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Difference between revisions of "Test of the Giving Fisherman"
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When you give a gift, you receive a popup message telling you how many points you earned or lost. | When you give a gift, you receive a popup message telling you how many points you earned or lost. | ||
The player receiving the gift also gets a popup message telling them how much they enjoyed each part of the gift. Ideally, the giver and the recipient should communicate the results so the likes and dislikes of the recipient can be discovered and recorded for future gift givers to utilize. | The player receiving the gift also gets a popup message telling them how much they enjoyed each part of the gift. Ideally, the giver and the recipient should communicate the results so the likes and dislikes of the recipient can be discovered and recorded for future gift givers to utilize. | ||
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+ | ===An Example of a Gift Giving=== | ||
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+ | kuupid has prepared a gift to give to Redshift. She used a Salmon fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Redshift, who accepts it. She gets a message telling her she received 100 points for giving the gift! Redshift receives a message stating that he loved the color of the gift, felt nothing special about the fruit, and disliked the fish meat. kuupid also knows that Redshift had given her a gift a few weeks ago. From this, we can see how the points were calculated. (Favorite color (100) + neutral fruit (0) + disliked fish (-50)) * Redshift gave kuupid a gift before (2) = 100 points! | ||
===Notes=== | ===Notes=== |
Revision as of 21:00, 5 January 2015
Abstract
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive player in Egypt to pass this test!
A General Overview
- 1. Catch a fish (Or trade/acquire a fresh fish)
- 2. Fillet with a special knife (requires different levels of filleting skill)
- 3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)
- 4. Acquire a fish scale
- 5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)
- 6. Present the gift to another player
A Detailed Overview
The Gift
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of Giving Fisherman -> Assemble a gift. You can name the gift after assembly. The final gift is a complex item you must give to another player using the test menu when you click on them (similar to how you ask others to acro or compare achievements). They must accept your gift by choosing 'Yes'.
Scoring
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has preferred fish meats, scale colors, and citrus fruits. You can receive up to 300 points if your gift perfectly matches a player's preferences. The amount of points you receive (or lose) is doubled if you give a gift to a player who has given you a gift before. Therefore, 600 points are possible from a single gift.
Preferences
There are 142 fish scale colors, 49 fish meats, and 104 citrus fruits in the game.
Each player has 3 favorite colors, 2 favorite fruits, and 1 favorite fish. You cannot choose these, they are tied uniquely and are generated from your avatar name. If a player gives you one of your favorite colors, they receive 100 points, likewise for the fruit type and fish type.
You also have 9 'Liked' colors, 6 liked fruits, and 3 liked fish. A player giving you one of these receives 50 points instead.
You also have 27 'Disliked' colors, 18 disliked fruits, and 9 disliked fish. A player giving you one of these receives -50 points. It is not possible to have less than 0 points total in this test, but you can lose points if you give bad gifts.
All other types of fish, colors, and fruits are 'neutral' and result in no points being awarded.
When you give a gift, you receive a popup message telling you how many points you earned or lost. The player receiving the gift also gets a popup message telling them how much they enjoyed each part of the gift. Ideally, the giver and the recipient should communicate the results so the likes and dislikes of the recipient can be discovered and recorded for future gift givers to utilize.
An Example of a Gift Giving
kuupid has prepared a gift to give to Redshift. She used a Salmon fish scale, Delicate meat: Kingfish, and a Long Tangelo to make her gift. She gives the gift to Redshift, who accepts it. She gets a message telling her she received 100 points for giving the gift! Redshift receives a message stating that he loved the color of the gift, felt nothing special about the fruit, and disliked the fish meat. kuupid also knows that Redshift had given her a gift a few weeks ago. From this, we can see how the points were calculated. (Favorite color (100) + neutral fruit (0) + disliked fish (-50)) * Redshift gave kuupid a gift before (2) = 100 points!
Notes
You may not give a gift to a player, if you have given them one already in the past Egyptian year. Gifts may only be made to citizens of Egypt. Delicate fish meat is a complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but it must be a freshly caught fish. You must filet the fish yourself. If the delicate fish meat is given to another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish.
Filleting
You must use special knife to fillet the fish. This is a special form of filleting and has a high chance of failure. If you have a ceremonial knife in your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial knife.
21 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.
Ceremonial Knife (made on a master forge)
Iron, 10 minutes
- 1 Knife:Iron
- 10 Iron
- 2 resin: feather tree
Bronze, 30 minutes requires Filleting 1
- 1 Ceremonial Iron knife
- 10 Bronze
- 6 resin: hokkaido
Silver, 90 minutes requires Filleting 2
- 1 Ceremonial Bronze knife
- 10 Silver
- 18 resin: Passam
Gold, 270 minutes requires Filleting 3
- 1 Ceremonial Silver Knife
- 10 Gold
- 54 Tapacae Miralis resin
Platinum, 810 minutes requires Filleting 4
- 1 Ceremonial Gold Knife
- 10 Platinum
- 162 resin: Bloodbark
Passing
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. Runners up are shown, and passes can be retained in the event of a tie.