The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Les Diamants du Nil"

From ATITD6
Jump to navigationJump to search
Line 138: Line 138:
  
 
== Abeilles Indonésiennes ==
 
== Abeilles Indonésiennes ==
 +
groupe de ruches autour de 1106, -1027 (dans la colline près de chez Aseto)
 +
 +
'''Page des agrumes obtenus:'''
 
== [[Guilds/Les_Diamants_du_Nil/Citrus|Citrus and Honey]] ==
 
== [[Guilds/Les_Diamants_du_Nil/Citrus|Citrus and Honey]] ==
groupe de 14 ruches 1106, -1027 (dans la colline près de chez Aseto)
+
 
 
<br>
 
<br>
  

Revision as of 20:20, 22 February 2012



Emplacement de la guilde

1139, -984 à 7 Lakes, à l'ouest de la zone des écoles


Activités

 Pour le moment on produit des feuilles de verre pour les serres.
 Prière de ne pas les utiliser pour des terrariums!
 Pour Horticulture: n'allez pas tous chercher cette tech à 7L, vu que chaque region va sortir une sorte de bulbe différente.


Projets en cours

Tâches récurrentes

  • task 1
  • task 2

...

exemple d'aide mémoire :
récuperer miel/cire dans les ruches
recolter l'herbe des serres (cycle de 30mn) et la faire secher en paille
recolter les dates et appliquer du salpetre
fertiliser les fleurs
remplir les bacs avec dung/eau ou eau sulfuree (selon besoin)
nourrir les animaux (au moins 200 oignons, 5000 paille, 1000 barley)
collecter du silt (juste une petite quantité chaque jour fait une énorme différence sur le long terme)
collecter de l'argile
collecter du bois
maintenir la population des animaux (regarder les informations des panneaux indicateurs a coté des enclos)
faire du lin (pas quotidiennement mais plus il y en a mieux c'est)
faire pousser des légumes (notamment des carottes au moment où passe la vague)
faire pousser du papyrus (pas quotidiennement mais on en a toujours besoin)
pêcher
recharger les machines à briques et à lin

Informations utiles

Recettes traitement métal

 Recettes de T5 (a vérifier)
  • Copper Hard Stainless:

120 cactus, 48 potash

  • Moon steel Hard Insulative Non-toxic:

170 cactus

  • Pewter Hard Corrosion resitant Insulative Non-toxic:

230 cactus, 5 gravel

  • Titanium Hard Corrosion-resistant Non-toxic:

106 cactus, 4 gravel

  • Titanium Hard stainless:

60 coal, 10 cactus sap, 10 gravel, 15 potash

  • Sun Steel Hard Stainless Insulative:

130 cactus sap, 10 gravel, 8 arsenic
ou 140 cactus sap, 30 arsenic, 5 catus sap

  • Sun Steel Stainless Insulative:

50 cactus sap, 10 gravel, 6 arsenic

Recettes pour le traitement du bois

 Recettes de T5 à vérifier

Black, Rotproof, Termite-resistant, Volatile:
T6: 185 petrole

Non-toxic, Rotproof, Termite-prone:
T6: 240 beeswax, 170 water

Pliable, soft, non-toxic, white:
120 salpetre, 10 potasse

Pliable, soft, fireproof, blonde:
140 ash, 110 salpêtre, 5 ash, 20 salpêtre

Recettes de cuisine

Emplacements de pêche

Emplacements récoltes de légumes

choux 5075 -2072
autre spot: Nous avons un entrepôt avec 100 cruches et 12 graines de choux sur le spot qui donne 20 choux par récolte, 800, -110 (Est-Nord-Est de UHarmonie)

le principe de ces cartes est que chacun saisisse l'endroit ou il a récolté le plus d'un type de legumes
(les carottes sont par vagues et l'ail est propre a chaque personnage; donc je ne les fais pas figurer)

Veines et Mines de minerai

Veines


Mines


Bieres

1130 -911
Poten dry Muddled : 100H 30MW
Vp dry Brown Muddled : 120H 30MW 10BW

Sculptures


Abeilles Indonésiennes

groupe de ruches autour de 1106, -1027 (dans la colline près de chez Aseto)

Page des agrumes obtenus:

Citrus and Honey


Outils

Macros

// This currently works for my screen resolution 1024:768 with ATITD in full screen // Pin the crematory window in the upper left of the screen as far into the corner as possible // Load with stuff manually and make sure the window is fully refreshed so that the // "fire crematory" button appears and there is no slider bar!

