The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Difference between revisions of "Cucumbers"

From ATITD6
Jump to navigationJump to search
Line 9: Line 9:
 
== Growing ==
 
== Growing ==
  
[[Image:CucumberWatering.jpg|right|frame||Watering interface]]
+
[[Image:CucumberWatering.jpg|right|frameless|100px|Watering interface]]
  
 
They are planted on grass much like [[Cabbage|cabbage]] and [[Carrot|carrots]].
 
They are planted on grass much like [[Cabbage|cabbage]] and [[Carrot|carrots]].

Revision as of 21:20, 1 May 2013

a cucumber

Cucumbers were a kind of vegetable known to our ancestors.

They are used for cooking level 6 tuition, and can be used for cooking, either raw or grilled.


Growing

Watering interface

They are planted on grass much like cabbage and carrots.

But unlike those, they can be watered with 1~7 jugs at each of the 4 watering phases, like pepper.

Yet, unlike peppers, a cucumber plant will always reach full maturity after 4 watering, and always grows the same way.

The following is just observation from me --Mehrane

While I'm definitely sure the plant will always grow the same way visually, I have trouble finding patterns in watering. My tests were not very structured, but while the yield varied slightly (at a known cucumber aqueduct tower), it wasn't by much, and it wasn't always in multiples of 3. I just can't shake the feeling that the time of day actually influenced the yield. I started in the morning, and yield may just have raised according to the sun, for all I know.