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User:Bardoth/info
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Jump to navigationJump to search-- flax_auto.lua v1.2 -- by Jimbly, tweaked by Cegaiel and -- KasumiGhia, revised by Tallow, revised by Tripps, revised by Bardoth -- -- Plant and harvest seeds then plant and harvest flax, repeat -- Draws water when needed, optionally rots flax, optionally -- stores products -- -- Works Reliably: 2x2, 3x3, 4x4, 5x5 -- May Work (depends on your computer): 6x6, 7x7 -- assert(loadfile("luaScripts/ui_utils.inc"))(); assert(loadfile("luaScripts/common.inc"))(); assert(loadfile("luaScripts/settings.inc"))(); assert(loadfile("luaScripts/constants.inc"))(); assert(loadfile("luaScripts/screen_reader_common.inc"))(); askText = singleLine([[ flax_auto v1.0 (by Jimbly, tweaked by Cegaiel and KasumiGhia, revised by Tallow, revised by Tripps) -- Make sure the plant flax window is pinned and on the RIGHT side of the screen. Your VeggieTales window should also be on the RIGHT side of the screen. You may need to F12 at low resolutions or hide your chat window (if it starts planting and fails to move, it probably clicked on your chat window). Will plant grid NE of current location. Will turn on 'Plant all crops where you stand' and 'Right click pins/unpins a menu'. Will turn off 'Enable Hotkeys on flax'. ]]); -- Global parameters set by prompt box. num_loops = 5; run_loops = 1; grid_w = 5; grid_h = 5; grid_direction = 1; grid_directions = { "Northeast", "Northwest", "Southeast", "Southwest" }; grid_deltas = { { {1, 0, -1, 0}, {0, -1, 0, 1} }, { {-1, 0, 1, 0}, {0, -1, 0, 1} }, { {1, 0, -1, 0}, {0, 1, 0, -1} }, { {-1, 0, 1, 0}, {0, 1, 0, -1} } }; min_seeds = 0; is_plant = true; seeds_per_pass = 4; seeds_per_harvest = 1; rot_flax = false; water_needed = false; water_location = {}; water_location[0] = 0; water_location[1] = 0; store_flax = false; storage_location = {}; storage_location[0] = 0; storage_location[1] = 0; -- How many seeds are left seeds_in_pocket = 26; imgFlax1 = "Flax:"; imgHarvest = "HarvestThisFlax.png"; imgWeedAndWater = "WeedAndWater.png"; imgWeed = "WeedThisFlaxBed.png"; imgSeeds = "HarvestSeeds.png"; imgUseable = "UseableBy.png"; imgThisIs = "ThisIs.png"; imgUtility = "Utility.png"; imgRipOut = "RipOut.png"; imgUnpin = "UnPin.png"; imgTheSeeds = "TheSeeds.png"; imgOK = "ok.png"; imgTearDownThis = "TearDownThis.png"; imgTearDown = "TearDown.png"; imgPlantWhereChecked = "PlantAllCropsWhereYouStandChecked.png"; imgPlantWhereUnchecked = "PlantAllCropsWhereYouStandUnchecked.png"; imgHotkeysOnFlax = "EnableHotkeysOnFlax.png"; imgOptionsX = "OptionsX.png"; imgRightClickPins = "RightClickPins.png"; imgSmallX = "smallX.png"; -- Tweakable delay values refresh_time = 300; -- Time to wait for windows to update walk_time = 300; -- Don't touch. These are set according to Jimbly's black magic. walk_px_y = 340; walk_px_x = 380; xyCenter = {}; xyFlaxMenu = {}; -- The flax bed window window_w = 174; window_h = 100; harvest_seeds_time = 300; FLAX = 0; ONIONS = 1; plantType = FLAX; --warehouse_color = -1769769985; --chest_color = 2036219647; --tent_color = 1399546879; ------------------------------------------------------------------------------- -- initGlobals() -- -- Set up black magic values used for trying to walk a standard grid. ------------------------------------------------------------------------------- function initGlobals() -- Macro written with 1720 pixel wide window srReadScreen(); xyWindowSize = srGetWindowSize(); local pixel_scale = xyWindowSize[0] / 1720; lsPrintln("pixel_scale " .. pixel_scale); walk_px_y = math.floor(walk_px_y * pixel_scale); walk_px_x = math.floor(walk_px_x * pixel_scale); local walk_x_drift = 14; local walk_y_drift = 18; if (lsScreenX < 1280) then -- Have to click way off center in order to not move at high resolutions walk_x_drift = math.floor(walk_x_drift * pixel_scale); walk_y_drift = math.floor(walk_y_drift * pixel_scale); else -- Very little drift at these resolutions, clicking dead center barely moves walk_x_drift = 1; walk_y_drift = 1; end xyCenter[0] = xyWindowSize[0] / 2 - walk_x_drift; xyCenter[1] = xyWindowSize[1] / 2 + walk_y_drift; if plantType == FLAX then xyFlaxMenu[0] = xyCenter[0] - 43*pixel_scale; xyFlaxMenu[1] = xyCenter[1] + 0; else xyFlaxMenu[0] = xyCenter[0] - 20; xyFlaxMenu[1] = xyCenter[1] - 10; end end ------------------------------------------------------------------------------- -- checkForEnd() -- -- Similar