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Midland valley aqua team
Midland Valley Aqua Team Aquaduct Project
MVAT is a regional guild dedicated solely to the construction, maintenance and expansion of a public Aqueduct across Midland Valley, and possibly other outlying areas, for the Test of Life.
Guild elders are dedicated to the coordination and oversight of the guild and it's project. Please contact any elder to discuss.
We have set up a Guild Hall at 904, 4904 by the CS.
Pump site is 959,4630, just south of Pished Hermits
There is a CP with many huge chests in to accommodate all materials we need situated at the pump site. Please consider dropping there rather than at the GH. Thanks
Membership is open to people from any and all regions who wish to build a tower on the line.
All are welcome to join for free, though bricks and boards (for expansion of guild) are appreciated. You will however, be required to provide your own tower mats. Chat an elder if you need help. We will spin your cisterns and pipes for you, providing you give us the clay and wood.
All donations to the Aqueduct System are welcome you don't need the test to join, you can join to just help out and to prep for when you do have test.
This is a Regional guild, consider joining this huge project.
Midland Valley Aqua Team - Builders on the line, in ALPHABETICAL order only
The following people are members of the MVAT and will be guaranteed one of the first 20 spots. Actual spots on the line have not yet been determined. If you wish to join the line, please chat an Elder or simply apply for membership at MVAT. People who donate to the pump will receive early spots. Once the pump is up, it will go on a first come, first served basis.
Arame - Member
Ay - member
Dreasimy - Patriarch
Duncan - Patriarch
Etma - Member
Fez- Elder
Groseth - Patriarch
Kirean- Patriarch
Korrin - Elder
Payna - Member
Rahu - Member
Shiranai - Patriarch
truanna - Elder
Zaniac - Patriarch
Hekatef - Member
Test of Life
Benefits for having a Regional Aquaduct System
In addition to being a test pass, there were Four major benefits to having an Aqueduct System.
- The Vegetable Bonus - Near various towers there is a triple yield vegetable harvests bonus area. Veggies are grown here just like any other place, you just get 3 times as many when you harvest them.
- Growing Herbs - Herb seeds can only be planted near some aqueduct towers.
- The Attribute Bonus - You can drink from a tower and will get a 24 teppyhour (~27 RL hrs) +3 boost to a single attribute. The attribute boosted is in addition to permanent stats and in addition to food. This is especially useful when your Strength and Dexterity are not the same and you can drink to boost the lower stat to have 500 more carry.
- Moss Growth - A different varieties of moss grow at each tower. Moss is used for other tests and for monuments.
Principles
Build an Aqueduct Tower that provides life-giving water to the arid desert. Vegetable growth assistance is tallied weekly.
- Build an Aqueduct Tower
- Raise the height of any Aqueduct Tower
- Pump an Aqueduct
- Use an Aqueduct to fill Jugs
- Use an Aqueduct to grow Vegetables
- Assist in growing 1000 Vegetable Harvests (Updated Weekly)
Test of Life and Points
To pass the Test of Life (or the principle), you need to get "points" for veggies grown. You will get 1 point for every harvest (not veggie) completed at your tower, or at a tower further down the line than yours. Accumulating points at every tower upstream, so as a group effort we will grow veggies at the LAST tower in the chain to maximize points for everyone.
Construction Costs
Tower Building
Aquaduct Towers
Everyone will want to build a tower. The more people who build a tower, the better for everyone. Here is what YOU must do if you build a tower:
- Collect all materials required for a tower
- Build your tower along the designated path, talk to the guild elders for position as a route has been planned.
- Do a veggie test at your tower (to see if it's a bonus tower or not)
- Complete 1000 harvests at the LAST tower in the chain.
Completing this at the last tower will complete your principle, but will also maximise the points the project as a whole gets an helps the test passes.
Tower Construction Costs
Towers are built in a similar way as pumps. The construction tool will note how far away from a suitable location you are. You must be within 8 feet of a suitable location in order to place a construction site. See below for our specified build locations. Once placed, the construction site still may not work if it's not placed close enough to a pump or a connecting tower (it will say this and not let you add materials).
- 1 Cistern
- 5 Copper Pipe
- 200 Black Raeli Tiles
- 100 White Raeli Tiles
- 50 Yellowish Raeli Tiles
- 50 Reddish Raeli Tiles
- 50 Greenish Raeli Tiles
- 50 Blueish Raeli Tiles
- 100 Concrete
- 20 Tar
- Pipe Segment, Bricks, Cut Stone, and Concrete based on the height.
Tower Raising costs
Tower raising cost To reach level N from level 0:
* 2000 + (50 * N) bricks * 2 * N concrete * Round(1.5 * N) cut stone (rounded up) * 5 + ( N / 50 ) pipe segments
WANT TO BUILD A TOWER?
Contact one of the guild elders if you'd like to build a tower. There is a specific route we want to follow so if you start building anywhere there is a chance your tower will not be in the final route and benefit from the chained points.
