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Difference between revisions of "User:Justin"
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I use the following CC Macro (see after for settings) - it's been tweaked a bit, and seems to work pretty well. the hardest bit, and the bit you need to get right, is positioning the pinned CCoven menus in the top left of the screen, if using Vista, leave a small gap (about the same distance as the righthand edge of the arrow of the mouse pointer) between the top of the CCOven window and the top bar of the Client window. I may get round to amending this, I may not. | I use the following CC Macro (see after for settings) - it's been tweaked a bit, and seems to work pretty well. the hardest bit, and the bit you need to get right, is positioning the pinned CCoven menus in the top left of the screen, if using Vista, leave a small gap (about the same distance as the righthand edge of the arrow of the mouse pointer) between the top of the CCOven window and the top bar of the Client window. I may get round to amending this, I may not. | ||
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// Charcoal Oven - modified Ver 2.2 | // Charcoal Oven - modified Ver 2.2 | ||
// | // | ||
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Bell Asterisk | Bell Asterisk | ||
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Settings: Note these work well for me for 2 CCovens at once. for 4 ovens, reduce the Check Bars Interval to a value of 900. | Settings: Note these work well for me for 2 CCovens at once. for 4 ovens, reduce the Check Bars Interval to a value of 900. |
Revision as of 23:08, 8 January 2012
Welcome to Justin's page.
here are a few handy bits and pieces.
Macro's.
CC Macro.
I use the following CC Macro (see after for settings) - it's been tweaked a bit, and seems to work pretty well. the hardest bit, and the bit you need to get right, is positioning the pinned CCoven menus in the top left of the screen, if using Vista, leave a small gap (about the same distance as the righthand edge of the arrow of the mouse pointer) between the top of the CCOven window and the top bar of the Client window. I may get round to amending this, I may not.
// Charcoal Oven - modified Ver 2.2 // // Setup: This handles from 1 to 8 charcoal ovens at a time. Pin the windows // in 2 rows of 4 starting in top left corner. But them up together but // Don't overlap them at all. I suggest at least 300 // wood per oven and a normally hold about 150 water jugs (for 8 ovens). // All ovens are slightly different but I suggest that you put your // fastest burning oven first in line. You can tweak the settings // to your liking in the new GUI window. Your settings will be saved. // SETUP ADDENUM BELOW // // If you see anything odd, /chat me. // // ENJOY! :) // Anka // // This version has been modified by rwindmtg // // Follow setup as writen by anka and adust the check bars interval acording to // the number of ovens used (more ovens less time) // // Settings provided are those for 4 ovens and have done 3 whole runs without probs for me // // ineterval increace on the menu will increce the wait between checks delay // when an oven finishes. hopefully this will keep the chk interval for each // oven the same. // if win setup is checked place all the windows in the top left corner on top of eachother // // The modifications are to allow the macro to moniter each oven indervidually // Constants // User Definable variables Ovens = 4 // Number of Ovens you are running. 