The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
User:Cegaiel/Macros/Plane/Code
From ATITD6
< User:Cegaiel | Macros | Plane
Jump to navigationJump to search;Ctrl+P to pause script and Ctrl+P again to resume ;The AHK icon in system tray will turn red while paused. ;Ctrl+R to reload script ;Date: 10/02/2010 ;Last Update: 1/19/2012 - Speeded it up and added delay variable so you can change if needed. ;This is how many boards it will plane, if you resume past the initial stopping point DefaultResumingCounter = 50 ;Increase value to slow the movement down. 100 is 1/10 of a second, 1000 is 1 second Delay = 100 Resuming = 0 IfWinExist eGenesis Client { WinActivate InputBox, NumPulls, Boards, How many boards do you want to plane? Gui, +AlwaysOnTop +ToolWindow Gui, Font, bold Gui, Add, Text, vMineNumText, Recording bench positions Gui, Font, norm Gui, Add, Text,, ( LTrim Hover and middle-click (Click mouse-wheel) on each carpentry bench, one by one, until you've clicked on all the benches you want to use. AFTER setting middle clicking all your benches, then click the OK button. (Drag this box out of the way if any benches are hidden) ) Gui, Add, Button, default gMineSetLoops, OK Gui, Show, x0 y25 MineNum = 0 Boards = 0 WinGet, GameWinHandle, ID, eGenesis Client loop { WinActivate CoordMode, Mouse, Relative KeyWait, MButton, D KeyWait, MButton MouseGetPos, TestX, TestY, WinHandle if (WinHandle = GameWinHandle) { Gosub, MineRecord } else { Gui, Destroy break } } return MineRecord: MineNum++ MouseGetPos, MineX%MineNum%, MineY%MineNum% GuiControl, Text, MineNumText, %MineNum% benches captured TotalBenches := MineNum return MineSetLoops: Gui, Submit Gui, Destroy Gui, +AlwaysOnTop +ToolWindow Gui, Font, bold Gui, Add, Text, vMineCycleText, 5s to drag out of way from the benches`n`n`n`n`n Gui, Font, norm Gui, Show, x0 y25 GuiControl, Text, MineCycleText, 5s to drag out of way from the benches`n`n`n`n`n seconds = 5 ;You got 5 seconds to drag the status window out of the way Loop, %seconds% { GuiControl, Text, MineCycleText, %seconds%s countdown, drag window out of way`n`n`nMake sure chat is MINIMIZED! seconds -- Sleep 1000 } SetDefaultMouseSpeed,0 SetMouseDelay,-1 loop { MineNum = 1 loop, %TotalBenches% { WinActivate, eGenesis Client MinePosX := MineX%MineNum% MinePosY := MineY%MineNum% MouseMove, %MinePosX%, %MinePosY%, 0 Sleep, 100 Send {P} Sleep, %Delay% MineNum++ Boards++ if Resuming = 1 { GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`n`n`n`nMaking %ResumingCounter% more boards... ResumingCounter -- } else { GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls% } if Boards = %NumPulls% { GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`nAll Done, pausing script...`nHit Ctrl+P to Resume (if quota not met)`n`nMakes %DefaultResumingCounter% more boards... Resuming = 1 ResumingCounter := DefaultResumingCounter PAUSE } if ResumingCounter = 0 { ResumingCounter := DefaultResumingCounter GuiControl, Text, MineCycleText, Boards: %Boards% of %NumPulls%`n`nAll Done, pausing script...`nHit Ctrl+P to Resume (if quota not met)`n`nMakes %DefaultResumingCounter% more boards... PAUSE } } } Gui, Destroy Gui, Add, Text,, Middle-click on this window to end the script. Gui, Show return } ^r::reload ^p::pause </pre