=1,#windows do
 
    tickWindow(windows[i]);
 
  end
 
  checkBreak();
 
end
 
 
-------------------------------------------------------------------------------
 
-- tickWindow
 
-------------------------------------------------------------------------------
 
 
function tickWindow(current)
 
  if not current.done then
 
    local points = findPoints(current);
 
    if points then
 
      probeNext(current, points);
 
      if current.probe > 5 then
 
        toggleButtons(current, points, current.buttonState);
 
      end
 
    else
 
      current.done = true;
 
    end
 
  end
 
end
 
 
-------------------------------------------------------------------------------
 
-- checkDone
 
-------------------------------------------------------------------------------
 
 
function checkDone()
 
  local all_done = true;
 
  for i=1,#windows do
 
    if not windows[i].done then
 
      local done = srFindImageInRange("crem-done.png", windows[i].origin[1] - 3,
 
                                      windows[i].origin[2] - 15, 40, 40,
 
                                      tolerance);
 
      if done then
 
        windows[i].done = true;
 
      else
 
        all_done = false;
 
      end
 
    end
 
  end
 
  return all_done;
 
end
 
 
-------------------------------------------------------------------------------
 
-- findPoints
 
-------------------------------------------------------------------------------
 
 
function findPoints(current)
 
  local result = {};
 
  for i=1,7 do
 
    local offset = {current.origin[1] + colOffsets[i][1],
 
                    current.origin[2] + colOffsets[i][2]};
 
    local point = srFindImageInRange("crem-point.png", offset[1],
 
                                    offset[2] - 5,
 
                                    colWidth, colHeight + 10, tolerance);
 
    if point then
 
      result[i] = point[1] - colOffsets[i][2] - current.origin[2] - colMiddle;
 
    else
 
      result = nil;
 
      break;
 
    end
 
  end
 
  return result;
 
end
 
 
-------------------------------------------------------------------------------
 
-- findDiffs
 
-------------------------------------------------------------------------------
 
 
function findDiffs(current, points)
 
  local result = {};
 
  local all_zero = true;
 
  for i=1,7 do
 
    result[i] = points[i] - current.lastPos[i];
 
    if result[i] ~= 0 then
 
      all_zero = false;
 
    end
 
  end
 
  if all_zero then
 
    result = nil;
 
  end
 
  return result;
 
end
 
 
-------------------------------------------------------------------------------
 
-- probeNext
 
-------------------------------------------------------------------------------
 
 
function probeNext(current, points)
 
  local diffs = findDiffs(current, points);
 
  checkSame(current, diffs);
 
  if diffs and current.probe < 6 then
 
    if current.probe > 0 then
 
      for i=1,7 do
 
        if current.lastDiffs[i] < 0 and diffs[i] > 0 then
 
          if current.ups[current.probe] then
 
            current.downs[current.probe] = i;
 
            current.dirs[current.probe] = SAME_UP;
 
          else
 
            current.ups[current.probe] = i;
 
          end
 
        elseif current.lastDiffs[i] > 0 and diffs[i] < 0 then
 
          if current.downs[current.probe] then
 
            current.ups[current.probe] = i;
 
            current.dirs[current.probe] = SAME_DOWN;
 
          else
 
            current.downs[current.probe] = i;
 
          end
 
        end
 
      end
 
      if current.ups[current.probe] and current.downs[current.probe] then
 
        current.double[current.ups[current.probe]] = true;
 
        current.double[current.downs[current.probe]] = true;
 
      end
 
    end
 
    current.lastPos = points;
 
    current.lastDiffs = diffs;
 
    current.probe = current.probe + 1;
 
    if current.probe <= 5 then
 
      local newProbe = not current.buttonState[current.probe];
 
      local clickX = current.origin[1] + buttonOffsets[current.probe][1] +
 
buttonClick;
 
      local clickY = current.origin[2] + buttonOffsets[current.probe][2] +
 
buttonClick;
 
 
      current.buttonState[current.probe] = newProbe;
 
      safeClick(clickX, clickY);
 
      lsSleep(shortWait);
 
    end
 
  end
 
end
 
 
-------------------------------------------------------------------------------
 
-- checkSame
 
-------------------------------------------------------------------------------
 
 
function checkSame(current, diffs)
 
  if diffs then
 
    local all_same = true;
 
    for i=1,#diffs do
 
      if diffs[i] ~= 0 then
 
        all_same = false;
 
      end
 
    end
 
    if all_same then
 
      current.sameCount = current.sameCount + 1;
 
    else
 
      current.sameCount = 0;
 
    end
 
    if current.sameCount > 10 then
 
      current.done = true;
 
    end
 
  end
 
end
 
 
-------------------------------------------------------------------------------
 
-- toggleButtons
 
-------------------------------------------------------------------------------
 
 
function toggleButtons(current, points, buttonState)
 
  local balance = getBalance(points, current.double);
 
  for i=1,5 do
 
    local up = getPointValue(points, current.double, current.ups[i],
 
                            balance);
 
    local down = getPointValue(points, current.double, current.downs[i],
 
                              balance);
 
    local goalState = ((up >= 0 and down <= 0) or
 
                      (up >= 0 and down >= 0 and up > down) or
 
                      (up <= 0 and down <= 0 and up > down));
 
    if current.dirs[i] == SAME_UP then
 
      goalState = ((up >= 0 and down >= 0) or
 
                  (up >= 0 and down <= 0 and up >= -down) or
 
                  (up <= 0 and down >= 0 and -up <= down));
 
    elseif current.dirs[i] == SAME_DOWN then
 
      goalState = ((up <= 0 and down <= 0) or
 
                  (up >= 0 and down <= 0 and up <= -down) or
 
                  (up <= 0 and down >= 0 and -up >= down));
 
    end
 
    local goalStateStr = "false";
 
    if goalState then
 
      goalStateStr = "true";
 
    end
 
    local buttonStr = "false";
 
    if buttonState[i] then
 
      buttonStr = "true";
 
    end
 
    if (goalState and not buttonState[i]) or
 
      (not goalState and buttonState[i]) then
 
      safeClick(current.origin[1] + buttonOffsets[i][1] + buttonClick,
 
current.origin[2] + buttonOffsets[i][2] + buttonClick);
 
      lsSleep(shortWait);
 
      buttonState[i] = goalState;
 
    end
 
  end
 
end
 
 
-------------------------------------------------------------------------------
 
-- getBalance
 
-------------------------------------------------------------------------------
 
 
function getBalance(points, double)
 
  local above = 0;
 
  local below = 0;
 
  for i=1,#points do
 
    if points[i] > 0 and double[i] then
 
      below = below + 1;
 
    elseif points[i] < 0 and double[i] then
 
      above = above + 1;
 
    end
 
  end
 
 
  local result = 0;
 
  if above >= 3 then
 
    result = -5;
 
  elseif below >= 3 then
 
    result = 5;
 
  end
 
  return result;
 
