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User:Selune
From ATITD6
Jump to navigationJump to searchPaint Reaction Template:
Cabbage | RedSand | G | -11 | 26 Cabbage | Iron | W | 27 | 27 Cabbage | Copper | W | -20 | -60 Cabbage | Potash | B | 19 | -63 Carrot | RedSand | B | 32 | -26 Carrot | Lead | W | -17 | 61 Carrot | Potash | W | -59 | 56 Carrot | Lime | G | 0 | 23 Clay | Lead | B | 32 | -16 Clay | Copper | R | 20 | -12 Clay | Sulfur | G | -55 | -41 Clay | Saltpeter | B | 54 | 35 Lead | Iron | B | 4 | 14 Lead | Copper | W | -25 | -40 Lead | Saltpeter | G | -7 | 47 Iron | Sulfur | G | -17 | 0 Iron | Saltpeter | W | -55 | 7 Copper | Sulfur | W | -25 | -12 Copper | Saltpeter | B | 42 | 4
Modified VT PaintWatch:
-- -- -- --Cabbage | 129, 63, 145 | 8 | Y | bulk | 10 --Carrot | 225, 113, 33 | 10 | Y | bulk | 10 --Clay | 128, 96, 32 | 4 | Y | bulk | 20 --DeadTongue | 112, 64, 64 | 500 | N | normal | 4 --ToadSkin | 48, 96, 48 | 500 | N | normal | 4 --EarthLight | 128, 240, 224 | 10000 | N | normal | 4 --RedSand | 144, 16, 24 | 10 | Y | bulk | 20 --Lead | 80, 80, 96 | 50 | Y | normal | 6 --Silver | 16, 16, 32 | 50 | N | normal | 6 --Iron | 96, 48, 32 | 30 | Y | normal | 8 --Copper | 64, 192, 192 | 30 | Y | normal | 8 --Sulfur | catalyst | 10 | Y | normal | 1 --Potash | catalyst | 50 | Y | normal | 1 --Lime | catalyst | 20 | Y | normal | 1 --Saltpeter | catalyst | 10 | Y | normal | 1 -- 317, 55, 71 -- cj ca cl dt ts el rs le si ir co su po li sp paint_colourR = { 129, 225, 129, 112, 48, 128, 145, 81, 16, 97, 64 }; paint_colourG = { 64, 113, 97, 64, 96, 240, 16, 81, 16, 48, 194 }; paint_colourB = { 145, 33, 33, 64, 48, 224, 24, 97, 32, 33, 194 }; catalyst1 = 12; loadfile("luaScripts/screen_reader_common.inc")(); loadfile("luaScripts/ui_utils.inc")(); loadfile("luascripts/common.inc")(); button_names = { "CabbageJ","Carrot","Clay","DeadTongue","ToadSkin","EarthLight","RedSand", "Lead","SilverP","Iron","Copper","C:Sulfur","C:potash","C:Lime","C:Saltpeter"}; per_paint_delay_time = 1000; per_read_delay_time = 600; per_click_delay = 10; function doit() local paint_sum = {0,0,0}; local paint_count = 0; local bar_colour = {0,0,0}; local expected_colour = {0,0,0}; local diff_colour = {0,0,0}; local new_px = 0xffffffFF; local px_R = nil; local px_G = nil; local px_B = nil; local px_A = nil; local m_x = 0; local m_y = 0; local update_now = 1; local y=0; local button_push = 0; lsSetCaptureWindow(); askForWindow("Open the paint window. Take any paint away so to start with 'Black'."); srReadScreen(); xyWindowSize = srGetWindowSize(); local colour_panel = findAllImages("paint-black.png"); if (#colour_panel == 0) then m_x, m_y = srMousePos(); else m_x = colour_panel[1][0]; m_y = colour_panel[1][1]; end local paint_buttons = findAllImages("paint-button.png"); if (#paint_buttons == 0) then error "No buttons found"; end while 1 do lsSetCamera(0,0,lsScreenX*1.5,lsScreenY*1.5); -- Where to start putting buttons/text on the screen. y=0; if lsButtonText(lsScreenX - 30, lsScreenY - 80, 0, 100, 0xFFFFFFff, "Reset") then for i= 1, 10 do srClickMouseNoMove(paint_buttons[7][0]+2,paint_buttons[7][1]+2, right_click); lsSleep(per_click_delay); end srReadScreen(); lsSleep(100); clickAllText("Take the Paint"); lsSleep(100); paint_sum = {0,0,0}; paint_count = 0; bar_colour = {0,0,0}; expected_colour = {0,0,0}; diff_colour = {0,0,0}; new_px = 0xffffffFF; px_R = nil; px_G = nil; px_B = nil; px_A = nil; m_x = 0; m_y = 0; update_now = 1; end -- Create each button and set the button push. for i=1, #button_names do if lsButtonText(10, y, 0, 250, 0xFFFFFFff, button_names[i]) then image_name = button_names[i]; update_now = 1; button_push = i; end y = y + 26; end srReadScreen(); -- read the bar pixels new_px = srReadPixel(m_x, m_y); px_R = (math.floor(new_px/256/256/256) % 256); px_G = (math.floor(new_px/256/256) % 256); px_B = (math.floor(new_px/256) % 256); px_A = (new_px % 256); if not(update_now==0) then --{ if not (button_push==0) then --{ -- click the appropriate button to add paint. srClickMouseNoMove(paint_buttons[button_push][0]+2,paint_buttons[button_push][1]+2, right_click); lsSleep(per_click_delay); if(button_push < catalyst1) then -- add the paint estimate paint_sum[1] = paint_sum[1] + paint_colourR[button_push]; paint_sum[2] = paint_sum[2] + paint_colourG[button_push]; paint_sum[3] = paint_sum[3] + paint_colourB[button_push]; paint_count = paint_count + 1.0; end --} end -- count up all the pixels. lsSleep(per_paint_delay_time); srReadScreen(); bar_colour[1] = #findAllImages("paint-redbarC.png"); lsSleep(per_read_delay_time/3); bar_colour[2] = #findAllImages("paint-greenbarC.png"); lsSleep(per_read_delay_time/3); bar_colour[3] = #findAllImages("paint-bluebarC.png"); lsSleep(per_read_delay_time/3); update_now = 0; -- tweak/hack because we miss the first pixel for i=1, 3 do if(bar_colour[i]>0)then bar_colour[i]=bar_colour[i]+1; bar_colour[i]=bar_colour[i]*256.0/259; end end -- New colour has been added, mix in the pot, and see if there's a difference from the expected value. if not (button_push==0) then --{ for i=1, 3 do expected_colour[i] = paint_sum[i] / paint_count; diff_colour[i] = math.floor(0.5+bar_colour[i]) - math.floor(0.5+expected_colour[i]); end button_push = 0; --} end --} end -- Display all the goodies lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff, " Pixel RGBA: " .. px_R .. "," .. px_G .. "," .. px_B .. "," .. px_A); y = y + 26; lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff, " Bar read RGB: " .. math.floor(bar_colour[1]+0.5) .. "," .. math.floor(bar_colour[2]+0.5) .. "," .. math.floor(bar_colour[3]+0.5)); y = y + 26; lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff, " Expected RGB: " .. math.floor(expected_colour[1]+0.5) .. "," .. math.floor(expected_colour[2]+0.5) .. "," .. math.floor(expected_colour[3]+0.5) ); y = y + 26; lsPrintWrapped(0, y, 1, lsScreenX, 1, 1, 0xFFFFFFff, " Reactions RGB: " .. math.floor(diff_colour[1]+0.5) .. "," .. math.floor(diff_colour[2]+0.5) .. "," .. math.floor(diff_colour[3]+0.5) ); if lsButtonText(lsScreenX - 30, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Exit") then error "Canceled"; end lsDoFrame(); lsSleep(per_read_delay_time); end end
Fixed Crematory Macro:
