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Difference between revisions of "Sanctuary of Ra"
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'''Upgrade 3 (Common Room)''' | '''Upgrade 3 (Common Room)''' | ||
*10 bottles of wine, with any fruit flavor | *10 bottles of wine, with any fruit flavor | ||
+ | *10 bottles of wine, any nuttiness flavors | ||
+ | *10 bottles of wine, any carmelization flavors | ||
*10 barrels of beer, any wheat flavors | *10 barrels of beer, any wheat flavors | ||
*5 Rock Spirits of Air | *5 Rock Spirits of Air |
Revision as of 23:53, 24 June 2014
Sanctuary of Ra Test Proposal
Abstract
Ten individuals band together to construct a altar to glorify Ra, the sun god. Every three Egypt days, the altar is blessed by Ra and accumulates a number of sun points. After 72 days have passed, the altar becomes inactive and all of the points accumulated by it are divided evenly among the 10 protectors of the altar. But wait! The altar can also be a gateway to the evil god of chaos, Apophis. Players with sinister motives can perform an unholy sacrifice to Apophis at the altar once every 3 Egypt days to steal for themselves. It is up to the 10 protectors of the altar to defend the altar from these attacks, including constructing improvements to it.
Test Mechanics
Any player signed up for the test may construct an altar to Ra within a medium construction site. The base cost is:
- 5 Green Sun Marble
- 1000 Clay Bricks
- 500 Blond, Fireproof, Hard, Pliable Boards
- 1 Sunstone cut Amunet
- 25 Wheat, any variety
This constructs a foundation, the most basic part of the altar. After the altar is built, 9 more players must travel to and bless the altar. If 9 unique players do not bless the altar within 1 real-life week, the altar crumbles. After 9 unique players travel to and bless the altar, the altar becomes active and a message is posted to System that notes the active status and location of the altar. Thus, the location and intent of the altar is not a secret, everyone in Egypt will be aware it is active and where it is located. The original builder and the 9 nine players will now be referred to as the 10 protectors of the altar.
Every 3rd Egyptian day after the altar becomes active, the altar gains a certain number of sun points. Initially, this number is 24 points, and each time thereafter the number decreases by 1 (next time, the altar would gain 23 points and so on). After 72 egyptian days, the altar would contain 300 sun points under ideal conditions.
After these 72 Egyptian days have passed, the altar becomes inactive and the accumulated sun points in the altar become permanent points which are divided evenly among the 10 protectors of the altar (fractions are rounded down. Each protector MUST receive the exact same number of sun points when the remaining points in the altar are divvied up this way.)
Of course, it is not quite so simple as to just build an altar and wait for the points to flow in. The god of chaos Apophis encourages the populace of Egypt to desecrate these altars to Ra and submit unholy sacrifices to him.
Mechanics of Stealing Sun Points
Any player may steal sun points from an active altar. The amount of points that they steal is dependent on how many upgrades have been made to the altar, whether or not the stealer is also a protector of the altar, or whether the stealer is the protector of another active altar.
When a player who is NOT a protector of the altar or any other active altar performs an unholy sacrifice at a basic non-upgraded altar, he or she steals 7 points from it. Each upgrade to the altar (the upgrade costs are outlined in the next section) by the reduces that number by 1, to a minimum of 1 point (the altar can be upgraded a total of 6 times.)
If a protector steals points from his or her own altar, they only steal only 1 point for themselves no matter how many upgrades have been made to it – however, a total of 7 points are lost from the altar when this happens (again, upgrades do not protect against this, so it is especially painful when a protector betrays their own altar.)
If a player is a protector of an active altar and performs an unholy sacrifice at a different active altar, they will steal an extra point in addition to however many points they would normally steal from that altar.
If there are not enough points in the altar to be taken, the sacrificer takes as many as possible (the altar cannot go into negative points.)
Now onto the actual business of stealing points.
To perform an unholy sacrifice at an altar, a player must desecrate the altar first. To desecrate the altar, select the altar while having a sheep (male or female) and a Knife:Iron in your inventory. The option to desecrate will be selectable – doing so will consume the sheep from your inventory (but not the knife). The player will then receive an unholy vision with instructions for the sacrifice. The player will be asked to sacrifice 1 randomly selected resource from among the following:
- Dead ant
- Salt
- Acid
- Sulfur
- Gunpowder
- Dung
- Petroleum
- Coal
- Dirt
- Mud
- Thorns
- Tar
- Clinker
- Volatile Explosives
- Charcoal
- Sharpened Stick
- Arsenic
- Quicksilver
- Eye of Osiris
- Dung Rot
- Ra's Awakening
- Spiderling
- Speed of the Serpent
- Thoth's Compound Extract
- Ra's Compound Extract
To perform the sacrifice, he/she must select the altar and sacrifice the required item. After the sacrifce, the player must say into main, "Oh Apophis, Serpent of the Nile, receive my sacrifice." He must say this within 60 seconds of the sacrifice, or Apophis will not heed the sacrifice and no points will be stolen. If the player is successful, he receives a popup stating the number of points he has stolen. A player can perform a desecration and receive a vision once every 3 Egyptian days. He has 3 Egyptian days to complete the sacrifice, otherwise he must ask for a new sacrifice. He can only perform one sacrifice every 3 Egyptian days.