end
 
 
-------------------------------------------------------------------------------
 
-- getPointValue
 
-------------------------------------------------------------------------------
 
 
function getPointValue(points, double, index, balance)
 
  local result = 0;
 
  if index then
 
    result = points[index];
 
    if not double[index] then
 
      result = result + balance;
 
    end
 
  end
 
  return result;
 
end
 
 
-------------------------------------------------------------------------------
 
-- takeAll
 
-------------------------------------------------------------------------------
 
 
function takeAll()
 
  srReadScreen();
 
  local updateList = findAllImages("ThisIs.png");
 
  for i=1,#updateList do
 
    safeClick(updateList[i][0], updateList[i][1]);
 
  end
 
  sleepWithStatus(longWait, updateMessage("Update Crematory Windows"));
 
  srReadScreen();
 
  local takeList = findAllImages("crem-take.png");
 
  for i=1,#takeList do
 
    safeClick(takeList[i][0] + 5, takeList[i][1] + 5);
 
    sleepWithStatus(shortWait*2, "Waiting for Everything");
 
    srReadScreen();
 
    local all = waitForImage("Everything.png", maxWait, "Grabbing Everything");
 
    if all then
 
      safeClick(all[0] + 5, all[1] + 5);
 
    end
 
    lsSleep(shortWait*2);
 
  end
 
end
 
 
-------------------------------------------------------------------------------
 
-- promptLoad
 
-------------------------------------------------------------------------------
 
 
function promptLoad()
 
  scale = 1.0;
 
  local z = 0;
 
  local is_done = nil;
 
  while not is_done do
 
    checkBreak("disallow pause");
 
    lsPrint(10, 10, z, scale, scale, 0xFFFFFFff, "Configure");
 
    local y = 60;
 
 
    lsPrint(5, y, z, scale, scale, 0xffffffff, "Passes:");
 
    is_done, passCount = lsEditBox("passes", 110, y, z, 50, 30, scale, scale,
 
                                  0x000000ff, 5);
 
    if not tonumber(passCount) then
 
      is_done = false;
 
      lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER");
 
      passCount = 1;
 
    end
 
    y = y + 48;
 
 
    load_flax = lsCheckBox(15, y, z+10, 0xffffffff, "Dried Flax",
 
                          load_flax);
 
    y = y + 32;
 
 
    load_papyrus = lsCheckBox(15, y, z+10, 0xffffffff, "Dried Papyrus",
 
                              load_papyrus);
 
    y = y + 32;
 
 
    load_leeks = lsCheckBox(15, y, z+10, 0xffffffff, "Leeks",
 
                            load_leeks);
 
    y = y + 32;
 
 
    load_limestone = lsCheckBox(15, y, z+10, 0xffffffff, "Limestone",
 
                                load_limestone);
 
    y = y + 32;
 
 
    lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xd0d0d0ff,
 
                  "Make sure each crematory is pinned and empty.");
 
 
    if lsButtonText(10, lsScreenY - 30, z, 100, 0xFFFFFFff, "Begin") then
 
        is_done = 1;
 
    end
 
    if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff,
 
                    "End script") then
 
      error "Clicked End Script button";
 
    end
 
    lsDoFrame();
 
    lsSleep(shortWait);
 
  end
 
end
 
 
-------------------------------------------------------------------------------
 
-- loadAll
 
-------------------------------------------------------------------------------
 
 
function loadAll()
 
  srReadScreen();
 
  local posList = findAllImages("ThisIs.png");
 
  for i=1,#posList do
 
    safeClick(posList[i][0], posList[i][1]);
 
  end
 
  sleepWithStatus(longWait, updateMessage("Update Crematory Windows"));
 
  srReadScreen();
 
  posList = findAllImages("crem-fire.png");
 
  for i=1,#posList do
 
    loadSingle(posList[i], woodOffset, "Wood");
 
    if load_flax then
 
      loadSingle(posList[i], flaxOffset, "Flax");
 
    end
 
    if load_papyrus then
 
      loadSingle(posList[i], papyrusOffset, "Papyrus");
 
    end
 
    if load_leeks then
 
      loadSingle(posList[i], leeksOffset, "Leeks");
 
    end
 
    if load_limestone then
 
      loadSingle(posList[i], limestoneOffset, "Limestone");
 
    end
 
  end
 
end
 
 
-------------------------------------------------------------------------------
 
-- loadSingle
 
-------------------------------------------------------------------------------
 
 
function loadSingle(pos, offset, type)
 
  sleepWithStatus(200, "Waiting to load");
 
  safeClick(pos[0]+5, pos[1]+5+16);
 
  lsSleep(100);
 
  local limePos = waitForImage("crem-limestone.png", maxWait,
 
      "Loading " .. type .. " Into Crematory");
 
  if limePos then
 
    safeClick(limePos[0] + 5, limePos[1] + 5 + offset);
 
    lsSleep(100);
 
    local maxPos = waitForImage("crem-max.png", maxWait,
 
"Adding Maximum Amount");
 
    if maxPos then
 
      safeClick(maxPos[0]+5, maxPos[1]+5);
 
    end
 
  end
 
  lsSleep(100);
 
  sleepWithStatus(shortWait, "Waiting for load to complete");
 
end
 
 
-------------------------------------------------------------------------------
 
-- updateMessage
 
-------------------------------------------------------------------------------
 
 
function updateMessage(message)
 
  local result = "Pass " .. currentPass .. " / " .. passCount .. "\n";
 
  result = result .. message .. "\n\n";
 
  if message == "Tending Crematory" then
 
    for i=1,#windows do
 
      local status = "Buttons: ";
 
      for j=1,5 do
 
if windows[i].dirs[j] == OPP then
 
  status = status .. getDir("+", windows[i].ups[j]) ..
 
    getDir("-", windows[i].downs[j]);
 
elseif windows[i].dirs[j] == SAME_UP then
 
  status = status .. getDir("+", windows[i].ups[j]) ..
 
    getDir("+", windows[i].downs[j]);
 
else
 
  status = status .. getDir("-", windows[i].ups[j]) ..
 
    getDir("-", windows[i].downs[j]);
 
end
 
if j ~= 5 then
 
  status = status .. ", ";
 
else
 
  status = status .. "\n";
 
end
 
      end
 
      result = result .. "\n" .. status;
 
    end
 
  end
 
  return result;
 
end
 
 
function getDir(sign, number)
 
  local result = "";
 
  if number then
 
    result = sign .. number
 
  end
 
  return result;
 
end
 
</pre>
 
{{Collapse bottom}}
 
 
{{Collapse top|title=Forge.inc to add Treated Metal Sheeting}}
 
<pre>
 
button_names = {
 
"Knife Blade",
 
"Shovel Blade",
 
"Nails",
 
"Copper Pipe",
 
"Lead Pipe",
 
"Bars",
 
"Sheeting",
 
"Straps",
 
"Tools",
 
"Wire"
 