1-8 HeatMinX = 129 HeatX = 157 // Threshold for Heat bar, increase or decrease as needed. HeatMaxX = 178 Oxy1X = 90 Oxy2X = 133 WoodX = 109 // Wood threshold, adds wood/round up to this point. WaterX = 76 // Alowable water level, not much play here.. dont lower more than 2 DangerX = 162 // Threshold for Danger bar, increase or decrease as needed. DangerMaxX = 170 // maximum danger lvl RGBBlue = 220 //Threshold for detecting the color blue. RGBGreen = 250 //Threshold for detecting the color green. Some video cards // are having problems with this. If you are having problems, run // just 1 oven and try lowering this number by 10 at a time. It's // hard for me to see what is going on without using your pc :( // This method is used for RGBBlue and RGBGreen. CheckDelay = 1100 Guild = 0 // 1 for Guilded or public ovens, 0 for Personal ovens // End User variables AddX = 215 // 215-Personal 212-Guilded Add2X = 15 Add1Y = 65 Add2Y = 17 Add3Y = 233 HeatMin = 0 HeatMax = 0 maxwoodx = 160 maxwood = 0 DangerMax = 0 BeginX = 106 BeginY = 234 NewX = 0 New2X = 0 New3X = 0 New2Y = 0 NewY = 0 Heat = 0 Oxy = 0 Wood = 0 Water = 0 Danger = 0 Status = 0 HeatY = 149 OxyY = 161 WoodY = 173 WaterY = 185 DangerY = 197 StatusX = 172 StatusY = 209 WoodBX = 35 WoodBY = 243 WaterBX = 85 Vent0 = 130 Vent1 = 155 Vent2 = 180 VentBX = 0 Num = 0 Jump = 5 // should be 5 JumpM = 0 Jumped = 0 Used = 0 MDelay = 50 SDelay = 50 // 200 S1Delay = 50 // 100 Count = 0 CountM = 0 MouseX = 0 MouseY = 0 // oven stas chks oven1 = 0 oven2 = 0 oven3 = 0 oven4 = 0 oven5 = 0 oven6 = 0 oven7 = 0 oven8 = 0 curentoven = 1 looped = 1 sHeatMinX = 0 sHeatX = 0 sHeatMaxX = 0 sHeatY = 0 sOxy1X = 0 sOxy2X = 0 sOxyY = 0 sWoodX = 0 sWoodY = 0 sWaterX = 0 sWaterY = 0 sDangerY = 0 sStatusX = 0 sStatusY = 0 sDangerX = 0 sDangermaxX = 0 smaxwoodx = 0 amaxwood = 0 ovenfinidhed = 0 OldVent1 = 1 OldVent2 = 1 OldVent3 = 1 OldVent4 = 1 OldVent5 = 1 OldVent6 = 1 OldVent7 = 1 OldVent8 = 1 WoodNum1 = 0 WoodNum2 = 0 WoodNum3 = 0 WoodNum4 = 0 WoodNum5 = 0 WoodNum6 = 0 WoodNum7 = 0 WoodNum8 = 0 interval = 0 ovendone = 0 setup = 0 WinX = 3 WinY = 29 dragX = 3 dragY = 115 m = 1 End // safty message ShowMessage m = Infomation, OK:Cancel, Do not Leave Macros running unatended! if $m = 2 stop end Form ccOven, Settings // settings listed here are for 4 ovens ed1=Combobox:Ovens:1, 2, 3, 4, 5, 6, 7, 8 ed2=CheckBox:Guilded?:True ed16=checkbox:Window Setup :True ed3=Editbox:Heat (75-188):162 ed10=Editbox:HeatMin (75-188):116 ed11=Editbox:HeatMax (75-188):174 ed4=Editbox:Low Oxy (75-188):95 ed5=Editbox:High Oxy (75-188):134 ed6=Editbox:Wood (75-188):104 ed7=Editbox:Water (75-188):77 ed13=Editbox:Danger (75-188):160 // now used ed15=Editbox:Max Danger (75-188):170 // companion value ed8=Editbox:RGBGreen:240 ed9=Editbox:RGBBlue:220 ed12=Editbox:Check Bars Interval (miliseconds):1100 ed14=Editbox:Interval Increace (miliseconds):150 end FormLoad ccOven, ccOvenall.frm if ShowForm ccOven SetConst