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User:Anka/Macros/Kettles

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< User:Anka‎ | Macros
Revision as of 07:02, 5 January 2012 by Anka (talk | contribs) (Created page with "<pre> // Kettles by Anka - Created with AC Tool 5.3.2 in Tale 2 // Updated for Tale 6 // // This macro runs several kettles as long as you can fit them all on screen. // Be sho...")
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// Kettles by Anka  -  Created with AC Tool 5.3.2 in Tale 2
// Updated for Tale 6
//
// This macro runs several kettles as long as you can fit them all on screen.
// Be should the top and bottom row has enough screen space so the window can
// open without hitting the edges of the screen.  This would throw the positions
// off and crash the macro.
//
// The macro has a menu with some options..
// Task - Stoke or Fertilizer
// Kettles across and Down is simply your grid.  It has to be complete rows and columns.
//   You can't have 3 kettles on first row and 4 on next.
// Guilded Kettles - This is for spacing, check if guilded.
// Venery - For spacing again for those on Venery test.
// Need Setup - This macro sets up all of your windows for you.  If you already made a
//              a batch and just need to reload, this option will bypass setup if unchecked.
// Kettles Full? - This is for if you want to fill the kettles before starting.  I do this
//                 since I normally run 20 to 25 kettles at once and don't want to carry
//                 that much water.  Check if you have prefilled the kettles.
// Resolution - Currently just 1920x1080 and 1024x768 my original resolution in Tale 2.
//              Chat me if you want a certain resolution and I can add it.
//
// Chat me if something is not working, I may have missed something during the rewrite.
//
// Fill kettles if needed.
// Cartographer view
// Put your mouse pointer over the top left kettle (Then dont touch the mouse)
// Alt tab to ACTool and press F2 to start the macro.
// Make sure your chat and inventory windows are not
// in front of any kettles.  A Settings box will appear.  Set it to what
// you need and click ok.
//
// Wood required is 522 for 18 kettles.  29 per Kettle.

Constants
  Col = 6
  Row = 2
  StartX = 0
  StartY = 0
  varY = 0
  R1X = 1
  RY = 23
  SetX = 0
  SetY = 0
  X1 = 70
  Y1 = 242
  Y2 = 60
  Y3 = 74
  AddX = 106
  AddY = 260
  AddDY = 260
  Step = 105
  PinX = 151
  PinY = 110
  CornerY = 20
  NewX = 45
  NewY = 0
  MX = 510
  MY = 440
  MDelay = 200
  Num = 1
  Done = 0
  Max = 512, 423
  OK = 580, 410
  Button = 0
  Guild = 0
  Temp = 0
  Setup = 0
  Wood = 0
  TextX = 100 //102
  TextY = 168
  Pass = 0
  LoopCount = 0
  Jump = 10
  Jump1 = 0
  JTrack = 1
  Kettles = 0
End

Object Wood0   // Test at coords 100, 184 - personal
0=2,0|0=0,2|0=4,2|
0=0,3|0=4,3|0=0,4|
0=4,4|0=0,5|0=4,5|
0=2,7|
End Object 

Object Wood1   // Test at coords 100,184 - personal
0=3,0|0=2,1|0=3,1|
0=3,2|0=3,3|0=3,4|
0=3,5|0=3,6|
0=2,7|0=3,7|0=4,7|
End Object

Object Done  //4x8 92, 151
  234=0,0|231=0,2|58=0,4|176=0,8
  234=2,0|230=2,2|236=2,4|231=2,6
End

SetConst StartX = {mousex}
SetConst StartY = {mousey}
Compute NewX = $StartX
Compute NewY = $StartY

Form Potash, Settings
  ed1=Combobox:Task:Grain Fertilizer, Stoke
  ed2=Editbox:Kettles Across:6
  ed3=Editbox:Kettles Down:2
  ed4=Checkbox:Guilded Kettles?:True
  ed8=Checkbox:Venery?:False
  ed5=Checkbox:Need Setup?:True
  ed7=Checkbox:Kettles Full?:False
  ed6=Combobox:Resolution:1024x768, 1920x1080
end

