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Monument of Leadership
SUPPORTERS
^= confirmed
Oracle
- Zildjan^
Sage
- kuupid^
Master
- murtha
Scribe
- InambaGuum
- Jaylenaeybarre^
- Ninfa^
- Osidion
- Shiranai^
Journeyman
- Asheara
- Blondie
- dedenav
- Drakkett
- iy-nefer
- Kaiya^
- lill^
- Maata
- Rey^
- Robare
- sahil
- Sheeba^
- Sky^
- tamb
- Wampak
- Ysabeau^
Prentice
- AlphaBob
- Avanya^
- candi
- Deedee
- fahli
- Hatheput
- Hatsheput
- Jazkar^
- Kitten^
- lilinou^
- Nika
- Nitocris
- Nori
- NuitRehema
- Pacer^
- Sun-Aj^
- Talos^
- Tamah^
- Tashienna
- Testios^
Student
- Akc2
- Anyolina
- Augir
- Azeron
- Beah^
- Bluegrass ^
- Blueshift^
- Borian^
- cora
- Crashley
- DianeLane
- Emy
- farmer
- Flowbar
- friskee
- Geewiz
- iset
- IzAHotep
- Justin
- Leghk
- Lucka
- Mayanah ^
- Moses
- Nissim
- Philadelphia^
- Reese
- Rehema
- Renard
- Robik
- Saledo
- Spooner
- Strutter^
- TheMAzEcho
- Thunderstorm^
- Tile
Test Proposals
Test of Sponsorship
Summary: In this test, players nominate fellow Egyptians that they feel are good leaders, and try to convince others in small random groups to support their candidates. Each participant gets one vote per round. Players cannot nominate themselves, and cannot vote for whom they nominate. Each week the player with the highest total of votes (cumulative) will pass the test. After signing up for this test, a player can designate a “nominee” at a University of Leadership. They cannot nominate themselves. The nominee must have a paid account, and also be on the Test. Their selection can be changed at any time unless a voting round is in progress. Each month, everyone that has nominated an eligible player gets put into random groups of 7 people (much like a demi-pharoah first round is done). The group shares a chat tab, and has 3 real days in which they can (and should) try to convince the other group members to vote for their nominee. Every person has ONLY one vote, and it is cast at a voting booth. Their choices of who to vote for at the booth are the nominees of the OTHER six group members (e.g. Playername sponsoring Bob). Players cannot vote for their own nominee. Votes can be changed at any point during the group discussion time. Votes are NOT announced to the group. After the discussion round ends, all nominees that received votes earn one point per vote. This total is cumulative, and does not diminish. Each week, the player that has the highest number of points will pass the test. Test passes will NOT announce runners up, but players can check their total points in their Self--> Tests menu. This test is aiming to recognize true leaders of Egypt. It is completely up to the players involved to determine what constitutes a good leader, and part of this test is to communicate that effectively to other participants. A common complaint about Leadership tests is that they are simply popularity contests. Here, the anonymity of voting is intended to allow players to vote their conscience freely. Because players cannot vote for their own nominee, and groups are random, there is less “vote trading” opportunity, and less ease of having mule characters pass. Also, it will likely be harder to “campaign” for passing the test because of the anonymous nature of voting. In order to encourage participation beyond the principle completion, only players that have valid nominations can themselves be nominated by others. Therefore, anyone hoping to *be* nominated and pass this test must themselves participate and support others. This also means that the players who receive points each month will not be absentee or quit people, but actual leaders in the current community. There is, of course, the chance that two people in the same group nominate the same person. In that situation, each can vote for the other person’s selection, which in effect, means voting for their own nominee. There is also the chance that a nominated player will end up in a round where they can vote for themselves! (if one of the other random group members had chosen them to nominate). These outcomes should only occur if the player has enough influence to be nominated a lot, and therefore these exceptions to the “spirit” of this test are allowed (and would not be considered “gaming” the test).
Test of the new Demi-Pharaoh
For sometime now various critiques have been levied against the dynamic of the Demi-Pharaoh. One major issue has focused on the disadvantage on facing veteran players that tend to be better known but not necessarily better qualified than newer ones. Another has been the scarce interest in debates during selection rounds. A new set of rules is here proposed to alter the above dynamics of the test and hopefully have more fun and stimulate interest in participation. The general outline of the test would still envision the enrollment in the test and the formation of selections groups but instead of casting a single vote each participant will be able to cast up to 4 ballots. Each ballot would have different point values: A ballot good for 1 point; A ballot good for 3 points; A ballot good for 7 points; A poison ballot Not all ballots need to be used but each player can only use a ballot for each candidate up to a maximum of 4 candidates If 1 poison ballot is cast for a given candidate that candidate will lose 1 point If 2 poison ballots are cast for a given candidate that candidate will lose 7 point If 3 poison ballots for a given candidate that candidacy is 'Vetoed' even if the candidate has the overall higher point score in the group (this limits the number of possible candidates eliminated to 2) the arithmetical sum of points will determine the ranking of candidates. In the case the the highest or 2 highest point rankings have been Vetoed the third ranking candidate will advance In case of a point ranking tie the tie is resolved as follows: A) the player that has received the lowest number of Poison ballots advances, B) If players are still tie after evaluating the number of Poison ballots the player with the highest number of 7 points ballots will advance C) If players are still tie after evaluating the number of 7 points ballots the player with the most 3 points ballot will advance D) If the tie is not resolved at the step C a random selection generated by code will determine the candidate elevated to the subsequent round. The above idea was used in the 2010 Player Meeting in Pittsburgh and was borne out of ideas Balthazarr, Pyx, Asheara and Zildjan discussed.