to checkBreak, but also looks for a clean exit. ------------------------------------------------------------------------------- local ending = false; function checkForEnd() if ((lsAltHeld() and lsControlHeld()) and not ending) then ending = true; setStatus(""); cleanup(); error "broke out with Alt+Ctrl"; end if (lsShiftHeld() and lsControlHeld()) then if lsMessageBox("Break", "Are you sure you want to exit?", MB_YES + MB_NO) == MB_YES then error "broke out with Shift+Ctrl"; end end if lsAltHeld() and lsShiftHeld() then -- Pause while lsAltHeld() or lsShiftHeld() do statusScreen("Please release Alt+Shift", 0x808080ff, false); end local done = false; while not done do local unpaused = lsButtonText(lsScreenX - 110, lsScreenY - 60, z, 100, 0xFFFFFFff, "Unpause"); statusScreen("Hold Alt+Shift to resume", 0xFFFFFFff, false); done = (unpaused or (lsAltHeld() and lsShiftHeld())); end while lsAltHeld() or lsShiftHeld() do statusScreen("Please release Alt+Shift", 0x808080ff, false); end end end ------------------------------------------------------------------------------- -- checkWindowSize() -- -- Set width and height of flax window based on whether they are guilded. ------------------------------------------------------------------------------- window_check_done_once = false; function checkWindowSize(x, y) if not window_check_done_once then srReadScreen(); window_check_done_once = true; local pos = srFindImageInRange(imgUseable, x-5, y-50, 150, 100) if pos then window_w = 166; window_h = 116; end end end ------------------------------------------------------------------------------- -- promptFlaxNumbers() -- -- Gather user-settable parameters before beginning ------------------------------------------------------------------------------- function promptFlaxNumbers() scale = 1.1; local z = 0; local is_done = nil; local value = nil; -- Edit box and text display while not is_done do -- Make sure we don't lock up with no easy way to escape! checkBreak(); local y = 5; lsSetCamera(0,0,lsScreenX*scale,lsScreenY*scale); lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Passes:"); num_loops = readSetting("num_loops",num_loops); is_done, num_loops = lsEditBox("passes", 110, y, z, 50, 30, scale, scale, 0x000000ff, num_loops); is_done, run_loops = lsEditBox("passes2", 170, y, z, 50, 30, scale, scale, 0x000000ff, run_loops); if not tonumber(num_loops) then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); num_loops = 1; end writeSetting("num_loops",num_loops); y = y + 32; lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Grid size:"); grid_w = readSetting("grid_w",grid_w); is_done, grid_w = lsEditBox("grid", 110, y, z, 50, 30, scale, scale, 0x000000ff, grid_w); if not tonumber(grid_w) then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); grid_w = 1; grid_h = 1; end grid_w = tonumber(grid_w); grid_h = grid_w; writeSetting("grid_w",grid_w); y = y + 32; lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Plant to the:"); grid_direction = readSetting("grid_direction",grid_direction); grid_direction = lsDropdown("grid_direction", 145, y, 0, 145, grid_direction, grid_directions); writeSetting("grid_direction",grid_direction); y = y + 32; lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Seed harvests per bed:"); seeds_per_pass = readSetting("seeds_per_pass",seeds_per_pass); is_done, seeds_per_pass = lsEditBox("seedsper", 250, y, z, 50, 30, scale, scale, 0x000000ff, seeds_per_pass); seeds_per_pass = tonumber(seeds_per_pass); if not seeds_per_pass then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); seeds_per_pass = 1; end writeSetting("seeds_per_pass",seeds_per_pass); y = y + 32; lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Seeds per harvest:"); seeds_per_harvest = readSetting("seeds_per_harvest",seeds_per_harvest); is_done, seeds_per_harvest = lsEditBox("seedsperharvest", 250, y, z, 50, 30, scale, scale, 0x000000ff, seeds_per_harvest); seeds_per_harvest = tonumber(seeds_per_harvest); if not seeds_per_harvest then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); seeds_per_harvest = 1; end writeSetting("seeds_per_harvest",seeds_per_harvest); y = y + 32; rot_flax = readSetting("rot_flax",rot_flax); rot_flax = lsCheckBox(10, y, z+10, 0xFFFFFFff, "Rot Flax", rot_flax); writeSetting("rot_flax",rot_flax); y = y + 32; water_needed = readSetting("water_needed",water_needed); water_needed = lsCheckBox(10, y, z+10, 