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Tests

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Tests are challenges to the citizens of Egypt. The objective of A Tale in the Desert is to build the ideal civilization by perfecting the Seven Disciplines of Man, with each discipline containing seven tests.

In order to attempt any of the tests in a discipline, you must first pass the initiation into that discipline. While the tests are often very difficult — many tests cannot, by design, be passed by more than a small percentage of players — the initiations are achievable by any dedicated player and are designed to give a flavor of the discipline.

  • Before starting a test, you must visit the appropriate university to apply. Parts of some tests can also be applied for at schools.
  • Tests have level restrictions.
  • Tests have principles, which are easier than (and designed to be a sample of) the full test, and grant a level on completion.
  • Completing a Test will give you a "rank" (i.e. a new title) and you may get a reward of some kind (ability to make a new building, extra waypoints, improved stats, etc). Passing a test automatically passes principles for that test, even if you do not meet the requirements for the Principles.
  • The test "Principles" are different from the "Principles" of each discipline. For example, you must complete the "Principles of Body" before you are allowed to sign up for any of the seven Tests of Body. Think of it as an "initiation". Each of the seven Body tests also has "Principles".

As part of the challenge of the Seven Disciplines of Man, we must write a test for each discipline for our grandchildren in years to come.

Tests by Discipline

  Discipline of  
Architecture
Lvl Test
1 Principles of Architecture
3 Test of the Obelisk
5 Test of Towers
7 Library of Alexandria
10 Test of the Megalopolis
11 Test of Funerary Temple
13 Test of Life
18 Test of Seven Phoenix


  Discipline of  
Art and Music
Lvl Test
2 Principles of Art and Music
4 Test of Khefre's Children
7 Test of the Raeli Mosaic
9 Test of Pyrotechnics
11 Test of The Formal Garden
13 Test of Flight
16 Test of Dancing Waters
24 Test of the Windsong


  Discipline of  
Body
Lvl Test
1 Principles of Body
3 Test of the Acrobat
6 Test of the Oyster Catcher
8 Test of the Singing Cicada
10 Test of the Safari
12 Test of Darkest Night
14 Test of the Ritual Tattoo
16 Test of the Banquet


  Discipline of  
Harmony
Lvl Test
1 Principles of Harmony
4 Test of the Prophet
6 Test of Marriage
8 Test of Chains
10 Test of Reason
11 Test of the Critic
14 Test of the Freeman
17 Balance of Goods


  Discipline of  
Leadership
Lvl Test
2 Principles of Leadership
4 Test of the Demipharaoh
10 Test of Plantation
12 Test of the Covered Cartouche
14 Test of the Coalition
16 Test of the Bureaucrat
18 Test of Mentorship
23 Test of the Hegemon


  Discipline of  
Thought
Lvl Test
2 Principles of Thought
5 Test of the Pathmaker
8 Test of the Venery
10 Test of the Bijou
13 Test of the Constellation
15 Test of Hexaglyphs
17 Test of the Pulse of the People
? Requires Demonstrating Test of the Riddle of the Sphinx


  Discipline of  
Worship
Lvl Test
2 Principles of Worship
5 Test of the Vigil
6 Path of the Pilgrim
12 Test of Astrological Alignment
12 Test of Beacons
14 Test of Leavened Bread
? Requires Demonstrating Test of Festivals
17 Test of the Humble Priests


Key

Test Available - Test Available
Requires Demonstrating - Requires Demonstrating
Not yet available - Not yet available

Test Pass History

The tests on the Test Pass History page are the ones in which there are points given towards passing. Most of these are awarded at Sunday passes.


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