Mechanics of Upgrading and Defending the Altar
Naturally, the protectors of the altar do not wish to have their sun points stolen. They may construct upgrades to the altar which reduce the number of points stolen by outsiders with each unholy sacrifice. Upgrades can only be made to a currently active altar by the altar's own protectors. The upgrades expand the interior of the altar and culminate with an elaborate sanctuary. The initial upgrades are not expensive, but the final ones can be quite costly. After an altar has become active, there are initially no points in it until after 3 Egyptian days have passed. It is advised that the protectors make upgrades to it during this period when there are not sun points available to steal. Upgrade costs:
Upgrade 1 (Entryway)
- 6 Cherry Travertine
- 20 Lily of the sea bulbs, any type
- 2 Ribbons: Black
- 2 Ribbons: White
- 2 Ribbons: Gold
Upgrade 2 (Atrium)
- 25 Moss: Phosphorescent
- 120 Black Fish Scales
- 60 Reddish Fish Scales
- 30 Blueish Fish Scales
- 15 Greenish Fish Scales
- 7 Yellowish Fish Scales
- 3 Whiteish Fish Scales
- 100 Wool Cloth
- 1000 Dirt
Upgrade 3 (Common Room)
- 10 bottles of wine, with any fruit flavor
- 10 bottles of wine, any nuttiness flavors
- 10 bottles of wine, any carmelization flavors
- 10 barrels of beer, any wheat flavors
- 5 Rock Spirits of Air
- 5 Wood Spirits of Fire
- 5 Grain Spirits of Water
- 5 Fruit Spirits of Earth
- 1 Diving Albatross chime
- 1 Soaring Lark chime
Upgrade 4 (Study)
- 500 Volatile, Termite-prone boards
- 500 Black, soft boards
- 500 White, soft boards
- 1 Quill
- 100 Ink
- 200 Wood paper
Upgrade 5 (Library)
- 6000 Firebricks
- 3 Random 3-output gearboxes
- 1 Quill
- 100 Ink
- 200 Papyrus Paper
- 200 Wood Paper
- 10 Green Sun Marble
- 10 Rose Alabaster Marble
- 5 Mountain Marble
Upgrade 6 (Sanctuary)
- 10 Calico, Crackly Moss
- 10 Fuzzy, Hairy Moss
- 10 Prickly, Reticulated Moss
- 10 Smelly, Spongy Moss
- 10 Spotted, Striped Moss
- 3 Blood Granite
- 3 Ghost Granite
- 3 Onyx
- 3 Angels Stone
- 1 Rock Spirits of Ra
- 1 Wood Spirits of Life
- 1 Grey Spirits
- 1 Sunstone cut Ra's Lantern
- 1 Citrine cut Solarkin
- 1 Floating Puffin chime
- 1 Floating Osprey chime
- 20 Sun Steel Sheeting: Shiny, Insulative, Non-toxic Platinum-plated purity 5+
Any player may select the altar to see what upgrades have been added, a list of the 10 protectors, the total number of sun points the altar has accumulated, how many days longer the altar will remain active, and finally a list of all players who have performed unholy sacrifices at the altar.
Passing the Test
Passing begins weekly after the first altar has been built, become active, and finally become inactive. Passing continues weekly after that point. The player with the highest number of sun points passes the test each week. In the event of a tie, no players pass that week. No passes are retained - there must be exactly 1 player who has more points than anyone else for a pass to occur.
Principles of the Test
- Become a protector to an altar to Ra
- Obtain 1 sun point
- Perform a desecration (requires a sheep and an iron knife)
Note that you do not have to actually perform an unholy sacrifice to pass the principles, only perform the ritual that informs you what you NEED to do the sacrifice proper and steal points.
The Altar of Ra
A player may not be a protector of more than one altar at any given time. They must wait until their current altar becomes inactive or crumbles before building or joining another. After an altar has become inactive and points have been distributed, it crumbles. However, a fully upgraded altar (to the Sanctuary stage) does not crumble after becoming inactive. The altar remains in Egypt and can provide a number of benefits based on how successful the altar was during its run.
If the altar contained 0 sun points after 72 days (meaning all points were stolen or lost), it will be renamed "A Cursed Temple to Apophis". A player can meditate at this altar and receive a boost of +7 to one random stat, and a penalty of -7 to another random stat, which lasts 12 hours (rl). They can only do this once a day. The cursed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.
If the altar contained 300 sun points after 72 days (meaning, no points were lost or stolen during the entire duration) it will be renamed "A Blessed Altar to Ra". A player can meditate at this altar and receive a boost of +1 to all stats, which lasts 12 hours (rl). They can only do this once a day. The blessed temple should have another hidden effect that should be decided by the developer, and up to Egypt to discover.
If the altar contained any other number of sun points after 72 days (between 1 and 299), it will simply be known as a "An Altar to Ra". A player can meditate at this altar and receive a hidden effect which is unique to each altar. The effect is randomly chosen when the altar becomes inactive from a pool of possible effects. These effects should be minor boosts decided by the developer and left up to Egypt to discover. Some possibilities:
- Guaranteed rabbit pelts for 24 hours upon slaughter
- No bees lost in apiaries for 24 hours
- Better yields on firepits and crematories for 24 hours
- Etc....
New Achievement for Fun
This test will add one new achievement to the game. This will be "Disciple of Apophis". This is awarded to the player who has completed the greatest number of unholy sacrifices. It is first awarded to player who completes 10 such sacrifices, and passes between players similarly to Pharaoh's acrobat/angler.