0xFFFFFFff, "Flax requires water", water_needed); writeSetting("water_needed",water_needed); y = y + 32; if rot_flax or water_needed then lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Water coords:"); water_location[0] = readSetting("water_locationX",water_location[0]); is_done, water_location[0] = lsEditBox("water_locationX", 165, y, z, 55, 30, scale, scale, 0x000000ff, water_location[0]); water_location[0] = tonumber(water_location[0]); if not water_location[0] then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); water_location[0] = 1; end writeSetting("water_locationX",water_location[0]); water_location[1] = readSetting("water_locationY",water_location[1]); is_done, water_location[1] = lsEditBox("water_locationY", 222, y, z, 55, 30, scale, scale, 0x000000ff, water_location[1]); water_location[1] = tonumber(water_location[1]); if not water_location[1] then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); water_location[1] = 1; end writeSetting("water_locationY",water_location[1]); y = y + 32; end store_flax = readSetting("store_flax",store_flax); store_flax = lsCheckBox(10, y, z+10, 0xFFFFFFff, "Store Flax", store_flax); writeSetting("store_flax",store_flax); y = y + 32; if store_flax then lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "Storage coords:"); storage_location[0] = readSetting("storage_locationX",storage_location[0]); is_done, storage_location[0] = lsEditBox("storage_locationX", 185, y, z, 55, 30, scale, scale, 0x000000ff, storage_location[0]); storage_location[0] = tonumber(storage_location[0]); if not storage_location[0] then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); storage_location[0] = 1; end writeSetting("storage_locationX",storage_location[0]); storage_location[1] = readSetting("storage_locationY",storage_location[1]); is_done, storage_location[1] = lsEditBox("storage_locationY", 242, y, z, 55, 30, scale, scale, 0x000000ff, storage_location[1]); storage_location[1] = tonumber(storage_location[1]); if not storage_location[1] then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); storage_location[1] = 1; end writeSetting("storage_locationY",storage_location[1]); y = y + 32 + 5; end if lsButtonText(10, (lsScreenY - 30) * scale, z, 100, 0xFFFFFFff, "OK") then is_done = 1; end if lsButtonText((lsScreenX - 100) * scale, (lsScreenY - 30) * scale, z, 100, 0xFFFFFFff, "End script") then error "Clicked End Script button"; end if is_done and (not num_loops or not grid_w) then error 'Canceled'; end lsDoFrame(); lsSleep(tick_delay); end min_seeds = grid_w*grid_h+1; end ------------------------------------------------------------------------------ -- promptSeeds() ------------------------------------------------------------------------------- function promptSeeds() scale = 1.1; local z = 0; local is_done = nil; local value = nil; -- Edit box and text display while not is_done do -- Make sure we don't lock up with no easy way to escape! checkBreak(); local y = 5; lsSetCamera(0,0,lsScreenX*scale,lsScreenY*scale); lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "How many seeds are you"); y = y + 32; lsPrint(5, y, z, scale, scale, 0xFFFFFFff, "starting with (minimum " .. min_seeds .. ")?"); y = y + 32; seeds_in_pocket = readSetting("seeds_in_pocket",seeds_in_pocket); is_done, seeds_in_pocket = lsEditBox("seeds_in_pocket", 110, y, z, 50, 30, scale, scale, 0x000000ff, seeds_in_pocket); seeds_in_pocket = tonumber(seeds_in_pocket); if not seeds_in_pocket then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); seeds_in_pocket = min_seeds; elseif seeds_in_pocket < min_seeds then is_done = nil; lsPrint(10, y+18, z+10, 0.7, 0.7, 0xFF2020ff, "MUST BE AT LEAST " .. min_seeds); seeds_in_pocket = min_seeds; end writeSetting("seeds_in_pocket",seeds_in_pocket); y = y + 32; y = y + 32; lsPrintWrapped(5, y, z, lsScreenX - 10, scale, scale, 0xD0D0D0ff, "This macro will grow seeds as needed. Any extra seeds beyond the " .. min_seeds .. " minimum will be used before growing more seeds."); y = y + 128; if lsButtonText(10, (lsScreenY - 30) * scale, z, 100, 0xFFFFFFff, "OK") then is_done = 1; end if lsButtonText((lsScreenX - 100) * scale, (lsScreenY - 30) * scale, z, 100, 0xFFFFFFff, "End script") then error "Clicked End Script button"; end lsDoFrame(); lsSleep(tick_delay); end end ------------------------------------------------------------------------------ -- getPlantWindowPos() ------------------------------------------------------------------------------- lastPlantPos = null; seedImage = imgFlax1; function getPlantWindowPos() srReadScreen(); local plantPos = findText(seedImage); if plantPos then plantPos[0] = plantPos[0] + 10; else plantPos = lastPlantPos; if plantPos then safeClick(plantPos[0], plantPos[1]); lsSleep(refresh_time); end end if not plantPos then error 'Could not find plant window'; end lastPlantPos = plantPos; return plantPos; end ------------------------------------------------------------------------------- -- getToggle() -- -- Returns 0 or 2 alternately. Used to slightly shift position of windows -- while collecting them. ------------------------------------------------------------------------------- toggleBit = 0; function getToggle() if toggleBit == 0 then toggleBit = 2; else toggleBit = 0; end return toggleBit; end ------------------------------------------------------------------------------- -- setStatus(msg) -- -- Use this to set the current status so that the instructions remain on the -- screen. ------------------------------------------------------------------------------- function setStatus(message) if not message then message = ""; end local color = 0xFFFFFFff; local allow_break = true; lsPrintWrapped(10, 80, 0, lsScreenX - 20, 0.8, 0.8, color, message); lsPrintWrapped(10, lsScreenY-100, 0, lsScreenX - 20, 0.8, 0.8, 0xffd0d0ff, error_status); if lsButtonText(lsScreenX - 110, lsScreenY - 30, z, 100, 0xFFFFFFff, "End script") then error(quit_message); end if allow_break then lsPrint(10, 10, 0, 0.7, 0.7, 0xB0B0B0ff, "Hold Ctrl+Alt to cleanup and end."); lsPrint(10, 24, 0, 0.7, 0.7, 0xB0B0B0ff, "Hold Ctrl+Shift to end this script."); if allow_pause then lsPrint(10, 38, 0, 0.7, 0.7, 0xB0B0B0ff, "Hold Alt+Shift to pause this script."); end checkForEnd(); end lsSleep(tick_delay); lsDoFrame(); end ------------------------------------------------------------------------------- -- doit() ------------------------------------------------------------------------------- function doit() promptFlaxNumbers(); promptSeeds(); if water_needed then if not promptOkay("Make sure you have enough water in jugs to grow " .. (grid_w*grid_h) .. " flax beds and make sure the plant menu is pinned.") then error("User pressed cancel."); end else if not promptOkay("Make sure the plant menu is pinned.") then error("User pressed cancel."); end end askForWindow(askText); initGlobals(); local startPos = findCoords(); if not startPos then error("ATITD clock not found.\Verify entire clock and borders are visible. Try moving clock slightly."); end local tops = findAllImages(imgThisIs); if #tops > 0 then error("Only the Plant menu should be pinned."); end getPlantWindowPos(); prepareOptions(); prepareCamera(); drawWater(); local beds_per_loop = grid_w*grid_h; for loop_count=1, num_loops do for loop_count2=1, run_loops do is_plant = (seeds_in_pocket >= min_seeds + beds_per_loop); local planting = "false"; if is_plant then planting = "true"; end lsPrintln("is_plant == (" .. seeds_in_pocket .. " >= " .. min_seeds .. " + " .. beds_per_loop .. ") == " .. planting); error_status = ""; local finalPos = plantAndPin(loop_count); dragWindows(loop_count); harvestAll(loop_count); closeAllFlaxWindows(); setStatus("(" .. loop_count .. "/" .. num_loops .. ") Walking..."); lsPrintln("doit(): Walking to the starting location at (" .. startPos[0] .. ", " .. startPos[1] .. ")"); walk(startPos,True); end -- if is_plant and (water_needed or rot_flax) then lsPrintln("doit(): Walking to the water at (" .. water_location[0] .. ", " .. water_location[1] .. ")"); walk(water_location,false); if water_needed then drawWater(); lsSleep(150); clickMax(); -- Sometimes drawWater() misses the max button end -- if rot_flax then rotFlax(); end setStatus("(" .. loop_count .. "/" .. num_loops .. ") Walking..."); end -- if is_plant and store_flax then -- This should be done after rotting flax lsPrintln("doit(): Walking to the storage location at (" .. storage_location[0] .. ", " .. storage_location[1] .. ")"); walk(storage_location,true); storeFlax(); setStatus("(" .. loop_count .. "/" .. num_loops .. ") Walking..."); end lsPrintln("doit(): Walking to the starting location at (" .. startPos[0] .. ", " .. startPos[1] .. ")"); walk(startPos,false); is_plant = true; end lsPlaySound("Complete.wav"); end ------------------------------------------------------------------------------- -- cleanup() -- -- Tears out any remaining beds and unpins