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Guilds/Gaia/Autohotkey
Karedas
Faire pousser du lin
J'utilise une macro d'Iggys (Macros/Iggys/Flax) que j'ai légèrement modifier pour la rendre utilisable sur une faible résolution en hauteur.
Epinglez le menu planter un lin en haut a gauche de la fenetre, ayez au moins 15 graines et 15 cruches d'eau (si vous faites pousser) et lancez la macro
Mettez vous en camera F8+F8 (vu de haut) zommée a fond et bloquez le zomm avec ALT+L
Appuyez sur CTRL+ALT+E pour faire des graines Appuyez sur CTRL+ATT+F pour faire pousser le lin
Un fenêtre vous demande le nombre de passages, je vous conseille de pas être trop gourmands, parfois la macro se vautre sur un lin et on se met a se promener au lieu de récolter. Je les lance 1 par 1 ça me permet de surveiller que tout marche bien.
SetDefaultMouseSpeed, 2 ; MouseSpeed 2 it's too fast, MouseSpeed 3 too slow.
SetMouseDelay, 21
; As there is no 2,5 then we need a little pause for the mouse movement.
;Global Constants
;Location of the Flax: ? planting button (assumes far top left of screen, atm.)
plantButtonX:=50
plantButtonY:=44
;Flax Bed Size:
flaxBed:=319
;Flax Popup Box Size
flaxBoxX:=176
flaxBoxY:=100
;Grid Layout
;XY|Xx|Xx|Xx
;Yy|UL|UM|UR
;Yy|ML|MM|MR
;Yy|LL|LM|LR
;Yy|AL|AM|AR
;Yy|BL|BM|BR
;all positions are based off of ULxy
ULx:=4
ULy:=55
UMx:=ULx + flaxBoxX
UMy:=ULy
URx:=UMx + flaxBoxX
URy:=ULy
MLx:=ULx
MLy:=ULy + flaxBoxY
MMx:=MLx + flaxBoxX
MMy:=MLy
MRx:=MMx + flaxBoxX
MRy:=MLy
LLx:=ULx
LLy:=MLy + flaxBoxY
LMx:=LLx + flaxBoxX
LMy:=LLy
LRx:=LMx + flaxBoxX
LRy:=LLy
ALx:=ULx
ALy:=LLy + flaxBoxY
AMx:=ULx + flaxBoxX
AMy:=ALy
ARx:=UMx + flaxBoxX
ARy:=ALy
BLx:=ULx
BLy:=ALy + flaxBoxY
BMx:=ULx + flaxBoxX
BMy:=BLy
BRx:=UMx + flaxBoxX
BRy:=BLy
^!+p::Pause ;Pause Script Ctrl+Alt+Shift+P
;Move the popup menu box to the specified topleft corner by posX,posy
;(assumes the menu was just opend and the mouse hasn't moved)
moveMenu(posX, posY)
{
Click up
MouseGetPos , MX, MY
MXv:=MX+50
MYv:=MY-35
MouseMove , MX+50, MY-35
Click down
MXv:=posX+50
MYv:=posY+15
MouseMove , posX+50, posY+15
Click up
return
}
refreshMenu(TCx,TCy)
{
;Relative location to click
Rx:=TCx+95
Ry:=TCy+30
click %Rx% , %Ry%
return
}
;UnPin menu with topleft corner at TCx,TCy
unPinMenu(TCx,TCy)
{
;offset pin from top left corner
pinLocX:=TCx+150
pinLocY:=TCy+17
msgbox , 0 , unpinning menu, "Unpinning Menu at %TCx% _ %TCy% pin at %pinLocX% _ %pinLocY%"
Click %pinLocX% , %pinLocY%
return 1
}
;Process the top left corner of the flax menu at TCx,TCy
processFlax(TCx,TCy)
{
;Action item Relative Location
actionX:=TCx+50
actionY:=TCy+50
;Search Area Adjustment
SATCx:=TCx+174
SATCy:=TCy+100
;Search Area Adjustment for Rip out
RPTCx:=TCx+174
RPTCy:=TCy+120
refreshMenu(TCx,TCy)
sleep 230
;Msgbox , 0 , Searchbox, "Search area is %TCx% _ %TCy% by %SATCx% _ %SATCy%"
ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Weed_this.png
if (ErrorLevel < 1) {
Click %actionX% , %actionY% ;Click Weed This
return 1 ; found the "weed this"
}
ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Weed_and.png
if (ErrorLevel < 1) {
Click %actionX% , %actionY% ;Click Weed and Water This
return 1 ; found the "weed and"
}
ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Harvest_this.png
if (ErrorLevel < 1) {
Click %actionX% , %actionY% ;Click Harvest This
;unPinMenu(TCx,TCy)
;pinLocX:=TCx+155
;pinLocY:=TCy+17
;Click %pinLocX% , %pinLocY%
ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Pinned.png
