The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Atlas
This Atlas gives information about ATITD's regions, natural features and human creations of note.
Regions and Boundaries
Region | North | South | West | East | Chariot Stop | Regional Atlas Links |
---|---|---|---|---|---|---|
Cat's Claw Ridge | 8200 | -1000 | 0 | -318, 6749 | Cat's Claw Ridge Regional Atlas | |
Cradle of the Sun | 4286, -774 | Cradle of the Sun Regional Atlas | ||||
Desert of Nomads | 1508 | 2170 | Desert of Nomads Regional Atlas | |||
Desert of Shades | -1018, 2164 | Desert of Shades Regional Atlas | ||||
Eastern Grounds | 3500 | Eastern Grounds Regional Atlas | ||||
Four Corners | 4791 | 200 | 60, 4392 | Four Corners Regional Atlas | ||
Lake of Reeds | Lake of Reeds Regional Atlas | |||||
Midland Valley | 5500 | 4600 | 800 | 1750 | 916, 4881 | Midland Valley Regional Atlas |
Old Egypt | 5501 | 200 | 799 | 1008, 6908 | Old Egypt Regional Atlas | |
River Plains | 4599 | 200 | 1800 | 1582, 2854 | River Plains Regional Atlas | |
Seven Lakes | -4100 | 1394, -1142 | Seven Lakes Regional Atlas | |||
Sinai | 6000 | 2170 | Sinai Regional Atlas | |||
South Egypt | -4100 | 3500 | South Egypt Regional Atlas | |||
Valley of Kings | -1001 | Valley of Kings Regional Atlas |
What are the Hinterlands? Good question! These are the areas of Egypt that aren't regions with universities. This region is not square shaped but instead fills in the gaps between other regions. As such I am removing it from the above table as it has many different coordinate boundries.
Map
This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages
Travel
(See also Chariot Routes for travel time usage.)
Egypt Map Note
Now there's a new map application available that enables users to add markers of many of the most common resources in the game on a map of Egypt. These can then be analyed in order to detect patterns in various ways, using built in features such as time animation, extended filtering and measuring tools. It's available at: http://egyptmapnote.org
The current version is from T5A in order to update to T6 the following is needed:
- a high resolution map of Egypt for T6,
- the name and borders for each region,
- the location of all chariot stops,
- expedition sites,
- schools and universeties.
I'd appreciate any help I can get obtaining these things, thanks.
-Khelben
Resources
Gathered Resources
This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages
Limestone | Red Sand | Sulphurous Water | White Sand | Tar |
Public Mines and Smelters
(See also the table at Guides/Mining/Locations.)
This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages
Legend
Aluminum | Antimony | Copper | Gold | Iron | Gem (sand) mine |
Lead | Lithium | Magnesium | Platinum | Silver | |
Strontium | Tin | Titanium | Tungsten | Zinc |
Gem Types
Every mine in a specific region gives the same gem. (See also Gems.)
- Quartz - Sterope
- Ruby - Maia
- Topaz - Alcyone
- Emerald - Celaeno
- Sapphire - Merope
- Diamond - Sinai
- Opal - Taygete
Other Locations
- Humble Priests' Altar locations
- Scarab Gardens
- Test_of_the_Coalition#Coalition_Locations
- Phoenix Stadiums
High-Resolution Map
Here is a high resolution map of Egypt (T5A Shard). WARNING: This is a 29MB PNG; it's not recommended to look at this in a browser as you may go blind.