The Wiki for Tale 6 is in read-only mode and is available for archival and reference purposes only. Please visit the current Tale 11 Wiki in the meantime.
If you have any issues with this Wiki, please post in #wiki-editing on Discord or contact Brad in-game.
Chemistry Laboratory
English | Deutsch | français | magyar | Türkçe |
Source
This building becomes available after you have learned the Basic Chemistry tech.
Cost
- 50 Glass Jars
- 20 Glass Rods
- 900 Boards
- 214 Nails
- 19 Rope
- 10 Wooden Peg
- 5 Copper Sheeting
- 1 Wooden Pestle
- 1 Clay Mortars
Built in a Compound. Uses 19x19 cells.
Upgrades
'Tech required: Advanced Chemistry 2
Level 1
"Upgrade this bench to allow advanced reactions"
- 1 Brass Plate
- 20 Glass Jars
- 1 Thermometer
- 4 Bolt
- 8 Washer
- 4 Magnesium Wire
- 20 Steel Wire
- 1 Stainless Steel Pot
Level 2
This upgrade is only visible if you have an Essential Macerator in your inventory
"Upgrade this bench to allow essence creation"
- 1 Essential Macerator
- Requires:
- 1 Marble Mortar
- 4 Linen
- 1 Reagent Bottle
- 1 Thermometer
- 1 Thoth's Metal Sheeting
- 2 Bolt
- 2 Washer
- 10 Glass Pipe
- 4 Tin Sheeting
- 4 Bolt
- 8 Washer
- 20 Steel Wire
- 20 Gold Wire
Alcohol Lamp
The Alcohol Lamp must first be assembled using the Skills->Assembly menu. It requires:
- 1 Reagent Bottle
- 1 Small Gear
- 1 Gold Wire
- 1 Rope
Glassware
Install one each of the following:
Chemistry Labs require a level 1 upgrade to be able to install glassware.
Glassware of specific quality will allow for the lab to be calibrated. Calibrated labs give increased powdered gem yield, increased litmus strip solution, and require fewer essences per essential compound.
Calibration level 2 requires the glassware to have an average quality exactly divisible by 100 (rounded down), and an average quality above 7000.
For calibration level 3 the average quality of the glassware must be exactly 8000 or 9000, rounded down. (The sum of the glassware quality must be between 40000 and 40004, or 45000 and 45004)
Use
Products
Product | Qty Made | Recipe | Upgrades Reqd | Timer |
---|---|---|---|---|
Gunpowder | 10 | 1 Charcoal, 1 Sulfur, 10 Saltpeter | None | Constitution: 12 sec |
Ink | 20 | 5 Metal_Salts Of Iron, 5 Charcoal, 20 Oil | None | Constitution: 7 sec |
Papyrus Strip | 8 | 1 Papyrus Paper | Level 1 | None |
Gear Oil | 6 | 100 Oil, 50 Petroleum, 5 Compound Extract (Maat, Set, or Osiris) | Level 1 + Glassware | None |
Potash Ointment | 6 | 50 Water in Jugs, 25 Acid, 5 Compound Extract (Geb, Maat, or Set) | Level 1 + Glassware | None |
Lime Emulsion | 6 | 50 Water in Jugs, 10 Bauxite, 5 Compound Extract (Maat, Set, or Osiris)) | Level 1 + Glassware | None |
Gem Glue | 1 | 10 Water in Jugs, 25 Gypsum, 10 Mandibular Glue 5 Compound Extract (Set, Osiris or Thoth)) | Level 1 + Glassware | None |
Explosives | 50 Gunpowder, 10 Aluminum Powder, 2 Compound Extract (Set, Osiris, or Thoth) | Level 1 + Glassware | Constitution | |
Essences | varies | Varies | Level 2 + Alcohol Lamp | 2 teppyminutes |
Essential Compound | 1 | 5 unique Essences | Level 2 | None |
Compound Extract | 3 | 1 Essential Compound with specific properties | Level 2 | None |
Litmus Test | 22 drops | Powdered Gems and other stuff, see Litmus Test | Level 2 | Complicated |
Powdered Gems
Used for Test of the Ritual Tattoo
You must have the gems in your inventory in order to see the option on the lab.
Powdered gem yield is multiplied by (1 + the precise calibration level of the lab). At calibration 3 (maximum known), yields are multiplied by 4.
Gem Size | Quantity Made |
---|---|
Huge | 7 |
Large | 4 |
Medium | 2 |
Small | 1 |
Cuttable | 1 |