if (ErrorLevel < 1)
{
utilx:=Px+10
utily:=Py+10
Click %utilx%, %utily% ; Unpin window
}
return 0 ; found the "Harvest this", menu removed
}
ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Harvest_seeds.png
if (ErrorLevel < 1) {
;ripOutFlax(TCx,TCy)
Click %actionX% , %actionY% ;Click Harvest seeds
utilX:=TCx+35
utilY:=TCy+82
Click %utilX%, %utilY% ;click Utilities
ImageSearch, Px, Py, TCx, TCy, RPTCx, RPTCy, *50 Find_Rip_out.png
if (ErrorLevel < 1)
{
utilx:=Px+10
utily:=Py+10
Click %utilx%, %utily% ; Click Rip out
}
;unPinMenu(TCx,TCy)
;pinLocX:=TCx+150
;pinLocY:=TCy+17
;Click %pinLocX% , %pinLocY%
ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Pinned.png
if (ErrorLevel < 1)
{
utilx:=Px+10
utily:=Py+10
Click %utilx%, %utily% ; Unpin window
}
return 0 ; found the "harvest seeds", menu removed
}
return 1 ; no clicks here
}
;Process the top left corner of the flax menu at TCx,TCy
processFlaxSeeds(TCx,TCy,seedCount)
{
;Action item Relative Location
actionX:=TCx+50
actionY:=TCy+50
;Search Area Adjustment
SATCx:=TCx+174
SATCy:=TCy+100
;Search Area Adjustment for Rip out
RPTCx:=TCx+174
RPTCy:=TCy+120
refreshMenu(TCx,TCy)
sleep 230
ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Find_Harvest_seeds.png
if (ErrorLevel < 1) {
;ripOutFlax(TCx,TCy)
Click %actionX% , %actionY% ;Click Harvest seeds
if (seedCount >= 5) {
utilX:=TCx+35
utilY:=TCy+82
Click %utilX%, %utilY% ;click Utilities
ImageSearch, Px, Py, TCx, TCy, RPTCx, RPTCy, *50 Find_Rip_out.png
if (ErrorLevel < 1)
{
utilx:=Px+10
utily:=Py+10
Click %utilx%, %utily% ; Click Rip out
}
;pinLocX:=TCx+150
;pinLocY:=TCy+17
;Click %pinLocX% , %pinLocY%
ImageSearch, Px, Py, TCx, TCy, SATCx, SATCy, *50 Pinned.png
if (ErrorLevel < 1)
{
utilx:=Px+10
utily:=Py+10
Click %utilx%, %utily% ; Unpin window
}
return 99
}
return 1 ; found the "harvest seeds", menu removed
}
return 0 ; no clicks here
}
;Rip out the flax bed of the box with top left corner at TCx,TCy
ripOutFlax(TCx,TCy)
{
;Utilities menu relative location
utilX:=TCx+35
utilY:=TCy+82
Click %utilX%, %utilY% ;click Utilities
;adjust for new popup menu
MouseGetPos , MX, MY
ROFx:=MX+50 ;Rip Out Flax button X
ROFy:=MY-18 ;Rip Out Flax button Y
clickItem(ROFx,ROFy) ; click Rip out Flax
return
}
;Pin menu assuming that it was just brought up
pinMenu()
{
mouseGetPos , MX , MY
;Pin icon relative location
pinX:=MX+155
pinY:=MY-33
click %pinX% , %pinY% ;Click the pin button
MouseMove , MX, MY, 0 ;put back the mouse
return
}
;Plant the flax seed
plantSeed()
{
pBX:=50
pBY:=44
;click on the flax seed button
Click %pbX% , %pbY%
return
}
;Move avatar to location specified AvX, AvY
moveAvatar(AvX, AvY)
{
Click %AvX%, %AvY%
sleep 500
return
}
;Bring up the Flax bed's popup menu provided the avatars current location AvX,AvY
flaxMenu(AvX,AvY)
{
;MouseGetPos , MX, MY
;Use above and to the right of the avatar to bring up menu
flaxMenuX:= AvX+50
flaxMenuY:= AvY-50
click %flaxMenuX% , %flaxMenuY%
pinMenu()
;MouseMove , MX, MY
return
}
;;Click the resource at X,Y then return the pointer
clickItem(X, Y)
{
oldMouseDelay:= A_MouseDelay
setMouseDelay , 1
Click up
MouseGetPos , MX, MY
Click , %X%, %Y%
MouseMove , MX, MY
setMouseDelay , A_MouseDelay
return
}
^!f::
WinWait, eGenesis Client,
IfWinNotActive, eGenesis Client, , WinActivate, eGenesis Client,
WinWaitActive, eGenesis Client,
WinGetActiveStats, win_Title, win_Width, win_Height, win_Xpos, win_Ypos
InputBox, flaxNum, Flaxing time!, How many passes do you want?