Ovens = ccOven[ed1] If ccOven[ed2] = True SetConst Guild = 1 Else SetConst Guild = 0 End If ccOven[ed16] = True Setconst setup = 1 Else Setconst setup = 0 End SetConst HeatX = ccOven[ed3] SetConst Oxy1X = ccOven[ed4] SetConst Oxy2X = ccOven[ed5] SetConst WoodX = ccOven[ed6] SetConst WaterX = ccOven[ed7] Setconst DangerX = ccOven[ed13] setconst DangerMaxX = ccOven[ed15] SetConst RGBGreen = ccOven[ed8] SetConst RGBBlue = ccOven[ed9] SetConst HeatMin = ccOven[ed10] SetConst HeatMax = ccOven[ed11] SetConst CheckDelay = ccOven[ed12] Setconst interval = ccOven[ed14] else Stop end FormSave ccOven, ccOvenall.frm MousePos 100, 20 // Activates eGenesis window.. Don't run ACTool maximized. Delay $MDelay LeftClick Delay 2000 If $Guild = 1 Call Guild End If $setup = 1 call WindowSetup end Procedure WindowSetup SetConst DragX = $winx setconst Dragy = $winy setconst count = 1 Loop $ovens if $count = $jump Compute DragX = $DragX - (($count - 1) * $AddX) Compute DragY = $DragY + $Add3Y End MousePos $WinX, $WinY Delay $MDelay Dragto $DragX, $DragY Compute DragX = $DragX + $AddX compute count = $count + 1 End End SetConst NewX = $BeginX SetConst NewY = $BeginY SetConst Count = 1 Loop $Ovens If $Count = $Jump SetConst NewX = $BeginX Compute NewY = $BeginY + $Add3Y End MousePos $NewX, $NewY Delay $MDelay Rightclick Delay $MDelay Compute NewX = $NewX + $AddX Compute Count = $Count + 1 End SetConst NewX = $BeginX // Dont remember why this is here :) Call Main Procedure Main SetConst CountM = 1 SetConst Status = 0 Compute JumpM = $Jump - 1 // rwinds ver // stores some vars setconst sHeatMinX = $HeatMinX setconst sHeatX = $HeatX setconst sHeatMaxX = $HeatMaxX setconst sHeatY = $HeatY setconst sOxy1X = $Oxy1X setconst sOxy2X = $Oxy2X setconst sOxyY = $OxyY setconst sWoodX = $WoodX setconst sWoodY = $WoodY setconst sWaterX = $WaterX setconst sWaterY = $WaterY setconst sDangerY = $DangerY setconst sStatusX = $StatusX setconst sStatusY = $StatusY setconst sDangerX = $DangerX setconst sDangermaxX = $DangermaxX setconst smaxwoodx = $maxwoodx While $Status < $Ovens Loop $Ovens setconst curentoven = {loopno} If $CountM = $Jump SetConst NewX = $StatusX Compute NewY = $StatusY + $Add3Y SetConst New2X = $WaterBX Compute New2Y = $WoodBY + $Add3Y End // next 8 ifs determine if current oven has finished If $curentoven = 1 and $oven1 = 1 setconst ovenfinidhed = 1 End If $curentoven = 2 and $oven2 = 1 setconst ovenfinidhed = 1 End If $curentoven = 3 and $oven3 = 1 setconst ovenfinidhed = 1 End If $curentoven = 4 and $oven4 = 1 setconst ovenfinidhed = 1 End If $curentoven = 5 and $oven5 = 1 setconst ovenfinidhed = 1 End If $curentoven = 6 and $oven6 = 1 setconst ovenfinidhed = 1 End If $curentoven = 7 and $oven7 = 1 setconst ovenfinidhed = 1 End If $curentoven = 8 and $oven8 = 1 setconst ovenfinidhed = 1 End If $ovenfinidhed = 0 // skips if set to 1 Call CheckBars if $curentoven = 1 Case When $HeatMin = 1 Call Wood Set WoodNum1 = 1 Else If $Heat = 0 and $Danger = 0 If $WoodNum1 = 0 and $Wood = 0 Call Wood Set WoodNum1 = 1 else Set WoodNum1 = 0 End Else If $Heat = 1 or $Danger = 1 If $Water = 0 or $HeatMax = 1 or $DangerMax = 1 Call Water End End End End End if $curentoven = 2 Case When $HeatMin = 1 Call Wood Set WoodNum2 = 1 Else