menus. ------------------------------------------------------------------------------- function cleanup() local tops = findAllImages(imgThisIs); if #tops > 0 then for i=1,#tops do ripOut(tops[i]); end end end ------------------------------------------------------------------------------- -- rotFlax() -- -- Rots flax in water. Requires you to be standing near water already. ------------------------------------------------------------------------------- function rotFlax() centerMouse(); local escape = "\27"; local pos = nil; while(not pos) do lsSleep(refresh_time); srKeyEvent(escape); lsSleep(refresh_time); srReadScreen(); pos = findText("Skills..."); end clickText(pos); lsSleep(refresh_time); srReadScreen(); local pos = findText("Rot flax"); if pos then clickText(pos); lsSleep(refresh_time); srReadScreen(); if not clickMax() then fatalError("Unable to find the Max button."); end end end ------------------------------------------------------------------------------- -- storeFlax() -- -- Stores flax in a storage container such as a wharehouse, chest, or tent. -- Requires you to be standing next to the storage container. -- storeFlax() checks frist for a pinned menu otherwise it clicks the nearest -- pixel of the proper color. Given the large coordinate size in Egypt, -- positioning is not very accurate. You should only have one storage -- container near where you are standing. ------------------------------------------------------------------------------- function storeFlax() setStatus("Storing flax"); local types = { "Flax (", "Rotten Flax", "Insect..." }; stash(types); setStatus(""); end ------------------------------------------------------------------------------- -- plantAndPin() -- -- Walk around in a spiral, planting flax seeds and grabbing windows. ------------------------------------------------------------------------------- function plantAndPin(loop_count) local xyPlantFlax = getPlantWindowPos(); -- for spiral local dxi=1; local dt_max=grid_w; local dt=grid_w; -- local dx={1, 0, -1, 0}; -- local dy={0, -1, 0, 1}; local i; local dx = {}; local dy = {}; for i=1, 4 do dx[i] = grid_deltas[grid_direction][1][i]; dy[i] = grid_deltas[grid_direction][2][i]; end local num_at_this_length = 3; local x_pos = 0; local y_pos = 0; local success = true; for y=1, grid_h do for x=1, grid_w do setStatus("(" .. loop_count .. "/" .. num_loops .. ") Planting " .. x .. ", " .. y); success = plantHere(xyPlantFlax, y); if not success then break; end -- Move to next position if not ((x == grid_w) and (y == grid_h)) then lsPrintln('walking dx=' .. dx[dxi] .. ' dy=' .. dy[dxi]); x_pos = x_pos + dx[dxi]; y_pos = y_pos + dy[dxi]; safeClick(xyCenter[0] + walk_px_x*dx[dxi], xyCenter[1] + walk_px_y*dy[dxi], 0); local spot = getWaitSpot(xyFlaxMenu[0], xyFlaxMenu[1]); lsSleep(walk_time); waitForStasis(spot, 1500); dt = dt - 1; if dt == 1 then dxi = dxi + 1; num_at_this_length = num_at_this_length - 1; if num_at_this_length == 0 then dt_max = dt_max - 1; num_at_this_length = 2; end if dxi == 5 then dxi = 1; end dt = dt_max; end else lsPrintln('skipping walking, on last leg'); end end checkForEnd(); if not success then break; end end local finalPos = {}; finalPos[0] = x_pos; finalPos[1] = y_pos; return finalPos; end ------------------------------------------------------------------------------- -- plantHere(xyPlantFlax) -- -- Plant a single flax bed, get the window, pin it, then stash it. ------------------------------------------------------------------------------- function plantHere(xyPlantFlax, y_pos) -- Plant lsPrintln('planting ' .. xyPlantFlax[0] .. ',' .. xyPlantFlax[1]); local bed = clickPlant(xyPlantFlax); if not bed then return false; end -- Bring up menu lsPrintln('menu ' .. bed[0] .. ',' .. bed[1]); if not openAndPin(bed[0], bed[1], 3500) then error_status = "No window came up after planting."; seeds_in_pocket = 0; return false; end -- if plantType == ONIONS then -- lsPrintln("Onions"); -- lsSleep(200); -- srReadScreen(); -- local waters = findAllImages("WaterThese.png"); -- for i = 1,#waters do -- lsPrintln("Water"); -- safeClick(waters[i][0]+5, waters[i][1]+5); -- end -- sleepWithStatus(1000, "First Water"); -- end -- Check for window size checkWindowSize(bed[0], bed[1]); -- Move window into corner stashWindow(bed[0] + 5, bed[1], BOTTOM_RIGHT); return true; end function clickPlant(xyPlantFlax) local result = xyFlaxMenu; local spot = getWaitSpot(xyFlaxMenu[0], xyFlaxMenu[1]); safeClick(xyPlantFlax[0], xyPlantFlax[1], 