Test of the Magistrate
A new Leadership test is proposed where, very early in the tale (lev 3), players would be able to elect a "Magistrate" that will be able to:
1) Initiate petitions before the technologies necessary to do so become available,
2) Create a "Magistrate Quorum group" of 7 magistrates that when formed can immediately place the proposed petition on a ballot for general election,
The election of a Magistrate would take place in the fashion of candidates establishing "Magistrate tables" across the Egyptian regions where residents can cast their vote of support. As for the majority of leadership test the cost of the Magistrate tables will not be excessive and reflect on the early stage of the tale.
3 candidates will be elevated to the 'Officium Magistratis' for each cycle of the test
There are limits to the above listed powers of the Magistrate. In the case of the power to initiate petitions each magistrate will be only able to initiate up to a maximum of 7 petition. This number will include also the petitions that may have not been created by the given Magistrate but that he/she supported as part of a "Magistrate quorum group" (when such quorum group has completed).
The activity relevant to the "Magistrate quorum group" will be defined as follow:
A Magistrate that carries a petition can seek the support of other magistrate to form a "quorum group" in the same fashion that a pilgrimage group can be formed.
Each additional Magistrate that agrees to support the petition by joining the quorum group cannot support any additional "quorum group" until either he/she withdraws support from the quorum group or the quorum group completes (the petition is placed on the ballot for general vote).
A Magistrate can only support up to a maximum of 3 "quorum groups" during his/her Officium
A Magistrate cannot support a quorum group if either he/she already supported 3 quorum groups or if the number of petitions he/she initiated plus quorum groups he/she joined is equal 7.
Location and list of materials
Location is at 1900, -2500 in Sterope, south of the chariot. Easiest route is to follow road south to U ART continue and then bear right to the moument site.
There are three stashable WHs at the Sterope chariot as well. 1968, -2045.
5000 Papyrus Paper (Record Keeping) 500 Ink (Record Keeping) 100000 Boards 500000 Bricks 2500 Slate 1000 Gold (Gilding) 25000 Cut stone (Base & Walls) 12000 Crimson Paint 12000 Golden Rod Paint 12000 Midnight Blue Paint 1000 Oyster Shell Marble (Wall Details) 1000 White Travertine Marble (Flooring) 300 Mud Granite (Edging)
Material requirements to build the Monument of Leadership.
Material | Need | Have | Pledged | Notes |
Papyrus Paper (Record Keeping) | 5000 | 5000 | DONE | Sheeba, Avanya, Zildjan, Hatheput |
Ink | 500 | 500 | DONE | Sheeba, Kaiya |
Boards | 100000 | 100000 | DONE | Zildjan, Drakkett |
Bricks | 500000 | 500000 | DONE | Reese, Zildjan, Kaiya, 81K-Nitocris & Arahgon..... 50k JaylenaeYbarre (30k is already stashed in the wh at cs sterope), Added 45K - Saledo |
Slate | 2500 | 2500 | DONE | |
Gold (Gilding) | 1000 | 1000 | DONE | kuupid |
Cut stone (Base & Walls) | 25000 | 25000 | DONE | Zildjan, Drakkett |
Crimson Paint | 12000 | 12000 | DONE | kuupid |
Golden Rod Paint | 12000 | 12000 | DONE | Nitocris, kuupid |
Midnight Blue Paint | 12000 | 12000 | DONE | 4.4k stashed at the wh - JaylenaeYbarre, kuupid |
Oyster Shell Marble (Wall Details) | 1000 | 305 | 0 | Quarries under construction |
White Travertine Marble (Flooring) | 1000 | 186 | 0 | Quarries under construction -- Aberdon (13) |
Mud Granite (Edging) | 300 | 193 | 0 | Quarries under construction, + 30 Jaylenaeybarre |
Paint Recipes
Lets list our paint recipes to find out who has the cheapest! Then we can gather mats for those Recipes.
