The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
User:Cegaiel
Macros
Feb 3, 2012: I have copied over my macros from the T4 wiki. I previously maintained macros on T4 wiki during Tale 4, 5 and 6. They locked the T4/T5 wiki from updates about a week ago, so here they go. Make sure you do NOT have any bookmarks to my Tale 4 Macros page, as it is no longer updated (and T4 wiki moves dirt slow now) !
View All Macros |
TaleScripts (Community supported Veggie Tales Updates)
Jan 29, 2012: Talescript is pretty much setup now and ready for use.
You do not need to manually install any of my below Veggie Tales updates, if you use Talescripts.
Talescripts is a repository that includes the original Veggie Tales 1.5.9 core files, all the latest 3rd party updates, plus the addition of many 3rd party authors' macros. So when you download Talescripts, it is the equivalent to downloading Veggie Tales 1.5.9, then manually installing many of the 3rd party author's (See the section labeled 3rd Party VeggieTales Updates) plus any updates. As far as future updates, all you have to do is occassionaly right click your C:\Talesscripts folder (with Windows Explorer/My Computer) and check for updates (via SVN or Git synching options).
Retrieving your first copy and keeping up-to-date/synching can be done with two different programs, GIT or SVN. You do NOT need to install both of these programs. I recommend using SVN, it is a small download and integrates with Windows Explorer and very easy to use. However if you are participating with the updates, etc, then you probably would want Git instead. It is more flexible and the repository is a git server. SVN is more of a workaround/hack to access a git server (but more simpler for new users to just grab updates, in my opinion). More info on below link:
Read more about TaleScripts and get Veggie Tales updates.
Cegaiel's ATITD Tools
Visit http://sharpnetwork.net/atitd - Features included on the site:
Brick calculator | Enter how many bricks you need, or how many straw you have and it will tell you what you need. |
Big Map of Egypt | (Same map as on Shroomdar, but stripped of all the markers) |
Small Map of Egypt | (512x512 version of above map, but also allows you to input up to 99 coordinates in a form box, and have them display on the map). You can also send someone a link that will display one coordinate, upon them visiting the link. |
Acro Particpants | Database of everyone I have acro'd with and type of teacher I am to them. Shows anyone I am master to, also. |
Leaves/Thistle Voids Calendar | Shows week number and days when new leaves/voids will occur. Also shows what time day time thistles will occur (Your Local Time). |
Convert Egypt to Local Time | Enter a future Egypt Time and it will display what time that will occur (Your Local Time) |
Teppy Timer | Enter a time (hour, minutes, seconds) and choose Real, Teppy or Game time. It will convert it to real time and then countdown a timer (and sound a chime when done). |
Veggie Tales Thistle Utilities | Convert Thistlesim recipes into .lua format (CSV) and vice versa. Convert chest/warehouse contents (clipboard) into config_thistles.txt format. |
Silver Mining Tutorial | Shows how to mine silver EASILY, using Docsaintly's Stone Crusher web based application. |
Voids Testing Recipe for Veggie Tales
I use Veggie Tales to run my void tests. I do 3 different tests each week.
- Full Day (8:20AM - 3:50PM egypt time) with canopy OPEN
- Full Day with canopy CLOSED
- Night Time
Note: For daytime to work, the Sun needs to be => 19 (canopy closed) and => 80 (canopy open). Numbers outside this range is night.
As the recipe runs, I take screenshots (Alt+C) every 10 ticks and then figure out the voids based on the screenshots.
The below recipes will be able to test every possible void with the least amount of materials
Each run uses the following
15 Dung (Nit), 15 Saltpeter (Pot), 13 water (in jugs), 13 oxy (free)
Nit, Pot, H20, Oxy
Tick 0: 3,3,3,3
Tick 10: 4,4,0,5
Tick 20: 4,4,5,0
Tick 30: 4,4,5,5
So at tick 0, it immediately clicks the Nit button 3 times (Dung), the Pot button 3 times (Saltpeter), H20 3 times and Oxygen 3 times
Tick 10 is 4 Nit, 4 Pot, 0 H20, 5 Oxygen
Tick 20 is 4 Nit, 4 Pot, 5 H20, 0 Oxygen
Tick 30 is 4 Nit, 4 Pot, 5 H20, 5 Oxygen
These recipes would be inserted into the thistle_new.lua or thistle_custom.lua file. Then take screen shot at tick 9, 19, 29, 39, 40. Compare results with ThistleSim or Talos T4 Thistle Garden Simulator. Talos' program is written in Python and requires the installation of a few programs, such as Python for Windows, etc. Worth the extra work as I find it much easier to use than Thistlesim. Thistlesim is an Excel spreadsheet, fyi.
Full Day - Canaopy Open | Full Day - Canaopy Closed | Night |
3,3,3,3,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 4,4,0,5,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 4,4,5,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 4,4,5,5,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, 0,0,0,0,99, |
3,3,3,3,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 4,4,0,5,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 4,4,5,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 4,4,5,5,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, 0,0,0,0,33, |
3,3,3,3,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 4,4,0,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 4,4,5,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 4,4,5,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, |
T6 Veggie Tale Updates
Updates for Tale 6 means these were released in Tale 6. Not that something special has changed that required a change for this tale.
Onions Update: (this is an update to my favorite 3rd party 'modified' version of onions macro.
Here is the original listing and link as it appears on the T5 Macros page:
- Edited macros for VeggieTales by KasumiGhia (This is the onions macro that was tweaked/updated).
- I highly recommend this 'modified Onion script' by KasumiGhia. It fixes alot of the minor variables that can break the script and adds some conveniences.
Updates to KasumiGhia's Onions Macro (onions2.lua):
The latests updates a few bug fixes and feature updates.
There are too many updates to list here, so the update notes are included in a text file, in the zip file.
TIP: For 20 onion grids, use 4x5 instead of 5x4. I know this doesn't seem like it should make a difference. But I think its less times the avatar has to travel versus a 5x4 grid. Not much, but a fraction of a difference, in my opinion. Might save that last onion or two from shrinking o.O
Download onions_veggietales.zip:
- Last Update: Feb 5, 2011
Download from Wiki - This is on the wiki and might show the zip file as corrupted, if downloaded Internet Explorer (known issue with wiki)!
Download from Mirror Site - Alternative site that will not give a corrupt zip file if downloaded with Internet Explorer.
Flax Updates:
- Flax.lua Update - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
- Last Update: Dec 17, 2011
- FlaxSeeds.lua Update - 100% original lua file, except that it refreshes plant window after harvesting. This is in case you used your last seeds during planting (causing the plant window to be empty, because your inventory of seeds is empty). Prevously it would cause a Plant window not found on 2nd and subsequent plantings.
- Last Update: Dec 17, 2011
- Flaxcommon.inc Update - 100% original lua file, except that it now correctly calculates the seeds required for FlaxSeeds.lua file. Previously, the seed amounts were not displayed correctly with multiple passes. (ie 1 or 2 pass of a 5x5 grid would show 25 seeds, instead of 25 or 50). Default refocus and screen refresh rates adjusted to more balanced/efficient to both slower and fast/lagfree computers.
- Last Update: Jan 20, 2011
Download flax_veggietales.zip (includes flax.lua, flax_seeds.lua flaxcommon.inc):
Download from Wiki - This is on the wiki and might show the zip file as corrupted, if downloaded Internet Explorer (known issue with wiki)!
Download from Mirror Site - Alternative site that will not give a corrupt zip file if downloaded with Internet Explorer.
Misc
No use to you, just keeping track of misc stuff...