If $Heat = 0 and $Danger = 0 If $WoodNum2 = 0 and $Wood = 0 Call Wood Set WoodNum2 = 1 else Set WoodNum2 = 0 End Else If $Heat = 1 or $Danger = 1 If $Water = 0 or $HeatMax = 1 or $DangerMax = 1 Call Water End End End End End if $curentoven = 3 Case When $HeatMin = 1 Call Wood Set WoodNum3 = 1 Else If $Heat = 0 and $Danger = 0 If $WoodNum3 = 0 and $Wood = 0 Call Wood Set WoodNum3 = 1 else Set WoodNum3 = 0 End Else If $Heat = 1 or $Danger = 1 If $Water = 0 or $HeatMax = 1 or $DangerMax = 1 Call Water End End End End End if $curentoven = 4 Case When $HeatMin = 1 Call Wood Set WoodNum4 = 1 Else If $Heat = 0 and $Danger = 0 If $WoodNum4 = 0 and $Wood = 0 Call Wood Set WoodNum4 = 1 else Set WoodNum4 = 0 End Else If $Heat = 1 or $Danger = 1 If $Water = 0 or $HeatMax = 1 or $DangerMax = 1 Call Water End End End End End if $curentoven = 5 Case When $HeatMin = 1 Call Wood Set WoodNum5 = 1 Else If $Heat = 0 and $Danger = 0 If $WoodNum5 = 0 and $Wood = 0 Call Wood Set WoodNum5 = 1 else Set WoodNum5 = 0 End Else If $Heat = 1 or $Danger = 1 If $Water = 0 or $HeatMax = 1 or $DangerMax = 1 Call Water End End End End End if $curentoven = 6 Case When $HeatMin = 1 Call Wood Set WoodNum6 = 1 Else If $Heat = 0 and $Danger = 0 If $WoodNum6 = 0 and $Wood = 0 Call Wood Set WoodNum6 = 1 else Set WoodNum6 = 0 End Else If $Heat = 1 or $Danger = 1 If $Water = 0 or $HeatMax = 1 or $DangerMax = 1 Call Water End End End End End if $curentoven = 7 Case When $HeatMin = 1 Call Wood Set WoodNum7 = 1 Else If $Heat = 0 and $Danger = 0 If $WoodNum7 = 0 and $Wood = 0 Call Wood Set WoodNum7 = 1 else Set WoodNum7 = 0 End Else If $Heat = 1 or $Danger = 1 If $Water = 0 or $HeatMax = 1 or $DangerMax = 1 Call Water End End End End End if $curentoven = 8 Case When $HeatMin = 1 Call Wood Set WoodNum8 = 1 Else If $Heat = 0 and $Danger = 0 If $WoodNum8 = 0 and $Wood = 0 Call Wood Set WoodNum8 = 1 else Set WoodNum8 = 0 End Else If $Heat = 1 or $Danger = 1 If $Water = 0 or $HeatMax = 1 or $DangerMax = 1 Call Water End End End End End If $looped > 3 if $curentoven = 1// Work in progress .......................... isolate ovens vents Case When $Oxy = 0 // Open vent full If $OldVent1 <> $Oxy SetConst VentBX = $Vent2 Call Vent SetConst OldVent1 = 0 Delay 20 End When $Oxy = 1 // Oxy set normal If $OldVent1 <> $Oxy SetConst VentBX = $Vent1 Call Vent SetConst OldVent1 = 1 Delay 20 End When $Oxy = 2 // Close vent If $OldVent1 <> $Oxy SetConst VentBX = $Vent0 Call Vent SetConst OldVent1 = 2 Delay 20 End End End // Work in progresss ............... if $curentoven = 2// Work in progress .......................... isolate ovens vents Case When $Oxy = 0 // Open vent full If $OldVent2 <> $Oxy SetConst VentBX = $Vent2 Call Vent SetConst OldVent2 = 0 Delay 20 End When $Oxy = 1 // Oxy set normal If $OldVent2 <> $Oxy SetConst VentBX = $Vent1 Call Vent SetConst OldVent2 = 1 Delay 20 End When $Oxy = 2 // Close vent If $OldVent2 <> $Oxy SetConst VentBX = $Vent0 Call Vent SetConst OldVent2 = 2 Delay 20 End End End // Work in progresss ............... if $curentoven = 3// Work in progress .......................... isolate ovens vents Case When $Oxy = 0 // Open vent full If $OldVent3 <> $Oxy SetConst VentBX = $Vent2 Call Vent SetConst OldVent3 = 0 Delay 120 End