};
 
 
bar_button_names = {
 
"Iron Bar",
 
"Gold Bar",
 
"Silver Bar"
 
};
 
 
sheeting_button_names = {
 
"Lead Sheeting",
 
"Gold Sheeting",
 
"Copper Sheeting",
 
"Octecs Alloy Sheeting",
 
"Silver Sheeting",
 
"Steel Sheeting",
 
"Gold Foil",
 
"Metal Blue Sheeting",
 
"Treated Metal Sheeting",
 
"Tin Sheeting",
 
"Moon Steel Sheeting",
 
"Thoths Metal Sheeting"
 
};
 
 
straps_button_names = {
 
"Water Metal Strap",
 
"Iron Strap",
 
"Aluminum Strap",
 
"Copper Strap"
 
};
 
 
tools_button_names = {
 
"Iron Poker",
 
"Steel Blade",
 
"Lead Chisel"
 
};
 
 
wire_button_names = {
 
"Thoths Metal Wire",
 
"Metal Blue Wire",
 
"Magnesium Wire",
 
"Octecs Alloy Wire",
 
"Silver Wire",
 
"Copper Wire",
 
"Steel Wire",
 
"Gold Wire"
 
};
 
 
 
----------------- MAKE PROJECTS 'SUPPORTING' FUNCTIONS -----------------
 
 
function waitMinutes(minutes)
 
-- Teppy Minute is 66 seconds or 66000 ms
 
-- Add a 3 second delay (3000 ms) in case of lag
 
 
wait_delay = 3000; -- Extra delay on top of Teppy Time, for lag purposes. Default is 3000
 
wait = (minutes * 66000) + wait_delay;
 
askForFocus(); -- Pause to allow user to focus back to ATITD (if they checked the Pause for Focus Box), before starting project.
 
end
 
 
 
function doneGUI(totalPasses)
 
wait = 5000;  -- Gives a 5 second delay to review the GUI stats, before quitting/returing to Main Menu.
 
clickAllImages("This.png"); -- Refresh the screen. Update forge window so we know how much charcoal is currently in each forge before next project
 
 
sleepWithStatus(wait, "[" .. totalPasses .. "/" .. totalPasses .. "] ALL DONE!\n----------------------------------------------\n[" .. made .. "/" .. batch*project_windows*num_loops .. "] " .. name .. " / Completed");
 
 
lsPlaySound("Complete.wav");
 
runForge(); -- Return to/Display Main Menu
 
end
 
 
 
function waitGUI(pass)
 
--If any forge menus shows the Forge_StartFire.png - refreshWindows() function, then display the stalledMessage in the GUI. Suggests its not lit (or out of charcoal)
 
if #stalled > 0 then
 
stalledMessage = "\n[" .. #stalled .. "] Forges STALLED (Needs Lit)"
 
else
 
stalledMessage = "";
 
end
 
 
sleepWithStatus(wait, "[" .. pass .. "/" .. num_loops .. "] Total Passes\n----------------------------------------------\n[" .. batch .. "] " .. name .. " per forge\n[" .. project_windows .. "] Forges working" .. stalledMessage .. "\n----------------------------------------------\n[" .. batch*project_windows .. "] " .. name .. " per pass\n----------------------------------------------\n[" .. made .. "/" .. batch*project_windows*num_loops .. "] " .. name .. " / Completed");
 
 
made = made + (batch*project_windows);
 
end
 
 
 
function refreshWindows()
 
checkBreak();
 
pinned_windows = clickAllImages("This.png");
 
lsSleep(400);
 
if pinned_windows == 0 then
 
error("No pinned windows found!");
 
else
 
srReadScreen();
 
stalled = findAllImages("Forge/Forge_StartFire.png");
 
if #stalled == pinned_windows/2 then -- The /2 is because each forge has 'This' located in window twice. Can't use ThisIs.png either because idle/working forge has different words (Idle Forge shows 'This' only and Working Forge shows 'This Is'
 
error("No forges are lit!");
 
end
 
end
 
end
 
 
 
----------------- MAKE PROJECT FUNCTIONS -----------------
 
 
function KnifeBlade()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Knife Blade";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
project_windows = clickAllImages("Forge/Forge_Knife_Blade.png");
 
if project_windows == 0 then
 
sleepWithStatus(1500, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function ShovelBlade()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Shovel Blade";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
project_windows = clickAllImages("Forge/Forge_Shovel_Blade.png");
 
if project_windows == 0 then
 
sleepWithStatus(1500, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function Nails()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 12;
 
name = "Nails";
 
waitMinutes(1);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
project_windows = clickAllImages("Forge/Forge_Nail.png");
 
if project_windows == 0 then
 
sleepWithStatus(1500, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function CopperPipe()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Copper Pipe";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
project_windows = clickAllImages("Forge/Forge_Copper_Pipe.png");
 
if project_windows == 0 then
 
sleepWithStatus(1500, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function LeadPipe()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Lead Pipe";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
project_windows = clickAllImages("Forge/Forge_Lead_Pipe.png");
 
if project_windows == 0 then
 
sleepWithStatus(1500, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function IronBar()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Iron Bar";
 
waitMinutes(15);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Bars.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Iron_Bar.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function GoldBar()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Gold Bar";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Bars.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Gold_Bar.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function SilverBar()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Silver Bar";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Bars.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Silver_Bar.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function LeadSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Lead Sheeting";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Lead_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function GoldSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 4;
 
name = "Gold Sheeting";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Gold_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function CopperSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Copper Sheeting";
 
waitMinutes(1);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Copper_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function TreatedSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
typeOfMetal = promptText("Enter the metal name:");
 
batch = 1;
 
name = "Treated Metal Sheeting";
 
waitMinutes(2);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllText("Treated");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
lsSleep(400);
 
local numClicked = clickAllText(typeOfMetal);
 
if numClicked == 0 then
 
break;
 
end
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function OctecsAlloySheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 8;
 
name = "Octecs Alloy";
 
waitMinutes(20);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Octecs_Alloy_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function SilverSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Silver Sheeting";
 
waitMinutes(2);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Silver_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function SteelSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 6;
 
name = "Steel Sheeting";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Steel_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function GoldFoil()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 4;
 
name = "Gold Foil";
 
waitMinutes(1);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Gold_Foil.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function MetalBlueSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Metal Blue Sheeting";
 
waitMinutes(15);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Metal_Blue_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function TinSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Tin Sheeting";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Tin_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function MoonSteelSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Moon Steel Sheeting";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Moon_Steel_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function ThothsMetalSheeting()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Thoths Metal Sheeting";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Sheeting.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Thoths_Metal_Sheeting.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function WaterMetalStrap()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Water Metal Strap";
 
waitMinutes(1);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Straps.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Water_Metal_Strap.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function IronStrap()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Iron Strap";
 
waitMinutes(3);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Straps.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Iron_Strap.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function AluminumStrap()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Aluminum Strap";
 
waitMinutes(1);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Straps.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Aluminum_Strap.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function CopperStrap()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Copper Strap";
 