-- crematory.lua v1.2 by Tallow -- -- Runs one or more crematories. Automatically discovers button -- configuration on its own and loads/unloads materials. -- assert(loadfile("luaScripts/common.inc"))(); askText = singleLine([[ Crematory v1.2 (by Tallow) -- Automatically runs one or more crematories. ]]); wmText = "Tap control on Crematories to open and pin."; OPP = 0; SAME_UP = 1; SAME_DOWN = 2; tolerance = 6500; tickTime = 1000; maxWait = 1000; longWait = 500; shortWait = 30; colOffsets = { {35-40-3, 204-182}, {71-40-3, 204-182}, {107-40-3, 204-182}, {143-40-3, 204-182}, {179-40-3, 204-182}, {215-40-3, 204-182}, {251-40-3, 204-182} }; colWidth = 36-35+6; colHeight = 323-204; colMiddle = 57; buttonOffsets = { {49-40, 333-182}, {89-40, 333-182}, {129-40, 333-182}, {169-40, 333-182}, {209-40, 333-182} }; buttonWidth = 78-49; buttonHeight = 354-333; buttonClick = 10; limestoneOffset = 0; leeksOffset = 16; flaxOffset = 32; papyrusOffset = 48; woodOffset = 64; load_flax = true; load_papyrus = true; load_leeks = true; load_limestone = true; currentPass = 1; passCount = 5; windows = nil; ------------------------------------------------------------------------------- -- doit ------------------------------------------------------------------------------- function doit() askForWindow(askText); windowManager("Crematory Setup", wmText); unpinOnExit(runCrematories); end ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- function runCrematories() promptLoad(); askForFocus(); for i=1,passCount do currentPass = i; takeAll(); loadAll(); start(); local is_done = false; while not is_done do tick(); is_done = checkDone(); end sleepWithStatus(longWait*5, updateMessage("Waiting to take")); end takeAll(); lsPlaySound("Complete.wav"); end ------------------------------------------------------------------------------- -- addWindow ------------------------------------------------------------------------------- function addWindow(vPos) local newWindow = { origin = {vPos[0], vPos[1]}, ups = {nil, nil, nil, nil, nil}, downs = {nil, nil, nil, nil, nil}, dirs = {OPP, OPP, OPP, OPP, OPP}, double = {false, false, false, false, false, false, false}, probe = 0, lastPos = nil; lastDiff = nil; buttonState = {true, true, true, true, true}, sameCount = 0, done = false }; local vFire = srFindImageInRange("crem-fire.png", newWindow.origin[1] - 31, newWindow.origin[2] - 175, 238, 175, tolerance); if vFire then newWindow.fire = {vFire[0], vFire[1]}; else error "No fire button. Do you have Advanced Chemistry?" end windows[#windows + 1] = newWindow; end ------------------------------------------------------------------------------- -- resetWindow ------------------------------------------------------------------------------- function resetWindow(current) local vLime = srFindImageInRange("crem-lime.png", current.origin[1] - 20, current.origin[2] - 20, 100, 100, tolerance); if (not vLime) then error "Could not find origin again."; end if ((vLime[0] ~= current.origin[1]) or (vLime[1] ~= current.origin[2])) then error("Window moved from (" .. current.origin[1] .. ", " .. current.origin[2] .. ") to (" .. vLime[0] .. ", " .. vLime[1] .. ")"); end local vFire = srFindImageInRange("crem-fire.png", current.origin[1] - 31, current.origin[2] - 175, 238, 175, tolerance); if vFire then current.fire = {vFire[0], vFire[1]}; end if current.probe < 6 then current.probe = 0; current.ups = {nil, nil, nil, nil, nil}; current.downs = {nil, nil, nil, nil, nil}; current.dirs = {OPP, OPP, OPP, OPP, OPP}; current.double = {false, false, false, false, false, false, false}; end current.lastPos = nil; current.lastDiff = nil; current.buttonState = {true, true, true, true, true}; current.sameCount = 0; current.done = false; end ------------------------------------------------------------------------------- -- start ------------------------------------------------------------------------------- function start() sleepWithStatus(longWait, updateMessage("Waiting to begin")); srReadScreen(); if windows then for i=1,#windows do resetWindow(windows[i]); end else windows = {}; local posList = findAllImages("crem-lime.png"); if #posList == 0 then error "No crematories found"; end for i=1,#posList do addWindow(posList[i]); end end for i=1,#windows do if windows[i].fire then safeClick(windows[i].fire[1] + 5, windows[i].fire[2] + 5); lsSleep(shortWait); end end sleepWithStatus(longWait, updateMessage("Finding my Chi")); srReadScreen(); for i=1,#windows do windows[i].lastPos = findPoints(windows[i]); if not windows[i].lastPos then windows[i].done = true; end end end ------------------------------------------------------------------------------- -- tick ------------------------------------------------------------------------------- function tick() sleepWithStatus(tickTime, updateMessage("Tending Crematory")); srReadScreen(); for i=1,#windows do tickWindow(windows[i]); end checkBreak(); end ------------------------------------------------------------------------------- -- tickWindow ------------------------------------------------------------------------------- function tickWindow(current) if not current.done then local points = findPoints(current); if points then probeNext(current, points); if current.probe > 5 then toggleButtons(current, points, current.buttonState); end else current.done = true; end end end ------------------------------------------------------------------------------- -- checkDone ------------------------------------------------------------------------------- function checkDone() local all_done = true; for i=1,#windows do if not windows[i].done then local done = srFindImageInRange("crem-done.png", windows[i].origin[1] - 3, windows[i].origin[2] - 15, 40, 40, tolerance); if done then windows[i].done = true; else all_done = false; end end end return all_done; end ------------------------------------------------------------------------------- -- findPoints ------------------------------------------------------------------------------- function findPoints(current) local result = {}; for i=1,7 do local offset = {current.origin[1] + colOffsets[i][1], current.origin[2] + colOffsets[i][2]}; local point = srFindImageInRange("crem-point.png", offset[1], offset[2] - 5, colWidth, colHeight + 10, tolerance); if point then result[i] = point[1] - colOffsets[i][2] - current.origin[2] - colMiddle; else result = nil; break; end end return result; end ------------------------------------------------------------------------------- -- findDiffs ------------------------------------------------------------------------------- function findDiffs(current, points) local result = {}; local all_zero = true; for i=1,7 do result[i] = points[i] - current.lastPos[i]; if result[i] ~= 0 then all_zero = false; end end if all_zero then result = nil; end return result; end ------------------------------------------------------------------------------- -- probeNext ------------------------------------------------------------------------------- function