Built Tower Path
This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages
Map Data Maps/Test of Life/MV
Tower Legend
Str | Dex | End | Spd | Cabbage | Carrot | Cucumber | Eggplant | Garlic | |
Con | Foc | Per | Future | Leeks | Onions | Peppers | Watermelon | Multiple | Pump |
Tower Locations
Tower | Co-ordinates | Builder | Stats increase | Veggie Bonuses | Herb Style | Terrain |
Tower 1 | 970, 4622 | Fez | Perception | No Bonus | None (All Tested) | Sand, Grass |
Tower 2 | 990, 4622 | Zaniac | Speed | No Bonus | NOT:1 | Sand, Grass |
Tower 3 | 1100, 4622 | Orchid | Speed | No Bonus | NOT:1 | Sand, Grass |
Tower 4 | 1030, 4622 | Payna | Endurance | 3x Carrot | NOT:1 | Grass |
Tower 5 | 1040, 4605 | Truanna | Speed | 3x Watermelon* | NOT: | Grass |
Tower 6 | 1050, 4587 | Duncan | Endurance | No Bonus | NOT:12 | Grass |
Tower 6A | 1040, 4570 | Fez | Constitution | 3x Cucumber* | NOT: | Grass |
Tower 6B | 1060, 4570 | Fez | Endurance | No Bonus | NOT: | Grass |
Tower 7 | 1070, 4587 | Korrin | Dexterity | No Bonus | NOT:12 | Grass |
Tower 8 | 1090, 4587 | Dreasimy | Strength | 3x Carrot | None (All Tested) | Grass |
Tower 8A | 1080, 4570 | Fez | Strength | 3x Cabbage | NOT: | Grass |
Tower 8B | 1100, 4570 | Fez | Speed | No Bonus | NOT: | Grass |
Tower 9 | 1110, 4587 | Etma | Speed | 3x Watermelon* | NOT:1,4,9,10,12 | Grass, Dirt |
Tower 10 | 1130, 4588 | Shiranai | Strength | No Bonus | NOT:1,4,9,10,12 | Grass, Dirt |
Tower 11 | 1140, 4605 | Sune | Strength | No Bonus | NOT:1,4,9,10,12 | Sand, Grass, Dirt |
Tower 12 | 1130, 4622 | Tamah | Constitution | 3x Leeks | NOT:1,4,9,10,12 | Sand, Grass, Dirt |
Tower 13 | 1120, 4640 | Ay | Speed | No Bonus | None (All Tested) | Sand, Grass, Dirt |
Tower 14 | 1130, 4656 | Aurens | Endurance | No Bonus | NOT:1,4,9,10,12 | Sand, Grass, Dirt |
Tower 15 | 1110, 4656 | Poreses | Speed | No Bonus | NOT:12 | Sand, Grass, Dirt |
Tower 16 | 1100, 4674 | Ekibe | Focus | No Bonus | NOT:12 | Grass, Dirt |
Tower 17 | 1090, 4692 | Zaniac | Constitution | 3x Cucumber* | NOT: | Sand, Grass, Dirt |
Tower 18 | 1080, 4710 | Hekatef | Perception | No Bonus | NOT: | Sand |
Tower 19 | 1100, 4710 | merek | Perception | No Bonus | NOT: | Grass, Dirt |
Tower 20 | 1120, 4710 | Marrick | Endurance | 3x Carrots | NOT: | Sand, Grass, Dirt |
Tower 21 | 1130, 4726 | Fez | Perception | No Bonus | NOT: | Sand |
Tower 22 | 1120, 4742 | Fez | Constitution | No Bonus | NOT: | Sand, Grass, Dirt |
Tower 23 | 1110, 4760 | Fez | Dexterity | No Bonus | NOT: | Sand, Grass, Dirt |
Tower 24 | 1100, 4778 | Fez | Perception | No Bonus | NOT: | Sand, Grass, Dirt |
Tower 25 | 1090, 4795 | Climse | Focus | 3x Cabbage | NOT: | Sand, Grass |
Tower 26 | 1080, 4812 | Fez | Perception | NOT: | Sand, Grass | |
Tower 27 | 1090, 4830 | Fez | Focus | NOT: | Sand, Grass | |
Tower 28 | 1100, 4848 | Fez | Strength | NOT: | Sand, Grass, Dirt | |
Tower 29 | 1090, 4864 | Fez | Strength | NOT: | Sand, Grass, Dirt | |
Tower 30 | 1080, 4882 | Fez | Strength | NOT: | Sand, Grass, Dirt | |
Tower 31 | 1060, 4882 | Fez | Focus | NOT: | Grass, Dirt | |
Tower 32 | 1040, 4882 | Fez | Constitution | NOT: | Grass | |
Tower 33 | 1020, 4882 | Fez | Endurance | NOT: | Grass | |
Tower 34 | 1000, 4882 | Fez | Speed | NOT: | Grass | |
Tower 35 | 1010, 4864 | Manu | Perception | NOT: | Grass | |
Tower 36 | 990, 4864 | Raki | Perception | NOT: | Grass, sand, Dirt |
- Cucumber, Watermelon & Pepper were tested with 1 water each growth spurt, at tower and away from tower to determine bonus.
Herb Key
Herb Seeds Page With Grids Tested Chart
T3 herbiculture guide
Once the herb a tower supports is known then the table will contain the full description, or "None" if it doesn't do any. Until then this key shows which foraging styles have not been tested.
1. Cut away the outer stem
2. Harvest the Root pith
3. Trim the Root fibres
4. Snip the leaf stems
5. Peel back the stem base
6. Scrape off the stem pith
7. Remove the Tap Root
8. Pick out the seeds
9. Crush the stems
10. Pluck the leaves
11. Squeeze out the sap
12. Scrape away the leaf hairs