0); lsSleep(click_delay); local plantSuccess = waitForChange(spot, 1500); if not plantSuccess then error_status = "No flax bed was placed when planting."; result = nil; end seeds_in_pocket = seeds_in_pocket - 1; return result; end ------------------------------------------------------------------------------- -- dragWindows(loop_count) -- -- Move flax windows into a grid on the screen. ------------------------------------------------------------------------------- function dragWindows(loop_count) setStatus("(" .. loop_count .. "/" .. num_loops .. ") " .. "Dragging Windows into Grid"); arrangeStashed(); end ------------------------------------------------------------------------------- -- harvestAll(loop_count) -- -- Harvest all the flax or seeds and clean up the windows afterwards. ------------------------------------------------------------------------------- function harvestAll(loop_count) local did_harvest = false; local harvestLeft = 0; local seedIndex = 1; local seedWave = 1; local lastTops = {}; local tops = findAllImages(imgThisIs); local max = #tops; while not did_harvest do -- Monitor for Weed This/etc lsSleep(refresh_time); srReadScreen(); tops = findAllImages(imgThisIs); for i=1,#tops do safeClick(tops[i][0], tops[i][1]); lsSleep(click_delay); end if is_plant then harvestLeft = #tops; else harvestLeft = (#tops - seedIndex) + 1 + (#tops * (seeds_per_pass - seedWave)); end setStatus("(" .. loop_count .. "/" .. num_loops .. ") Harvests Left: " .. harvestLeft); lsSleep(refresh_time); srReadScreen(); if is_plant then local weeds = findAllImages(imgWeed); for i=1,#weeds do safeClick(weeds[i][0], weeds[i][1]); end local waters = findAllImages(imgWeedAndWater); for i=1,#waters do safeClick(waters[i][0], waters[i][1]); end local harvests = findAllImages(imgHarvest); for i=1,#harvests do safeClick(harvests[i][0], harvests[i][1]); lsSleep(refresh_time); safeClick(harvests[i][0], harvests[i][1] - 15, 1); end local seeds = findAllImages(imgSeeds); for i=1,#seeds do local seedTop = srFindImageInRange(imgThisIs, seeds[i][0] - 10, seeds[i][1]-window_h, window_w, window_h, 5000); if seedTop then ripOut(seedTop); end end else srReadScreen(); local oks = srFindImage(imgOK,5000); while oks do safeClick(oks[0],oks[1]); lsSleep(100); oks = srFindImage(imgOK); end local tops = findAllImages(imgThisIs); if #tops > 0 then if seedIndex > #tops then seedIndex = 1; seedWave = seedWave + 1; end local seedPos = srFindImageInRange(imgSeeds, tops[#tops - seedIndex + 1][0], tops[#tops - seedIndex + 1][1], 160, 100); if seedPos and seedWave <= seeds_per_pass then local harvested = false; local lastClick = 0; while not harvested do if seedPos and lsGetTimer() > lastClick + 1000 then safeClick(seedPos[0] + 5, seedPos[1]); lastClick = lsGetTimer(); lsSleep(100); end safeClick(tops[#tops - seedIndex + 1][0], tops[#tops - seedIndex + 1][1]); lsSleep(100); srReadScreen(); seedPos = srFindImageInRange(imgTheSeeds, tops[#tops - seedIndex + 1][0], tops[#tops - seedIndex + 1][1], 160, 100); if seedPos then harvested = true; else seedPos = srFindImageInRange(imgSeeds, tops[#tops - seedIndex + 1][0], tops[#tops - seedIndex + 1][1], 160, 100); end checkForEnd(); end seedIndex = seedIndex + 1; seeds_in_pocket = seeds_in_pocket + seeds_per_harvest; end end if seedWave > seeds_per_pass then local seeds = findAllImages(imgThisIs); for i=1,#seeds do ripOut(seeds[i]); end end end if #tops <= 0 then did_harvest = true; end checkForEnd(); end -- Wait for last flax bed to disappear sleepWithStatus(2500, "(" .. loop_count .. "/" .. num_loops .. ") ... Waiting for flax beds to disappear"); end ------------------------------------------------------------------------------- -- walkHome(loop_count, finalPos) -- -- Walk back to the origin (southwest corner) to start planting again. ------------------------------------------------------------------------------- function walkHome(loop_count, finalPos) closeAllFlaxWindows(); setStatus("(" .. loop_count .. "/" .. num_loops .. ") Walking..."); walk(finalPos,false); -- Walk back -- for x=1, finalPos[0] do -- local spot = getWaitSpot(xyCenter[0] - walk_px_x, xyCenter[1]); -- safeClick(xyCenter[0] - walk_px_x, xyCenter[1], 0); -- lsSleep(walk_time); -- waitForStasis(spot, 1000); -- end -- for x=1, -(finalPos[1]) do -- local spot = getWaitSpot(xyCenter[0], xyCenter[1] + walk_px_y); -- safeClick(xyCenter[0], xyCenter[1] + walk_px_y, 0); -- lsSleep(walk_time); -- waitForStasis(spot, 