The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Talk:T7 Improvement Ideas"

From ATITD6
Jump to navigationJump to search
(Created page with "Not sure where this would fit on the main page, but think it is a good idea, so I will place unsorted ideas here: - F8 should have a 3rd function that is the same as F8 being h...")
 
(Blanked the page)
Line 1: Line 1:
Not sure where this would fit on the main page, but think it is a good idea, so I will place unsorted ideas here:
 
  
 
- F8 should have a 3rd function that is the same as F8 being hit twice, only all the way zoomed in, just to save thousands of people needless mousewheel scrolling.
 
- Players should be able to make their own world, meaning this may provide a perfect opportunity to create & maintain a balanced economy. Players have the ability to print money, but there is nothing to 'take' the printed money to balance what is in circulation. There's a missing element to the dynamic of this game, where you have tons of players who like to build/make things, but other than a cp, and what's in it, we are highly limited.  Much like the shrine of conflict, able to create a portal to a world we all can play a game in, it would be nice for players to be able to take sand and water, or even air & plants from our main world and place them into an area that can be designed by an individual player / guild.
 
 
- Changing chat should have an option: 'newly selected chat tab starts "closed" by default'. This would prevent hot-key keystrokes from entering as typos to newly selected tabs. I would suggest that this option be next to, or near, the option 'Closed chat channels remain visible'.
 
 
- Tile Transport. With 30+ ovens we are facing a trouble of moving millions of tiles from across Egypt with no transport other than by had, even if we could carry 25k/ pop this would be hundreds of trips. Hot air balloons should at least 'move' after takeoff if the pilot was unburdened. I think it would be nice if balloons would hold multiple times the carry weight of the pilot, why not seven times! :). Even if it required both ... that the pilot not exceed his maximum weight entering the balloon & that if a temporary strength boost wears off, he should still be able to move the balloon to a destination before unloading.  Ultimately, it would be nice to have an in-game way of transporting tiles in mass from an oven back to (say a guild) a destination without unending trips.
 
 
- Bundles of common herbs. Sometimes certain herbs like 'common rosemary' will build up into massive heaps 2-3,000+. It would be nice for these types of herbs to be bundled into 'bricks' of herbs. Something that can be broken down later, but much easier to manage.  Not sure if this would improve the game, but I think it would be nice to have a few 'large stacks' of herbs. These could be used for guilds to indicate 'excess' and players would easily know what kind of herbs are 'not needed'.
 
 
- Soapboxes, able to build inside chariot stop zones. These would be a simple to build item, like 6 boards (perhaps a few more items). This would be used to show that someone at that CS has a 'political' reason for being there. It could be something more appropriate, even a gesture (emote - looping). To show that the person waiting at the CS is looking for: Init signatures, Law/legal endorsements, Bureaucratic, or other agendas (like acro perhaps). Mostly, I'm looking for a way to distinguish a person in a crowd that wants to gain attention of others.
 
 
More freeman. What a waste. I'll say no more.
 
 
DK seems too excessive, could be toned down a bit, or even providing an active shroomdar.
 
 
No doubt about it, there are some forms of 'success' with this game. What it seems to be missing is someone that wants it to be successful. Great potential was here, with limited increase.
 

Revision as of 20:38, 26 April 2014