probeNext(current, points) local diffs = findDiffs(current, points); checkSame(current, diffs); if diffs and current.probe < 6 then if current.probe > 0 then for i=1,7 do if current.lastDiffs[i] < 0 and diffs[i] > 0 then if current.ups[current.probe] then current.downs[current.probe] = i; current.dirs[current.probe] = SAME_UP; else current.ups[current.probe] = i; end elseif current.lastDiffs[i] > 0 and diffs[i] < 0 then if current.downs[current.probe] then current.ups[current.probe] = i; current.dirs[current.probe] = SAME_DOWN; else current.downs[current.probe] = i; end end end if current.ups[current.probe] and current.downs[current.probe] then current.double[current.ups[current.probe]] = true; current.double[current.downs[current.probe]] = true; end end current.lastPos = points; current.lastDiffs = diffs; current.probe = current.probe + 1; if current.probe <= 5 then local newProbe = not current.buttonState[current.probe]; local clickX = current.origin[1] + buttonOffsets[current.probe][1] + buttonClick; local clickY = current.origin[2] + buttonOffsets[current.probe][2] + buttonClick; current.buttonState[current.probe] = newProbe; safeClick(clickX, clickY); lsSleep(shortWait); end end end ------------------------------------------------------------------------------- -- checkSame ------------------------------------------------------------------------------- function checkSame(current, diffs) if diffs then local all_same = true; for i=1,#diffs do if diffs[i] ~= 0 then all_same = false; end end if all_same then current.sameCount = current.sameCount + 1; else current.sameCount = 0; end if current.sameCount > 10 then current.done = true; end end end ------------------------------------------------------------------------------- -- toggleButtons ------------------------------------------------------------------------------- function toggleButtons(current, points, buttonState) local balance = getBalance(points, current.double); for i=1,5 do local up = getPointValue(points, current.double, current.ups[i], balance); local down = getPointValue(points, current.double, current.downs[i], balance); local goalState = ((up >= 0 and down <= 0) or (up >= 0 and down >= 0 and up > down) or (up <= 0 and down <= 0 and up > down)); if current.dirs[i] == SAME_UP then goalState = ((up >= 0 and down >= 0) or (up >= 0 and down <= 0 and up >= -down) or (up <= 0 and down >= 0 and -up <= down)); elseif current.dirs[i] == SAME_DOWN then goalState = ((up <= 0 and down <= 0) or (up >= 0 and down <= 0 and up <= -down) or (up <= 0 and down >= 0 and -up >= down)); end local goalStateStr = "false"; if goalState then goalStateStr = "true"; end local buttonStr = "false"; if buttonState[i] then buttonStr = "true"; end if (goalState and not buttonState[i]) or (not goalState and buttonState[i]) then safeClick(current.origin[1] + buttonOffsets[i][1] + buttonClick, current.origin[2] + buttonOffsets[i][2] + buttonClick); lsSleep(shortWait); buttonState[i] = goalState; end end end ------------------------------------------------------------------------------- -- getBalance ------------------------------------------------------------------------------- function getBalance(points, double) local above = 0; local below = 0; for i=1,#points do if points[i] > 0 and double[i] then below = below + 1; elseif points[i] < 0 and double[i] then above = above + 1; end end local result = 0; if above >= 3 then result = -5; elseif below >= 3 then result = 5; end return result; end ------------------------------------------------------------------------------- -- getPointValue ------------------------------------------------------------------------------- function getPointValue(points, double, index, balance) local result = 0; if index then result = points[index]; if not double[index] then result = result + balance; end end return result; end ------------------------------------------------------------------------------- -- takeAll ------------------------------------------------------------------------------- function takeAll() srReadScreen(); local updateList = findAllImages("ThisIs.png"); for i=1,#updateList do safeClick(updateList[i][0], updateList[i][1]); end sleepWithStatus(longWait, updateMessage("Update Crematory Windows")); srReadScreen(); local takeList = findAllImages("crem-take.png"); for i=1,#takeList do safeClick(takeList[i][0] + 5, takeList[i][1] + 5); sleepWithStatus(shortWait*2, "Waiting for Everything"); srReadScreen(); local all = waitForImage("Everything.png", maxWait, "Grabbing Everything"); if all then safeClick(all[0] + 5, all[1] + 5); end lsSleep(shortWait*2); end end ------------------------------------------------------------------------------- -- promptLoad ------------------------------------------------------------------------------- function promptLoad() scale = 1.0; local z = 0; local is_done = nil; while not is_done do checkBreak("disallow pause"); lsPrint(10, 10, z, scale, scale, 0xFFFFFFff, "Configure"); local y = 60; lsPrint(5, y, z, scale, scale, 0xffffffff, "Passes:"); is_done, passCount = lsEditBox("passes", 110, y, z, 50, 30, scale, scale, 0x000000ff, 5); if not tonumber(passCount) then is_done = false; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); passCount = 1; end y = y + 48; load_flax = lsCheckBox(15, y, z+10, 0xffffffff, "Dried Flax", load_flax); y = y + 32; load_papyrus = lsCheckBox(15, y, z+10, 0xffffffff, "Dried Papyrus", load_papyrus); y = y + 32; load_leeks = lsCheckBox(15, y, z+10, 0xffffffff, "Leeks", load_leeks); y = y + 32; load_limestone = lsCheckBox(15, y, z+10, 0xffffffff, "Limestone", load_limestone); y = y + 32; lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xd0d0d0ff, "Make sure each crematory is pinned and empty."); if lsButtonText(10, lsScreenY - 30, z, 100, 0xFFFFFFff, "Begin") then is_done = 1; end if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then error "Clicked End Script button"; end lsDoFrame(); lsSleep(shortWait); end end ------------------------------------------------------------------------------- -- loadAll ------------------------------------------------------------------------------- function loadAll() srReadScreen(); local posList = findAllImages("ThisIs.png"); for i=1,#posList do safeClick(posList[i][0], posList[i][1]); end sleepWithStatus(longWait, updateMessage("Update Crematory Windows")); srReadScreen(); posList = findAllImages("crem-fire.png"); for i=1,#posList do loadSingle(posList[i], woodOffset, "Wood"); if load_flax then loadSingle(posList[i], flaxOffset, "Flax"); end if load_papyrus then loadSingle(posList[i], papyrusOffset, "Papyrus"); end