The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
User:Leghk
How about Seven Lakes? I always liked that one little circular valley, at Theta (AKA Eight) Lake!
Yep, I plopped a compound at 1371,-326.
And found my "magic tree" at 1371, -242, right there in the valley with me!
Jodpar found the valley, actually, and we started Mostly Harmless Public Works.
Tshenura showed up too, hooray! The Pirates can form a conspiracy now, and begin to scheme and plot!
Q 1455,-205 GB E133-E150 Collapsed
Q 1385,-313 GB E346-E480 GB A500-A615 F349-F405
Macros?!
I've modified the Carpentry Blade macro from Cegaiel so that it works with rotated anvils, since I seem to always end up with East/West oriented ones.
It's got a new starting parameter, which compass direction the blade edge will be on when working it, and it requires you to click on the correct pixelof the anvil according to how it's rotated:
- East: default rotation, follow the old instructions and find the pixel on the NE point
- North: use the NW point
- South: use the point in the SE
- West: use the SW point
I've tested North and it works perfectly. East should be essentially unchanged from the stock macros. South and West are not yet tested but the logic is sound (I think!), as long as you've chosen the correct anvil point and located the equivalent pixel to start from.
You still need to point at the correct pixel in the new orientation, just like before. Some day maybe I'll recalculate everything & make one easier point such as the gold ring's center... but not today.
Download File:Rotated carpblades.zip to avoid syntax errors from long lines getting chopped by copy & paste.
Tests
Ritual Tattoo
- gathered herb
- added resin
- ready to turn in
- impossible
2nd set!
Present at least 4 complete Mortars to Great University of the Human Body at Seven Lakes 687 -976:
- First Mortar Option:
- Fresh Indigo Damia, 2 Bramble Hedge Resin, Powdered Ruby, Near an Altar, Between 200 and 300 feet above sea level
- Second Mortar Option:
- Fresh Lungclot, 5 Giant Cricklewood Resin, Powdered Opal
- Near an Altar, Between 300 and 400 feet above sea level
- Third Mortar Option:
- Fresh Lemondrop, 6 Tiny Oil Palm Resin, Powdered Emerald
- At least 600 feet above sea level, Near a School
- Fourth Mortar Option:
- Fresh Nubian Liquorice, 7 Beetlenut Resin, Powdered Emerald
- Near at least 2 Cacti, Between 100 and 200 feet above sea level
- Fifth Mortar Option:
- Fresh Primula, 7 Mini Palmetto Resin, Powdered Emerald
- On Rock, No more than 100 feet above sea level
- Sixth Mortar Option:
- Fresh Gynura, 7 Windriver Palm Resin, Powdered Diamond
- On Sand, Near Sulfurous Water
- Seventh Mortar Option:
- Fresh Brassy Caltrops, 4 Arconis Resin, Powdered Ruby
- No more than 100 feet above sea level, On Dirt