When $Oxy = 1 // Oxy set normal If $OldVent3 <> $Oxy SetConst VentBX = $Vent1 Call Vent SetConst OldVent3 = 1 Delay 20 End When $Oxy = 2 // Close vent If $OldVent3 <> $Oxy SetConst VentBX = $Vent0 Call Vent SetConst OldVent3 = 2 Delay 20 End End End // Work in progresss ............... if $curentoven = 4// Work in progress .......................... isolate ovens vents Case When $Oxy = 0 // Open vent full If $OldVent4 <> $Oxy SetConst VentBX = $Vent2 Call Vent SetConst OldVent4 = 0 Delay 20 End When $Oxy = 1 // Oxy set normal If $OldVent4 <> $Oxy SetConst VentBX = $Vent1 Call Vent SetConst OldVent4 = 1 Delay 20 End When $Oxy = 2 // Close vent If $OldVent4 <> $Oxy SetConst VentBX = $Vent0 Call Vent SetConst OldVent4 = 2 Delay 20 End End End // Work in progresss ............... if $curentoven = 5// Work in progress .......................... isolate ovens vents Case When $Oxy = 0 // Open vent full If $OldVent5 <> $Oxy SetConst VentBX = $Vent2 Call Vent SetConst OldVent5 = 0 Delay 20 End When $Oxy = 1 // Oxy set normal If $OldVent5 <> $Oxy SetConst VentBX = $Vent1 Call Vent SetConst OldVent5 = 1 Delay 20 End When $Oxy = 2 // Close vent If $OldVent5 <> $Oxy SetConst VentBX = $Vent0 Call Vent SetConst OldVent5 = 2 Delay 20 End End End // Work in progresss ............... if $curentoven = 6// Work in progress .......................... isolate ovens vents Case When $Oxy = 0 // Open vent full If $OldVent6 <> $Oxy SetConst VentBX = $Vent2 Call Vent SetConst OldVent6 = 0 Delay 20 End When $Oxy = 1 // Oxy set normal If $OldVent6 <> $Oxy SetConst VentBX = $Vent1 Call Vent SetConst OldVent6 = 1 Delay 20 End When $Oxy = 2 // Close vent If $OldVent6 <> $Oxy SetConst VentBX = $Vent0 Call Vent SetConst OldVent6 = 2 Delay 20 End End End // Work in progresss ............... if $curentoven = 7// Work in progress .......................... isolate ovens vents Case When $Oxy = 0 // Open vent full If $OldVent7 <> $Oxy SetConst VentBX = $Vent2 Call Vent SetConst OldVent7 = 0 Delay 20 End When $Oxy = 1 // Oxy set normal If $OldVent7 <> $Oxy SetConst VentBX = $Vent1 Call Vent SetConst OldVent7 = 1 Delay 20 End When $Oxy = 2 // Close vent If $OldVent7 <> $Oxy SetConst VentBX = $Vent0 Call Vent SetConst OldVent7 = 2 Delay 20 End End End // Work in progresss ............... if $curentoven = 8// Work in progress .......................... isolate ovens vents Case When $Oxy = 0 // Open vent full If $OldVent8 <> $Oxy SetConst VentBX = $Vent2 Call Vent SetConst OldVent8 = 0 Delay 20 End When $Oxy = 1 // Oxy set normal If $OldVent8 <> $Oxy SetConst VentBX = $Vent1 Call Vent SetConst OldVent8 = 1 Delay 20 End When $Oxy = 2 // Close vent If $OldVent8 <> $Oxy SetConst VentBX = $Vent0 Call Vent SetConst OldVent8 = 2 Delay 20 End End End // Work in progresss ............... End End if $ovendone = 1 setconst ovendone = 0 call snuff End // nxt oven setconst ovenfinidhed = 0 Compute Used = $Used + 1 If $Used = $JumpM Compute HeatMinX = $HeatMinX - (($Used - 1) * $AddX) Compute HeatX = $HeatX - (($Used - 1) * $AddX) Compute HeatMaxX = $HeatMaxX - (($Used - 1) * $AddX) Compute HeatY = $HeatY + $Add3Y Compute Oxy1X = $Oxy1X - (($Used - 1) * $AddX) Compute Oxy2X = $Oxy2X - (($Used - 1) * $AddX) Compute OxyY = $OxyY + $Add3Y Compute WoodX = $WoodX - (($Used - 1) * $AddX) Compute maxwoodx = $maxwoodx - (($Used - 1) * $AddX) Compute WoodY = $WoodY + $Add3Y Compute WaterX = $WaterX - (($Used - 1) * $AddX) Compute WaterY = $WaterY + $Add3Y Compute DangerX = $DangerX - (($Used - 1) * $AddX) Compute DangermaxX = $DangermaxX - (($Used - 1) * $AddX) Compute DangerY = $DangerY + $Add3Y Compute StatusX = $StatusX - (($Used - 1) * $AddX) Compute StatusY = $StatusY + $Add3Y // Compute WaterBX = $WaterBX - (($Used -1) * $AddX) // Compute WoodBX = $WoodBX - (($Used - 1 ) * $AddX) // Compute WoodBY = $WoodBY + $Add3Y SetConst Jumped = 1 Continue Else Compute HeatMinX = $HeatMinX + $AddX Compute HeatX = $HeatX + $AddX Compute HeatMaxX = $HeatMaxX + $AddX Compute Oxy1X = $Oxy1X + $AddX Compute Oxy2X = $Oxy2X + $AddX Compute WoodX = $WoodX + $AddX Compute maxwoodx = $maxwoodx + $AddX Compute WaterX = $WaterX + $AddX Compute DangerX = $DangerX + $AddX Compute DangermaxX = $DangermaxX + $AddX Compute StatusX = $StatusX + $AddX // Compute WaterBX = $WaterBX + $AddX // Compute WoodBX = $WoodBX + $AddX End Continue End // resets positions Compute Used = 0 Compute HeatMinX = $sHeatMinX Compute HeatX = $sHeatX Compute HeatMaxX = $sHeatMaxX Compute HeatY = $sHeatY Compute Oxy1X = $sOxy1X Compute Oxy2X = $sOxy2X Compute OxyY = $sOxyY Compute WoodX = $sWoodX Compute WoodY = $sWoodY Compute WaterX = $sWaterX Compute WaterY = $sWaterY Compute DangerY = $sDangerY Compute StatusX = $sStatusX Compute StatusY = $sStatusY compute DangerX = $sDangerX compute DangermaxX = $sDangermaxX compute maxwoodx = $smaxwoodx Delay $CheckDelay compute looped = $looped +1 // incremts loop for vent enable End End // end rwinds ver Procedure CheckBars // reads the data MousePos $HeatMinX, $HeatY // heat min Delay $SDelay LoadRGB {MouseX}, {MouseY} if {RGBBlue} < $RGBBlue SetConst HeatMin = 1 else Set HeatMin = 0 End MousePos $HeatX, $HeatY // heat target Delay $SDelay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst Heat = 1 Else SetConst Heat = 0 End MousePos $HeatMaxX, $HeatY // heat max Delay $SDelay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst HeatMax = 1 Else SetConst HeatMax = 0 End MousePos $Oxy1X, $OxyY // oxy min Delay $SDelay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst Oxy = 1 Else SetConst Oxy = 0 End MousePos $Oxy2X, $OxyY // oxy max Delay $SDelay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst Oxy = 2 End MousePos $WoodX, $WoodY // wood target Delay $S1Delay LoadRGB {mousex}, {mousey} if {RGBBlue} > $RGBBlue SetConst Wood = 1 Else SetConst Wood = 0 End MousePos $maxwoodx, $WoodY // maxwood target Delay $S1Delay LoadRGB {mousex}, {mousey} if {RGBBlue} > $RGBBlue SetConst maxwood = 1 Else SetConst maxwood = 0 End MousePos $WaterX, $WaterY // water max Delay $S1Delay LoadRGB {mousex}, {mousey} if {RGBBlue} > $RGBBlue SetConst Water = 1 Else SetConst Water = 0 End MousePos $DangerX, $DangerY // danger warn?? Delay $S1Delay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst Danger = 1 Else SetConst Danger = 0 End MousePos $DangerMaxX, $DangerY // danger out of controll?? Delay $S1Delay LoadRGB {MouseX}, {MouseY} if {RGBBlue} > $RGBBlue SetConst DangerMax = 1 Else SetConst DangerMax = 0 End MousePos $StatusX, $StatusY // checks to