;some local constants
;msgBox " UL= %ULx%,%ULy% _ UM= %UMx%,%UMy% _ UR= %URx%,%URy% _ ML= %MLx%,%MLy% _ MM= %MMx%,%MMy% _ MR= %MRx%,%MRy% _ LL= %LLx%,%LLy% _ LM= %LMx%,%LMy% _ LR= %LRx%,%LRy% _ AL= %ALx%,%ALy% _ AM= %AMx%,%AMy% _ AR= %ARx%,%ARy% _ BL= %BLx%,%BLy% _ BM= %BMx%,%BMy% _ BR= %BRx%,%BRy%"
;middle of the window where the avatar is located
avatarX:=win_Width/2
avatarY:=win_Height/2 + 28 ;add a little for title-bar adjustment
moveDist:=flaxBed + 8 ;Move one plot plus a little
;Change camera to Cartogropher mode, zoom in and lock camera
MouseMove %avatarX%, %avatarY%
;standard movement values
moveLeft:= avatarX - moveDist
moveRight:= avatarX + moveDist
moveUp:= avatarY - moveDist
moveDown:= avatarY + moveDist
loop {
SetMouseDelay, 21
;Left Rigth Flipper
moveLR:=1 ;0 for left, 1 for right
TrayTip Planting, still %flaxNum% passes to go,15,1
if (flaxNum<=0) {
TrayTip, Done, Enjoy your flax!, 15, 1
soundPlay *64,1
Sleep 360
exit
}
flaxNum:=flaxNum-1
if (A_Index==1) {
moveAvatar(avatarX,moveUp)
moveAvatar(moveRight,avatarY)
} else {
moveAvatar(avatarX,moveUp)
moveAvatar(avatarX,moveUp)
moveAvatar(avatarX,moveUp)
moveAvatar(avatarX,moveUp)
moveAvatar(moveRight,avatarY)
moveAvatar(moveRight,AvatarY)
}
;Set all grid boxes to non moved values ( 0 )
UL:=0
UM:=0
UR:=0
ML:=0
MM:=0
MR:=0
LL:=0
LM:=0
LR:=0
AL:=0
AM:=0
AR:=0
BL:=0
BM:=0
BR:=0
gridXCounter:=3
gridYCounter:=5
loop {
if (gridYCounter > 0) {
gridYCounter:=gridYCounter-1
if (moveLR==1) {
moveLR:=0
} else {
moveLR:=1
}
gridXCounter:=3
loop {
if (gridXCounter > 0) {
gridXCounter:=gridXCounter-1
plantSeed()
flaxMenu(avatarX, avatarY)
if (gridYCounter==4) {
if (UL==0) {
moveMenu(ULx,ULy)
UL:=1
} else if (UM==0) {
moveMenu(UMx,UMy)
UM:=1
} else if (UR==0) {
moveMenu(URx,URy)
UR:=1
}
}
if (gridYCounter==3) {
if (ML==0) {
moveMenu(MLx,MLy)
ML:=1
} else if (MM==0) {
moveMenu(MMx,MMy)
MM:=1
} else if (MR==0) {
moveMenu(MRx,MRy)
MR:=1
}
}
if (gridYCounter==2) {
if (LL==0) {
moveMenu(LLx,LLy)
LL:=1
} else if (LM==0) {
moveMenu(LMx,LMy)
LM:=1
} else if (LR==0) {
moveMenu(LRx,LRy)
LR:=1
}
}
if (gridYCounter==1) {
if (AL==0) {
moveMenu(ALx,ALy)
AL:=1
} else if (AM==0) {
moveMenu(AMx,AMy)
AM:=1
} else if (AR==0) {
moveMenu(ARx,ARy)
AR:=1
}
}
if (gridYCounter==0) {
if (BL==0) {
moveMenu(BLx,BLy)
BL:=1
} else if (BM==0) {
moveMenu(BMx,BMy)
BM:=1
} else if (BR==0) {
moveMenu(BRx,BRy)
BR:=1
}
}
if (moveLR==0 && gridXCounter > 0)
