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Test of the Coalition
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Test of (the) | |||
Test of the Coalition | |||
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Principles | |||
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Demonstration | |||
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Demonstration: Petition the University as a group from every Region (determined by your home location)
Overview
In this test, you will attempt to form a large group (a coalition) that represents the views of all its players as best it can. Points are earned based on how accurately your group represents your views and how large the coalition is.
The test will run in week-long cycles, with the beginning of each cycle announced on the calendar. At the end of a cycle, the players with the most points pass the test.
Basics
At the start of a cycle, you may visit any University of Leadership to acquire an agenda. This agenda consists of 14 planks (issues), and will list your stance and how important each plank is to you. Technically, this is actually the stances of your "constituents," which are essentially invisible NPCs that you represent (so don't get too bent out of shape if you disagree with the planks given to you).
Once given an agenda, you may join or start a coalition. The coalition has its own planks separate from your own. At the end of the cycle, you score points based on how well the coalition planks match up to your own.
After receiving an agenda, you may view it in your test menu.
Agendas
Your agenda consists of the following 14 planks:
* Security vs. Freedom * Environmental Protection vs. Economic Growth * Freedom of Expression vs. Public Decency * Achievement vs. Equality * The Rule of Law vs. Judicial Temperance * Freedom of Association vs. Inclusion * Accountability vs. Privacy * Common Good vs. Individuality * Rehabilitation vs. Punishment * National Unity vs. Local Sovereignty * Rights of the Accused vs. Swift Justice * Checks and Balances vs. Expediency * Investment vs. Immediate Need * Council of Elders vs. Trial by Jury
In addition, your constituents will feel more or less strongly about each plank. The following is a list of adjectives describing feelings, ordered from the strongest to weakest (as well as their point values):
* Ecstatic (+49) * Thrilled (+36) * Delighted (+25) * Happy (+16) * Pleased (+9) * Satisfied (+4) * Contented (+1) * Ambivalent (0)
The following descriptors will only show up when looking at an agenda of a coalition (since it will be compared to your planks, and thus may run contrary):
* Hesitant (-1) * Disconcerted (-4) * Upset (-9) * Unhappy (-16) * Distressed (-25) * Angry (-36) * Furious (-49)
If the plank of a coalition matches your agenda, you gain the amount of points equal to the strength of the plank. If the plank of the coalition is opposite to your agenda, you lose the amount of points.
Build Costs
Coalition Headquarters
Built in a Small Construction Site.
You may start your own coalition by constructing a building. The costs are as follows:
* 500 Bricks * 200 Boards * 25 Papyrus Paper * 25 Ink
Upon constructing a coalition, you become the leader of it. The leader of a coalition scores double the points.
As long as you are the only member of a coalition, you may freely change the planks of the coalition. If there are multiple people in a coalition however, only one plank may be changed every 24 hours, and no plank may be changed in the final 24 hours of a cycle.
Players may join a coalition at the coalition building (no approval is necessary). The leader of a coalition may close entry to a coalition for any reason (example: they want to set the initial planks freely before a second member joins). A coalition will have its own chat channel, and any new members or chances in planks will be announced on this channel.
You may view the agenda of any coalition at any time, whether or not you're a part of a coalition. Viewing the coalition agenda will also give you a report of what your score would be for joining the coalition at that time (note that the score is likely to change due to the fact that scoring is partially based on the number of members of the coalition).
You may only be a part of one coalition at a time. As long as you are not the leader, you can leave a coalition simply by joining another coalition or withdrawing from your current one at the building. If you are the leader, you must be the only one left in your coalition and you must tear down the building before you can join another.
Coalition Locations
Current Coalitions
Region | Coords | Name | Members | Date |
Alcyone | 1744, 2334 | 2 beer or not 2 beer | ** | 7/1/2011 |
Taygete | 866, 6067 | coalition of win | 3 | 7/12/2011 |
Taygette | 901,6059 | fredom over security | 1 | 6/13/11 |
Scoring
Members of the seven coalitions with the most members at the end of the cycle score points (these are the "winning coalitions" for the purposes of principles). Scoring is divided into two parts: The individual component and the group component.
The individual component is determined by comparing the planks of your agenda to the planks of the coalition agenda, adjusted by the weight of each plank. This part of the score can range from -300 to 300.
The group component is simply the individual component multiplied by the number of members in the coalition. Note that only members with a positive individual score will count as members of the coalition. This rule also applies for determining the seven largest coalitions.
Finally, the leader of the coalition will score double the points.
Passing
At the end of a cycle, the 14 players with the highest score pass. Points carry over between cycles.
Once you pass the test, you cannot participate again.
For past passes, see See Test Pass History.