waitMinutes(2);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Straps.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Copper_Strap.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function IronPoker()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Iron Poker";
 
waitMinutes(20);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Tools.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Iron_Poker.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function SteelBlade()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Steel Blade";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Tools.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Steel_Blade.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function LeadChisel()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 1;
 
name = "Lead Chisel";
 
waitMinutes(6);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Tools.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Lead_Chisel.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function ThothsMetalWire()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 14;
 
name = "Thoths Metal Wire";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Wire.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Thoths_Metal_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function MetalBlueWire()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 12;
 
name = "Metal Blue Wire";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Wire.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Metal_Blue_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function MagnesiumWire()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 10;
 
name = "Magnesium Wire";
 
waitMinutes(1);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Wire.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Magnesium_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function OctecsAlloyWire()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 16;
 
name = "Octecs Alloy Wire";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Wire.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Octecs_Alloy_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function SilverWire()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 5;
 
name = "Silver Wire";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Wire.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Silver_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function CopperWire()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 20;
 
name = "Copper Wire";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Wire.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Copper_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function SteelWire()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 20;
 
name = "Steel Wire";
 
waitMinutes(5);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Wire.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Steel_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
function GoldWire()
 
num_loops = promptNumber("How many passes ?", 1);
 
batch = 10;
 
name = "Gold Wire";
 
waitMinutes(10);
 
for i=1, num_loops do
 
while 1 do
 
refreshWindows();
 
clickAllImages("Forge/Forge_Wire.png");
 
lsSleep(400);
 
project_windows = clickAllImages("Forge/Forge_Gold_Wire.png");
 
if project_windows == 0 then
 
sleepWithStatus(1100, "Waiting for Project windows");
 
else
 
break;
 
end
 
end
 
waitGUI(i);
 
end
 
doneGUI(num_loops);
 
end
 
 
 
function Bars()
 
while 1 do
 
-- Ask for which button
 
local image_name = nil;
 
local is_done = nil;
 
while not is_done do
 
local y = nil;
 
local x = nil;
 
local bsize = nil;
 
for i=1, #bar_button_names do
 
if bar_button_names[i] == "Iron Bar" then
 
x = 30;
 
y = 10;
 
bsize = 250;
 
elseif bar_button_names[i] == "Gold Bar" then
 
x = 30;
 
y = 40;
 
bsize = 250;
 
elseif bar_button_names[i] == "Silver Bar" then
 
x = 30;
 
y = 70;
 
bsize = 250;
 
end
 
if lsButtonText(x, y, 0, bsize, 0x80D080ff, bar_button_names[i]) then
 
image_name = bar_button_names[i];
 
is_done = 1;
 
end
 
end
 
 
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
 
error "Clicked End Script button";
 
end
 
lsDoFrame();
 
lsSleep(10);
 
end
 
 
if image_name == "Iron Bar" then
 
IronBar();
 
elseif image_name == "Gold Bar" then
 
GoldBar();
 
elseif image_name == "Silver Bar" then
 
SilverBar();
 
end
 
end
 
end
 
 
function Sheeting()
 
while 1 do
 
-- Ask for which button
 
local image_name = nil;
 
local is_done = nil;
 
while not is_done do
 
local y = nil;
 
local x = nil;
 
local bsize = nil;
 
for i=1, #sheeting_button_names do
 
if sheeting_button_names[i] == "Lead Sheeting" then
 
x = 30;
 
y = 10;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Gold Sheeting" then
 
x = 30;
 
y = 35;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Copper Sheeting" then
 
x = 30;
 
y = 60;
 
bsize = 150;
 
        elseif sheeting_button_names[i] == "Treated Metal Sheeting" then
 
x = 30;
 
y = 285;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Octecs Alloy Sheeting" then
 
x = 30;
 
y = 85;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Silver Sheeting" then
 
x = 30;
 
y = 110;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Steel Sheeting" then
 
x = 30;
 
y = 135;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Gold Foil" then
 
x = 30;
 
y = 160;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Metal Blue Sheeting" then
 
x = 30;
 
y = 185;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Tin Sheeting" then
 
x = 30;
 
y = 210;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Moon Steel Sheeting" then
 
x = 30;
 
y = 235;
 
bsize = 150;
 
elseif sheeting_button_names[i] == "Thoths Metal Sheeting" then
 
x = 30;
 
y = 260;
 
bsize = 150;
 
end
 
if lsButtonText(x, y, 0, 250, 0x80D080ff, sheeting_button_names[i]) then
 
image_name = sheeting_button_names[i];
 
is_done = 1;
 
end
 
end
 
 
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
 
error "Clicked End Script button";
 
end
 
lsDoFrame();
 
lsSleep(10);
 
end
 
 
if image_name == "Lead Sheeting" then
 
LeadSheeting();
 
elseif image_name == "Gold Sheeting" then
 
GoldSheeting();
 
elseif image_name == "Copper Sheeting" then
 
CopperSheeting();
 
    elseif image_name == "Treated Metal Sheeting" then
 
TreatedSheeting();
 
elseif image_name == "Octecs Alloy Sheeting" then
 
OctecsAlloySheeting();
 
elseif image_name == "Silver Sheeting" then
 
SilverSheeting();
 
elseif image_name == "Steel Sheeting" then
 
SteelSheeting();
 
elseif image_name == "Gold Foil" then
 
GoldFoil();
 
elseif image_name == "Metal Blue Sheeting" then
 
MetalBlueSheeting();
 
elseif image_name == "Tin Sheeting" then
 
TinSheeting();
 
elseif image_name == "Moon Steel Sheeting" then
 
MoonSteelSheeting();
 
elseif image_name == "Thoths Metal Sheeting" then
 
ThothsMetalSheeting();
 
end
 
end
 
 
 
end
 
 
function Straps()
 
while 1 do
 
-- Ask for which button
 
local image_name = nil;
 
 
 
local is_done = nil;
 
while not is_done do
 
local y = nil;
 
local x = nil;
 
local bsize = nil;
 
for i=1, #straps_button_names do
 
if straps_button_names[i] == "Water Metal Strap" then
 
x = 30;
 
y = 10;
 
bsize = 250;
 
elseif straps_button_names[i] == "Iron Strap" then
 
x = 30;
 
y = 40;
 
bsize = 250;
 
elseif straps_button_names[i] == "Aluminum Strap" then
 
x = 30;
 
y = 70;
 
bsize = 250;
 
elseif straps_button_names[i] == "Copper Strap" then
 
x = 30;
 
y = 100;
 
bsize = 250;
 
end
 
if lsButtonText(x, y, 0, bsize, 0x80D080ff, straps_button_names[i]) then
 
image_name = straps_button_names[i];
 
is_done = 1;
 
end
 
end
 
 
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
 
error "Clicked End Script button";
 
end
 
lsDoFrame();
 
lsSleep(10);
 
end
 
 
if image_name == "Water Metal Strap" then
 
WaterMetalStrap();
 
