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Difference between revisions of "Herbal Exploration"
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* '''Crush the stems''': from '''1536, 2304''' to '''1791, 2559'''. There is already an aqueduct line there, with 13 possible towers for growing. | * '''Crush the stems''': from '''1536, 2304''' to '''1791, 2559'''. There is already an aqueduct line there, with 13 possible towers for growing. | ||
* '''Peel back the stem base''': from '''-2048, 5120''' to '''-1793, 5375'''. At least 19 towers away from the closest aqueduct line. | * '''Peel back the stem base''': from '''-2048, 5120''' to '''-1793, 5375'''. At least 19 towers away from the closest aqueduct line. | ||
− | * '''Harvest the root pith''': from '''1024, 4096''' to '''1279, 4351'''. | + | * '''Harvest the root pith''': from '''1024, 4096''' to '''1279, 4351'''. An extension of the Midland Valley aqueduct line has a tower at '''1110, 4345'''. |
{{ResearchedBy}} | {{ResearchedBy}} | ||
[[Category: Technologies]] | [[Category: Technologies]] |
Revision as of 22:35, 7 September 2012
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Use
Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a Herbing Pot.
Herb growing
Seeds must be planted near an aqueduct tower (you get a warning if you try elsewhere). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work. (Cappu got this from Pharaoh, bless his soul)
When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded.
Harvesting planted herbs yield 2 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time.
In-Game minutes | Quantity |
---|---|
0 | 1* |
1 | 2 |
2 | 3 |
3 to 4 | 4 |
5 to 6 | 5 |
7 to 9 | 6 |
10 to 12 | 7 |
> 12 | 0* |
* Immediately harvesting a planted herb yields 1 db. Waiting a few seconds yields 2. The planted herb disappears at just past 12 game minutes.
Herb growing areas
I've started a systematic testing of Egypt, but keeping track of the results on wiki is not as easy as on my spreadsheet. Herb growing areas are 256*256 coords, which mean there are 2048 of those in Egypt. Testing requires 1 seed of each foraging method per square. I'll put all successfully tested areas here, and you can contact me in game if you want to coordinate the search. -TheMazeEcho
- Crush the stems: from 1536, 2304 to 1791, 2559. There is already an aqueduct line there, with 13 possible towers for growing.
- Peel back the stem base: from -2048, 5120 to -1793, 5375. At least 19 towers away from the closest aqueduct line.
- Harvest the root pith: from 1024, 4096 to 1279, 4351. An extension of the Midland Valley aqueduct line has a tower at 1110, 4345.