if load_leeks then loadSingle(posList[i], leeksOffset, "Leeks"); end if load_limestone then loadSingle(posList[i], limestoneOffset, "Limestone"); end end end ------------------------------------------------------------------------------- -- loadSingle ------------------------------------------------------------------------------- function loadSingle(pos, offset, type) sleepWithStatus(200, "Waiting to load"); safeClick(pos[0]+5, pos[1]+5+16); lsSleep(100); local limePos = waitForImage("crem-limestone.png", maxWait, "Loading " .. type .. " Into Crematory"); if limePos then safeClick(limePos[0] + 5, limePos[1] + 5 + offset); lsSleep(100); local maxPos = waitForImage("crem-max.png", maxWait, "Adding Maximum Amount"); if maxPos then safeClick(maxPos[0]+5, maxPos[1]+5); end end lsSleep(100); sleepWithStatus(shortWait, "Waiting for load to complete"); end ------------------------------------------------------------------------------- -- updateMessage ------------------------------------------------------------------------------- function updateMessage(message) local result = "Pass " .. currentPass .. " / " .. passCount .. "\n"; result = result .. message .. "\n\n"; if message == "Tending Crematory" then for i=1,#windows do local status = "Buttons: "; for j=1,5 do if windows[i].dirs[j] == OPP then status = status .. getDir("+", windows[i].ups[j]) .. getDir("-", windows[i].downs[j]); elseif windows[i].dirs[j] == SAME_UP then status = status .. getDir("+", windows[i].ups[j]) .. getDir("+", windows[i].downs[j]); else status = status .. getDir("-", windows[i].ups[j]) .. getDir("-", windows[i].downs[j]); end if j ~= 5 then status = status .. ", "; else status = status .. "\n"; end end result = result .. "\n" .. status; end end return result; end function getDir(sign, number) local result = ""; if number then result = sign .. number end return result; end
Forge.inc to add Treated Metal Sheeting option:
button_names = { "Knife Blade", "Shovel Blade", "Nails", "Copper Pipe", "Lead Pipe", "Bars", "Sheeting", "Straps", "Tools", "Wire" }; bar_button_names = { "Iron Bar", "Gold Bar", "Silver Bar" }; sheeting_button_names = { "Lead Sheeting", "Gold Sheeting", "Copper Sheeting", "Octecs Alloy Sheeting", "Silver Sheeting", "Steel Sheeting", "Gold Foil", "Metal Blue Sheeting", "Treated Metal Sheeting", "Tin Sheeting", "Moon Steel Sheeting", "Thoths Metal Sheeting" }; straps_button_names = { "Water Metal Strap", "Iron Strap", "Aluminum Strap", "Copper Strap" }; tools_button_names = { "Iron Poker", "Steel Blade", "Lead Chisel" }; wire_button_names = { "Thoths Metal Wire", "Metal Blue Wire", "Magnesium Wire", "Octecs Alloy Wire", "Silver Wire", "Copper Wire", "Steel Wire", "Gold Wire" }; ----------------- MAKE PROJECTS 'SUPPORTING' FUNCTIONS ----------------- function waitMinutes(minutes) -- Teppy Minute is 66 seconds or 66000 ms -- Add a 3 second delay (3000 ms) in case of lag wait_delay = 3000; -- Extra delay on top of Teppy Time, for lag purposes. Default is 3000 wait = (minutes * 66000) + wait_delay; askForFocus(); -- Pause to allow user to focus back to ATITD (if they checked the Pause for Focus Box), before starting project. end function doneGUI(totalPasses) wait = 5000; -- Gives a 5 second delay to review the GUI stats, before quitting/returing to Main Menu. clickAllImages("This.png"); -- Refresh the screen. Update forge window so we know how much charcoal is currently in each forge before next project sleepWithStatus(wait, "[" .. totalPasses .. "/" .. totalPasses .. "] ALL DONE!\n----------------------------------------------\n[" .. made .. "/" .. batch*project_windows*num_loops .. "] " .. name .. " / Completed"); lsPlaySound("Complete.wav"); runForge(); -- Return to/Display Main Menu end function waitGUI(pass) --If any forge menus shows the Forge_StartFire.png - refreshWindows() function, then display the stalledMessage in the GUI. Suggests its not lit (or out of charcoal) if #stalled > 0 then stalledMessage = "\n[" .. #stalled .. "] Forges STALLED (Needs Lit)" else stalledMessage = ""; end sleepWithStatus(wait, "[" .. pass .. "/" .. num_loops .. "] Total Passes\n----------------------------------------------\n[" .. batch .. "] " .. name .. " per forge\n[" .. project_windows .. "] Forges working" .. stalledMessage .. "\n----------------------------------------------\n[" .. batch*project_windows .. "] " .. name .. " per pass\n----------------------------------------------\n[" .. made .. "/" .. batch*project_windows*num_loops .. "] " .. name .. " / Completed"); made = made + (batch*project_windows); end function refreshWindows() checkBreak(); pinned_windows = clickAllImages("This.png"); lsSleep(400); if pinned_windows == 0 then error("No pinned windows found!"); else srReadScreen(); stalled = findAllImages("Forge/Forge_StartFire.png"); if #stalled == pinned_windows/2 then -- The /2 is because each forge has 'This' located in window twice. Can't use ThisIs.png either because idle/working forge has different words (Idle Forge shows 'This' only and Working Forge shows 'This Is' error("No forges are lit!"); end end end ----------------- MAKE PROJECT FUNCTIONS ----------------- function KnifeBlade() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Knife Blade"; waitMinutes(10); for i=1, num_loops do while 1 do refreshWindows(); project_windows = clickAllImages("Forge/Forge_Knife_Blade.png"); if project_windows == 0 then sleepWithStatus(1500, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function ShovelBlade() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Shovel Blade"; waitMinutes(5); for i=1, num_loops do while 1 do refreshWindows(); project_windows = clickAllImages("Forge/Forge_Shovel_Blade.png"); if project_windows == 0 then sleepWithStatus(1500, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function Nails() num_loops = promptNumber("How many passes ?", 1); batch = 12; name = "Nails"; waitMinutes(1); for i=1, num_loops do while 1 do refreshWindows(); project_windows = clickAllImages("Forge/Forge_Nail.png"); if project_windows == 0 then sleepWithStatus(1500, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function CopperPipe() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Copper Pipe"; waitMinutes(5); for i=1, num_loops do while 1 do refreshWindows(); project_windows = clickAllImages("Forge/Forge_Copper_Pipe.png"); if project_windows == 0 then sleepWithStatus(1500, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function LeadPipe() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Lead Pipe"; waitMinutes(5); for i=1, num_loops do while 1 do refreshWindows(); project_windows = clickAllImages("Forge/Forge_Lead_Pipe.png"); if project_windows == 0 then sleepWithStatus(1500, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function IronBar() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Iron Bar"; waitMinutes(15); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Bars.