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Difference between revisions of "Test of the Deep Mine"
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6) At the end of the week, the players who control the deepest mine in each region of Egypt and has held that status for two days passes (much like the Obelisk test). | 6) At the end of the week, the players who control the deepest mine in each region of Egypt and has held that status for two days passes (much like the Obelisk test). | ||
+ | |||
+ | |||
+ | '''Possible Principles:''' | ||
+ | *Learn how to build a Deep Mine. | ||
+ | *Construct a Deep Mine. | ||
+ | *Reach a depth of 7. | ||
Latest revision as of 09:47, 28 June 2015
by Josephsky [Architecture]
Prove the true depths of your skill by digging the deepest mine in Egypt.
1) A player must build a "Deep Mine" which at first is the equivalent of any regular mine that can dig up sand or metals etc.
- Graphically it can look like any other mine but just be labelled differently, such as "A Deep Sand Mine with a depth of 1".
- Only the original builder of the mine has the option of making it deeper, regardless of the sharing options.
2) The player can then opt to dig deeper, at a rate of one level at a time. Doing so costs extra resources, which increase exponentially the deeper you go.
3) There is a chance of collapse each time the player digs deeper, which results in the loss of all materials and the mine itself.
This chance of collapse is simply the new depth minus one of the deep mine in percentage. The maximum chance of collapse is 95%.
For example:
- Digging to a depth of 2 has a 1% chance of collapse.
- Digging to a depth of 60 has a 59% chance of collapse.
- Digging to a depth of 96 and any deeper has a 95% chance of collapse.
4) To mitigate chance of collapse, players can build sigils of Geb, the Egyptian god of the Earth. Can be any god really. Sigils should be costly or time consuming to make though.
5) If a player has a sigil of Geb on their possession when a mine "collapses", the sigil is consumed and the mine gets a "reroll".
If the "reroll" still results in a collapse it will consume another sigil and so forth until it either succeeds or the player runs out of sigils and it ultimately collapses.
6) At the end of the week, the players who control the deepest mine in each region of Egypt and has held that status for two days passes (much like the Obelisk test).
Possible Principles:
- Learn how to build a Deep Mine.
- Construct a Deep Mine.
- Reach a depth of 7.
Bonuses of a Deep Mine:
The deeper the mine, the more rewarding it should be. Some suggestions would be increasing the mineral and gem output and maybe putting cuttable gems or dig related items.