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Hand of Ra
by Josephsky [Architecture]
Spread the glory of the Sun by constructing the largest mirrored pyramid to shine the light to all the darkest corners of Egypt.
1) Players must construct a hollow Mirror Pyramid, which primarily uses mirrors and glass (no huge stones to support them). Graphically they can look similar to pyramid build sites.
2) The pyramid starts out small, size 1. Players can then add materials to make it bigger, -one- size at a time, with the cost rising exponentially as the size does.
3) There is a chance of collapse each time the player builds higher, which results in the loss of all materials and the pyramid itself.
This chance of collapse is simply the new size minus one of the mirrored pyramid in percentage. The maximum chance of collapse is 95%.
For example:
- Raising to a size of 2 has a 1% chance of collapse.
- Raising to a size of 60 has a 59% chance of collapse.
- Raising to a size of 96 and any deeper has a 95% chance of collapse.
4) To mitigate chance of collapse, players can build sigils of Ra, the Egyptian god of the Sun. Sigils should be costly or time consuming to make though.
5) If a player has a sigil of Ra on their possession when a pyramid "collapses", the sigil is consumed and the pyramid gets a "reroll".
If the "reroll" still results in a collapse it will consume another sigil and so forth until it either succeeds or the player runs out of sigils and it ultimately collapses.
6) At the end of the week, the players who control the largest mirrored pyramid in each region of Egypt and has held that status for two days passes (much like the Obelisk test).
Bonuses of a Mirror Pyramid:
Plants like light so perhaps a boost in crop, herb and mushroom growth around a mirrored pyramid would be ideal. The affected range should be affected by the size of the pyramid, with larger ones illuminating a larger area.