elseif image_name == "Iron Strap" then
 
IronStrap();
 
elseif image_name == "Aluminum Strap" then
 
AluminumStrap();
 
elseif image_name == "Copper Strap" then
 
CopperStrap();
 
end
 
end
 
end
 
 
function Tools()
 
while 1 do
 
-- Ask for which button
 
local image_name = nil;
 
local is_done = nil;
 
while not is_done do
 
local y = nil;
 
local x = nil;
 
local bsize = nil;
 
for i=1, #tools_button_names do
 
if tools_button_names[i] == "Iron Poker" then
 
x = 30;
 
y = 10;
 
bsize = 250;
 
elseif tools_button_names[i] == "Steel Blade" then
 
x = 30;
 
y = 40;
 
bsize = 250;
 
elseif tools_button_names[i] == "Lead Chisel" then
 
x = 30;
 
y = 70;
 
bsize = 250;
 
end
 
if lsButtonText(x, y, 0, bsize, 0x80D080ff, tools_button_names[i]) then
 
image_name = tools_button_names[i];
 
is_done = 1;
 
end
 
end
 
 
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
 
error "Clicked End Script button";
 
end
 
lsDoFrame();
 
lsSleep(10);
 
end
 
 
if image_name == "Iron Poker" then
 
IronPoker();
 
elseif image_name == "Steel Blade" then
 
SteelBlade();
 
elseif image_name == "Lead Chisel" then
 
LeadChisel();
 
end
 
end
 
end
 
 
function Wire()
 
while 1 do
 
-- Ask for which button
 
local image_name = nil;
 
local is_done = nil;
 
while not is_done do
 
local y = nil;
 
local x = nil;
 
local bsize = nil;
 
for i=1, #wire_button_names do
 
if wire_button_names[i] == "Thoths Metal Wire" then
 
x = 30;
 
y = 10;
 
bsize = 150;
 
elseif wire_button_names[i] == "Metal Blue Wire" then
 
x = 30;
 
y = 35;
 
bsize = 150;
 
elseif wire_button_names[i] == "Magnesium Wire" then
 
x = 30;
 
y = 60;
 
bsize = 150;
 
elseif wire_button_names[i] == "Octecs Alloy Wire" then
 
x = 30;
 
y = 85;
 
bsize = 150;
 
elseif wire_button_names[i] == "Silver Wire" then
 
x = 30;
 
y = 110;
 
bsize = 150;
 
elseif wire_button_names[i] == "Copper Wire" then
 
x = 30;
 
y = 135;
 
bsize = 150;
 
elseif wire_button_names[i] == "Steel Wire" then
 
x = 30;
 
y = 160;
 
bsize = 150;
 
elseif wire_button_names[i] == "Gold Wire" then
 
x = 30;
 
y = 185;
 
bsize = 150;
 
end
 
if lsButtonText(x, y, 0, 250, 0x80D080ff, wire_button_names[i]) then
 
image_name = wire_button_names[i];
 
is_done = 1;
 
end
 
end
 
 
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
 
error "Clicked End Script button";
 
end
 
lsDoFrame();
 
lsSleep(10);
 
end
 
 
if image_name == "Thoths Metal Wire" then
 
ThothsMetalWire();
 
elseif image_name == "Metal Blue Wire" then
 
MetalBlueWire();
 
elseif image_name == "Magnesium Wire" then
 
MagnesiumWire();
 
elseif image_name == "Octecs Alloy Wire" then
 
OctecsAlloyWire();
 
elseif image_name == "Silver Wire" then
 
SilverWire();
 
elseif image_name == "Copper Wire" then
 
CopperWire();
 
elseif image_name == "Steel Wire" then
 
SteelWire();
 
elseif image_name == "Gold Wire" then
 
GoldWire();
 
end
 
end
 
end
 
</pre>
 
{{Collapse bottom}}
 
 
{{Collapse top|title=VT Barley with Skip Water}}
 
<pre>
 
 
-- Edit these first 2 to adjust how much is planted in a pass
 
-- May need to adjust walk_time in Barley_common.inc if you move too slowly to keep up
 
-- grids tested: 2x2, 3x3, 5x5, 6x6 (probably need 3+ dex and 600ms walk time)
 
grid_w = 5;
 
grid_h = 5;
 
watered = {};
 
loop_count = 0;
 
skip_water = 0;
 
 
loadfile("luaScripts/Flax_common.inc")();
 
loadfile("luaScripts/screen_reader_common.inc")();
 
loadfile("luaScripts/ui_utils.inc")();
 
 
 
function promptBarleyNumbers(is_plant)
 
scale = 1.0;
 
 
local z = 0;
 
local is_done = nil;
 
local value = nil;
 
-- Edit box and text display
 
while not is_done do
 
-- Put these everywhere to make sure we don't lock up with no easy way to escape!
 
checkBreak("disallow pause");
 
 
lsPrint(10, 10, z, scale, scale, 0xFFFFFFff, "Choose passes and grid size");
 
 
-- lsEditBox needs a key to uniquely name this edit box
 
--  let's just use the prompt!
 
-- lsEditBox returns two different things (a state and a value)
 
local y = 40;
 
lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Passes:");
 
is_done, num_loops = lsEditBox("passes",
 
100, y, z, 50, 30, scale, scale,
 
0x000000ff, 1);
 
if not tonumber(num_loops) then
 
is_done = nil;
 
lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER");
 
num_loops = 1;
 
end
 
y = y + 32;
 
 
lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Grid size:");
 
is_done, grid_w = lsEditBox("grid",
 
100, y, z, 50, 30, scale, scale,
 
0x000000ff, grid_w);
 
if not tonumber(grid_w) then
 
is_done = nil;
 
lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER");
 
grid_w = 1;
 
grid_h = 1;
 
end
 
 
grid_w = tonumber(grid_w);
 
grid_h = grid_w;
 
y = y + 32;
 
 
if lsButtonText(170, y-32, z, 100, 0xFFFFFFff, "OK") then
 
is_done = 1;
 
end
 
 
if is_plant then
 
lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xD0D0D0ff, "This will plant and harvest a " .. grid_w .. "x" .. grid_w .. " grid of Barley " .. num_loops .. " times, requiring " .. (grid_w * grid_w) .. " raw barley and ".. (grid_w * grid_w * num_loops * 4) .. "water in jugs, doing " .. (grid_w*grid_w*num_loops) .. " harvests.");
 
else
 
lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xD0D0D0ff, "This will plant a " .. grid_w .. "x" .. grid_w .. " grid of Flax " .. num_loops .. " times, requiring " .. (grid_w * grid_w) .. " seeds, yielding " .. (grid_w * grid_w * num_loops) .. " seeds.");
 
end
 
y = y + 50;
 
skip_water = lsCheckBox(10, y, z, 0xFFFFFFff, "Skip Rain Barrel", skip_water);
 
 
if is_done and (not num_loops or not grid_w) then
 
error 'Canceled';
 
end
 
 
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
 
error "Clicked End Script button";
 
end
 
 
 
lsDoFrame();
 
lsSleep(10); -- Sleep just so we don't eat up all the CPU for no reason
 
end
 
end
 
 
 
function doit()
 
 
  promptBarleyNumbers(1);
 
  askForWindow("Make sure the plant barley window is pinned and you are in F8F8 cam zoomed in.  You may need to F12 at low resolutions or hide your chat window (if it starts planting and fails to move downward, it probably clicked on your chat window).  Will plant grid NE of current location.  'Plant all crops where you stand' must be ON.  'Right click pins/unpins a menu' must be ON.");
 
  lsSleep(1000);
 
  delay_time = 2000;
 
  local x = 1;
 
  local y = 1;
 
  initGlobals();
 