FormLoad Potash, Potash.frm

if ShowForm Potash
  If Potash[ed4] = True
    Call Guild
  End
  if Potash[ed8] = True
    Call Venery
  End
  If Potash[ed5] = True
    Set Setup = 1
  Else
    Set Setup = 0
  End
  Set Col = Potash[ed2]
  Set Row = Potash[ed3]
  Compute Jump1 = $Jump + 1
else
  Stop
end

FormSave Potash, Potash.frm

KeyDown @{Tab} 200
Delay 2000

Call Resolution

If $Setup = 1
  Call Setup
End

If Potash[ed1] = Grain Fertilizer
  Call Grain
else
  Call Run
End

Procedure Setup
  Loop $Row
    Loop $Col
      MousePos $NewX, $NewY
      Compute varY = $NewY
      Delay $MDelay
      Rightclick  //Clicks on Kettle
      Compute NewY = {mousey} - $PinY
      Compute NewX = {mousex} + $PinX
      MousePos $NewX, $NewY
      Delay $MDelay
      Rightclick //Pins
      Compute NewX = $NewX - $PinX + 1
      Compute NewY = $NewY - $CornerY + 1
      MousePos $NewX, $NewY  //Move to corner of window
      Delay $MDelay
      if $Kettles = $Jump
        Set R1X = 1
        Compute RY = $RY + $AddDY
        Set Kettles = 0
      Else
        If $Kettles <> 0
          Compute R1X = $R1X + $AddX
        End
      End
      Dragto $R1X, $RY
      Compute NewX = $StartX + $Num * $Step
      Compute Num = $Num + 1
      Compute NewY = $varY
      Compute Kettles = $Kettles + 1
      //Compute R1X = $R1X + $AddX
    end
    
    Compute Num = 1
    //Compute R1X = 1
    Compute NewX = $StartX
    //Compute RY = $RY + $AddDY
    Compute NewY = $NewY + $Step
  End
  SetConst NewX = 45
End


Procedure Run
  Set NewX = $X1
  Set NewY = $Y1
  Compute Kettles = $Row * $Col
  Loop $Kettles
    if {loopno} = $Jump1
      SetConst NewX = $X1
      Compute NewY = $NewY + $AddY
      inc JTrack
      Compute Jump1 = ($Jump + 1) * $JTrack
    End
    MousePos $NewX, $NewY
    Delay $MDelay
    Rightclick
    if Potash[ed7] = False
      Delay $MDelay
      Rightclick
    End
    Delay $MDelay
    MousePos $Max
    Delay $MDelay
    Rightclick
    Compute NewX = $NewX + $AddX
  End
  Compute Jump1 = $Jump + 1
  SetConst JTrack = 1
  
  Set NewX = $X1
  Set NewY = $Y2
  Loop $Kettles
    If {loopno} = $Jump1
      SetConst NewX = $X1
      Compute NewY = $NewY + $AddY
      inc JTrack
      Compute Jump1 = ($Jump + 1) * $JTrack
    End
    MousePos $NewX, $NewY
    Delay $MDelay
    Rightclick
    Compute NewX = $NewX + $AddX
  End
  Compute Jump1 = $Jump + 1
  SetConst JTrack = 1
  SetConst NewX = $X1
  
