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Difference between revisions of "User:Rabble/wines"
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Still here? Well let me share what little I know. | Still here? Well let me share what little I know. | ||
− | Wine making starts with the [[Viticulture]] technology. Any level 5+ player can learn it at any UWorship where it's been unlocked. | + | Wine making starts with the [[Viticulture]] technology. Any level 5+ player can learn it at any UWorship where it's been unlocked. Once you learn the skill, you'll be able to use vine cuttings, build vineyards, wine barrels and ceremonial tasting tables. All of these are necessary for making and drinking wines. |
− | == | + | == Getting a Vine Cutting == |
The first thing you'll need is a vine cutting and there are two ways to get cuttings. The best way is to ask around. Veteran winemakers usually have lots of cuttings and give them away for free. Sometimes they even setup public warehouses and vineyards where you can get cuttings for yourself. They can also recommend the best types of cuttings for wine or chemistry. | The first thing you'll need is a vine cutting and there are two ways to get cuttings. The best way is to ask around. Veteran winemakers usually have lots of cuttings and give them away for free. Sometimes they even setup public warehouses and vineyards where you can get cuttings for yourself. They can also recommend the best types of cuttings for wine or chemistry. | ||
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− | == | + | == Planting and Reproducing Cuttings == |
Now that you have a shiny new cutting, head back to your camp and build several [[vineyard | vineyards]] near your CP. I recommend building a row of five or six. | Now that you have a shiny new cutting, head back to your camp and build several [[vineyard | vineyards]] near your CP. I recommend building a row of five or six. | ||
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− | == | + | == Tending Vines Until You Drop == |
[[Image:vineyardtend.PNG|300px|left|Stop me before I tend again]] | [[Image:vineyardtend.PNG|300px|left|Stop me before I tend again]] | ||
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As a winemaker, I strongly recommend choosing tending methods that increase grape count while also raising sugar and quality. Acid, color and skin are not very important for drinking wines. Note that each time you tend the grapes, it will decrease the vigor of the cutting. If the vigor gets to zero, the grapes die. So it's '''very''' important to choose tending methods which lower vigor as little as possible. This usually leaves you with a small dilemma as you have to pick tendings that decrease vigor very little, increase grape count as much as possible and also boost quality and sugar. It's usually not possible to do all four with each tending. So you'll have to compromise at times. | As a winemaker, I strongly recommend choosing tending methods that increase grape count while also raising sugar and quality. Acid, color and skin are not very important for drinking wines. Note that each time you tend the grapes, it will decrease the vigor of the cutting. If the vigor gets to zero, the grapes die. So it's '''very''' important to choose tending methods which lower vigor as little as possible. This usually leaves you with a small dilemma as you have to pick tendings that decrease vigor very little, increase grape count as much as possible and also boost quality and sugar. It's usually not possible to do all four with each tending. So you'll have to compromise at times. | ||
− | Once you work out your preferred tending methods, you can tend a vineyard every RL hour. It doesn't hurt to take more time between tends. You can leave a vineyard untended for a year and it stay in the same condition. The grape | + | Once you work out your preferred tending methods, you can tend a vineyard every RL hour. It doesn't hurt to take more time between tends. You can leave a vineyard untended for a year and it stay in the same condition. The grape stats won't change until you tend the vine. |
− | I suggest tending a vine until the vigor is so low that the next tending will kill it. Then it's time to "harvest the grapes" and plant a new cutting. Using a macro program like [[Jimbly%27s_Macros | veggietales]] helps a lot with tendings as they can become very boring after a while. | + | I suggest tending a vine until the vigor is so low that the next tending will kill it. Then it's time to "harvest the grapes" and plant a new cutting. Using a macro program like [[Jimbly%27s_Macros | veggietales]] helps a lot with tendings as they can become very boring after a while. But don't harvest them until you read the next section. |
