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User:KiwiBird/WorshipPropossal

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Revision as of 06:16, 8 January 2012 by KiwiBird (talk | contribs) (Created page with "I have always liked the idea of hidden "rituals" being on a common altar giving players very powerful and secret items, resources, Stats (temp or otherwise). And the realisation ...")
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I have always liked the idea of hidden "rituals" being on a common altar giving players very powerful and secret items, resources, Stats (temp or otherwise). And the realisation that this wouldn't normally happen I came up with this idea.

It uses the following tests to create the Test of the Spiritualist. Everything on this page is a work in progress. I ask that if you want to add comments, that you do so via the forum (Click here To be created).

Overview

The idea of the Spiritualist is to first obtain Standard Points to purchase Ritual Facets. Ritual Facets let the player earn Test Points, in which allow the player to pass this test.

Basic Points are points obtained from game driven rituals. Depending on the ritual preformed provides different points are rewarded.

At any stage, a player is allowed to spend Basic Points to obtain Ritual Facets. Ritual Facets allow the player to create Player Created Rituals. These rituals allows the player to earn Test Points that help pass the Test.

The player is allowed to preform Standard or Godly Rituals once per 12 hours (twice per day). Both Rituals any required changes done once per day. Time stated here is real time.

Standard Points

Standard Rituals
Standard Rituals give players set amount of points, but are avatar specific to that Player. The items they use are common, and do not change throughout the test. Because of the global, non-changing way these Rituals are given a suggestion of 0 to 28 points can be obtained from preforming them. Standard Rituals have a suggestion of 14 rituals that can be preformed, and could be "devotions" to minor gods.
Godly Rituals
Are always changing but have a set of 7 resources that God would use. The 14 Gods will always use a set number of items, between 2 and 4 items on the altar at one time. For example, Ra could use 4 items, Set could use 3, Bast could use 2. These numbers do not change, but the items used do change. The points value for a Godly Ritual is suggested to be 14 to 56 points.
Regional Specific
Another way to get points is to find the Regional Specific ritual that will give 100 points. The regional ritual should change only after a set amount of people have correctly guessed the current Regions Ritual.
Each region will have a set of items it will use. But on top of this, the region will have two numbers of required spaces it will need (between 1 and 4) So for example, Midland Valley will always have either 4 or 1 required items, with a list of 14 items that region will use.
A player can only preform one Regional Ritual once per day, but can do a maximum of three regions per Egyptian Week. This can be all at once, or once per day in the same region.

Ritual Facets

To be able to create rituals the player themselves create requires first earning standard points. These points purchase Ritual Facets, similar to the list below.

Please note: Mathematics was never my strong side, the following is what my simplest mind can cope with. Because of this, the numbers may be to high, to low, to easy or otherwise unbalanced.

Single Item Rituals:

Description Standard Points Test Points produced
First Solo Item 21 1
Second Solo Item 35 1
Third Solo Item 49 1
Fourth Solo Item 63 1
Fifth Solo Item 77 1
Sixth Solo Item 91 1
Seventh Solo Item 105 1

First Item: 21 Standard Points