  Delay 2000
  
  //Add Wood
  Loop 5
    SetConst Done = 0
    SetConst NewX = $X1
    SetConst NewY = $Y3
    If {loopno} = 1
      SetConst Wood = Wood1
    Else
      SetConst Wood = Wood0
    End
    While $Done = 0
      IsObject $Wood at $TextX, $TextY
        Delay 7000
        Loop $Kettles
          If {loopno} = $Jump1
            SetConst NewX = $X1
            Compute NewY = $NewY + $AddY
            inc JTrack
            Compute Jump1 = ($Jump + 1) * $JTrack
          End
          MousePos $NewX, $NewY
          Delay $MDelay
          RightClick
          Compute NewX = $NewX + $AddX
        End
        Compute Jump1 = $Jump + 1
        SetConst JTrack = 1        
        inc Done
        Delay $MDelay
      End
    End
  End
End
//Maybe add detection for "done" and unload here

Procedure Grain
  Loop $Row
    Loop $Col
      MousePos $NewX, $NewY
      Compute varY = $NewY
      Delay $MDelay
      Rightclick
      //if here to pin or start
      If $Pass = 0
        Compute NewY = {mousey} - $PinY
        Compute NewX = {mousex} + $PinX
        MousePos $NewX, $NewY
        Delay $MDelay
        Rightclick
        Compute NewX = $NewX - 47
        Compute NewY = $NewY + 155
        MousePos $NewX, $NewY
        Delay $MDelay
        Rightclick
        Compute NewX = $NewX + 47
        Compute NewY = $NewY - 155
        Compute NewX = $NewX - $PinX + 1
        Compute NewY = $NewY - $CornerY + 1
        MousePos $NewX, $NewY
        Delay $MDelay
        Dragto $R1X, $RY
        Mousepos 40, 258
        Delay $MDelay
        Rightclick
        Inc Pass
      Else
        Compute NewX = {mousex} + 111
        Compute NewY = {mousey} + 44
        MousePos $NewX, $NewY
        Delay $MDelay
        Rightclick
        Compute NewX = {mousex} - 67
        Compute NewY = {mousey} + 50
        MousePos $NewX, $NewY
        Delay $MDelay
        Rightclick
        MousePos 423, 117
        Delay $MDelay
        Rightclick
        Delay 200
      End
      Compute NewX = $StartX + $Num * 105
      Compute Num = $Num + 1
      Compute NewY = $varY
      Compute R1X = $R1X + $AddX
    end
    
    Compute Num = 1
    Compute R1X = 1
    Compute NewX = $StartX
    Compute RY = $RY + $AddY
    Compute NewY = $StartY + 105
  End
  
  SetConst NewX = $StartX
  Compute NewY = $StartY
  While $Done = 0
    IsObject Done  at 92, 151  //100, 151
      Delay 4000
      Loop $Row
        Loop $Col
          MousePos $NewX, $NewY
          Compute varY = $NewY
          Delay $MDelay
          Rightclick
          Compute NewX = $NewX + 41
          Compute NewY = $NewY + 94
          MousePos $NewX, $NewY
          Delay $MDelay
          Rightclick
          MousePos 423, 117
          Delay $MDelay
          Rightclick
          Delay 200
          Compute NewX = $StartX + $Num * 105
          Compute Num = $Num + 1
          Compute NewY = $varY
          Compute R1X = $R1X + $AddX
        End
        Compute Num = 1
        Compute R1X = 1
        Compute NewX = $StartX
        Compute RY = $RY + $AddY
        Compute NewY = $StartY + $Step
      End
      Inc Done
    End
  End
  MousePos 150, 45
  Delay $MDelay
  Rightclick
End

Procedure Guild
  Compute TextY = $TextY + 16
  Compute PinY = $PinY + 8
  Compute Y1 = $Y1 + 16
  //Compute AddY = $AddY - 8
  Compute Y3 = $Y3 + 16
End

Procedure Venery
  Compute Y1 = $Y1 + 8
  Compute TextY = $TextY + 12
  Compute Y2 = $Y2 - 4
  Compute Y3 = $Y3 - 2
  //Compute AddY = $AddY - 4
End

Procedure Resolution
  Case
  When Potash[ed6] = 1920x1080
    SetConst Max = 960, 595
    SetConst OK = 1026, 578
    SetConst Step = 200
  End
End
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