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Moss

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About Moss

Moss is found on Aqueduct Towers. Moss is used for various Research, but also used in Chemistry and Mutagenics.

100 Fuzzy Moss or with name Fuzzy in needed for Plantation_Headquarters.

Moss Growth

After a tower has been harvested of moss, it has 0 moss on it for a few minutes. It will slowly produce Moss at an unknown rate until it reachest 49, then it stops. The rate at which new moss grows is believed to be slower from 21 to 22 than from 1 to 2.

Moss Harvesting

To harvest moss off of a tower, just click on the tower and select the appropriate menu option. Harvesting moss does not reset the moss attributes back to green. The moss that grows back from a freshly harvested tower retains all the properties of the just-harvested moss (unless a blessing has altered the stats)

Types

Moss can have any of the following attributes:

  • Calico
  • Crackly
  • Dry
  • Fuzzy
  • Green
  • Hairy
  • Mottled
  • Phosphorescent
  • Prickly
  • Reticulated
  • Slimy
  • Smelly
  • Spongy
  • Spotted
  • Striped

A moss can have no attributes, and it is then "common" moss, and is not harvestable.

Changing Moss Stats

Note: a great deal is still unknown about how the moss system works exactly. Please update this page as more becomes known.

All towers begin with the stat "Green", which can be changed when someone blesses an aqueduct. You can bless an aqueduct as much as you want, but attributes will only be affected once every 5 teppy minutes. When someone blesses a tower, they can add and/or remove one or more attributes.

The effect on moss attributes is avatar specific, not tower specific. When blessing aqueducts, it is helpful to track your changes to understand what your effect is. It is possible to add and remove the same attribute.

Avatar Moss Chart

This is a chart to show which avatars affect the various moss attributes. Please add your information below. + means you've ever added that attribute, - you have never added that attribute and have removed it at least once, ? you've never added or removed the attribute. b if you have both added and removed the attribute.

Avatar Calico Crackly Dry Fuzzy Green Hairy Mottled Phosph Prickly Reticulated Slimy Smelly Spongy Spotted Striped
Asheara + + + +-
Dreasimy - - - - - - - - +
Nchanter - +
Skyfeather + -
Solaris + - - - -
Renard - + -
Ruby + - - + + +
Emeraldlily + + - + + -
Fuzz + + - -
Nissim +/- + - + +
Lechai + +
Pascalito + - + + + - - +
Gyges - - + + + - - -
Doodi + - - - - + -
Avatar Calico Crackly Dry Fuzzy Green Hairy Mottled Phosph Prickly Reticulated Slimy Smelly Spongy Spotted Striped


  • Seiun - Not sure but seems that there is some power thing related to each stats. Always the same substraction whas done quick and then the other. Must try some common moss and see if it always come in the same order
  • Talos - Where is the Common column?
    • Common Moss is the base moss and can not be added or subtracted - Darkfyre
  • Darkfyre - Has anyone tested their add/remove on specific skill bonus towers? Just wondering if you only add/remove certain attributes from certain skill bonus towers. (Trying to think like Teppy)
  • Solaris - I suspect moss changes are a lot more complicated, seems to be dependent on what kind of moss is already there.
  • Aperio - I'm a latecomer to moss growing (though I've done some mutagen work in T3). Has anybody explored the possibility that avatars CONVERT attributes in addition to or instead of ADD/SUBTRACT? I'm drawing upon the thistle simulator but it seem reasonable that if there's still an unknown mechanism after all these Tales, this might be a hypothesis to try.