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Talk:TaleScripts
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Kudos
This is really FANTASTIC!
A great community effort and a much needed resource. So many options and sometime I have problems doing updates or tweaks. So much better to get it from a known and maintained respository.
Thanks to all who make and provide the macros. Egypt would not be possible without them!
Zhukuram 18:52, 10 February 2012 (EST)
Error Reports and Fixes
Probem with Boards.lua Fixed
I am having a timing issue with boards.lua The current synced version times out after about 5 or 6 boards. Tested on 1 and 2 carp shops with 7KQ blades. I changed the last sleep command from lsSleep(1000); to lsSleep(1500); which matches the one above and it seems to work better but still times out after about 170 boards. fwiw I dont know anything about lua coding so I'm not sure what I should tweak. Zhukuram 12:57, 31 March 2012 (EST)
The boards.lua is fixed and tweaked. It will be in next update. The fishing macro does work, but is very picky. The next update will have a ton of comments in the script on how to use correctly. Also some new tweaks. ~Cegaiel Apr 4, 2012
Problem with Fishing.lua Fixed
Also, fyi I tried the fishing.lua script and it just vaporized. I had never tried the fishing macro before. I think a recent change to the fishing menu might have cause it to blow up too. Zhukuram 13:19, 31 March 2012 (EST)
I've had fun tweaking the fishing macro. Its now Apr 12 and I've still found things to tweak on it. Should be very user friendly and have nice statistics on the screen as well as all new log files now (tweaked the fishlog.txt and added a new fishstats.txt, now write to main folder, instead of the fishing folder (Since new Veggie Tales 1.6.0+ is out, figured it would be nicer to find the .txt files easier in the main folder), and not 'break' so easily :D ~Cegaiel Apr 12, 2012
Problem with Installer 1.64 Fixed
I see the new update on the VeggieTales main menu and the link takes me to Jimbly's page. I clicked the download item but Norton removed it claiming it had something wrong with it.
I tried again this pm and captured the Norton unhappyiness: The Norton Report: Full Path: ....\veggietalesinstaller.exe Threat: WS.Reputation.1 ____________________________ ____________________________ On computers as of Not Available Last Used 4/18/2012 at 6:46:53 PM Startup Item No Launched No ____________________________ ____________________________ Unknown Number of users in the Norton Community that have used this file: Unknown ____________________________ Unknown This file release is currently not known. ____________________________ Medium This file risk is medium. ____________________________ Threat Details Threat type: Insight Network Threat. There are many indications that this file is untrustworthy and therefore not safe ____________________________ http://bigscreensmallgames.s3.amazonaws.com/VeggieTalesInstaller.exe Downloaded File veggietalesinstaller.exe Threat name: WS.Reputation.1 from amazonaws.com ____________________________ File Actions File: ...\veggietalesinstaller.exe Removed ____________________________ File Thumbprint - SHA: 02d7c0ee4270001d8a45c3e5b227b3c773187b8405e03e6f3d3ecf85e4658f33 ____________________________ File Thumbprint - MD5: 7fe290ad2cb75f7d5067c375c274fdf8 ____________________________
Zipped version of Installer 1.64 Available
Issue resolved. I uploaded File:Veggietales164.zip to wiki, an exact copy of a fresh install. This will bypass Norton refusing an unknown installer. First time it ran, Norton quarantined veggietales.exe. Remove from quarantine and tell Norton to not include that file in future scans.
Also, even though a newer version of VeggieTales is now out, it will automatically update to the latest VeggieTales version and Talescripts version, once you click the update button in the program. So this link is still just as good as downloading the latest copy (assuming your click the Update button, after installing) ~Cegaiel
Norton Notes
For anyone having problems with Norton blowing away the file or installation. Download the zipped version of the installer. Run a manual scan of the file to verify that all is OK because Norton is going to claim there's a problem with it. The manual scan will show the zip file to be green/good.