  -- Find the plant barley button
 
  srReadScreen();
 
 
  local imgBarley = "barley.png";
 
  local xyPlantBarley = srFindImage(imgBarley);
 
  if not xyPlantBarley then
 
    error 'Could not find plant window';
 
  end
 
  xyPlantBarley[0] = xyPlantBarley[0] + 5;
 
 
 
  -- Find the Rain Barrel
 
  if not skip_water then
 
local imgDrawWater = "draw_water.png";
 
local xyDrawWater = srFindImage(imgDrawWater);
 
if not xyDrawWater then
 
error 'Could not find rain barrel';
 
end
 
xyDrawWater[0] = xyDrawWater[0] + 5;
 
  end
 
 
 
 
  for loop_count=1, num_loops do
 
    local start_time = lsGetTimer();
 
    harvested = 0;
 
    -- Init watered array to 0
 
    for y=grid_h, 1, -1 do
 
      for x=grid_w, 1, -1 do
 
        watered[x+((y-1)*grid_w)] = 1;
 
      end
 
    end
 
  -- Local variables
 
    local xyCenter = getCenterPos();
 
    local xyBarleyMenu = {};
 
    xyBarleyMenu[0] = xyCenter[0] - 43;
 
    xyBarleyMenu[1] = xyCenter[1] + 0;
 
    local dxi=1;
 
    local dt_max=grid_w;
 
    local dt=grid_w;
 
    local dx={1, 0, -1, 0};
 
    local dy={0, -1, 0, 1};
 
    local num_at_this_length = 3;
 
    local x_pos = 0;
 
    local y_pos = 0;
 
    for y=1, grid_h do
 
      for x=1, grid_w do
 
        lsPrintln('doing ' .. x .. ',' .. y .. ' of ' .. grid_w .. ',' .. grid_h);
 
        statusScreen("Planting " .. x .. ", " .. y);
 
       
 
        -- Plant
 
        lsPrintln('planting ' .. xyPlantBarley[0] .. ',' .. xyPlantBarley[1]);
 
        setWaitSpot(xyBarleyMenu[0], xyBarleyMenu[1]);
 
        srClickMouseNoMove(xyPlantBarley[0], xyPlantBarley[1], 0);
 
        srSetMousePos(xyBarleyMenu[0], xyBarleyMenu[1]);
 
        waitForChange();
 
       
 
        -- Bring up menu
 
        lsPrintln('menu ' .. xyBarleyMenu[0] .. ',' .. xyBarleyMenu[1]);
 
        setWaitSpot(xyBarleyMenu[0]+5, xyBarleyMenu[1]);
 
        srClickMouse(xyBarleyMenu[0], xyBarleyMenu[1], 0);
 
        waitForChange();
 
 
        -- Check for window size
 
        window_w = 214;
 
        window_h = 218;
 
 
        -- Pin
 
        lsPrintln('pin ' .. (xyBarleyMenu[0]+5) .. ',' .. xyBarleyMenu[1]);
 
        srClickMouseNoMove(xyBarleyMenu[0]+5, xyBarleyMenu[1]+0, 1);
 
 
        -- Move window
 
        local pp = pinnedPos(x, y);
 
        lsPrintln('move ' .. (xyBarleyMenu[0]+5) .. ',' .. xyBarleyMenu[1] .. ' to ' .. pp[0] .. ',' .. pp[1]);
 
        drag(xyBarleyMenu[0] + 5, xyBarleyMenu[1], pp[0], pp[1], 0);
 
 
        -- Add 2 water now
 
        srReadScreen();
 
        local barleyAddButton = srFindImageInRange("BarleyAdd.png", pp[0], pp[1], 200, 100);
 
        local barleyWater = srFindImageInRange("barleyWater.png", pp[0], pp[1] - 50, 220, 150);
 
        if not barleyAddButton or not barleyWater then
 
          -- bugfix maybe for lag.
 
          lsSleep(100);
 
          srReadScreen();
 
          barleyAddButton = srFindImageInRange("BarleyAdd.png", pp[0], pp[1], 200, 100);
 
          barleyWater = srFindImageInRange("barleyWater.png", pp[0], pp[1] - 50, 220, 150);
 
        end
 
 
        srClickMouseNoMove(barleyAddButton[0]+8, barleyWater[1]);
 
        srClickMouseNoMove(barleyAddButton[0]+8, barleyWater[1]);
 
        watered[x+((y-1)*grid_w)] = watered[x+((y-1)*grid_w)] + 2;
 
 
        -- move to next position
 
        if not ((x == grid_w) and (y == grid_h)) then
 
          lsPrintln('walking dx=' .. dx[dxi] .. ' dy=' .. dy[dxi]);
 
          x_pos = x_pos + dx[dxi];
 
          y_pos = y_pos + dy[dxi];
 
          srClickMouseNoMove(xyCenter[0] + walk_px_x*dx[dxi], xyCenter[1] + walk_px_y*dy[dxi], 0);
 
          lsSleep(walk_time);
 
          dt = dt - 1;
 
          if dt == 1 then
 
            dxi = dxi + 1;
 
            num_at_this_length = num_at_this_length - 1;
 
            if num_at_this_length == 0 then
 
              dt_max = dt_max - 1;
 
              num_at_this_length = 2;
 
            end
 
            if dxi == 5 then
 
              dxi = 1;
 
            end
 
            dt = dt_max;
 
          else
 
            lsPrintln('skipping walking, on last leg');
 
          end
 
        end
 
        checkBreak();
 
      end
 
    end
 
 
 
    statusScreen("Refocusing windows...");
 
    -- Bring windows to front
 
    for y=grid_h, 1, -1 do
 
      for x=grid_w, 1, -1 do
 
        local rp = refreshPosUp(x, y);
 
        srClickMouseNoMove(rp[0], rp[1], 0);
 
        lsSleep(refocus_click_time);
 
      end
 
    end
 
    lsSleep(refocus_time); -- Wait for last window to bring to the foreground before clicking again
 
 
 
