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Difference between revisions of "Monument/Harmony Challenge"

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  it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to  
 
  it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to  
 
  another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also  
 
  another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also  
  spoils if left in your inventory for more
+
  spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish.
 +
An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat).
 +
There will be a option in the test menu "Inspect gift..." that will allow you to sniff the gift to make sure it
 +
is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it,
 +
regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so
 +
no new items appear in the recipient's inventory.
 +
 
 +
Filleting
 +
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has
 +
a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in
 +
your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will
 +
automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts
 +
a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial
 +
knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.
 +
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.
 +
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus.
 +
The Knife bonuses are noted below.
 +
 
 +
Ceremonial Knife (made on a master forge)
 +
Iron, 10 minutes
 +
*1 Knife:Iron
 +
*10 Iron
 +
*2 resin: feather tree
 +
Bronze, 30 minutes requires Filleting 1 to forge
 +
*1 Ceremonial Iron knife
 +
*10 Bronze
 +
*6 resin: hokkaido
 +
Silver, 90 minutes requires Filleting 2 to forge
 +
*1 Ceremonial Bronze knife
 +
*10 Silver
 +
*18 resin: Passam
 +
Gold, 270 minutes requires Filleting 3 to forge
 +
*1 Ceremonial Silver Knife
 +
*10 Gold
 +
*54 Tapacae Miralis resin
 +
Platinum, 810 minutes requires Filleting 4 to forge
 +
*1 Ceremonial Gold Knife
 +
*10 Platinum
 +
*162 resin: Bloodbark
 +
*1 Template: Platinum Ceremonial Knife (Given out as an event prize)
 +
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively.
 +
You do not need to make your own knife, you can get one from someone else to use.
 +
 
 +
Passing
 +
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week.
 +
Runners up are shown, and passes can be retained in the event of a tie.
  
 
== Inscriptions of the supporters of this Challenge ==
 
== Inscriptions of the supporters of this Challenge ==

Latest revision as of 02:04, 8 September 2015

The challenge to the Next Generation for Harmony is: Test of the Giving Fisherman

Summary

Test of the Giving Fisherman

In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The
thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive 
player in Egypt to pass this test!

A General Overview
1. Catch a fish (Or trade/acquire a fresh fish)
2. Fillet with a special knife (requires different levels of filleting skill) 
3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting)   
4. Acquire a fish scale and a citrus fruit   
5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit)    
6. Present the gift to another player, taking into account their likes and dislikes. 

Full

Test of the Giving Fisherman
In the Test of the Giving Fisherman, you are tasked with making special gifts to give to other players. The 
thoughtful giver will be aware of the likes and dislikes of his recipient. Be the most generous and perceptive 
player in Egypt to pass this test!

A General Overview
1. Catch a fish (Or trade/acquire a fresh fish)
2. Fillet with a special knife (requires different levels of filleting skill) 
3. Generates delicate fish meat (this doesn't make fish scales, roe or oil like normal filleting) 
4. Acquire a fish scale and a citrus fruit 
5. Assemble a wrapped gift (fish meat wrapped in preserved fish scale, served with a citrus fruit) 
6. Present the gift to another player

A Detailed Overview
The Gift
To assemble a gift, you need: 1 Delicate fish meat, 1 fish scale, 1 citrus fruit, and 1 papyrus paper. Test of 
Giving Fisherman -> Assemble a gift. You can name the gift after assembly. The final gift is a complex item 
you must give to another player using the test menu when you click on them (similar to how you ask others 
to acro or compare achievements). They must accept your gift by choosing 'Yes'. 

Scoring
Your gift is worth points based on how much a player likes (is compatible with) your gift. Each player has 
preferred fish meats, scale colors, and citrus fruits.  You can receive up to 6 points if your gift perfectly 
matches a player's preferences. The amount of points you receive (or lose) is doubled if you give a gift to a 
player who has given you a gift before. Therefore, 12 points are possible from a single gift. 

Preferences 
Each player has 18 favorite colors, 5 favorite fish, and 10 favorite citrus fruits. You cannot choose these, they 
are tied uniquely and are generated from your avatar name (or some other manner). If a player gives you one 
of your favorite colors, they receive 2 points, likewise for the fruit type and fish type. You also have 36 
'Liked' colors, 10 liked fish, and 20 liked citrus. A player giving you one of these receives 1 point instead. 
You also have 72 'Disliked' colors, 20 disliked fish, and 40 disliked citrus. A player giving you one of these 
receives -2 points. It is not possible to have less than 0 points total in this test, but you can lose points if you 
give bad gifts. All other types of fish, colors, and fruits are 'neutral' for you and result in no points being 
awarded to the giver. 
You can give multiple gifts to the same person (one per day, up to a maximum of 10), but take care not to 
give them the identical gift. If you give a player a gift made up of exactly the same materials of a gift you 
have given them before, they will be offended and will dislike all aspects of it (giving you -6 or -12 points!)

Checking your Score
To check your score, you must visit an Essence of Harmony. The essence will not tell you your exact 
numerical score but it will let you know how generous you are relative to your peers (defined as those who 
have not passed the test, are signed up for the test, and have given at least one gift.) You will get a different 
message if your score is in the top 5, 10, 25, 50, or 100 percent of peers. It is possible to keep track of your 
exact score on your own, but this requires that the gift recipient share with the gift giver or others the
message they got upon receiving the gift, so that that player's likes and dislikes can be deduced.