// Start the macro - it will click the fire button which will also bring ATITD to the top // Once the crematory has finished go back to ACTOOL and stop the macro - it currently just // has a huge crude loop - it would be relatively easy to monitor the progress bar but I // haven't done that yet

// For different screen resolutions I guess use "pixie" or something similar to get coords // Need to change slider and button numbers under slider control for your particular crematory // (The wiki explains how to analyse your crematory)

//SACFAR: //Sliders numbered left-to-right 1-7. //Buttons labeled left-to-right 1-5.

//Button 1 -> 3, 7 //Button 2 -> 1 //Button 3 -> 2 //Button 4 -> 5, 6 //Button 5 -> 4


Constants


//Make sure the "Take..." option is NOT in the pinup menu or else this script will fail (burn your loaded resources). //Make sure the crematory is completely empty before pinning up the menu, in the upper left corner. //More instructions/screenshots at http://www.atitd.org/wiki/tale4/User:Cegaiel/Macros/Crematory

//These settings will work on 1024x768. Only change these it you want it work at a different resolution.

// Vertical position of middle of slider bar midSlider = 278


// Vertical position of button centres vrtButton = 360


// Horizontal positions of seven slider bars hrzSlider1 = 29 hrzSlider2 = 65 hrzSlider3 = 101 hrzSlider4 = 138 hrzSlider5 = 173 hrzSlider6 = 209 hrzSlider7 = 245



// Horizontal positions of five button centres hrzButton1 = 57 hrzButton2 = 97 hrzButton3 = 137 hrzButton4 = 177 hrzButton5 = 217


// Position of left most point of red line hrzRed = 34 verRed = 188



//Leave these alone count = 0 counthi = 0 countlo = 0 clickflag = 0 flag = 1 posSlider1 = 0 posSlider2 = 0 posSlider3 = 0 posSlider4 = 0 posSlider5 = 0 posSlider6 = 0 posSlider7 = 0 comSlider1 = 0 comSlider2 = 0 comSlider1old = 0 comSlider2old = 0 posSlider1old = 0 posSlider2old = 0 posSlider3old = 0 posSlider4old = 0 posSlider5old = 0 posSlider6old = 0 posSlider7old = 0 END


//Click the top of menu to refresh the menu //MousePos 104, 44 MousePos 115, 55 delay 200 LeftClick


// Clicks to fire the crematory (need to specify centre of fire button) MousePos 79, 106 delay 200 LeftClick

// First call to obtain initial positions of sliders call GETSLIDERPOS Compute posSlider1old = $posSlider1 Compute posSlider2old = $posSlider2 Compute posSlider3old = $posSlider3 Compute posSlider4old = $posSlider4 Compute posSlider5old = $posSlider5 Compute posSlider6old = $posSlider6 Compute posSlider7old = $posSlider7

// Crude loop at the moment. Should really monitor the progress bar.

loop 500


//Credit to Daniels for this sniplet of code to watch the red progress bar //and exit script when the bar disappears (when done).

// Checks whether the batch is done, breaks loop if so LoadRGB $hrzRed,$verRed delay 100 if {RGBRed} < 250 break END



call GETSLIDERPOS

// One slider per button control // Need to alter slider and button numbers for particular crematory


//1st single slider/button combo:

if $posSlider2 > 0 if $posSlider2 > $posSlider2old mousepos $hrzButton2,$vrtButton delay 200 LeftClick END END if $posSlider2 < 0 if $posSlider2 < $posSlider2old mousepos $hrzButton2,$vrtButton delay 200 LeftClick END END


//2nd single slider/button combo:

if $posSlider4 > 0 if $posSlider4 > $posSlider4old mousepos $hrzButton3,$vrtButton delay 200 LeftClick END END if $posSlider4 < 0 if $posSlider4 < $posSlider4old mousepos $hrzButton3,$vrtButton delay 200 LeftClick END END


//3rd single slider/button combo:

if $posSlider3 > 0 if $posSlider3 > $posSlider3old mousepos $hrzButton5,$vrtButton delay 200 LeftClick END END if $posSlider3 < 0 if $posSlider3 < $posSlider3old mousepos $hrzButton5,$vrtButton delay 200 LeftClick END END

// Two sliders per button control (use centre of mass, i.e. average) // Need to alter slider and button numbers for particular crematory //Note Editing a slider number is $posSlider#, not comSlider#. Do not change the 1 or 2 on $comSlider1 and $comSlider2

//1st two slider/one button combo:

Compute comSlider1 = MAX(ABS($posSlider1),ABS($posSlider6)) Compute comSlider1old = MAX(ABS($posSlider1old),ABS($posSlider6old))

if $comSlider1 > $comSlider1old mousepos $hrzButton1,$vrtButton delay 200 LeftClick END