Unpack the zip file which should go OK too. When you execute the program Norton will grab it and place it in quarantine claiming there's a security risk. Open the quarantine and restore the file and exclude it from scan. Zhukuram 10:04, 23 April 2012 (EST)
Missing File on Update Fixed
I also did the Tortoise update and got error: 0.png not found Zhukuram 14:46, 18 April 2012 (EST)
My version of VT got splinched due to Norton quarantining some of the new VT files. Once that was resolved (see above) then the updates completed OK Zhukuram 10:05, 23 April 2012 (EST)
Problem with Single Click Stat monitor Fixed
I get an error when running the stat monitor "failed to load image AllStats-Black.png" Then in exits to the main Lua selection page Zhukuram 17:34, 22 April 2012 (EST)
Both above issues should be resolved now that you're not using version 1.5.9 with the new directory structure of 1.6.0+ . All .png and .wav files are now located in the images folder, not the main folder. VeggieTales 1.5.9 wasn't likely finding the .png files because it was expecting them to be in the main folder. ~Cegaiel
Missing file: Forge_Aluminum_Strap.png Fixed
I got an error trying to make aluminum straps using the Forge Lua. Failed to load image file Forge/Forge_Aluminum_Strap.png I had no problems making copper straps but the aluminum one stopped with that message. Zhukuram 10:44, 28 April 2012 (EST)
Added to April 29, 2012 update. ~Cegaiel
REWARD: HELP ADD MISSING FISH to Fishing.lua
If anyone should ever encounter any similar error below, please take a screenshot (Alt+C in game) of the Main chat tab, that shows the fish name. Upload screenshot and give a link in this page. We can't add the missing fish without the screenshots. Also please note there is now an update that substitutes the below error message of "Unknown fish. This fish name and .png need to added to Fishing_Func.inc under the CL_Fish" TO "Unknown Fish! PLEASE, Take screenshot (Alt+C) of main chat tab, share with Talescripts team!". We ask that anyone that encounters a fish thats not in database, please submit to any member of Talescripts team, so it can be updated. It can't be updated without the screenshot. P.S. There's not really a reward, but we'll owe you a favor, which is just as good :)
Missing file: Unknown Fish Hylian Loach FIXED
Fishing.lua errored out on catching a Hylian Loach fish with message 282: Unknown fish. This fish name and .png need to added to Fishing_Func.inc under the CL_Fish Zhukuram 11:57, 1 May 2012 (EST)
emailed Hylian Loach screenie Zhukuram 10:06, 3 May 2012 (EST)
Added to May 2, 2012 update, Thanks for the screenshot! ~Cegaiel
Missing file: Unknown Fish Spotted Sea Cucumber FIXED
Fishing.lua errored out on catching a Spotted Sea Cucumber fish with message 282: Unknown fish. This fish name and .png need to added to Fishing_Func.inc under the CL_Fish Zhukuram 12:40, 1 May 2012 (EST)
Added to May 9, 2012 update ~Cegaiel
Missing file: Unknown Fish Bottlenose Squid FIXED
Sent screenie via email. Zhukuram 16:39, 17 May 2012 (EST)
Added to May 18, 2012 update ~Cegaiel
Vinetender.lua Distraction grape count is zero
When running the vinetender on Distraction grapes the results that are displayed after the tend show the grape count to be zero. All the other stats are OK. eg: grape count on the trellis: 127 grape count in Vinetender: 0 I have a screenie if you need it. Zhukuram 10:54, 4 May 2012 (EST)
More info: This is likely some kind of lag within the game when the lua reports the status after the tend. I've had it happen several times on Distraction vines and once on another standard vine type. The only stat out of place is the number of grapes after the tend. It's a bit spooky to see Grapes = zero but if you click the vinyard then you can see that all is ok. Zhukuram 23:58, 9 May 2012 (EST)
FYI, the problem is actually that the code looks for 'Grapes' in order to parse the number after it. Some tends have the word 'Grapes' in them, and this confuses my code. There will be a fix soon. Tallow
Window Arranger: Brick Rack hangs on placements
I've used the Window Arranger for Brick Racks several times and it seems to "hang" when it is placing the windows in their finished locations. The "focus" part works fine. After the focus is done it starts to place the windows in the upper left corner of the screen and then places them along the left side of the window. It places 2 windows and "hangs". If I move my mouse the next window will be placed where ever the mouse pointer is at the time and then it completes the rest of the windows based on that offset. Workaround: I now place my mouse in the upper left corner to start and when the second window placement hangs I move my mouse down and the windows will then be placed correctly. Zhukuram 11:51, 22 May 2012 (EST)
Hmm, it works fine for me. I can not get it to reproduce that. The windows do overlap slightly so that you can fit 7 up and down. Perhaps try removing the overlapping and do 5 windows instead. In function GetLayout() where it says --brick racks. Try changing dy = 115 to dy = 162 and changed num_high = 7 to num_high = 5 and see if that maybe helps. You maybe able to get 6 windows high, depending on your resolution, but at 1280x1024, I can only fit 5 high. But a dy of 162 wont overlap the windows and perhaps that might be the issue.
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Requests for Feature Enhancements
Request: Add Pause or Hold to Fishing.lua Included
I would like to request a Pause option to be added to the Fishing.lua script.
Benefits would include:
- Being able to respond to chats
- Temporary stopping for other activities (answer phone, email)
- Keeping the fishing lure cycle progressing without restarting from the top.
Zhukuram 11:30, 22 May 2012 (EST)
Pause should work on all of the macros. It is Alt+Shift. Some macros may specifically say it somewhere and some may not. But the universal Pause key of Alt+Shift does work on fishing. Ctrl+Shift aborts macros and Alt+Shift pauses/unpauses.
Thanks for the info. I did get it to pause. You have to do the command at just the right time in the animation but it worked. Thanks. Zhukuram 11:26, 6 June 2012 (EST)
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