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Iron_Bar.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function GoldBar() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Gold Bar"; waitMinutes(5); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Bars.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Gold_Bar.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function SilverBar() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Silver Bar"; waitMinutes(10); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Bars.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Silver_Bar.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function LeadSheeting() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Lead Sheeting"; waitMinutes(10); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Lead_Sheeting.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function GoldSheeting() num_loops = promptNumber("How many passes ?", 1); batch = 4; name = "Gold Sheeting"; waitMinutes(10); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Gold_Sheeting.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function CopperSheeting() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Copper Sheeting"; waitMinutes(1); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Copper_Sheeting.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function TreatedSheeting() num_loops = promptNumber("How many passes ?", 1); typeOfMetal = promptText("Enter the metal name:"); batch = 1; name = "Treated Metal Sheeting"; waitMinutes(2); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllText("Treated"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else lsSleep(400); local numClicked = clickAllText(typeOfMetal); if numClicked == 0 then break; end end end waitGUI(i); end doneGUI(num_loops); end function OctecsAlloySheeting() num_loops = promptNumber("How many passes ?", 1); batch = 8; name = "Octecs Alloy"; waitMinutes(20); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Octecs_Alloy_Sheeting.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function SilverSheeting() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Silver Sheeting"; waitMinutes(2); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Silver_Sheeting.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function SteelSheeting() num_loops = promptNumber("How many passes ?", 1); batch = 6; name = "Steel Sheeting"; waitMinutes(10); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Steel_Sheeting.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function GoldFoil() num_loops = promptNumber("How many passes ?", 1); batch = 4; name = "Gold Foil"; waitMinutes(1); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Gold_Foil.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function MetalBlueSheeting() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Metal Blue Sheeting"; waitMinutes(15); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Metal_Blue_Sheeting.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function TinSheeting() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Tin Sheeting"; waitMinutes(5); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Tin_Sheeting.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function MoonSteelSheeting() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Moon Steel Sheeting"; waitMinutes(5); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Moon_Steel_Sheeting.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function ThothsMetalSheeting() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Thoths Metal Sheeting"; waitMinutes(10); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Sheeting.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Thoths_Metal_Sheeting.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function WaterMetalStrap() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Water Metal Strap"; waitMinutes(1); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Straps.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Water_Metal_Strap.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function IronStrap() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Iron Strap"; waitMinutes(3); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Straps.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Iron_Strap.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function AluminumStrap() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Aluminum Strap"; waitMinutes(1); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Straps.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Aluminum_Strap.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function CopperStrap() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Copper Strap"; waitMinutes(2); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Straps.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Copper_Strap.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function IronPoker() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Iron Poker"; waitMinutes(20); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Tools.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Iron_Poker.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function SteelBlade() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Steel Blade"; waitMinutes(10); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Tools.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Steel_Blade.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function LeadChisel() num_loops = promptNumber("How many passes ?", 1); batch = 1; name = "Lead Chisel"; waitMinutes(6); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Tools.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Lead_Chisel.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function ThothsMetalWire() num_loops = promptNumber("How many passes ?", 1); batch = 14; name = "Thoths Metal Wire"; waitMinutes(5); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Wire.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Thoths_Metal_Wire.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function MetalBlueWire() num_loops = promptNumber("How many passes ?", 1); batch = 12; name = "Metal Blue Wire"; waitMinutes(5); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Wire.