− | == Barrels. Lot's of 'em == | + | As you grow grapes in multiple vineyards, you might notice that each vineyard goes through a predetermined sequence of vine states. If a vineyard near your CP starts with "The grapes are sagging" then every vine cutting you plant there will also start with "The grapes are sagging". And if tend the grapes and the vine status changes to "The leaves are wilting" then that will always be the second status of vines planted at that specific vineyard. It doesn't matter how many times you plant vines there or how often you tend them or when you plant them or who tends or plants them. The game predetermines the vine status sequence at the time the vineyard is built. |
+ | |||
+ | As the tale goes along, most winemakers will pick one hybrid vine and stick with it for most of their wines. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Grapes, Barrels and Barrel Stops. Lot's of 'em == | ||
+ | |||
+ | Now that you have some grapes in your inventory, it's important to start a record keeping process. The game only records the name of the grapes as your name and a number after it. The first time I harvested grapes in T6, they were Rabble#1 and the second time they were Rabble#2, etc. The game does not record the stats of the grapes or the location where you grew them or the type of vine cutting you used. | ||
+ | |||
+ | I suggest setting up a spreadsheet to track all that information. If you tend and harvest grapes with veggietales, it will also record some of the data for you. But I still recommend more detailed notes in a spreadsheet, word processor or some other database. ''All serious wine makers need good notes!'' | ||
+ | |||
+ | The grapes will only last one day in your inventory. After 24 teppy hours, the grapes will sour. You won't know that until you try to use them. So it's important to hustle those grapes over to [[wine barrel]], click on the barrel and add the grapes. You can add as many grapes as you want to a single barrel but you'll need at least 21 bunches of grapes to make a single bottle of wine. A vineyard growing Balance will normally yield about 100 bunches of grapes per vineyard but there's a wide variance in each vineyard. | ||
+ | |||
+ | The game tracks every batch of grapes you add to the barrel and how long it's been since you harvested those grapes. If you plan o | ||
+ | |||
+ | |||
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Revision as of 01:58, 21 November 2013
So you want to be an ATiTD wine maker? No. Stop. Don't do it. Go away. It will drive you nuts.
Still here? Well let me share what little I know.
Wine making starts with the Viticulture technology. Any level 5+ player can learn it at any UWorship where it's been unlocked. Once you learn the skill, you'll be able to use vine cuttings, build vineyards, wine barrels and ceremonial tasting tables. All of these are necessary for making and drinking wines.
Getting a Vine Cutting
The first thing you'll need is a vine cutting and there are two ways to get cuttings. The best way is to ask around. Veteran winemakers usually have lots of cuttings and give them away for free. Sometimes they even setup public warehouses and vineyards where you can get cuttings for yourself. They can also recommend the best types of cuttings for wine or chemistry.
The second method is to take a deben tilipa meat to a UWorship which has unlocked viticulture. Hand over the tilipia and you might get a vine cutting in return. It all depends on whether anyone else has received a cutting in the last hour from that university. If someone else recently received a cutting, you'll just get a message to come back later.
Each UWorship gives out a different randomly selected type of cutting. At the beginning of tale, it's best to make wines with the Balance type cutting. If that's not available, use any of the others but switch to Balance once it shows up. After crossbreeding is unlocked there will be even better vine types to use. It's why it's best to skip the UWorships altogether and just ask another player for cuttings.
Planting and Reproducing Cuttings
Now that you have a shiny new cutting, head back to your camp and build several vineyards near your CP. I recommend building a row of five or six.
Click on one of the vineyards and choose "Plant" and select your cutting. Click on the vineyard again and you'll see a detailed set of choices. Don't try any of them yet. Instead just find the "Take a Cutting of the Vine" choice. You can take a vine cutting every two RL hours. Taking a cutting does not hurt the growing vine or change any of the stats. It just gives you a new, free cutting.
Wait two hours after you planted your first cutting and click on the vineyard to get a new cutting. Plant that one.
Then wait another two hours and take cuttings from both of the vineyards. Plant those cuttings. In this manner, you can double the number of cuttings every two hours.