Notes
You may not give a gift to a player if they have accepted a gift from you in the past 24 hours. Conversely, if 
you accept a gift from someone, you cannot accept another gift from anyone until at least 2 hours have 
passed. Gifts may only be made to citizens (paid, at least level 1 players) of Egypt. Delicate fish meat is a 
complex item, named for the type of fish from which it came. You do not have to catch the fish yourself, but 
it must be a freshly caught fish. You must fillet the fish yourself.  If the delicate fish meat is given to 
another player, dropped, or placed into a storage container, it immediately spoils and cannot be used for gifts. It also 
spoils if left in your inventory for more than 24 hours. When delicate fish meat spoils, it becomes Rotten Fish. 
An assembled gift is under the same restrictions as delicate fish meat (since it still contains the meat). 
There will be a option in the test menu "Inspect gift..." that will allow you to sniff the gift to make sure it 
is still fresh if you are unsure. If you give a rotten gift to another player, they automatically dislike all aspects of it, 
regardless of their preferences. If a gift is given using the Test menu it is immediately consumed by the gift recipient - so 
no new items appear in the recipient's inventory.
Filleting
You must use special knife to fillet fish if you want to use it for gift-giving. This is a special form of filleting and has 
a high chance of failure. After all, no one wants jagged chunks of meat handed to them! If you have a ceremonial knife in
your inventory, the option to use a ceremonial knife to fillet will be visible when choosing to fillet fish. You will 
automatically use the highest quality knife you have on you. You can only fillet one fish at a time, and doing so starts 
a long focus timer. The chance of success is greater with high levels of focus, filleting skill, and a good quality ceremonial 
knife. If you fail, the fish is destroyed and you must try again with a different fish, but this only activates a short focus timer.
16 focus + 7 filleting + Platinum ceremonial knife = 100% chance of success.
The % chance of success is calculated as follows: square root of Focus + (Filleting skill * (Filleting skill + 1)) + Knife bonus. 
The Knife bonuses are noted below.
Ceremonial Knife (made on a master forge)
Iron, 10 minutes
*1 Knife:Iron
*10 Iron
*2 resin: feather tree 
Bronze, 30 minutes requires Filleting 1 to forge
*1 Ceremonial Iron knife
*10 Bronze 
*6 resin: hokkaido
Silver, 90 minutes requires Filleting 2 to forge
*1 Ceremonial Bronze knife
*10 Silver
*18 resin: Passam
Gold, 270 minutes requires Filleting 3 to forge
*1 Ceremonial Silver Knife
*10 Gold
*54 Tapacae Miralis resin
Platinum, 810 minutes requires Filleting 4 to forge
*1 Ceremonial Gold Knife
*10 Platinum
*162 resin: Bloodbark
*1 Template: Platinum Ceremonial Knife (Given out as an event prize)
These knives add 1, 5, 10, 20, and 40% to your chance to fillet delicate fish meat respectively. 
You do not need to make your own knife, you can get one from someone else to use.
Passing
After 777 gifts have been given in Egypt, passing begins weekly, with the highest scoring player passing each week. 
Runners up are shown, and passes can be retained in the event of a tie.

Inscriptions of the supporters of this Challenge

Pharaoh's Oracle of Harmony:
Blueshift

Sage of Harmony:
Darkfyre, Hounddog

Master of Harmony:
Ruby, Renard, Robby, atomadam2

Scribe of Harmony:
Astia, Kalmkitty, cate, Augir, McArine, OneBanana, Sabuli, Wampak

Journeyman of Harmony:
Ami-Rana, Antilia, Ariella, Avanya, Bessodia, Chet, Starfyre, Ulah, emeraldlily, sake, Amon-Sul, GammaBird, Karush, Nebamon, Ofalot, Porthos

Prentice of Harmony:
Annuminas, Baltharina, Heterika, KebiRoz, Kyline, Minerva, MissBarbara, Neas, Ninfa, Rhosymedre, Rosenfeuer, Sabina, YendorsSlave, bcoastaldawn, nikara, tamb, Aseto, Balthazarr, GHawkins, Hirokache, Honasha, MrB, Pascalito, Redshift, Sithid, Sonnenfeuer, Tibere, Yendor, Zhukuram, akhen, amron, herberti

Student of Harmony:
ANA, Asheara, CherryBlossom, Crashley, DustiTwister, Handsome, Lizzi, Luan, Lukeera, Maata, Mariamom, Misty, Mitsuko, Nabirye, Nitocris, Peacefulness, Rabia, ReddRuby, Sakura54, Shemei, SleepyKitty, Tashienna, Wishes, Xianyde, ellorin, firelily, fizzles, kanara, klynn, kuupid, windingo, Akhbeer, AlaricRa, AlphaBob, Arahgon, Bartram, Bognor, Chubby, Eros, Fuzz, Hemptwister, Jazkar, Kenamon, Larame, Markanthony, Maximus, Mektos, Morendo, Obol, Orcinus, PetrusIV, PtolemyVII, Qwu, Rabble, Sawyer, Sparky, Squill, Strutter, badkitty, farmer, hd-jr, mattphat, nimto, toothless