{
moveAvatar(moveLeft,avatarY)
} else if (moveLR==1 && gridXCounter > 0) {
moveAvatar(moveRight,avatarY)
}
} else {
break
}
}
} else {
break
}
if (gridYCounter>0)
moveAvatar(avatarX, moveDown)
}
;start harvest loops
loop {
if (UL==0 && UM==0 && UR==0 && ML==0 && MM==0 && MR==0 && LL==0 && LM==0 && LR==0 && AL==0 && AM==0 && AR==0 && BL==0 && BM==0 && BR==0)
break
if UL
UL:=processFlax(ULx,ULy)
if UM
UM:=processFlax(UMx,UMy)
if UR
UR:=processFlax(URx,URy)
if ML
ML:=processFlax(MLx,MLy)
if MM
MM:=processFlax(MMx,MMy)
if MR
MR:=processFlax(MRx,MRy)
if LL
LL:=processFlax(LLx,LLy)
if LM
LM:=processFlax(LMx,LMy)
if LR
LR:=processFlax(LRx,LRy)
if AL
AL:=processFlax(ALx,ALy)
if AM
AM:=processFlax(AMx,AMy)
if AR
AR:=processFlax(ARx,ARy)
if BL
BL:=processFlax(BLx,BLy)
if BM
BM:=processFlax(BMx,BMy)
if BR
BR:=processFlax(BRx,BRy)
}
SoundPlay *-1, 1
}
SoundPlay *64,1
^!e::
WinWait, eGenesis Client,
IfWinNotActive, eGenesis Client, , WinActivate, eGenesis Client,
WinWaitActive, eGenesis Client,
WinGetActiveStats, win_Title, win_Width, win_Height, win_Xpos, win_Ypos
MsgBox ,48,Let's Flax!, Make sure your plant menu is pinned on top left corner.`n Items and skills menu minimized.`n The half side of the screen should be totally free of menus or icons.`n Ctrl+Alt+E for seeding. Ctrl+Alt+F for flaxing.`n Ctrl+Alt+Shift+P for pause/unpause macro.
InputBox, flaxNum, Seeding time!, How many passes do you want?
;some local constants
;msgBox " UL= %ULx%,%ULy% _ UM= %UMx%,%UMy% _ UR= %URx%,%URy% _ ML= %MLx%,%MLy% _ MM= %MMx%,%MMy% _ MR= %MRx%,%MRy% _ LL= %LLx%,%LLy% _ LM= %LMx%,%LMy% _ LR= %LRx%,%LRy%" _ AL= %ALx%,%ALy% _ AM= %AMx%,%AMy% _ AR= %ARx%,%ARy% _ BL= %BLx%,%BLy% _ BM= %BMx%,%BMy% _ BR= %BRx%,%BRy%
;middle of the window where the avatar is located
avatarX:=win_Width/2
avatarY:=win_Height/2 + 28 ;add a little for title-bar adjustment
moveDist:=flaxBed + 5 ;Move one plot plus a little
;Change camera to Cartogropher mode, zoom in and lock camera
MouseMove %avatarX%, %avatarY%
;standard movement values
moveLeft:= avatarX - moveDist
moveRight:= avatarX + moveDist
moveUp:= avatarY - moveDist
moveDown:= avatarY + moveDist
loop {
SetMouseDelay, 21
;Left Rigth Flipper
moveLR:=1 ;0 for left, 1 for right
TrayTip Flaxing, still %flaxNum% passes to go,15,1
if (flaxNum<=0) {
TrayTip, Done, Enjoy your flax!, 15, 1
soundPlay *64,1
Sleep 360
exit
}
flaxNum:=flaxNum-1
if (A_Index==1) {
