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Difference between revisions of "Herb Seeds"
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{{Template:ItemInfo | weight=1 | bulk=1 | image=PinkBox.png | description=Herb seeds.}} | {{Template:ItemInfo | weight=1 | bulk=1 | image=PinkBox.png | description=Herb seeds.}} | ||
− | Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging [[Herbs]]. | + | Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging [[Herbs]]. |
+ | |||
+ | == Requirements == | ||
+ | * [[requires::Foraging]] skill to forage the herbs | ||
+ | * [[requires::Herbiculture/Amunet| Herbiculture]] technology to find the seeds. | ||
+ | |||
+ | == Use == | ||
The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. If the herb seed type, or the location, is wrong, you will get a message after a few second that the location is not hospitable, and the seed will disappear. The [[Herbal Exploration]] tech is needed to locate areas for growing Herb Seeds without aquaduct towers. | The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. If the herb seed type, or the location, is wrong, you will get a message after a few second that the location is not hospitable, and the seed will disappear. The [[Herbal Exploration]] tech is needed to locate areas for growing Herb Seeds without aquaduct towers. | ||
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Herb seeds will grow to full harvest in 3 1/2 minutes. At 4 1/2 minutes, the plant will die with 0 harvest. Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb. | Herb seeds will grow to full harvest in 3 1/2 minutes. At 4 1/2 minutes, the plant will die with 0 harvest. Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb. | ||
− | Possible herb growth | + | Possible herb growth changes on 256 x 256 boundaries. |
+ | |||
+ | == Restrictions == | ||
+ | |||
+ | Herbs grown from seeds have the following limitations: | ||
− | + | * They do not count towards the [[Test of the Ritual Tattoo]] | |
+ | * The cannot be eaten direct from the ground. | ||
==Herb Aqueduct Towers== | ==Herb Aqueduct Towers== |
Revision as of 19:22, 25 January 2014
Herb Seeds are found occasionally (roughly 10% of the time) as a bonus on successful attempts at foraging Herbs.
Requirements
- Foraging skill to forage the herbs
- Herbiculture technology to find the seeds.
Use
The seeds can be planted to grow more herbs of the same type; however, herb seeds will only grow near aqueduct towers in specific areas of Egypt. If the herb seed type, or the location, is wrong, you will get a message after a few second that the location is not hospitable, and the seed will disappear. The Herbal Exploration tech is needed to locate areas for growing Herb Seeds without aquaduct towers.
Herb seeds will grow to full harvest in 3 1/2 minutes. At 4 1/2 minutes, the plant will die with 0 harvest. Harvesting immediately after planting at the appropriate tower for that harvesting method will result in a harvest of 1 herb.
Possible herb growth changes on 256 x 256 boundaries.
Restrictions
Herbs grown from seeds have the following limitations:
- They do not count towards the Test of the Ritual Tattoo
- The cannot be eaten direct from the ground.
Herb Aqueduct Towers
Harvesting Type | Coordinates | Notes |
---|---|---|
- | - | - |
Coordinates Tested
The twelve herb harvesting methods:
- Cut away the outer stem
- Harvest the Root pith
- Trim the Root fibres
- Snip the leaf stems
- Peel back the stem base
- Scrape off the stem pith
- Remove the Tap Root
- Pick out the seeds
- Crush the stems
- Pluck the leaves
- Squeeze out the sap
- Scrape away the leaf hairs
List grids tested by their West and South 256 boundary, i.e. if testing -1280 through -1024, 0 through 256, enter -1280, 0.
Harvesting Type | West Boundary | South Boundary |
---|---|---|
None Tested | -3072 | 1280 |
None Tested | -2816 | 1280 |
None Tested | -3072 | 1024 |
None Tested | -2816 | 1024 |
None Tested | -3072 | 768 |
None Tested | -2816 | 768 |
None Tested | -2560 | 512 |
None Tested | -2816 | 512 |
None Tested | -2560 | 256 |
None Tested | -2816 | 256 |
None Tested | 1024 | 5632 |
None Tested | 1024 | 5120 |
None Tested | 1024 | 4864 |
None (All Tested) | 1024 | 4608 |
None (All Tested) | 1024 | 4352 |
None (All Tested) | 768 | 4608 |
None Tested | 768 | 4352 |
None Tested | 768 | 5632 |
None Tested | 256 | 5120 |
None Tested | 256 | 5376 |
None Tested | 256 | 5632 |
Required By
Produced By
Messages you get when a planting doesn't work
Planting near a tower, and waiting gives Main menu Message "The ecology here must not be hospitable to Fool's Agar. The herb just as it sprouts". (Clicking/harvesting the herb before it dies gives a popup message saying it dies, no main panel message).
Old Links
Sterope Herb Coordinate Grid page: http://www.atitd.org/wiki/tale5/Sterope_Herb_Seeds