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Difference between revisions of "Test of the Pathmaker"

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== Winning Pathmakers ==
+
== Passes (including "recently passed" puzzles) ==
 +
See [[Test Pass History#Test of the Pathmaker|Test Pass History]].
  
[[Recognized Puzzles#Pathmakers|Semi-automatic Recognized Puzzles list]]
 
  
 
{{TestsNav|Thought}}
 
{{TestsNav|Thought}}

Revision as of 21:37, 10 October 2010

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Overview

Design a miniature system of aqueduct towers, and challenge other to connect them in a loop. Living mossy towers (green) require the pipe to pass straight through, but turn adjacent. Dead (black) towers require the pipe to turn in place, but extend straight.

Principles

The Test and Principles can be started from a University of Thought at level 6.

Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. Of course, you may trade for the materials, bypassing all of those steps.

  • Dig a Cuttable Stone at a Hole
  • Cut a Stone on a Rock Saw
  • Cut a Hexas Plate Amethyst
  • Cut a Looking Glass Jade
  • Cut a Symmetry Turquoise
  • Cut a Dragyn's Eye Citrine
  • Mine a Huge Diamond
  • Mine a Medium Topaz
  • Mine Silver
  • Build a Pathmaker
  • Open your design for Judging
  • Tear down your Pathmaker, OR do the following:
    • Have 7 Judges solve and rate your Pathmaker
    • Design rated Good by most judges
  • All of the above, OR solve three recent winning Pathmakers

Don't Panic!

All steps regarding cutting a gem and mining gems do not need to be resolved. Once a Pathmaker has been built and Opened for judging, all Construction related steps are automatically completed if not already!


Demonstrate the Principle

Demonstrated by Numaris in Alcyone on 10-10-04.

Designing a Puzzle

Cost to build

Built in a Small Construction Site Under Test Menu

Solving a Puzzle

The test description isn't very clear about the rules. Here's some clarification.

A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, yellow tower, or is empty.

You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:

  • Straight pipe, top-to-bottom.
  • Straight pipe, left-to-right.
  • Pipe with a 90 degree bend (4 possible orientations).

The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:

  • All pipes must connect up correctly to adjacent squares
  • You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
  • Pipes on a square with a yellow tower must be straight.
  • Pipes on a square with a red tower must be a 90 degree bend.
  • One of the pipes connected immediately adjacent to a yellow tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
  • The two pipes connected immediately adjacent to a red tower must be straight.

The Pathmaker will not let you place pipes that violate these rules.

Pathmaker Locations

  • Green for recognized (passed) puzzles (use "Gr" prefix on pin)
  • Red for unrecognized (unpassed) puzzles (use "Rd" prefix on pin)


Region Coordinates Designer Passed Remarks RL Date Opened
Taygete 880, 6300 Krae No Not Easy Oct 5 ,2010
Sinai 2720, 5010 Solmyr No Oct 9 ,2010

Passes (including "recently passed" puzzles)

See Test Pass History.