moveAvatar(avatarX,moveUp)
moveAvatar(moveRight,avatarY)
} else {
moveAvatar(avatarX,moveUp+50)
moveAvatar(avatarX,moveUp)
moveAvatar(avatarX,moveUp)
moveAvatar(avatarX,moveUp)
moveAvatar(moveRight-50,avatarY)
moveAvatar(moveRight,AvatarY)
}
;Set all grid boxes to non moved values ( 0 )
UL:=0
UM:=0
UR:=0
ML:=0
MM:=0
MR:=0
LL:=0
LM:=0
LR:=0
AL:=0
AM:=0
AR:=0
BL:=0
BM:=0
BR:=0
gridXCounter:=3
gridYCounter:=5
loop {
if (gridYCounter > 0) {
gridYCounter:=gridYCounter-1
if (moveLR==1) {
moveLR:=0
} else {
moveLR:=1
}
gridXCounter:=3
loop {
if (gridXCounter > 0) {
gridXCounter:=gridXCounter-1
plantSeed()
flaxMenu(avatarX, avatarY)
if (gridYCounter==4) {
if (UL==0) {
moveMenu(ULx,ULy)
UL:=1
} else if (UM==0) {
moveMenu(UMx,UMy)
UM:=1
} else if (UR==0) {
moveMenu(URx,URy)
UR:=1
}
}
if (gridYCounter==3) {
if (ML==0) {
moveMenu(MLx,MLy)
ML:=1
} else if (MM==0) {
moveMenu(MMx,MMy)
MM:=1
} else if (MR==0) {
moveMenu(MRx,MRy)
MR:=1
}
}
if (gridYCounter==2) {
if (LL==0) {
moveMenu(LLx,LLy)
LL:=1
} else if (LM==0) {
moveMenu(LMx,LMy)
LM:=1
} else if (LR==0) {
moveMenu(LRx,LRy)
LR:=1
}
}
if (gridYCounter==1) {
if (AL==0) {
moveMenu(ALx,ALy)
AL:=1
} else if (AM==0) {
moveMenu(AMx,AMy)
AM:=1
} else if (AR==0) {
moveMenu(ARx,ARy)
AR:=1
}
}
if (gridYCounter==0) {
if (BL==0) {
moveMenu(BLx,BLy)
BL:=1
} else if (BM==0) {
moveMenu(BMx,BMy)
BM:=1
} else if (BR==0) {
moveMenu(BRx,BRy)
BR:=1
}
}
if (moveLR==0 && gridXCounter > 0)
{
moveAvatar(moveLeft,avatarY)
} else if (moveLR==1 && gridXCounter > 0) {
moveAvatar(moveRight,avatarY)
}
} else {
break
}
}
} else {
break
}
if (gridYCounter>0)
moveAvatar(avatarX, moveDown)
}
;start gather loops
loop {
if (UL>6 && UM>6 && UR>6 && ML>6 && MM>6 && MR>6 && LL>6 && LM>6 && LR>6 && AL>6 && AM>6 && AR>6 && BL>6 && BM>6 && BR>6)
break
if UL<6
UL+=processFlaxSeeds(ULx,ULy,UL)
if UM<6
UM+=processFlaxSeeds(UMx,UMy,UM)
if UR<6
UR+=processFlaxSeeds(URx,URy,UR)
if ML<6
ML+=processFlaxSeeds(MLx,MLy,ML)
if MM<6
MM+=processFlaxSeeds(MMx,MMy,MM)
if MR<6
MR+=processFlaxSeeds(MRx,MRy,MR)
if LL<6
LL+=processFlaxSeeds(LLx,LLy,LL)
if LM<6
LM+=processFlaxSeeds(LMx,LMy,LM)
if LR<6
LR+=processFlaxSeeds(LRx,LRy,LR)
if AL<6
AL+=processFlaxSeeds(ALx,ALy,AL)
if AM<6
AM+=processFlaxSeeds(AMx,AMy,AM)
if AR<6
AR+=processFlaxSeeds(ARx,ARy,AR)
if BL<6
BL+=processFlaxSeeds(BLx,BLy,BL)
if BM<6
BM+=processFlaxSeeds(BMx,BMy,BM)
if BR<6
BR+=processFlaxSeeds(BRx,BRy,BR)
}
SoundPlay *1, 1
}