1000); -- end end ------------------------------------------------------------------------------- -- ripOut(pos) -- -- Use the Utility menu to rip out a flax bed that has gone to seed. -- pos should be the screen position of the 'This Is' text on the window. ------------------------------------------------------------------------------- function ripOut(pos) setStatus("Ripping Out"); lsSleep(refresh_time); srReadScreen(); local util_menu = srFindImageInRange(imgUtility, pos[0] - 10, pos[1] - 50, 180, 200, 5000); if util_menu then safeClick(util_menu[0] + 5, util_menu[1], 0); local rip_out = waitForImage(imgRipOut, refresh_time); if rip_out then safeClick(rip_out[0] + 5, rip_out[1], 0); lsSleep(refresh_time); safeClick(pos[0], pos[1], 1); -- unpin lsSleep(refresh_time); else rip_out = srFindImage(imgTearDownThis); if rip_out then safeClick(rip_out[0] + 5, rip_out[1], 0); lsSleep(refresh_time); srReadScreen(); rip_out = nil; while not rip_out do checkBreak(); rip_out = srFindImage(imgTearDown); if rip_out then safeClick(rip_out[0], rip_out[1]); end lsSleep(refresh_time); srReadScreen(); end end safeClick(pos[0],pos[1],true); lsSleep(refresh_time); srReadScreen(); end end end ------------------------------------------------------------------------------- -- walk(dest,abortOnError) -- -- Walk to dest while checking for menus caused by clicking on objects. -- Returns true if you have arrived at dest. -- If walking around brings up a menu, the menu will be dismissed. -- If abortOnError is true and walking around brings up a menu, -- the function will return. If abortOnError is false, the function will -- attempt to move around a little randomly to get around whatever is in the -- way. ------------------------------------------------------------------------------- function walk(dest,abortOnError) centerMouse(); srReadScreen(); local coords = findCoords(); local startPos = coords; local failures = 0; while coords[0] ~= dest[0] or coords[1] ~= dest[1] do centerMouse(); local dx = 0; local dy = 0; if coords[0] < dest[0] then dx = 1; elseif coords[0] > dest[0] then dx = -1; end if coords[1] < dest[1] then dy = -1; elseif coords[1] > dest[1] then dy = 1; end lsPrintln("Walking from (" .. coords[0] .. "," .. coords[1] .. ") to (" .. dest[0] .. "," ..dest[1] .. ") stepping to (" .. dx .. "," .. dy .. ")"); stepTo(makePoint(dx, dy)); srReadScreen(); coords = findCoords(); checkForEnd(); if checkForMenu() then if(coords[0] == dest[0] and coords[1] == dest[1]) then return true; end if abortOnError then return false; end failures = failures + 1; if failures > 50 then return false; end lsPrintln("Hit a menu, moving randomly"); stepTo(makePoint(math.random(-1,1),math.random(-1,1))); srReadScreen(); else failures = 0; end end return true; end function walkOld(dest,abortOnError) centerMouse(); local coords = findCoords(); local startPos = coords; local failures = 0; srReadScreen(); while coords[0] ~= dest[0] or coords[1] ~= dest[1] do while coords[0] < dest[0] do centerMouse(); stepTo(makePoint(1, 0)); coords = findCoords(); checkForEnd(); if checkForMenu() then if abortOnError then return false; end failures = failures + 1; if failures > 50 then return false; end stepTo(makePoint(math.random(-1,0),math.random(-1,1))); else failures = 0; end end while coords[0] > dest[0] do centerMouse(); stepTo(makePoint(-1, 0)); coords = findCoords(); checkForEnd(); if checkForMenu() then if abortOnError then return false; end failures = failures + 1; if failures > 50 then return false; end stepTo(makePoint(math.random(0,1),math.random(-1,1))); else failures = 0; end end while coords[1] < dest[1] do centerMouse(); stepTo(makePoint(0, -1)); coords = findCoords(); checkForEnd(); if checkForMenu() then if abortOnError then return false; end failures = failures + 1; if failures > 50 then return false; end stepTo(makePoint(math.random(-1,1),math.random(0,1))); else failures = 0; end end while coords[1] > dest[1] do centerMouse(); stepTo(makePoint(0, 1)); coords = findCoords(); checkForEnd(); if checkForMenu() then if abortOnError then return false; end failures = failures + 1; if failures > 50 then return false; end stepTo(makePoint(math.random(-1,1),math.random(-1,0))); else failures = 0; end end end return true; end function checkForMenu() srReadScreen(); pos = srFindImage("unpinnedPin.png", 5000); if pos then safeClick(pos[0]-5,pos[1]); lsPrintln("checkForMenu(): Found a menu...returning