Avanya's Paint Recipes:
- Crimson: 5 red sand, 4 carrots, 1 lead, 1 saltpeter
- Golden Rod: 1 cabbage juice, 2 clay, 1 lead, 5 red sand, 1 carrot
- Mightnight blue: 3 clay, 1 copper, 6 cabbage juice
BCoastalDawn Paint (contact Wampak)
- Crimson: 2 clay 1 red sand 7 carrots l lime
- Golden Rod: 1 saltpeter, 1 clay, 8 copper, 1 cabbage juice
- Midnight Blue: 1 clay 1 iron, 9 cabbage juice 1 saltpeter
Nitocris Paint
- Crimson : 1 Carrot, 1 Silver, 1 Copper, 1 Cabbage, 1 Clay, 5 RedSand
- Goldenrod : 7 Carrot, 1 Sulfur, 3 Clay
- MidnightBlue : 1 Cabbage, 8 Silver, 1 Clay
Saledo Paint
- Crimson: 7 Carrot, 1 Redsand, 2 Cabbage Juice
- Golden Rod: 8 Clay, 1 Lead, 1 Carrot
- Midnight Blue: 2 Cabbage Juice, 1 Lead, 6 Clay, 1 Copper
kuupid Paint
- Crimson: 1 red sand, 1 cabbage juice, 1 clay, 1 sulphur, 6 carrots
- Golden Rod: 9 carrots, 1 Iron, 1 sulphur
- Midnight Blue: 9 cabbage 1 sulphur, 1 clay, 1 copper
Quarries Location and list of gearboxes
When building a gearbox please make sure to enter in the proper cells your name along with Primary, Secondary or Both so that no duplicates will be produced. If it is easier for you just drop small and medium gears in one of the 3 stasheable warehouses noted in earlier in this page
Please, when planning to install gearboxes and extract marble from one of the listed quarries contact one of the members of the Eastern Association of Sterope Youth (E.A.S.Y.) guild. They will gladly set the quarry to public...coordinates | primary gearbox | secondary gearbox | Pledged | Marble type | Status |
1941, -2549 | A378-438 | D317-361/H269-325 | READY GEARBOXES REMOVED | 20 OSM | COLLAPSED |
1946, -2562 | B19-22 | A415-469/H460-570 | READY GEARBOXES REMOVED | 16 OSM | COLLAPSED |
1909, -2572 | A498-568 | B494-568/F425-493 | READY GEARBOXES REMOVED | 16 WT | COLLAPSED |
1921, -2595 | F322-367 | D332-395/H133-162 | READY | OSM | gearboxes Installed |
1918, -2607 | A232-271 | A158-191/F74-92 | READY | OSM | gearboxes Installed |
1928, -2631 | H241-284 | B149-176/G425-497 | READY/GEARBOXES REMOVED | OSM | COLLAPSED (22 pieces of OSM) |
-1953, -2520 | G300-330 | D174-198/H437-529 | READY/GEARBOXES REMOVED | OSM | Collapsed at 16 gearboxes taken |
1967, -2513 | G428-479 | D287-336/H202-228 | READY/GEARBOXES REMOVED | MG | Collapsed gearboxes taken |
1948, -2466 | B132-147 | A193-234/F277-330 | OSM | ||
1951, -2443 | D220-244 | D410-504/F183-223 | READY/GEARBOXES REMOVED | OSM | COLLAPSED (22 pieces of OSM) |
1946, -2424 | C262-299 | B500-615/F207-250 | READY/GEARBOXES REMOVED | WT | Collapsed at 14 |
1941, -2424 | D407-484 | C231-261/h411-473 | READY/GEARBOXES REMOVED | OSM | Collapsed at 15 |
1952, -2362 | F255-281 | D140-157/H53-66 | OSM | ||
1938, -2344 | F382-455 | C168-198/G491-555 | WT | ||
1930, -2333 | F482-535 | A212-246/F67-76 | OSM | ||
1934, -2270 | D182-207 | B75-88/F86-99 | WT | ||
1928, -2254 | D336-400 | D94-116/H59-71 | WT | ||
1916, -2489 | F146-168 | C166-186/F447-514 | OSM | ||
1928, -2445 | H368-427 | C153-185/G395-466 | Primary Installed Zildjan | OSM | |
1911, -2376 | E68-75 | C93-108/G83-99 | WT | ||
1926, -2352 | E219-252 | A360-428/H146-164 | OSM | ||
1904, -2257 | D79-87 | A361-419/H420-512 | OSM | ||
1903, -2247 | C337-377 | A88-106/G466-500 | OSM | ||
1912, -2236 | D417-475/F298-343 | WT | |||
1903, -2224 | C270-331 | B120-145/G395-450 | OSM | ||
1917, -2209 | $493-577 | A321-360/H301-367 | OSM | ||
1890, -2214 | A19-21 | D434-499/G300-369 | OSM | ||
1882-2257 | D193-214 | B466-573/F484-547 | OSM | ||