The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
SEC
From ATITD6
South Egyptian Crew
Located in the calm region of South Egypt these citizens live between the University of Thought and School of Body along the eastern shore of the Nile.
List of members
- Asukaa
- Branco (Elder)
- Noid (Elder)
- Olemac
- Swordlock
Current Projects
- 2 Fleet Furnace (Noid's CP - need small quartz / diamond)
- 2 Flax Gin (lacking more cuttable gems)
- 1 Pigment Laboratory (Sword's CP - needs white sand / lime / ash)
- 1 Set of Wine glasses
- 1 Gyration Cell (Mining compound)
Current Infrastructure
Main Compound
- 4 Glazier benches (3 for normal glass, 1 for soda glass)
- 4 Brick Machine (2 for bricks, 1 for firebricks, 1 for clay bricks)
- 1 Glory Hole
- 2 Fleet Furnace (Noid's CP - need small quartz / diamond)
- 2 Kitchen
- 1 Toxin Kitchen
- 1 Anvil
- 12 brick racks
- 2 Paper Press
- 1 Gem cutting table
- 1 Clinker Vat
Metal, carpentry and Flax compound
- 6 Carpentry Shop
- 4 Student's Forge (all fully upgraded)
- 2 Master's Forge (only 1 fully upgraded)
- 3 Charcoal Oven
- 1 Master casting box
- 6 Small Distaff
- 1 Hand Loom
- 2 Hackling Rake
- 2 Rock Saw (probably need 4 more)
- 1 Mason's Bench (probably need 1 or 2 more)
- 1 Wood Treatment Tank (Branco's CP - need 1 thermometer)
Art Compound:
- 1 Gear box
Mining compound:
- 1 furnace
- 1 Reactory
- 1 Iron mine
Party Hall:
- 1 vice bench
- 1 wine table (no glasses yet)
Throughout the camp:
- 1 Sheep pen (Keep at 3:3)
- 1 Camel pen (Keep at 1:3)
- 2 Greenhouse
- 1 Water Mine
- Several apiarys
- 1 Oyster shell quarry (11 marble raised so far)