    -- Barley has been planted, pinned and refocused
 
 
    while 1 do
 
      for y=1, grid_h do
 
        for x=1, grid_w do
 
          local pp = pinnedPos(x, y);
 
          local rp = refreshPosDown(x, y);
 
          srClickMouse(rp[0],rp[1]);
 
          lsSleep(200);
 
          srReadScreen();
 
          local leftBar = srFindImageInRange("barleyBarLeft.png", pp[0], pp[1] - 50, 120, 100);
 
          if leftBar then
 
            leftBar[0] = leftBar[0] + 4;
 
          end
 
          local rightBar = srFindImageInRange("barleyBarRight.png", pp[0], pp[1] - 50, 220, 200);
 
          if rightBar then
 
            rightBar[0] = rightBar[0] + 1;
 
          end
 
          if not rightBar then
 
            error 'Could not find rightbar';
 
          end
 
          local barleyWater = srFindImageInRange("barleyWater.png", pp[0], pp[1] - 50, 220, 150);
 
          if not barleyWater then error 'Could not find water button.'; end
 
          local barleyAddButton = srFindImageInRange("BarleyAdd.png", pp[0], pp[1], 200, 100);
 
          if not barleyAddButton then error 'Could not find add button. Ended at batch '; end
 
 
          while 1 do
 
            if leftBar then
 
              waterBlue = 0;
 
              if rightBar then
 
                if barleyWater then
 
                  srReadScreen();
 
                  for i=leftBar[0],rightBar[0] do
 
                    pxval = srReadPixelFromBuffer(i, barleyWater[1]);
 
                    b = (math.floor(pxval/256) % 256);
 
                    if b > 220 then
 
                      waterBlue = waterBlue + 1;
 
                    end
 
                  end
 
                  waterBlue = (waterBlue/(rightBar[0]-leftBar[0])*100);
 
                end
 
              end
 
            end
 
            checkBreak();
 
 
            if watered[x+((y-1)*grid_w)] < 5 then
 
              statusScreen("Watering " .. x .. "," .. y .. "step " .. watered[x+((y-1)*grid_w)] .. ".");
 
              if waterBlue < 90 then
 
                if watered[x+((y-1)*grid_w)] == 0 then
 
                end
 
                srClickMouseNoMove(barleyAddButton[0]+8, barleyWater[1]);
 
                watered[x+((y-1)*grid_w)] = watered[x+((y-1)*grid_w)] + 1;
 
                lsSleep(100);
 
                break;
 
              end
 
            else
 
              statusScreen("Harvesting " .. x .. "," .. y .. ".");
 
              if waterBlue < 90 then
 
                srClickMouseNoMove(pp[0]+90, pp[1]+90);
 
                lsSleep(100);
 
                srClickMouseNoMove(pp[0]+180, pp[1]-25);
 
                if watered[x+((y-1)*grid_w)] == 5 then
 
                  harvested = 1;
 
                end
 
                break;
 
              end
 
            end
 
          end
 
        end
 
      end
 
 
      if harvested == 0 then
 
        statusScreen("Refocusing windows...");
 
        -- Bring windows to front
 
        for y=grid_h, 1, -1 do
 
          for x=grid_w, 1, -1 do
 
            local rp = refreshPosUp(x, y);
 
            srClickMouseNoMove(rp[0], rp[1], 0);
 
            lsSleep(refocus_click_time);
 
          end
 
        end
 
        lsSleep(refocus_time); -- Wait for last window to bring to the foreground before clicking again
 
      else
 
        for x=1, x_pos do
 
          srClickMouseNoMove(xyCenter[0] + walk_px_x*-1, xyCenter[1], 0);
 
          lsSleep(walk_time);
 
        end
 
        for x=1, -y_pos do
 
          srClickMouseNoMove(xyCenter[0], xyCenter[1] + walk_px_y, 0);
 
          lsSleep(walk_time);
 
        end
 
        break;
 
      end
 
    end
 
    local end_time = lsGetTimer();
 
    statusScreen("Time taken: " .. (end_time-start_time)/1000);
 
    -- move X and Y every 4 batches, but skip the Y move every 20th batch
 
    if loop_count % 4 == 0 and loop_count % 5 == 0 then
 
      doCorrectiveMove('x')
 
    elseif loop_count % 4 == 0 then
 
      doCorrectiveMove('xy')
 
    end
 
    --doStashWH(num_loops*grid_w*grid_w);
 
    --doRefillWater(4*numloops*grid_w*grid_w);
 
    doStashWH(grid_w*grid_w);
 
if not skip_water then
 
doRefillWater(4*grid_w*grid_w);
 
end
 
    debug('end of batch #' .. loop_count)
 
  end
 
end
 
 
function doCorrectiveMove(move)
 
  statusScreen("Moving to correct for drift");
 
  local xyCenter = getCenterPos();
 
  if move == 'xy' or move == 'x' then
 
    srClickMouseNoMove(xyCenter[0] + walk_px_x*-1, xyCenter[1], 0);
 
    lsSleep(walk_time);
 
  end
 
  if move == 'xy' or move == 'y' then
 
    srClickMouseNoMove(xyCenter[0], xyCenter[1] + walk_px_y, 0);
 
    lsSleep(walk_time);
 
  end
 
end
 
 
function doStashWH(qty)
 
  local wh = srFindImage("stash.png");
 
  if wh then
 
    srClickMouseNoMove(wh[0]+9,wh[1]+9)
 
    debug('found stash, clicked it');
 
    lsSleep(250);
 
 
    srReadScreen();
 
    local insects = srFindImage("stashInsectEllipsis.png");
 
 
    local stashes = srFindImage("stashBarley.png");
 
    if not stashes then
 
      error "no barley to stash"
 
    end
 
    srClickMouseNoMove(stashes[0],stashes[1]);
 
 
    lsSleep(250);
 
    -- stash exactly the right amount by number so we don't lose our seed barley
 
    srKeyEvent(qty);
 
    srKeyEvent('\n');
 
 
    if insects then
 
      srClickMouseNoMove(wh[0]+9,wh[1]+9)
 
      lsSleep(250);
 
      srReadScreen();
 
 
      local insects = srFindImage("stashInsectEllipsis.png");
 
      if insects then
 
        srClickMouseNoMove(insects[0],insects[1]);
 
        lsSleep(250);
 
 
        srReadScreen();
 
        insects = srFindImage("stashAllTheInsects.png");
 
        if not insects then
 
          error "found insects but couldn't stash them";
 
        end
 
        srClickMouseNoMove(insects[0],insects[1]);
 
      end
 
    end
 
  end
 
end
 
 
function doRefillWater(qty)
 
  debug("in refill")
 
  local rb = srFindImage("draw_water.png");
 
  if rb then
 
    srClickMouseNoMove(rb[0]+5,rb[1]+5)
 
    lsSleep(250);
 
    srKeyEvent(qty);
 
    srKeyEvent('\n');
 
  end
 
 
end
 
 
 
function debug(msg)
 
  if 0 then
 
    statusScreen(msg);
 
    lsSleep(1000);
 
  end
 
end
 
</pre>
 
{{Collapse bottom}}
 
 
{{Collapse top|title=Hackling Rake Fixed}}
 
<pre>
 
-- Hackling Rake - Original macro by Bardoth (T6) - Revised by Cegaiel
 
-- Runs the Hacking Rake (or Flax Comb). Monitors the skills tab and only clicks when its all black.
 