Tending Vines Until You Drop
If you click on a vineyard with a growing vine, you'll see a detailed box with a lot of information. Near the top is a single line describing the current vine status. The possibilities are "The vines are sagging a bit", "Leaves are wilting". "A musty smell can be detected", "Stems look especially fat", "Leaves rustle in the breeze", "The grapes are starting to shrivel", or "Leaves shimmer with moisture".
Below the status line are several numbers of the grape stats. They are Acid, Color, Grapes, Quality, Skin, Sugar and Vigor.
And below the stats are different tending choices such as "Tend: Aerate the Soil".
Each time you tend a vine, it will change the stats of the grapes. Every tending method changes the stats for the grapes in a different way based on the current state of the vine. For example, if the vineyard in Tale 6 is growing Balance and "Leaves are wilting", then choosing "Tend: Aerate the Soil" will always change acid by +6, color by +5, grapes by +7, quality by -5, skin by +8, sugar by 0, and vigor by -14. Choosing "Tend: Mist the Grapes" will change the grape stats in a different way.
Figuring out the tend tables is beyond the scope of this guide. Veteran winemakers do it every tale and post the tables to the wiki. Sometimes they even recommend specific tending methods. But your job as a vine grower is to pick a tending method that increases the number of grapes on the vine and also changes the grape stats that are most important to you.
As a winemaker, I strongly recommend choosing tending methods that increase grape count while also raising sugar and quality. Acid, color and skin are not very important for drinking wines. Note that each time you tend the grapes, it will decrease the vigor of the cutting. If the vigor gets to zero, the grapes die. So it's very important to choose tending methods which lower vigor as little as possible. This usually leaves you with a small dilemma as you have to pick tendings that decrease vigor very little, increase grape count as much as possible and also boost quality and sugar. It's usually not possible to do all four with each tending. So you'll have to compromise at times.
Once you work out your preferred tending methods, you can tend a vineyard every RL hour. It doesn't hurt to take more time between tends. You can leave a vineyard untended for a year and it stay in the same condition. The grape stats won't change until you tend the vine.
I suggest tending a vine until the vigor is so low that the next tending will kill it. Then it's time to "harvest the grapes" and plant a new cutting. Using a macro program like veggietales helps a lot with tendings as they can become very boring after a while. But don't harvest them until you read the next section.
As you grow grapes in multiple vineyards, you might notice that each vineyard goes through a predetermined sequence of vine states. If a vineyard near your CP starts with "The grapes are sagging" then every vine cutting you plant there will also start with "The grapes are sagging". And if tend the grapes and the vine status changes to "The leaves are wilting" then that will always be the second status of vines planted at that specific vineyard. It doesn't matter how many times you plant vines there or how often you tend them or when you plant them or who tends or plants them. The game predetermines the vine status sequence at the time the vineyard is built.
As the tale goes along, most winemakers will pick one hybrid vine and stick with it for most of their wines.
Grapes, Barrels and Barrel Stops. Lot's of 'em
Now that you have some grapes in your inventory, it's important to start a record keeping process. The game only records the name of the grapes as your name and a number after it. The first time I harvested grapes in T6, they were Rabble#1 and the second time they were Rabble#2, etc. The game does not record the stats of the grapes or the location where you grew them or the type of vine cutting you used.
I suggest setting up a spreadsheet to track all that information. If you tend and harvest grapes with veggietales, it will also record some of the data for you. But I still recommend more detailed notes in a spreadsheet, word processor or some other database. All serious wine makers need good notes!
The grapes will only last one day in your inventory. After 24 teppy hours, the grapes will sour. You won't know that until you try to use them. So it's important to hustle those grapes over to wine barrel, click on the barrel and add the grapes. You can add as many grapes as you want to a single barrel but you'll need at least 21 bunches of grapes to make a single bottle of wine. A vineyard growing Balance will normally yield about 100 bunches of grapes per vineyard but there's a wide variance in each vineyard.
The game tracks every batch of grapes you add to the barrel and how long it's been since you harvested those grapes. If you plan o