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Metal_Blue_Wire.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function MagnesiumWire() num_loops = promptNumber("How many passes ?", 1); batch = 10; name = "Magnesium Wire"; waitMinutes(1); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Wire.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Magnesium_Wire.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function OctecsAlloyWire() num_loops = promptNumber("How many passes ?", 1); batch = 16; name = "Octecs Alloy Wire"; waitMinutes(10); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Wire.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Octecs_Alloy_Wire.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function SilverWire() num_loops = promptNumber("How many passes ?", 1); batch = 5; name = "Silver Wire"; waitMinutes(5); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Wire.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Silver_Wire.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function CopperWire() num_loops = promptNumber("How many passes ?", 1); batch = 20; name = "Copper Wire"; waitMinutes(5); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Wire.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Copper_Wire.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function SteelWire() num_loops = promptNumber("How many passes ?", 1); batch = 20; name = "Steel Wire"; waitMinutes(5); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Wire.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Steel_Wire.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function GoldWire() num_loops = promptNumber("How many passes ?", 1); batch = 10; name = "Gold Wire"; waitMinutes(10); for i=1, num_loops do while 1 do refreshWindows(); clickAllImages("Forge/Forge_Wire.png"); lsSleep(400); project_windows = clickAllImages("Forge/Forge_Gold_Wire.png"); if project_windows == 0 then sleepWithStatus(1100, "Waiting for Project windows"); else break; end end waitGUI(i); end doneGUI(num_loops); end function Bars() while 1 do -- Ask for which button local image_name = nil; local is_done = nil; while not is_done do local y = nil; local x = nil; local bsize = nil; for i=1, #bar_button_names do if bar_button_names[i] == "Iron Bar" then x = 30; y = 10; bsize = 250; elseif bar_button_names[i] == "Gold Bar" then x = 30; y = 40; bsize = 250; elseif bar_button_names[i] == "Silver Bar" then x = 30; y = 70; bsize = 250; end if lsButtonText(x, y, 0, bsize, 0x80D080ff, bar_button_names[i]) then image_name = bar_button_names[i]; is_done = 1; end end if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then error "Clicked End Script button"; end lsDoFrame(); lsSleep(10); end if image_name == "Iron Bar" then IronBar(); elseif image_name == "Gold Bar" then GoldBar(); elseif image_name == "Silver Bar" then SilverBar(); end end end function Sheeting() while 1 do -- Ask for which button local image_name = nil; local is_done = nil; while not is_done do local y = nil; local x = nil; local bsize = nil; for i=1, #sheeting_button_names do if sheeting_button_names[i] == "Lead Sheeting" then x = 30; y = 10; bsize = 150; elseif sheeting_button_names[i] == "Gold Sheeting" then x = 30; y = 35; bsize = 150; elseif sheeting_button_names[i] == "Copper Sheeting" then x = 30; y = 60; bsize = 150; elseif sheeting_button_names[i] == "Treated Metal Sheeting" then x = 30; y = 285; bsize = 150; elseif sheeting_button_names[i] == "Octecs Alloy Sheeting" then x = 30; y = 85; bsize = 150; elseif sheeting_button_names[i] == "Silver Sheeting" then x = 30; y = 110; bsize = 150; elseif sheeting_button_names[i] == "Steel Sheeting" then x = 30; y = 135; bsize = 150; elseif sheeting_button_names[i] == "Gold Foil" then x = 30; y = 160; bsize = 150; elseif sheeting_button_names[i] == "Metal Blue Sheeting" then x = 30; y = 185; bsize = 150; elseif sheeting_button_names[i] == "Tin Sheeting" then x = 30; y = 210; bsize = 150; elseif sheeting_button_names[i] == "Moon Steel Sheeting" then x = 30; y = 235; bsize = 150; elseif sheeting_button_names[i] == "Thoths Metal Sheeting" then x = 30; y = 260; bsize = 150; end if lsButtonText(x, y, 0, 250, 0x80D080ff, sheeting_button_names[i]) then image_name = sheeting_button_names[i]; is_done = 1; end end if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then error "Clicked End Script button"; end lsDoFrame(); lsSleep(10); end if image_name == "Lead Sheeting" then LeadSheeting(); elseif image_name == "Gold Sheeting" then GoldSheeting(); elseif image_name == "Copper Sheeting" then CopperSheeting(); elseif image_name == "Treated Metal Sheeting" then TreatedSheeting(); elseif image_name == "Octecs Alloy Sheeting" then OctecsAlloySheeting(); elseif image_name == "Silver Sheeting" then SilverSheeting(); elseif image_name == "Steel Sheeting" then SteelSheeting(); elseif image_name == "Gold Foil" then GoldFoil(); elseif image_name == "Metal Blue Sheeting" then MetalBlueSheeting(); elseif image_name == "Tin Sheeting" then TinSheeting(); elseif image_name == "Moon Steel Sheeting" then MoonSteelSheeting(); elseif image_name == "Thoths Metal Sheeting" then ThothsMetalSheeting(); end end end function Straps() while 1 do -- Ask for which button local image_name = nil; local is_done = nil; while not is_done do local y = nil; local x = nil; local bsize = nil; for i=1, #straps_button_names do if straps_button_names[i] == "Water Metal Strap" then x = 30; y = 10; bsize = 250; elseif straps_button_names[i] == "Iron Strap" then x = 30; y = 40; bsize = 250; elseif straps_button_names[i] == "Aluminum Strap" then x = 30; y = 70; bsize = 250; elseif straps_button_names[i] == "Copper Strap" then x = 30; y = 100; bsize = 250; end if lsButtonText(x, y, 0, bsize, 0x80D080ff, straps_button_names[i]) then image_name = straps_button_names[i]; is_done = 1; end end if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then error "Clicked End Script button"; end lsDoFrame(); lsSleep(10); end if image_name == "Water Metal Strap" then WaterMetalStrap(); elseif image_name == "Iron Strap" then IronStrap(); elseif image_name == "Aluminum Strap" then AluminumStrap(); elseif image_name == "Copper Strap" then CopperStrap(); end end end function Tools() while 1 do -- Ask for which button local image_name = nil; local is_done = nil; while not is_done do local y = nil; local x = nil; local bsize = nil; for i=1, #tools_button_names do if tools_button_names[i] == "Iron Poker" then x = 30; y = 10; bsize = 250; elseif tools_button_names[i] == "Steel