The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.

If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.

Laws/Genetics Balancing Act

From ATITD6
Revision as of 05:21, 8 February 2012 by Kanixihk (talk | contribs) (Created page with "Phase: Drafting and revision. =Genetics Balancing Act= Molecular Balance, a fabulous technology introduced last telling, is so prohibitively expensive for what it provides that...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Phase: Drafting and revision.

Genetics Balancing Act

Molecular Balance, a fabulous technology introduced last telling, is so prohibitively expensive for what it provides that it is of little use. Here's how we can make it better:

  • instead of King's Coin giving the relative weight of one genome compared to another, let it give the exact weight of a genome
  • let some cheaper herb (say, class 6 or 7 according to Herb Rarities give the current functionality of a relative weight

Optional rider: since Hairy Tooth seem to be much less common this telling, either change the shroom needed for Nut's Essence, or tweak Hairy Tooth spawn sizes.

==