The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Difference between revisions of "Research"
From ATITD6
Jump to navigationJump to searchLine 1: | Line 1: | ||
{{ResNavHeader}} | {{ResNavHeader}} | ||
New [[technologies]] are unlocked by doing '''research''' at Egypt's universities. | New [[technologies]] are unlocked by doing '''research''' at Egypt's universities. | ||
+ | |||
+ | == Link to Timer Script == | ||
+ | |||
+ | http://armeagle.atitd.org/timer.php | ||
== Research by Region == | == Research by Region == |
Revision as of 22:47, 9 August 2010
Overview | Cat's Claw Ridge | Cradle of the Sun | Desert of Nomads | Desert of Shades | Eastern Grounds | Lake of Reeds | Midland Valley | |
Old Egypt | River Plains | Seven Lakes | Sinai | South Egypt | Valley of Kings | Guide | ||
New technologies are unlocked by doing research at Egypt's universities.
Link to Timer Script
http://armeagle.atitd.org/timer.php
Research by Region
Research Priorities
- Agriculture is required in every region. Merope needs 258 rope while Sinai needs 300 rope and 1000 clay. All other regions have completed research, Maia is on timer.