see if it is done LoadRGB {MouseX}, {MouseY} if {RGBGreen} > $RGBGreen // if {RGBRed} = 6 and {RGBGreen} = 254 and {RGBBlue} = 5 compute Status = $Status + 1 // say yes // debuging code setconst ovendone = 1 compute $CheckDelay = $CheckDelay + $interval If $curentoven = 1 setconst oven1 = 1 End If $curentoven = 2 setconst oven2 = 1 End If $curentoven = 3 setconst oven3 = 1 End If $curentoven = 4 setconst oven4 = 1 End If $curentoven = 5 setconst oven5 = 1 End If $curentoven = 6 setconst oven6 = 1 End If $curentoven = 7 setconst oven7 = 1 End If $curentoven = 8 setconst oven8 = 1 End Else // SetConst Status = 0 compute Status = $Status + 0 // dummy line // say no // debuging code End End Procedure Water // adds water SetConst NewX = $WaterBX SetConst NewY = $WoodBY Loop $Ovens IF {loopno} = $Jump SetConst NewX = $WaterBX Compute NewY = $WoodBY + $Add3Y End If {loopno} = $curentoven MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay End Compute NewX = $NewX + $AddX End SetConst NewX = $WaterBX End Procedure Vent // sets vent SetConst NewX = $VentBX SetConst NewY = $WoodBY Loop $Ovens IF {loopno} = $Jump SetConst NewX = $VentBX Compute NewY = $WoodBY + $Add3Y End If {loopno} = $curentoven MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay End Compute NewX = $NewX + $AddX End SetConst NewX = $VentBX End Procedure Snuff // kills the oven SetConst New2X = $WaterBX SetConst New3X = $Vent2 SetConst New2Y = $WoodBY Compute Num = $Used + 1 Loop $Ovens IF {loopno} = $Jump SetConst New2X = $WaterBX SetConst New3X = $Vent2 Compute New2Y = $WoodBY + $Add3Y End If {loopno} = $Num MousePos $New2X, $New2Y Loop 10 Rightclick End MousePos $New3X, $WoodBY Delay 50 Rightclick End Compute New2X = $New2X + $AddX Compute New3X = $New3X + $AddX End End Procedure Wood // adds some wood if $ovendone = 0 if $maxwood = 0 SetConst NewX = $WoodBX SetConst NewY = $WoodBY Loop $Ovens IF {loopno} = $Jump SetConst NewX = $WoodBX Compute NewY = $WoodBY + $Add3Y End If {loopno} = $curentoven MousePos $NewX, $NewY Delay $SDelay Rightclick Delay $SDelay End Compute NewX = $NewX + $AddX End SetConst NewX = $WoodBX End end end Procedure Guild // adjusts positions for guilded ovens // Compute BeginX = $BeginX - 7 Compute BeginY = $BeginY + 16 Compute AddX = $AddX - 3 Compute Add3Y = $Add3Y + 16 Compute Add1Y = $Add1Y - 16 Compute WoodBY = $WoodBY + 16 // Compute HeatX = $HeatX - 4 Compute HeatY = $HeatY + 16 // Compute Oxy1X = $Oxy1X // Compute Oxy2X = Compute OxyY = $OxyY + 16 // Compute WoodX = $WoodX - 1 Compute WoodY = $WoodY + 16 Compute WaterY = $WaterY + 16 // Compute DangerX = $DangerX - 4 Compute DangerY = $DangerY + 16 // Compute StatusX = $StatusX - 5 Compute StatusY = $StatusY + 16 End // Written with ACTool 5.3.0 by Anka // Modified with ACTool 5.4.0 by rwindmtg // Modified Further with ACTool 5.4.0 for personal use by Justin Bell Asterisk
Settings: Note these work well for me for 2 CCovens at once. for 4 ovens, reduce the Check Bars Interval to a value of 900.
Ovens = 2 Guilded? = checked Window Setup = unchecked Heat = 162 HeatMin = 128 HeatMax = 174 Low Oxy = 93 High Oxy = 134 Wood = 104 Water = 77 Danger = 160 MaxDanger = 170 RGBGreen = 240 RGBBlue = 220 Check Bars Interval = 1200 Interval Increase = 500