true"); return true; end return false; end ------------------------------------------------------------------------------- -- pixelBlockCheck(x, y, color, rgbTol, hueTol, size) -- -- Checks for a block of pixels centered on (x, y), within radius size -- matching color within the tolerances rgbTol and hueTol ------------------------------------------------------------------------------- function pixelBlockCheck(x, y, color, rgbTol, hueTol, size) local startX = x - size; local startY = y - size; local endX = x + size; local endY = y + size; local i; for i = startX, endX do local j; for j = startY, endY do local currColor = srReadPixelFromBuffer(x, y); if(not compareColorEx(color,currColor,rgbTol,hueTol)) then return false; end end end return true; end ------------------------------------------------------------------------------- -- clickMax() -- -- Waits for and then click the Max button ------------------------------------------------------------------------------- function clickMax() local pos = srFindImage("crem-max.png", 1000); if pos then safeClick(pos[0]+5, pos[1]+5); return true; end return false; end ------------------------------------------------------------------------------- -- centerMouse() -- -- Moves the mouse to the center of the screen ------------------------------------------------------------------------------- function centerMouse() local xyWindowSize = srGetWindowSize(); local mid = {}; mid[0] = xyWindowSize[0] / 2; mid[1] = xyWindowSize[1] / 2; srSetMousePos(mid[0],mid[1]); end function prepareCamera() statusScreen("Configuring camera"); characterMenu(); local pos = findText("Options..."); if(pos) then offsetClick(pos,8); pos = findText("Camera"); if(pos) then offsetClick(pos,8); pos = findText("Cartographer's Cam"); if(pos) then offsetClick(pos,8); pos = srFindImage("ok-faint.png"); if(pos) then offsetClick(pos); else error("Unable to find the Ok button."); end else error("Unable to find the Cartographer's Cam item."); end else error("Unable to find the Camera menu item."); end else error("Unable to find the Options menu item."); end lsSleep(150); srReadScreen(); pos = findText("Year"); if(pos) then offsetClick(pos); else -- error("Unable to find the clock."); end srSetMousePos(100,-20); sleepWithStatus(10000,"Zooming in"); statusScreen(""); end function prepareOptions() statusScreen("Checking and setting avatar options"); characterMenu(); local pos = findText("Options..."); if(pos) then offsetClick(pos,8); pos = findText("One-Click"); if(pos) then offsetClick(pos,8); pos = srFindImage(imgPlantWhereChecked,5000); if(not pos) then pos = srFindImage(imgPlantWhereUnchecked,5000); if(pos) then offsetClick(pos,4); end end pos = srFindImage(imgHotkeysOnFlax,5000); if(pos) then offsetClick(pos,4); end pos = srFindImage(imgOptionsX,5000); if(pos) then srClickMouse(pos[0]+24,pos[1]+9); -- close options window lsSleep(150); srReadScreen(); end end end characterMenu(); local pos = findText("Options..."); if(pos) then offsetClick(pos,8); pos = findText("Interface Options"); if(pos) then offsetClick(pos,8); pos = srFindImage(imgRightClickPins,5000); if(pos) then offsetClick(pos,4); end end pos = srFindImage(imgSmallX,5000); if(pos) then offsetClick(pos,4); end end statusScreen(""); end function offsetClick(pos,offset) if(offset == nil) then offset = 4; end srClickMouse(pos[0]+offset,pos[1]+offset); lsSleep(150); srReadScreen(); end function characterMenu() centerMouse(); lsSleep(150); local escape = "\27"; srKeyEvent(escape); lsSleep(150); srReadScreen(); end ------------------------------------------------------------------------------- -- closeAllFlaxWindows() -- -- Close all open flax windows and many others, but not the plant window. -- ------------------------------------------------------------------------------- function closeAllFlaxWindows() x = 0; y = 0; width = srGetWindowSize()[0]; height = srGetWindowSize()[1]; local closeImages = {"ThisIs.png", "Ok.png"}; local closeRight = {1, 1, nil}; local found = true; while found do found = false; for i=1,#closeImages do local image = closeImages[i]; local right = closeRight[i]; srReadScreen(); local images = findAllImagesInRange(image, x, y, width, height); while #images >= 1 do done = true; safeClick(images[#images][0], images[#images][1], right); sleepWithStatus(200, "Closing Windows"); srReadScreen(); images = findAllImagesInRange(image, x, y, width, height); end end end safeClick(width/2-45,height/2-45); end