Blade" then x = 30; y = 40; bsize = 250; elseif tools_button_names[i] == "Lead Chisel" then x = 30; y = 70; bsize = 250; end if lsButtonText(x, y, 0, bsize, 0x80D080ff, tools_button_names[i]) then image_name = tools_button_names[i]; is_done = 1; end end if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then error "Clicked End Script button"; end lsDoFrame(); lsSleep(10); end if image_name == "Iron Poker" then IronPoker(); elseif image_name == "Steel Blade" then SteelBlade(); elseif image_name == "Lead Chisel" then LeadChisel(); end end end function Wire() while 1 do -- Ask for which button local image_name = nil; local is_done = nil; while not is_done do local y = nil; local x = nil; local bsize = nil; for i=1, #wire_button_names do if wire_button_names[i] == "Thoths Metal Wire" then x = 30; y = 10; bsize = 150; elseif wire_button_names[i] == "Metal Blue Wire" then x = 30; y = 35; bsize = 150; elseif wire_button_names[i] == "Magnesium Wire" then x = 30; y = 60; bsize = 150; elseif wire_button_names[i] == "Octecs Alloy Wire" then x = 30; y = 85; bsize = 150; elseif wire_button_names[i] == "Silver Wire" then x = 30; y = 110; bsize = 150; elseif wire_button_names[i] == "Copper Wire" then x = 30; y = 135; bsize = 150; elseif wire_button_names[i] == "Steel Wire" then x = 30; y = 160; bsize = 150; elseif wire_button_names[i] == "Gold Wire" then x = 30; y = 185; bsize = 150; end if lsButtonText(x, y, 0, 250, 0x80D080ff, wire_button_names[i]) then image_name = wire_button_names[i]; is_done = 1; end end if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then error "Clicked End Script button"; end lsDoFrame(); lsSleep(10); end if image_name == "Thoths Metal Wire" then ThothsMetalWire(); elseif image_name == "Metal Blue Wire" then MetalBlueWire(); elseif image_name == "Magnesium Wire" then MagnesiumWire(); elseif image_name == "Octecs Alloy Wire" then OctecsAlloyWire(); elseif image_name == "Silver Wire" then SilverWire(); elseif image_name == "Copper Wire" then CopperWire(); elseif image_name == "Steel Wire" then SteelWire(); elseif image_name == "Gold Wire" then GoldWire(); end end end
Barley with "Skip gather water" option:
-- Edit these first 2 to adjust how much is planted in a pass -- May need to adjust walk_time in Barley_common.inc if you move too slowly to keep up -- grids tested: 2x2, 3x3, 5x5, 6x6 (probably need 3+ dex and 600ms walk time) grid_w = 5; grid_h = 5; watered = {}; loop_count = 0; skip_water = 0; loadfile("luaScripts/Flax_common.inc")(); loadfile("luaScripts/screen_reader_common.inc")(); loadfile("luaScripts/ui_utils.inc")(); function promptBarleyNumbers(is_plant) scale = 1.0; local z = 0; local is_done = nil; local value = nil; -- Edit box and text display while not is_done do -- Put these everywhere to make sure we don't lock up with no easy way to escape! checkBreak("disallow pause"); lsPrint(10, 10, z, scale, scale, 0xFFFFFFff, "Choose passes and grid size"); -- lsEditBox needs a key to uniquely name this edit box -- let's just use the prompt! -- lsEditBox returns two different things (a state and a value) local y = 40; lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Passes:"); is_done, num_loops = lsEditBox("passes", 100, y, z, 50, 30, scale, scale, 0x000000ff, 1); if not tonumber(num_loops) then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); num_loops = 1; end y = y + 32; lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Grid size:"); is_done, grid_w = lsEditBox("grid", 100, y, z, 50, 30, scale, scale, 0x000000ff, grid_w); if not tonumber(grid_w) then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); grid_w = 1; grid_h = 1; end grid_w = tonumber(grid_w); grid_h = grid_w; y = y + 32; if lsButtonText(170, y-32, z, 100, 0xFFFFFFff, "OK") then is_done = 1; end if is_plant then lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xD0D0D0ff, "This will plant and harvest a " .. grid_w .. "x" .. grid_w .. " grid of Barley " .. num_loops .. " times, requiring " .. (grid_w * grid_w) .. " raw barley and ".. (grid_w * grid_w * num_loops * 4) .. "water in jugs, doing " .. (grid_w*grid_w*num_loops) .. " harvests."); else lsPrintWrapped(10, y, z+10, lsScreenX - 20, 0.7, 0.7, 0xD0D0D0ff, "This will plant a " .. grid_w .. "x" .. grid_w .. " grid of Flax " .. num_loops .. " times, requiring " .. (grid_w * grid_w) .. " seeds, yielding " .. (grid_w * grid_w * num_loops) .. " seeds."); end y = y + 50; skip_water = lsCheckBox(10, y, z, 0xFFFFFFff, "Skip Rain Barrel", skip_water); if is_done and (not num_loops or not grid_w) then error 'Canceled'; end if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then error "Clicked End Script button"; end lsDoFrame(); lsSleep(10); -- Sleep just so we don't eat up all the CPU for no reason end end function doit() promptBarleyNumbers(1); askForWindow("Make sure the plant barley window is pinned and you are in F8F8 cam zoomed in. You may need to F12 at low resolutions or hide your chat window (if it starts planting and fails to move downward, it probably clicked on your chat window). Will plant grid NE of current location. 'Plant all crops where you stand' must be ON. 'Right click pins/unpins a menu' must be ON."); lsSleep(1000); delay_time = 2000; local x = 1; local y = 1; initGlobals(); -- Find the plant barley button srReadScreen(); local imgBarley = "barley.png"; local xyPlantBarley = srFindImage(imgBarley); if not xyPlantBarley then error 'Could not find plant window'; end xyPlantBarley[0] = xyPlantBarley[0] + 5; -- Find the Rain Barrel if not skip_water then local imgDrawWater = "draw_water.png"; local xyDrawWater = srFindImage(imgDrawWater); if not xyDrawWater then error 'Could not find rain barrel'; end xyDrawWater[0] = xyDrawWater[0] + 5; end for loop_count=1, num_loops do local start_time = lsGetTimer(); harvested = 0; -- Init watered array to 0 for y=grid_h, 1, -1 do for x=grid_w, 1, -1 do watered[x+((y-1)*grid_w)] = 1; end end -- Local variables local xyCenter = getCenterPos(); local xyBarleyMenu = {}; xyBarleyMenu[0] = xyCenter[0] - 43; xyBarleyMenu[1] = xyCenter[1] + 0; local dxi=1; local dt_max=grid_w; local dt=grid_w; local dx={1, 0, -1, 0}; local dy={0, -1, 0, 1}; local num_at_this_length = 3; local x_pos = 0; local y_pos = 0; for y=1, grid_h do for x=1, grid_w do lsPrintln('doing ' .. x .. ',' .. y .. ' of ' .. grid_w .. ',' .. grid_h); statusScreen("Planting " .. x .. ", " .. y); -- Plant lsPrintln('planting ' .. xyPlantBarley[0] .. ',' .. xyPlantBarley[1]); setWaitSpot(xyBarleyMenu[0], xyBarleyMenu[1]); srClickMouseNoMove(xyPlantBarley[0], xyPlantBarley[1], 