--
 
--
 
 
assert(loadfile("luaScripts/common.inc"))();
 
 
askText = singleLine([[
 
Hackling Rake v1.0 (by Bardoth - Revised by Cegaiel) --
 
Pin Hacking Rake or Flax Comb window up and have Rotten Flax in you inventory. Make sure your rake is on the first step before starting. You MUST have Skills window open and everything from Strength to Perception skill should be visible.
 
Press Shift to continue.
 
]]);
 
 
do_click_refresh = 1;
 
do_click_refresh_when_end_red = 1;
 
improved_rake = 0;
 
num_flax = 0;
 
num_loops = 0;
 
per_rake = 10;
 
 
function promptRakeNumbers()
 
scale = 1.0;
 
 
local z = 0;
 
local is_done = nil;
 
local value = nil;
 
-- Edit box and text display
 
while not is_done do
 
-- Put these everywhere to make sure we don't lock up with no easy way to escape!
 
checkBreak("disallow pause");
 
 
lsPrint(10, 10, z, scale, scale, 0xFFFFFFff, "Hackling Raking Setup");
 
 
-- lsEditBox needs a key to uniquely name this edit box
 
--  let's just use the prompt!
 
-- lsEditBox returns two different things (a state and a value)
 
local y = 40;
 
lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "How much flax: ");
 
is_done, num_flax = lsEditBox("passes",
 
160, y, z, 70, 30, scale, scale,
 
0x000000ff, 1);
 
if not tonumber(num_flax) then
 
is_done = nil;
 
lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER");
 
num_flax = 1;
 
end
 
y = y + 32;
 
improved_rake = lsCheckBox(10, y, z, 0xFFFFFFff, "Improved Rake", improved_rake);
 
 
if improved_rake then
 
per_rake = 30;
 
else
 
per_rake = 10;
 
end
 
 
num_loops = math.floor(num_flax / per_rake);
 
 
y = y + 32;
 
 
if lsButtonText(170, y+32, z, 100, 0xFFFFFFff, "OK") then
 
is_done = 1;
 
end
 
 
lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xD0D0D0ff, "This will attempt to rake " .. num_flax .. " rotten flax, requiring " .. num_loops .. " cycles.");
 
 
if is_done and (not num_flax) then
 
error 'Canceled';
 
end
 
 
if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then
 
error "Clicked End Script button";
 
end
 
 
 
lsDoFrame();
 
lsSleep(10); -- Sleep just so we don't eat up all the CPU for no reason
 
end
 
end
 
 
 
function doit()
 
promptRakeNumbers();
 
  askForWindow(askText);
 
 
local step = 1;
 
local task = "";
 
local task_text = "";
 
local warn_small_font=nil;
 
local warn_large_font=nil;
 
local loop_count=1;
 
local straw = 0;
 
local tow = 0;
 
local lint = 0;
 
local clean = 0;
 
 
 
while num_loops do
 
checkBreak();
 
lsSleep(250);
 
srReadScreen();
 
stats_black2 = nil;
 
stats_black3 = nil;
 
 
stats_black = srFindImage("AllStats-Black.png");
 
if not stats_black then
 
stats_black2 = srFindImage("AllStats-Black2.png");
 
if not stats_black2 then
 
stats_black3 = srFindImage("AllStats-Black3.png");
 
if stats_black3 then
 
warn_large_font = true;
 
end
 
else
 
warn_small_font = true;
 
end
 
end
 
 
local warning="";
 
if warn_small_font then
 
warning = "Your font size appears to be smaller than the default, many macros here will not work correctly.";
 
elseif warn_large_font then
 
warning = "Your font size appears to be larger than the default, many macros here will not work correctly.";
 
end
 
 
if step == 1 then
 
task = "Separate Rotten Flax";
 
task_text = "Separate Straw";
 
elseif step == 2 then
 
task = "Continue processing Rotten";
 
task_text = "Separate Tow";
 
elseif step == 3 then
 
task = "Continue processing";
 
task_text = "Refine the Lint";
 
elseif step == 4 then
 
task = "Clean the";
 
task_text = "Clean the Rake";
 
end
 
 
if not stats_black and not stats_black2 and not stats_black3 then
 
sleepWithStatus(1200, "Next Step: " .. step .. "/4 - " .. task_text .. "\n----------------------------------------------\n1) Straw Removed: " .. straw .."/" .. num_loops*per_rake .. "\n2) Tow Seperated: " .. tow .. "/" .. num_loops*per_rake .. "\n3) Lint Refined: " .. lint .. "/" .. num_loops*per_rake .. "\n4) Cleanings: " .. clean .. "/" .. num_loops .. "\n----------------------------------------------\nFlax Processed: " .. (loop_count-1)*per_rake .. "\nFlax Remaining: " .. num_flax - ((loop_count-1)*per_rake) .. "\n" .. warning);
 
elseif loop_count >= num_loops then
 
num_loops = nil;
 
else
 
 
srReadScreen();
 
lsSleep(50);
 
clickAllText("This Is");
 
lsSleep(200);
 
 
srReadScreen();
 
lsSleep(50);
 
clickAllText(task);
 
lsSleep(200);
 
if step == 1 then
 
straw = straw + per_rake;
 
elseif step == 2 then
 
tow = tow + per_rake;
 
elseif step == 3 then
 
lint = lint + per_rake;
 
elseif
 
step == 4 then
 
clean = clean + 1;
 
step = 0;
 
loop_count= loop_count +1;
 
end
 
step = step + 1;
 
sleepWithStatus(300, "Refreshing screen");
 
 
srReadScreen();
 
lsSleep(50);
 
clickAllText("This Is");
 
lsSleep(200);
 
end
 
 
end
 
if num_loops == nil then
 
sleepWithStatus(5000, "ALL DONE!\n----------------------------------------------\n1) Straw Removed: " .. straw .."/" .. clean*10 .. "\n2) Tow Seperated: " .. tow .. "/" .. clean*10 .. "\n3) Lint Refined: " .. lint .. "/" .. clean*10 .. "\n4) Cleanings: " .. clean .. "/" .. clean .. "\n----------------------------------------------\nFlax Processed: " .. (loop_count-1)*10 .. "\nFlax Remaining: " .. num_flax - ((loop_count-1)*10));
 
 
lsPlaySound("Complete.wav");
 
end
 
end
 
 
</pre>
 
</pre>
 
{{Collapse bottom}}
 
{{Collapse bottom}}

Revision as of 05:51, 7 January 2013

Selune's Macros have been updated to the TaleScripts repository. Please leave any ideas for improvements or new macros here.