//2nd two slider/one button combo:

Compute comSlider2 = MAX(ABS($posSlider5),ABS($posSlider7)) Compute comSlider2old = MAX(ABS($posSlider5old),ABS($posSlider7old)) if $comSlider2 > $comSlider2old mousepos $hrzButton4,$vrtButton delay 200 LeftClick END


Compute posSlider1old = $posSlider1 Compute posSlider2old = $posSlider2 Compute posSlider3old = $posSlider3 Compute posSlider4old = $posSlider4 Compute posSlider5old = $posSlider5 Compute posSlider6old = $posSlider6 Compute posSlider7old = $posSlider7

END

// Procedure to find slider positions

Procedure GETSLIDERPOS

Compute counthi = $midSlider Compute countlo = $midSlider Compute flag = 1 IsBlack $hrzSlider1, $midSlider Compute posSlider1 = 0 Compute flag = 0 END while $flag > 0 Compute counthi = $counthi + 6 IsBlack $hrzSlider1, $counthi Compute posSlider1 = $midSlider - $counthi Compute flag = 0 END Compute countlo = $countlo - 6 IsBlack $hrzSlider1, $countlo Compute posSlider1 = $midSlider - $countlo Compute flag = 0 END END

Compute counthi = $midSlider Compute countlo = $midSlider Compute flag = 1 IsBlack $hrzSlider2, $midSlider Compute posSlider2 = 0 Compute flag = 0 END while $flag > 0 Compute counthi = $counthi + 6 IsBlack $hrzSlider2, $counthi Compute posSlider2 = $midSlider - $counthi Compute flag = 0 END Compute countlo = $countlo - 6 IsBlack $hrzSlider2, $countlo Compute posSlider2 = $midSlider - $countlo Compute flag = 0 END END

Compute counthi = $midSlider Compute countlo = $midSlider Compute flag = 1 IsBlack $hrzSlider3, $midSlider Compute posSlider3 = 0 Compute flag = 0 END while $flag > 0 Compute counthi = $counthi + 6 IsBlack $hrzSlider3, $counthi Compute posSlider3 = $midSlider - $counthi Compute flag = 0 END Compute countlo = $countlo - 6 IsBlack $hrzSlider3, $countlo Compute posSlider3 = $midSlider - $countlo Compute flag = 0 END END

Compute counthi = $midSlider Compute countlo = $midSlider Compute flag = 1 IsBlack $hrzSlider4, $midSlider Compute posSlider4 = 0 Compute flag = 0 END while $flag > 0 Compute counthi = $counthi + 6 IsBlack $hrzSlider4, $counthi Compute posSlider4 = $midSlider - $counthi Compute flag = 0 END Compute countlo = $countlo - 6 IsBlack $hrzSlider4, $countlo Compute posSlider4 = $midSlider - $countlo Compute flag = 0 END END

Compute counthi = $midSlider Compute countlo = $midSlider Compute flag = 1 IsBlack $hrzSlider5, $midSlider Compute posSlider5 = 0 Compute flag = 0 END while $flag > 0 Compute counthi = $counthi + 6 IsBlack $hrzSlider5, $counthi Compute posSlider5 = $midSlider - $counthi Compute flag = 0 END Compute countlo = $countlo - 6 IsBlack $hrzSlider5, $countlo Compute posSlider5 = $midSlider - $countlo Compute flag = 0 END END

Compute counthi = $midSlider Compute countlo = $midSlider Compute flag = 1 IsBlack $hrzSlider6, $midSlider Compute posSlider6 = 0 Compute flag = 0 END while $flag > 0 Compute counthi = $counthi + 6 IsBlack $hrzSlider6, $counthi Compute posSlider6 = $midSlider - $counthi Compute flag = 0 END Compute countlo = $countlo - 6 IsBlack $hrzSlider6, $countlo Compute posSlider6 = $midSlider - $countlo Compute flag = 0 END END

Compute counthi = $midSlider Compute countlo = $midSlider Compute flag = 1 IsBlack $hrzSlider7, $midSlider Compute posSlider7 = 0 Compute flag = 0 END while $flag > 0 Compute counthi = $counthi + 6 IsBlack $hrzSlider7, $counthi Compute posSlider7 = $midSlider - $counthi Compute flag = 0 END Compute countlo = $countlo - 6 IsBlack $hrzSlider7, $countlo Compute posSlider7 = $midSlider - $countlo Compute flag = 0 END END

END


Tests