0); srSetMousePos(xyBarleyMenu[0], xyBarleyMenu[1]); waitForChange(); -- Bring up menu lsPrintln('menu ' .. xyBarleyMenu[0] .. ',' .. xyBarleyMenu[1]); setWaitSpot(xyBarleyMenu[0]+5, xyBarleyMenu[1]); srClickMouse(xyBarleyMenu[0], xyBarleyMenu[1], 0); waitForChange(); -- Check for window size window_w = 214; window_h = 218; -- Pin lsPrintln('pin ' .. (xyBarleyMenu[0]+5) .. ',' .. xyBarleyMenu[1]); srClickMouseNoMove(xyBarleyMenu[0]+5, xyBarleyMenu[1]+0, 1); -- Move window local pp = pinnedPos(x, y); lsPrintln('move ' .. (xyBarleyMenu[0]+5) .. ',' .. xyBarleyMenu[1] .. ' to ' .. pp[0] .. ',' .. pp[1]); drag(xyBarleyMenu[0] + 5, xyBarleyMenu[1], pp[0], pp[1], 0); -- Add 2 water now srReadScreen(); local barleyAddButton = srFindImageInRange("BarleyAdd.png", pp[0], pp[1], 200, 100); local barleyWater = srFindImageInRange("barleyWater.png", pp[0], pp[1] - 50, 220, 150); if not barleyAddButton or not barleyWater then -- bugfix maybe for lag. lsSleep(100); srReadScreen(); barleyAddButton = srFindImageInRange("BarleyAdd.png", pp[0], pp[1], 200, 100); barleyWater = srFindImageInRange("barleyWater.png", pp[0], pp[1] - 50, 220, 150); end srClickMouseNoMove(barleyAddButton[0]+8, barleyWater[1]); srClickMouseNoMove(barleyAddButton[0]+8, barleyWater[1]); watered[x+((y-1)*grid_w)] = watered[x+((y-1)*grid_w)] + 2; -- move to next position if not ((x == grid_w) and (y == grid_h)) then lsPrintln('walking dx=' .. dx[dxi] .. ' dy=' .. dy[dxi]); x_pos = x_pos + dx[dxi]; y_pos = y_pos + dy[dxi]; srClickMouseNoMove(xyCenter[0] + walk_px_x*dx[dxi], xyCenter[1] + walk_px_y*dy[dxi], 0); lsSleep(walk_time); dt = dt - 1; if dt == 1 then dxi = dxi + 1; num_at_this_length = num_at_this_length - 1; if num_at_this_length == 0 then dt_max = dt_max - 1; num_at_this_length = 2; end if dxi == 5 then dxi = 1; end dt = dt_max; else lsPrintln('skipping walking, on last leg'); end end checkBreak(); end end statusScreen("Refocusing windows..."); -- Bring windows to front for y=grid_h, 1, -1 do for x=grid_w, 1, -1 do local rp = refreshPosUp(x, y); srClickMouseNoMove(rp[0], rp[1], 0); lsSleep(refocus_click_time); end end lsSleep(refocus_time); -- Wait for last window to bring to the foreground before clicking again -- Barley has been planted, pinned and refocused while 1 do for y=1, grid_h do for x=1, grid_w do local pp = pinnedPos(x, y); local rp = refreshPosDown(x, y); srClickMouse(rp[0],rp[1]); lsSleep(200); srReadScreen(); local leftBar = srFindImageInRange("barleyBarLeft.png", pp[0], pp[1] - 50, 120, 100); if leftBar then leftBar[0] = leftBar[0] + 4; end local rightBar = srFindImageInRange("barleyBarRight.png", pp[0], pp[1] - 50, 220, 200); if rightBar then rightBar[0] = rightBar[0] + 1; end if not rightBar then error 'Could not find rightbar'; end local barleyWater = srFindImageInRange("barleyWater.png", pp[0], pp[1] - 50, 220, 150); if not barleyWater then error 'Could not find water button.'; end local barleyAddButton = srFindImageInRange("BarleyAdd.png", pp[0], pp[1], 200, 100); if not barleyAddButton then error 'Could not find add button. Ended at batch '; end while 1 do if leftBar then waterBlue = 0; if rightBar then if barleyWater then srReadScreen(); for i=leftBar[0],rightBar[0] do pxval = srReadPixelFromBuffer(i, barleyWater[1]); b = (math.floor(pxval/256) % 256); if b > 220 then waterBlue = waterBlue + 1; end end waterBlue = (waterBlue/(rightBar[0]-leftBar[0])*100); end end end checkBreak(); if watered[x+((y-1)*grid_w)] < 5 then statusScreen("Watering " .. x .. "," .. y .. "step " .. watered[x+((y-1)*grid_w)] .. "."); if waterBlue < 90 then if watered[x+((y-1)*grid_w)] == 0 then end srClickMouseNoMove(barleyAddButton[0]+8, barleyWater[1]); watered[x+((y-1)*grid_w)] = watered[x+((y-1)*grid_w)] + 1; lsSleep(100); break; end else statusScreen("Harvesting " .. x .. "," .. y .. "."); if waterBlue < 90 then srClickMouseNoMove(pp[0]+90, pp[1]+90); lsSleep(100); srClickMouseNoMove(pp[0]+180, pp[1]-25); if watered[x+((y-1)*grid_w)] == 5 then harvested = 1; end break; end end end end end if harvested == 0 then statusScreen("Refocusing windows..."); -- Bring windows to front for y=grid_h, 1, -1 do for x=grid_w, 1, -1 do local rp = refreshPosUp(x, y); srClickMouseNoMove(rp[0], rp[1], 0); lsSleep(refocus_click_time); end end lsSleep(refocus_time); -- Wait for last window to bring to the foreground before clicking again else for x=1, x_pos do srClickMouseNoMove(xyCenter[0] + walk_px_x*-1, xyCenter[1], 0); lsSleep(walk_time); end for x=1, -y_pos do srClickMouseNoMove(xyCenter[0], xyCenter[1] + walk_px_y, 0); lsSleep(walk_time); end break; end end local end_time = lsGetTimer(); statusScreen("Time taken: " .. (end_time-start_time)/1000); -- move X and Y every 4 batches, but skip the Y move every 20th batch if loop_count % 4 == 0 and loop_count % 5 == 0 then doCorrectiveMove('x') elseif loop_count % 4 == 0 then doCorrectiveMove('xy') end --doStashWH(num_loops*grid_w*grid_w); --doRefillWater(4*numloops*grid_w*grid_w); doStashWH(grid_w*grid_w); if not skip_water then doRefillWater(4*grid_w*grid_w); end debug('end of batch #' .. loop_count) end end function doCorrectiveMove(move) statusScreen("Moving to correct for drift"); local xyCenter = getCenterPos(); if move == 'xy' or move == 'x' then srClickMouseNoMove(xyCenter[0] + walk_px_x*-1, xyCenter[1], 0); lsSleep(walk_time); end if move == 'xy' or move == 'y' then srClickMouseNoMove(xyCenter[0], xyCenter[1] + walk_px_y, 0); lsSleep(walk_time); end end function doStashWH(qty) local wh = srFindImage("stash.png"); if wh then srClickMouseNoMove(wh[0]+9,wh[1]+9) debug('found stash, clicked it'); lsSleep(250); srReadScreen(); local insects = srFindImage("stashInsectEllipsis.png"); local stashes = srFindImage("stashBarley.png"); if not stashes then error "no barley to stash" end srClickMouseNoMove(stashes[0],stashes[1]); lsSleep(250); -- stash exactly the right amount by number so we don't lose our seed barley srKeyEvent(qty); srKeyEvent('\n'); if insects then srClickMouseNoMove(wh[0]+9,wh[1]+9) lsSleep(250); srReadScreen(); local insects = srFindImage("stashInsectEllipsis.png"); if insects then srClickMouseNoMove(insects[0],insects[1]); lsSleep(250); srReadScreen(); insects = srFindImage("stashAllTheInsects.png"); if not insects then error "found insects but couldn't stash them"; end srClickMouseNoMove(insects[0],insects[1]); end end end end function doRefillWater(qty) debug("in refill") local rb = srFindImage("draw_water.png"); if rb then srClickMouseNoMove(rb[0]+5,rb[1]+5) lsSleep(250); srKeyEvent(qty); srKeyEvent('\n'); end end function debug(msg) if 0 then statusScreen(msg); lsSleep(1000); end end